Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
I don't see the point here, when we don't get something we want, we want it fixed, when it's fixed, we're happy. How exactly is that a problem? The thing is that Valve never did listen to us, they never cared, not for years and years of this. Right now, they might not care about Reddit either, if

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Phillip Vector
>That's incorrect though, we've been discussing and calling for changes for years, this is the first time anything positive has gone our way. That's exactly my point. When Quick Play came out, you (and by you, I mean, community server owners in general) bitched and moaned about players being too s

Re: [hlds] Optional TF2 update released

2016-07-07 Thread Christian Deacon
After applying this optional update, my server crashed with the following engine error on map change: Engine error: Unable to load manifest file 'scripts/soundscapes_manifest.txt' Is there anybody else having this issue? My server was running stable with population for hours but as soon as

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
That's incorrect though, we've been discussing and calling for changes for years, this is the first time anything positive has gone our way. It's not a knee-jerk reaction, it's the culmination of constant debating and complaining while we've been handed the bad end of every deal ever since F2P and

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Phillip Vector
It really humors me that >There's always a group of people that have a knee-jerk negative reaction to any kind of change. The wise move for Valve would be to allow the system to run for awhile to see what it really does to the overall game's population - it's impossible to gauge what affect this w

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread E. Olsen
There's always a group of people that have a knee-jerk negative reaction to any kind of change. The wise move for Valve would be to allow the system to run for awhile to see what it really does to the overall game's population - it's impossible to gauge what affect this will have if they waffle bac

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
I agree, as long as there is some time for things to get back to the norm then life might be good. A bit of worry, Valve should have given out a heads up if they wanted people to get stuff hosting. I'm a little worried this means they may go back on the plans here and re-implement quickplay. Reddit

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
I will admit, there are many servers out there players consider "bad" due to them being filled with MOTD Ads, pay-to-win, etc. Players need to realize the update was just released four hours ago. I believe community servers just need time. Time for good community servers to outrun bad community

Re: [hlds] Optional TF2 update released

2016-07-07 Thread Jacob
This might not be the correct place for this, and I'm sorry if it's not, but are there any plans to return quickplay? On Jul 8, 2016, at 12:58 AM, Eric Smith wrote: We’ve released an optional dedicated server update the fixes the Medic’s run speed not adjusting when his heal target is killed.

[hlds] Optional TF2 update released

2016-07-07 Thread Eric Smith
We've released an optional dedicated server update the fixes the Medic's run speed not adjusting when his heal target is killed. You do not need this update unless you are experiencing this problem. Thanks. -Eric ___ To unsubscribe, edit your list pr

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
Don't put in a quickplay for unranked, it'll just undo everything and have it all back to where it was before. On Thu, Jul 7, 2016 at 11:33 PM, Tohru Adachi wrote: > Quickplay was good for players but terrible for server operators. > > Fix up a "quickplay" option for unranked, no abandon penalty

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
Well let's hope Valve doesn't listen to them. The last time Valve took valve servers off of the server browser, people complained and it was undone almost instantly On Thu, Jul 7, 2016 at 11:27 PM, Thomas Deisinger wrote: > There are multiple threads in the tf2 subreddit (i know) about how they

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Tohru Adachi
Quickplay was good for players but terrible for server operators. Fix up a "quickplay" option for unranked, no abandon penalty pubs with quick games (and include community servers), and you take away their arguments. And maybe allow infinite discards on the gamemode selector for selecting a

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Thomas Deisinger
There are multiple threads in the tf2 subreddit (i know) about how they want the old quickplay back. This is amazing. Community servers will rise again! On Thu, Jul 7, 2016 at 9:26 PM, Christian Deacon wrote: > I still see many "Valve Maintenance..." servers in the community server > browser. I

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Am I missing something? or is the option to start a "listen-server" entirely removed now? There used to be a "[+]" option on the server thing in the GUI before. I do not see anything like that anymore. Granted, "listen-servers" were always something that players would try to use and result in cr

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
I still see many "Valve Maintenance..." servers in the community server browser. I guess we'll have to see if they still display after this maintenance event. Thanks. On 7/7/2016 10:19 PM, Jan wrote: Server browser now only shows community servers. On 8.7.2016 3:50, Christian Deacon wrote:

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Pretty funny that Valve's official TF2 game-server are all down. Well, maybe they are up, but the in-game GUI shows "TF2 game-coordinator is down" for every "Find a game" option besides "Community Servers" (and "Training"). I guess that's more new players for the rest of us! I'd like to give Valve

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Jan
Server browser now only shows community servers. On 8.7.2016 3:50, Christian Deacon wrote: Hm strange. My server's Steam account is logged in okay, just the identity isn't logging in. I'll wait until the item servers, etc are back up and see if the issue continues. Also, I wonder if Valve

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
I thought it was confirmed they won't show in the browser? Or at least not joinable On Thu, Jul 7, 2016 at 9:50 PM, Christian Deacon wrote: > Hm strange. My server's Steam account is logged in okay, just the identity > isn't logging in. I'll wait until the item servers, etc are back up and see >

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread pilger
People pointed out that community servers are full cause valve servers are off here. Don't know if that's the case on your location. _pilger On 7 July 2016 at 22:39, Weasels Lair wrote: > Now, if the items servers would stay on-line, we'd be cool. :-) > > On Thu, Jul 7, 2016 at 6:36 PM, Thoma

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Thomas Deisinger
The QP notes they said indicated that you can only join through matchmaking, so you shouldn't be able to from the browser (like trying to join a Mann Up MVM server) On Thu, Jul 7, 2016 at 8:50 PM, Christian Deacon wrote: > Hm strange. My server's Steam account is logged in okay, just the identit

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
Hm strange. My server's Steam account is logged in okay, just the identity isn't logging in. I'll wait until the item servers, etc are back up and see if the issue continues. Also, I wonder if Valve servers are still going to display in the community server browser. If so, I guess custom comm

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Now, if the items servers would stay on-line, we'd be cool. :-) On Thu, Jul 7, 2016 at 6:36 PM, Thomas Deisinger wrote: > Both mine are logged in and working fine. I did notice that one of the > steam IDs was a different format > > > On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon > wrote: >

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Thomas Deisinger
Both mine are logged in and working fine. I did notice that one of the steam IDs was a different format On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon wrote: > Finally, a great update for community servers (from what I've seen). > Also question, are we still using the old account system? From

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Christian Deacon
Finally, a great update for community servers (from what I've seen). Also question, are we still using the old account system? From what I've seen, it looks like we are (e.g. tf_server_identity_account_id, etc). One of my servers that has an account logged in is completely full while my other

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread pilger
Same here. Really great. People are exulting. Messages by the hundreds. Great commotion. Hope it lasts. _pilger On 7 July 2016 at 22:19, Rowedahelicon wrote: > My server has had pubs on it for the first time in months, it's a great > feeling > > On Thu, Jul 7, 2016 at 9:11 PM, Emil Larsson w

Re: [hlds] Client stuck on "Parsing game info .." after TF2 Meat your Mann update?

2016-07-07 Thread Weasels Lair
Looks like maybe it was just a one-time thing. Seems fine now. Maybe it was the client re-calculating hashes on all the client-side files or something. On Thu, Jul 7, 2016 at 6:24 PM, Thomas Deisinger wrote: > Could be some plugin, but mine run SM and both are going fine. > > On Thu, Jul 7, 2016

Re: [hlds] Client stuck on "Parsing game info .." after TF2 Meat your Mann update?

2016-07-07 Thread Thomas Deisinger
Could be some plugin, but mine run SM and both are going fine. On Thu, Jul 7, 2016 at 8:16 PM, Weasels Lair wrote: > After today's update, I see my client is taking FOREVER in the "Parsing > game info ..." stage of connecting. Looks like other players have > successfully connected to my primary

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Thomas Deisinger
Yea mine usually had a lot of people, but both have been bursting since the update (could be because no one can use QP yet haha) On Thu, Jul 7, 2016 at 8:19 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > My server has had pubs on it for the first time in months, it's a great > feel

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Jan
Considering that even casual mode will have cooldowns for abandoning, I think it should be better for community servers. Because that will be the only way people will be able to play if they get cooldown. On 8.7.2016 3:11, Emil Larsson wrote: From what I can tell, yes. But they also removed q

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
My server has had pubs on it for the first time in months, it's a great feeling On Thu, Jul 7, 2016 at 9:11 PM, Emil Larsson wrote: > From what I can tell, yes. > > But they also removed quickplay and the idea of "standard valve servers" > from that equation, Which might turn out to be better fo

[hlds] Client stuck on "Parsing game info .." after TF2 Meat your Mann update?

2016-07-07 Thread Weasels Lair
After today's update, I see my client is taking FOREVER in the "Parsing game info ..." stage of connecting. Looks like other players have successfully connected to my primary TF2 server, but not me yet. I noticed on one of my secondary TF2 servers, things were crashing. But haven't gotten to tro

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Emil Larsson
>From what I can tell, yes. But they also removed quickplay and the idea of "standard valve servers" from that equation, Which might turn out to be better for community servers, who knows. On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger wrote: > Like I thought they gave a specific option for C

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Tohru Adachi
get hype? Also it would help if we had a technical mailing list for stuff like gamedata changes and whatnot, I'm busy troubleshooting some broken plugins right now, but that's to be expected But at least community servers might see a good comeback now, so that's always good On 08/07/2016

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Players can still favorite your server and come back too it once they have found it on "Community Servers". On Thu, Jul 7, 2016 at 5:49 PM, Thomas Deisinger wrote: > Like I thought they gave a specific option for Community servers (the > server browser, but it's something)..question is, is that

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Thomas Deisinger
Like I thought they gave a specific option for Community servers (the server browser, but it's something)..question is, is that the only way people can get in? On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGH

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE On Thu, Jul 7, 2016 at 7:13 PM, HD wrote: > Look around man.. if they were going to say something they would have by > now but they are ignoring every single email on this list related to > anything quickplay or community servers. Been y

[hlds] Mandatory Team Fortress 2 update released

2016-07-07 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3528598. -Eric The Meet Your Match Update has arrived! - Added Casual and Competitive Matchmaking modes - Additional

[hlds] Mandatory Team Fortress 2 update coming

2016-07-07 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here: http://www.teamfortress.com/meetyourmatch/ We should have it ready soon. -Eric ___ To unsubscribe, edit y

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread HD
Look around man.. if they were going to say something they would have by now but they are ignoring every single email on this list related to anything quickplay or community servers. Been years since I've seen a response from any team member when you have this much flack about something related to

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
Well it wouldn't be a final blow if we could learn how to group together to get our voices out there! (Troubled laughter) On Thu, Jul 7, 2016 at 3:00 PM, Robert Paulson wrote: > "I doubt Valve would go through all the trouble of creating GSLT's (and > all the requirements to qualify to use them)

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Robert Paulson
"I doubt Valve would go through all the trouble of creating GSLT's (and all the requirements to qualify to use them) if they intended to throw community servers out of the mix completely." They already existed for years in the form of tf_server_identity convars and community servers were in fact t

Re: [hlds] hlds Digest, Vol 63, Issue 9

2016-07-07 Thread Sergey Dobretsov
an get some official word soon... > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> ___ > >>>>>>> To unsubscribe, edit your list preferences, or view the l

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
I'd have to disagree, giving incentive to level up removes fun and replaces it with personal skill, play ability. It takes away the focus on fun team play and puts it towards I NEED TO DO GOOD BECAUSE THIS IS MY ELO THAT IS ON THE LINE. I have a huge feeling that competitive TF2 overall will be a

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread E. Olsen
I'm 100% sure community servers will be limited to casual play (which, frankly, is fine by me). The way I interpret this, folks, is that basically everything with Quickplay will remain as it is (i.e. the current quickplay policies regarding allowed server settings/maps, etc.). The only change I se

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Rowedahelicon
I'm pretty sure (and scared) it'll just be that we can host casual servers. Meaning it probably will be the standard (keep your settings the way we want them, no mods!). I feel perferrably the best thing they can do is close down quickplay for conventional games and re-promote the server browser. S

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Tohru Adachi
Yeah, I think we need some word here from Eric or John on what's happening to community servers. We're only speculating at this point, and I don't have the best feeling about this On 07/07/2016 16:07, Thomas Deisinger wrote: Good question. This is why I was wondering if people would still be

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Nathaniel Theis
If community servers are filled with randoms from casual, and have the same gameplay as Valve servers, isn't the community just paying to host Valve's servers for them? On Jul 6, 2016 8:11 PM, "Robert Paulson" wrote: > That's not going to happen in this day and age of ranked matchmaking. > Right

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Thomas Deisinger
Good question. This is why I was wondering if people would still be able to join community servers at any time if they are in the quickplay. On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis wrote: > If community servers are filled with randoms from casual, and have the > same gameplay as Valve s