[hlds] Upcoming HL2DM release

2005-04-25 Thread Alfred Reynolds
There will be a HL2DM and a Source Dedicated server release within the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] [hlds_announce] Counter-Strike Source update

2005-04-20 Thread Alfred Reynolds
This is an old update, the email daemons have escaped their pit... - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, December 16, 2004 2:57 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com

RE: [hlds] SteamID Uniqueness?

2005-04-19 Thread Alfred Reynolds
There is a SteamID per Steam account, NOT a steam id per game. So its NOT possible for a steam id to collide with different users (as the Steam ID defines the account, not the game). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison

RE: [hlds] SourceTV documentation

2005-04-19 Thread Alfred Reynolds
- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Tuesday, April 19, 2005 4:12 PM Subject: [hlds] SourceTV documentation > We have created a short document describing how to use SourceTV, it > can be found here: > http://www.valve-erc.com/srcsdk/general/so

[hlds] SourceTV documentation

2005-04-19 Thread Alfred Reynolds
We have created a short document describing how to use SourceTV, it can be found here: http://www.valve-erc.com/srcsdk/general/source_tv.html - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.

RE: [hlds] Source Dedicated server update

2005-04-15 Thread Alfred Reynolds
Mail me (offlist) any .mdmp files you have in your dedicated server base directory. Also try removing any plugins and see if the problem still happens. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, April 15, 2005

RE: [hlds] HL2 ( CS:S ) http download

2005-04-15 Thread Alfred Reynolds
No, you don't need to expose the soundcache directory, the clients will automatically generate that file when it is needed. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda Sent: Friday, April 15, 2005 11:28 AM To: hlds@list.valvesoftwar

RE: [hlds] Player name bug still?

2005-04-15 Thread Alfred Reynolds
Of Alfred Reynolds Sent: Friday, April 15, 2005 11:25 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Player name bug still? We will look into this (it's a different subsystem to the scoreboard names however, so I suspect the bug is unrelated to that). -Alfred -Original Me

RE: [hlds] Player name bug still?

2005-04-15 Thread Alfred Reynolds
We will look into this (it's a different subsystem to the scoreboard names however, so I suspect the bug is unrelated to that). -Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, April 15, 2005 1:25 AM To: hlds@list.valv

RE: [hlds] Source Dedicated server update

2005-04-14 Thread Alfred Reynolds
its certainly better to stay up-to-date, are there any major dramas if we don't update for things like this? Thanks, -- david ---- Original Message From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Friday, April 15, 2005 8:16 AM Subject:

RE: [hlds_linux] RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-14 Thread Alfred Reynolds
We have just released a fix for this, run the hldsupdatetool to get it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 13, 2005 8:38 PM To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com

[hlds] Source Dedicated server update

2005-04-14 Thread Alfred Reynolds
We have just released an update to the Source Dedicated server. Run the "hldsupdatetool" to get this update. This update fixes the crashes caused by using logaddress_add in your autoexec.cfg file. - Alfred ___ To unsubscribe, edit your list preferences

RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-14 Thread Alfred Reynolds
the log on in the autoexec.cfg file, and it is logging. I only run HL2DM windows servers, so if the shoe fits. - Original Message - From: "Alex Brett" <[EMAIL PROTECTED]> To: Sent: Thursday, April 14, 2005 7:31 AM Subject: Re: [hlds] Latest update broke logaddress_add ud

RE: [hlds] More HL2DM Crashes w/ new update?

2005-04-13 Thread Alfred Reynolds
If you can correlate a specific event on the server causing it (i.e a way to reproduce the problem) then tell me. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Harrison Sent: Wednesday, April 13, 2005 9:17 PM To: hlds@list.valvesoftware.c

RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-13 Thread Alfred Reynolds
This only happens if you have "log on" in your autoexec.cfg after adding a log address. Just move the "log on" call into your server.cfg to work around this for now. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reyn

RE: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-13 Thread Alfred Reynolds
We will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Harley Peters Sent: Wednesday, April 13, 2005 7:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Latest update broke logaddress_add udp logging in srcds ! If i have logad

[hlds] Half-Life 2: Deathmatch, Counter-Strike: Source and Source engine update

2005-04-13 Thread Alfred Reynolds
We have released an update to Half-Life 2: Deathmatch, Counter-Strike: Source and the Source engine. Run the "hldsupdatetool" to get this update. This update adds 3 new maps to HL2DM (winners from our mapping contest), fixes the name bug in Counter-Strike: Source and fixes several SrcTV bugs in th

[hlds] Release heads up

2005-04-13 Thread Alfred Reynolds
We will have a Counter-Strike: Source and Half-Life 2: Deathmatch release in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] in-game NAME problems

2005-04-08 Thread Alfred Reynolds
Right, we do not test every addon when we do a release. Our testing currently involves using the sample plugin we shipped (which will ensure the API isn't broken by the release). We don't test each plugin because of the number of them and also the evil things quiet a few of them do (like hard codin

RE: [hlds] in-game NAME problems

2005-04-07 Thread Alfred Reynolds
Maintaining such a website would suck cycles away from actually solving the problems :) For any hot issues feel free to ask me directly or use this list to ask, but in general we have the problems queued up and we will fix them when we can. - Alfred -Original Message- From: [EMAIL PROTECT

RE: [hlds] in-game NAME problems

2005-04-07 Thread Alfred Reynolds
Please do not put words in my mouth. It is one of the top issues the CS:S team is working on now, I do not know when a fix will be ready however. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology G-Mail Sent: Thursday, April 07, 2005 12

RE: [hlds] Server at ~70 fps. -tickrate fps_max questions

2005-04-07 Thread Alfred Reynolds
We have all heard more than enough on this issue, please discontinue this thread now. I am also a little surprised at the level of some of the comments from this thread, please try to be adult when posting to this public forum. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[

[hlds] RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
is used have no sense. If the port is used, the server should NOT start.) -- Thiesson Johann On Apr 06, 13:21, Alfred Reynolds wrote: > I cannot reproduce this exact problem. I start two servers with the > following command lines: > ./srcds_run -game hl2mp +map dm_lockdown -dev +rco

[hlds] RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
We just released another small update, you will need to restart your server and update it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, April 05, 2005 4:56 PM To: hlds@list.valvesoftware.com; hlds_linux

[hlds] Counter-Strike: Source and Source Engine update

2005-04-05 Thread Alfred Reynolds
We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to: http://www.steampowered.com/index.php?area=news&id=407 for more details. - Alfred __

RE: [hlds] 1000fps bug in SRCDS still exists

2005-04-04 Thread Alfred Reynolds
... curious tho, does this fix also address the drop in FPS over time with srcds.exe that many admins have been mentioning? - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > Thanks to Bobby's help we believe we have tracked down this problem, a &

RE: [hlds] 1000fps bug in SRCDS still exists

2005-04-04 Thread Alfred Reynolds
ug in SRCDS still exists Date: Tue, 22 Mar 2005 01:48:15 -0800 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Reply-To: hlds@list.valvesoftware.com Does it do it if no players join (or only one or two join, perhaps with bot= s)? We have run been running servers internally and ha

RE: [hlds] DEMO's Corrupt

2005-03-27 Thread Alfred Reynolds
Nothing changed with the HL1 engine with the last release. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, March 26, 2005 8:57 AM To: HLDS Subject: [hlds] DEMO's Corrupt Ok, the lastest update has screwed all Demo's up so

RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
ame that you are in control of. If you can't > handle the job then it only makes sense to give the job to > a dedicated team that can. That does no harm to your firm but affirms > your company's desire to keep pure the game that you spend so much > time/money in > developing

RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
any programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: "Alfred Rey

[hlds] Source Engine and Counter-Strike: Source update

2005-03-25 Thread Alfred Reynolds
We have released an update to Source Engine and Counter-Strike: Source. Run the hldsupdatetool to get this update. This update prevents the "te" bug for any mod and also fixes Counter-Strike: Source crashing when bringing up the budget panel. - Alfred

[hlds] Upcoming Source engine release

2005-03-25 Thread Alfred Reynolds
There will be a Source engine release (for both clients and servers) within the next couple of hours. Details of the changes will be sent when the release goes live. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, ple

RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
ails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > We are preparing the release right now, it will be out later today. > > - Alfred ___ To unsubscribe, edit your list preferences, or vi

RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
We are preparing the release right now, it will be out later today. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Borden Sent: Friday, March 25, 2005 11:53 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Delay in HL2DM patch Th

RE: [hlds] SRCDS - Console vs. GUI

2005-03-25 Thread Alfred Reynolds
e: [hlds] SRCDS - Console vs. GUI Alfred, is there a way to run your Server from the command line, but then bring ip the HLDS GUI if you want to have a quick look see at what is going and and then shit the GUI off once you can see. On Thu, 24 Mar 2005 10:50:09 -0800, Alfred Reynolds <[EMAIL PROTE

RE: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Alfred Reynolds
Ahh, its HL2DM. We will have an update soon for it to match the one we released yesterday for CS:S. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 9:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] C

RE: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Alfred Reynolds
"ED_Alloc: no free edicts" means too many entities have been spawned into the map. Remove any plugins and see if it still happens. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurigus Sent: Thursday, March 24, 2005 9:24 PM To: hlds@list.valves

RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Alfred Reynolds
As I posted earlier today the HL2DM team is working on deploying a fix. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 1:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Demo of New HL2-DM Ha

RE: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Alfred Reynolds
We use the GUI internally. It is slightly more expensive (it must blit to the screen rather than using native win32 console functions) but on any modern CPU the difference will be negligible. The GUI gives you better visualization of your servers state (especially with the budget panel turned on),

RE: [hlds] myg0t skull bug

2005-03-23 Thread Alfred Reynolds
allow this will just crack your fix and we will be back where we started. Also Vote 1 for Server Side blocking of Speed Hacks On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Why yes there is :) > > - Alfred > > -Original Message- > F

RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-23 Thread Alfred Reynolds
The HL2DM update is still pending, the HL2DM team is working on it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, March 23, 2005 10:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Demo of New HL2-DM Hack tha

RE: [hlds] myg0t skull bug

2005-03-23 Thread Alfred Reynolds
change exploit? :( - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Cc: Sent: Thursday, March 24, 2005 5:34 AM Subject: RE: [hlds] myg0t skull bug > We are working on a fix for this, it should be out later today. The > bug is that the "te"

[hlds] Counter-Strike: Source update

2005-03-23 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This update adds the favorite buy system from Condition Zero to Counter-Strike: Source and contains several fixes (in particular stopping the "te" bug currently in the wild). More details can be found

RE: [hlds] myg0t skull bug

2005-03-23 Thread Alfred Reynolds
We are working on a fix for this, it should be out later today. The bug is that the "te" command isn't marked as a cheat command (so you can run it when sv_cheats is 0). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday,

RE: [hlds] 1000fps bug in SRCDS still exists

2005-03-22 Thread Alfred Reynolds
Easter only comes once a year! - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Tuesday, March 22, 2005 9:07 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] 1000fps bug in SRCDS still exists Alfred Reynolds wrote: > Here

RE: [hlds] 1000fps bug in SRCDS still exists

2005-03-22 Thread Alfred Reynolds
Does it do it if no players join (or only one or two join, perhaps with bots)? We have run been running servers internally and have yet to see this behavior. Here is an Easter egg for you guys (and a way for me to get more useful data). Add "-BudgetPanel" to the command line and you can see a ni

RE: [hlds] 1000fps bug in SRCDS still exists

2005-03-21 Thread Alfred Reynolds
If you can send me a way to reproduce the problem (i.e running an idle server for a few days) then we can look into it. I haven't heard this one before. We are hunting down a frame rate halving bug (still no reproduction case for this however, so if you find one mail me). - Alfred -Original M

RE: [hlds] Name change exploit

2005-03-14 Thread Alfred Reynolds
amount of name changes allowed per round or (more ideally) per map would be nice. And here's hoping that VAC2 comes out soon - the hacks and cheats have become very bad recently, and are now widespread. - K2 http://www.hardfought.org "Alfred Reynolds" <[EMAIL PROTECTED]> wro

RE: [hlds] Name change exploit

2005-03-14 Thread Alfred Reynolds
What mod are you talking about? Counter-Strike: Source has rate limiting on name changes (once per second), we could change that threshold. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, March 13, 2005 6:12 AM To:

RE: [hlds] Counter-Strike: Source update released

2005-03-10 Thread Alfred Reynolds
This update is now released (the dedicated server now has the "stats" command and the connectionless query rate limiting functionality). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, March 10, 2005 1

RE: [hlds] Counter-Strike: Source update released

2005-03-10 Thread Alfred Reynolds
Later today hopefully. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Thursday, March 10, 2005 8:43 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Alfred Reynolds wrote: >We h

RE: [hlds] stats command?

2005-03-09 Thread Alfred Reynolds
I will look into it, it doesn't appear to be exposed in the win32 engine build. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Wednesday, March 09, 2005 7:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] stats command?

[hlds] RE: [hlds_linux] CLI Steam account creation

2005-03-09 Thread Alfred Reynolds
Yes it has, you no longer need to provide a username or password when using hldsupdatetool (so there is no need to create accounts). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Sent: Wednesday, March 09, 2005 6:09 PM To: hlds_linux@list.v

[hlds] Counter-Strike: Source update released

2005-03-09 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get the it. This update increases the number of spawn points in de_dust2 to 40 (20 per side), fixes the crouching bug in Counter-Strike: Source, adds the "stats" command to the game server and adds connectionless query

[hlds] Counter-Strike: Source update

2005-03-09 Thread Alfred Reynolds
We will be releasing an update to Counter-Strike: Source in the next couple of hours. This email is a heads up for people to be prepared. This email is being sent at the request of a few people to give them a larger lead time to help them manage server updates. Note that all release times are prov

RE: [hlds] CreateFragmentsFromFile - doesn't exist...

2005-03-09 Thread Alfred Reynolds
Those files are custom client content (sprays), they will always be downloaded from the server (and cannot use http). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Wednesday, March 09, 2005 2:06 PM To: hlds@list.valvesoftware.c

RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-03 Thread Alfred Reynolds
Don't do that then. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, March 03, 2005 5:09 PM To: hlds@list.valvesoftware.com Subject: [hlds] Zero or negative gravity crashes SRCDS I am experiencing crashes when adjustin

RE: [hlds] FPS / C++ Abnormal Termination

2005-03-03 Thread Alfred Reynolds
We are trying to reproduce the FPS problem reliably (we can do it, it just takes a while slowing down the debugging loop). I would also point out that FPS and tick count are decoupled, a lower FPS (that is still above the tick rate) will not effect the game (so dropping to 250 from 500 is not a pro

RE: [hlds] Alfred: Does HL2 have the "timeleft" command?

2005-03-03 Thread Alfred Reynolds
like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the "timeleft"

RE: [OT] [hlds] Re: Can anyone tell me how i can activate Stats

2005-03-03 Thread Alfred Reynolds
Could you send me (off list) a sample application that demonstrates the request-id problem you are referring to please. As others have pointed out we already have a well defined log format. Adding more data sources to the TCP/IP connection you make to the server is on the TODO list, I have no time

RE: [hlds] Alfred: Does HL2 have the "timeleft" command?

2005-03-03 Thread Alfred Reynolds
There is a "timeleft" command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the "t

RE: [hlds] Switching from Linux to Windows

2005-03-02 Thread Alfred Reynolds
That language is not appropriate on this list. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philipp G. Sent: Wednesday, March 02, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Switching from Linux to Windows Why don't you

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
mmand, -tickrate. Alfred Reynolds wrote: > The default tick rate for HL2DM is 66, for Counter-Strike: Source its > 33. I would try 66 and 100. The higher the value the more CPU usage. > Extreme values (less than 33 or more than 128) may cause simulation > errors. Dude, Alfred. It's after

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
, with this update HL2-DM tonight both my 16 person [K-9] Kibbles and Bits servers are running really well. Thanks again! - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Friday, February 25, 2005 1:16 AM Subject: RE: [hlds] new command, -tickrate.

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
@list.valvesoftware.com Subject: Re: [hlds] new command, -tickrate. So how does -tickrate compare or relate to +fps_max? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 11:51 PM Subject: RE: [hlds] new command, -tickrate. > -tickra

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
: Re: [hlds] new command, -tickrate. Thanks! Can you tweak it while the game is running in the console? We use the GUI version, not the command line. -Tech On Thu, 24 Feb 2005 21:51:47 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > -tickrate > > So you want > -tickrate 85

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
-tickrate So you want -tickrate 85 Note that the raw FPS value displayed by the dedicated server is decoupled from the tickrate (one frame may not equal one tick). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Team Pfeffer Sent: Thursday, Fe

RE: [hlds] Source Update

2005-02-24 Thread Alfred Reynolds
You can also add "-retry" on the command line to make it keep retrying content server connections when the system is busy. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Thursday, February 24, 2005 7:56 PM To: hlds@list.valvesoftwar

RE: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
- voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2:

[hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
--Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:59 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine

[hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
lto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 5:25 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update We have released an update to Counter-Stri

[hlds] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source, Half-Life 2: Deathmatch and the Source engine. Run hldsupdatetool to apply the update. Two new maps (de_train and cs_compound) have been added to Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has been fixed. A more detaile

RE: [hlds] HL2MP - new exception and crash after the update, in vphysics.dll

2005-02-21 Thread Alfred Reynolds
I will forward this info onto the HL2MP team. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Monday, February 21, 2005 10:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2MP - new exception and crash

[hlds] Source engine update released

2005-02-18 Thread Alfred Reynolds
We have released an update to the Source engine. You need to run hldsupdatetool to get this update. The changes for this release are: - Added Half-Life 2: Deathmatch back to the dedicated server UI - Temporarily disabled SourceTV beta for backend changes - Alfred ___

RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-18 Thread Alfred Reynolds
loads? That is KOOL> Hey.. I know I am shouting in the dark here, but is any of this stuff documented anywhere? Alfred Reynolds wrote: >The \cfg directory. > >- Alfred > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf O

RE: [hlds] RE: [hlds_linux] FW: patch today - might be a problem

2005-02-17 Thread Alfred Reynolds
] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 17, 2005 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] FW: patch today - might be a problem I cannot reproduce this problem. Run the hldsupdatetool with the "-verify_all" command

RE: [hlds] RE: [hlds_linux] FW: patch today - might be a problem

2005-02-17 Thread Alfred Reynolds
moment i am downloading a completely new version into a clean directory so i can see if running a server with defaults on a totally clean install will work. the servers that wont start just flash and exit. or is it that someone forgot we need to run the ds in dos console mode or something like that..

RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-17 Thread Alfred Reynolds
The \cfg directory. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, February 17, 2005 8:28 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds] Source: Custom map configs...in which fol

RE: [hlds] RE: [hlds_linux] FW: patch today - might be a problem

2005-02-17 Thread Alfred Reynolds
7:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux] FW: patch today - might be a problem My Windows HLDS keeps crashing. I restart it and it runs for a while, then crashes again. Something is wrong. - Original Message - From: "Alfred Reynolds" <[EM

[hlds] RE: [hlds_linux] FW: patch today - might be a problem

2005-02-17 Thread Alfred Reynolds
This should be fixed now, the offending router has been taken out the back and shot. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 17, 2005 5:44 PM To: hlds_linux@list.valvesoftware.com; hlds

[hlds] RE: [hlds_linux] Steam Update released

2005-02-17 Thread Alfred Reynolds
Behalf Of Alfred Reynolds Sent: Thursday, February 17, 2005 4:18 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Steam Update released An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get t

[hlds] FW: patch today - might be a problem

2005-02-17 Thread Alfred Reynolds
Foreman [mailto:[EMAIL PROTECTED] Sent: Thursday, February 17, 2005 5:42 PM To: Alfred Reynolds Subject: Re: patch today - might be a problem we are getting a few people reporting Disconnect: Error verifying STEAM UserID Ticker (server was unable to contact the autentication serveer, 35) 1 person

[hlds] Steam Update released

2005-02-17 Thread Alfred Reynolds
An update has been released for HL2MP and the Source engine. You need to run the hldsupdatetool to get this update. This update adds a new map to HL2MP and fixes a few bugs in the game engine (in particular a disconnect crash and a rcon lockup). More details can be found here: http://www.steampowe

RE: [hlds] Server update for HL2-DM update at 4pm PST?

2005-02-17 Thread Alfred Reynolds
Yup, details at 4! - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, February 17, 2005 3:35 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server update for HL2-DM update at 4pm PST? Wondering if there will be a MANDATORY

RE: [hlds] Possible to permanently disable htlv in css?

2005-02-13 Thread Alfred Reynolds
The next engine release will include a "-nohltv" flag to permanently disable during a srcds session. Note that if you give rcon access it means "remote console", anything you can do in the console they can do remotely (say, for example, exiting the server). - Alfred Original Message From:

RE: [hlds] OT: Steampowered forums?

2005-01-20 Thread Alfred Reynolds
Our web server host had a major network/power outage and when the power came back the database server didn't (they were testing a backup generator, guess what didn't work...). We are working with the vbulletin people to try to recover what we can of the database (and doing some long needed maintena

RE: [hlds] Counter-Strike: Source update

2005-01-17 Thread Alfred Reynolds
om: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Sent: Monday, January 17, 2005 6:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update > Got an estimated size? 20Mb? 50Mb? > > > On Mon, 17 Jan 2005 18:39:21 -0800, Alfred Reynolds >

RE: [hlds] Counter-Strike: Source update

2005-01-17 Thread Alfred Reynolds
om Subject: Re: [hlds] Counter-Strike: Source update > Any Elses update Freezing??? > It logs in and Freezes at > Updateing ' Counter-Strike Source Shared Content' from version 21 to > version 22 > > > ----- Original Message - > From: "Alfred Reynolds&q

[hlds] Counter-Strike: Source update

2005-01-17 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. This is a required update, you need to run the hldsupdatetool to get it. Changes include: - Added bots to Counter-Strike: Source - Added new bomb defusal map de_tides - Updated version of de_dust2 to allow 40 players - Fixed bug where players w

[hlds] RE: [hlds_linux] Source Dedicated Server Update

2005-01-10 Thread Alfred Reynolds
This update also fixes the "Your server is out of date Please update and restart" problem with Condition-Zero servers. If you had that problem then run the hldsupdatetool to pickup the fix. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

[hlds] Source Dedicated Server Update

2005-01-10 Thread Alfred Reynolds
An update to the Source Dedicated Server has been released. Use the hldsupdatetool to get this update. This update fixes a couple bugs in the RCON subsystem and adds a "-pidfile" command for linux users. More details on the update can be found here: http://www.steampowered.com/index.php?area=news&

RE: [hlds] HL1 dedicated server update

2005-01-07 Thread Alfred Reynolds
If you run czero using the hldsupdate tool then edit czero\steam.inf and add a newline to the end of the file. This will stop out-of-date error. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Dodd Sent: Friday, January 07, 2005 7:00 PM To:

RE: [hlds] HL1 dedicated server update

2005-01-06 Thread Alfred Reynolds
We have released a fix for this, restart steam to pick it up. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, January 06, 2005 8:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL1 dedicated server update >

RE: [hlds] HL1 dedicated server update

2005-01-06 Thread Alfred Reynolds
t; "C:\Program Files\Steam\Steam.exe" -applaunch 10 +connect ip:port > > > > from working properly now - anyone else having that problem? > > > > Original Message > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > To: ; > >

[hlds] HL1 dedicated server update

2005-01-06 Thread Alfred Reynolds
We have released an update to the HL1 dedicated server (all mods). Run the hldsupdatetool to get it. This update fixes HLTV proxies not appearing in the ServerBrowser (by adding support for the correct ping protocol to HLTV). More details can be found here: http://www.steampowered.com/index.php?ar

[hlds] VAC on Source

2004-12-17 Thread Alfred Reynolds
VAC is coming to Source, and it will be an updated VAC with additional anti-cheat functionality. We're working on this now. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/

RE: [hlds] Source Dedicated Server update

2004-12-17 Thread Alfred Reynolds
EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 5:20 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Source Dedicated Server update > We have released an update to the Source Dedicated server. To get > this upd

[hlds] Source Dedicated Server update

2004-12-17 Thread Alfred Reynolds
We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working. More details can be found here: http://www.steampowered.com/index.php?area=news&id=378 - Alfred ___

RE: [hlds] +ip issue..

2004-12-17 Thread Alfred Reynolds
A fix is due later today. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Friday, December 17, 2004 2:07 PM To: [EMAIL PROTECTED] Subject: [hlds] +ip issue.. > I've not read anything official from valve yet, this has been quite > some

RE: [hlds] Counter-Strike Source update

2004-12-16 Thread Alfred Reynolds
Of Alfred Reynolds Sent: Thursday, December 16, 2004 2:57 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike Source update > We have released an update to Counter-Strike Source. To get this > update run the hldsupdatetool. > > This update ad

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