There will be a HL2DM and a Source Dedicated server release within the
next couple of hours.
- Alfred
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This is an old update, the email daemons have escaped their pit...
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, December 16, 2004 2:57 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
There is a SteamID per Steam account, NOT a steam id per game. So its
NOT possible for a steam id to collide with different users (as the
Steam ID defines the account, not the game).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Harrison
-
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ;
Sent: Tuesday, April 19, 2005 4:12 PM
Subject: [hlds] SourceTV documentation
> We have created a short document describing how to use SourceTV, it
> can be found here:
> http://www.valve-erc.com/srcsdk/general/so
We have created a short document describing how to use SourceTV, it can
be found here:
http://www.valve-erc.com/srcsdk/general/source_tv.html
- Alfred
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Mail me (offlist) any .mdmp files you have in your dedicated server base
directory. Also try removing any plugins and see if the problem still
happens.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, April 15, 2005
No, you don't need to expose the soundcache directory, the clients will
automatically generate that file when it is needed.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda
Sent: Friday, April 15, 2005 11:28 AM
To: hlds@list.valvesoftwar
Of Alfred Reynolds
Sent: Friday, April 15, 2005 11:25 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Player name bug still?
We will look into this (it's a different subsystem to the scoreboard
names however, so I suspect the bug is unrelated to that).
-Alfred
-Original Me
We will look into this (it's a different subsystem to the scoreboard
names however, so I suspect the bug is unrelated to that).
-Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, April 15, 2005 1:25 AM
To: hlds@list.valv
its
certainly better to stay up-to-date, are there any major dramas if we
don't update for things like this?
Thanks,
-- david
---- Original Message
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]> Sent: Friday, April 15, 2005
8:16 AM Subject:
We have just released a fix for this, run the hldsupdatetool to get it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 13, 2005 8:38 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
We have just released an update to the Source Dedicated server. Run the
"hldsupdatetool" to get this update.
This update fixes the crashes caused by using logaddress_add in your
autoexec.cfg file.
- Alfred
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To unsubscribe, edit your list preferences
the log on in the autoexec.cfg file, and it is logging. I only
run HL2DM windows servers, so if the shoe fits.
- Original Message -
From: "Alex Brett" <[EMAIL PROTECTED]>
To:
Sent: Thursday, April 14, 2005 7:31 AM
Subject: Re: [hlds] Latest update broke logaddress_add ud
If you can correlate a specific event on the server causing it (i.e a
way to reproduce the problem) then tell me.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Harrison
Sent: Wednesday, April 13, 2005 9:17 PM
To: hlds@list.valvesoftware.c
This only happens if you have "log on" in your autoexec.cfg after adding
a log address. Just move the "log on" call into your server.cfg to work
around this for now.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reyn
We will look into it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Harley Peters
Sent: Wednesday, April 13, 2005 7:17 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Latest update broke logaddress_add udp logging in srcds
!
If i have logad
We have released an update to Half-Life 2: Deathmatch, Counter-Strike:
Source and the Source engine. Run the "hldsupdatetool" to get this
update.
This update adds 3 new maps to HL2DM (winners from our mapping contest),
fixes the name bug in Counter-Strike: Source and fixes several SrcTV
bugs in th
We will have a Counter-Strike: Source and Half-Life 2: Deathmatch
release in the next couple of hours.
- Alfred
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Right, we do not test every addon when we do a release. Our testing
currently involves using the sample plugin we shipped (which will ensure
the API isn't broken by the release). We don't test each plugin because
of the number of them and also the evil things quiet a few of them do
(like hard codin
Maintaining such a website would suck cycles away from actually solving
the problems :) For any hot issues feel free to ask me directly or use
this list to ask, but in general we have the problems queued up and we
will fix them when we can.
- Alfred
-Original Message-
From: [EMAIL PROTECT
Please do not put words in my mouth. It is one of the top issues the
CS:S team is working on now, I do not know when a fix will be ready
however.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology
G-Mail
Sent: Thursday, April 07, 2005 12
We have all heard more than enough on this issue, please discontinue
this thread now. I am also a little surprised at the level of some of
the comments from this thread, please try to be adult when posting to
this public forum.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[
is used have no sense. If the port is used, the server should NOT
start.)
--
Thiesson Johann
On Apr 06, 13:21, Alfred Reynolds wrote:
> I cannot reproduce this exact problem. I start two servers with the
> following command lines:
> ./srcds_run -game hl2mp +map dm_lockdown -dev +rco
We just released another small update, you will need to restart your
server and update it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, April 05, 2005 4:56 PM
To: hlds@list.valvesoftware.com; hlds_linux
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several small bugs in Counter-Strike: Source, go to:
http://www.steampowered.com/index.php?area=news&id=407
for more details.
- Alfred
__
... curious tho, does this fix also address the drop
in FPS over time with srcds.exe that many admins have been mentioning?
- K2
http://www.hardfought.org
"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
> Thanks to Bobby's help we believe we have tracked down this problem, a
&
ug in SRCDS still exists
Date: Tue, 22 Mar 2005 01:48:15 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Reply-To: hlds@list.valvesoftware.com
Does it do it if no players join (or only one or two join, perhaps with
bot= s)? We have run been running servers internally and ha
Nothing changed with the HL1 engine with the last release.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, March 26, 2005 8:57 AM
To: HLDS
Subject: [hlds] DEMO's Corrupt
Ok, the lastest update has screwed all Demo's up so
ame that you are in control of. If you can't
> handle the job then it only makes sense to give the job
to
> a dedicated team that can. That does no harm to your firm but affirms
> your company's desire to keep pure the game that you spend so much
> time/money
in
> developing
any programmers you have, what they work on, what their plans are
priorities are, etc. Over the years we have discussed many problems here
and we come away from these discussions frustrated and angry because
Valve won't tell us what is going on.
- Original Message -
From: "Alfred Rey
We have released an update to Source Engine and Counter-Strike: Source.
Run the hldsupdatetool to get this update.
This update prevents the "te" bug for any mod and also fixes
Counter-Strike: Source crashing when bringing up the budget panel.
- Alfred
There will be a Source engine release (for both clients and servers)
within the next couple of hours. Details of the changes will be sent
when the release goes live.
- Alfred
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ails.
Graham
On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> We are preparing the release right now, it will be out later today.
>
> - Alfred
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To unsubscribe, edit your list preferences, or vi
We are preparing the release right now, it will be out later today.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Borden
Sent: Friday, March 25, 2005 11:53 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Delay in HL2DM patch
Th
e: [hlds] SRCDS - Console vs. GUI
Alfred, is there a way to run your Server from the command line, but
then bring ip the HLDS GUI if you want to have a quick look see at what
is going and and then shit the GUI off once you can see.
On Thu, 24 Mar 2005 10:50:09 -0800, Alfred Reynolds
<[EMAIL PROTE
Ahh, its HL2DM. We will have an update soon for it to match the one we
released yesterday for CS:S.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 9:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] C
"ED_Alloc: no free edicts" means too many entities have been spawned
into the map. Remove any plugins and see if it still happens.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurigus
Sent: Thursday, March 24, 2005 9:24 PM
To: hlds@list.valves
As I posted earlier today the HL2DM team is working on deploying a fix.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 1:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Ha
We use the GUI internally. It is slightly more expensive (it must blit
to the screen rather than using native win32 console functions) but on
any modern CPU the difference will be negligible.
The GUI gives you better visualization of your servers state (especially
with the budget panel turned on),
allow this will just crack your fix and we will be back where we
started.
Also Vote 1 for Server Side blocking of Speed Hacks
On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> Why yes there is :)
>
> - Alfred
>
> -Original Message-
> F
The HL2DM update is still pending, the HL2DM team is working on it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Wednesday, March 23, 2005 10:31 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Demo of New HL2-DM Hack tha
change exploit?
:(
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Cc:
Sent: Thursday, March 24, 2005 5:34 AM
Subject: RE: [hlds] myg0t skull bug
> We are working on a fix for this, it should be out later today. The
> bug is that the "te"
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This update adds the favorite buy system from Condition Zero to
Counter-Strike: Source and contains several fixes (in particular
stopping the "te" bug currently in the wild). More details can be found
We are working on a fix for this, it should be out later today. The bug
is that the "te" command isn't marked as a cheat command (so you can run
it when sv_cheats is 0).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
Sent: Wednesday,
Easter only comes once a year!
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Tuesday, March 22, 2005 9:07 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] 1000fps bug in SRCDS still exists
Alfred Reynolds wrote:
> Here
Does it do it if no players join (or only one or two join, perhaps with bots)?
We have run been running servers internally and have yet to see this behavior.
Here is an Easter egg for you guys (and a way for me to get more useful data).
Add "-BudgetPanel" to the command line and you can see a ni
If you can send me a way to reproduce the problem (i.e running an idle
server for a few days) then we can look into it. I haven't heard this
one before. We are hunting down a frame rate halving bug (still no
reproduction case for this however, so if you find one mail me).
- Alfred
-Original M
amount of name changes allowed per round or
(more ideally) per map would be nice.
And here's hoping that VAC2 comes out soon - the hacks and cheats have
become very bad recently, and are now widespread.
- K2
http://www.hardfought.org
"Alfred Reynolds" <[EMAIL PROTECTED]> wro
What mod are you talking about? Counter-Strike: Source has rate limiting
on name changes (once per second), we could change that threshold.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Sunday, March 13, 2005 6:12 AM
To:
This update is now released (the dedicated server now has the "stats"
command and the connectionless query rate limiting functionality).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, March 10, 2005 1
Later today hopefully.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Thursday, March 10, 2005 8:43 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
Alfred Reynolds wrote:
>We h
I will look into it, it doesn't appear to be exposed in the win32 engine
build.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Wednesday, March 09, 2005 7:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] stats command?
Yes it has, you no longer need to provide a username or password when
using hldsupdatetool (so there is no need to create accounts).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim
Sent: Wednesday, March 09, 2005 6:09 PM
To: hlds_linux@list.v
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get the it.
This update increases the number of spawn points in de_dust2 to 40 (20
per side), fixes the crouching bug in Counter-Strike: Source, adds the
"stats" command to the game server and adds connectionless query
We will be releasing an update to Counter-Strike: Source in the next
couple of hours. This email is a heads up for people to be prepared.
This email is being sent at the request of a few people to give them a
larger lead time to help them manage server updates. Note that all
release times are prov
Those files are custom client content (sprays), they will always be
downloaded from the server (and cannot use http).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Wednesday, March 09, 2005 2:06 PM
To: hlds@list.valvesoftware.c
Don't do that then.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, March 03, 2005 5:09 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Zero or negative gravity crashes SRCDS
I am experiencing crashes when adjustin
We are trying to reproduce the FPS problem reliably (we can do it, it
just takes a while slowing down the debugging loop). I would also point
out that FPS and tick count are decoupled, a lower FPS (that is still
above the tick rate) will not effect the game (so dropping to 250 from
500 is not a pro
like this feature is not
enabled or working. You can see what I mean in any server.
Thanks again!
- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the "timeleft"
Could you send me (off list) a sample application that demonstrates the
request-id problem you are referring to please.
As others have pointed out we already have a well defined log format.
Adding more data sources to the TCP/IP connection you make to the server
is on the TODO list, I have no time
There is a "timeleft" command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the "t
That language is not appropriate on this list.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philipp G.
Sent: Wednesday, March 02, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
Why don't you
mmand, -tickrate.
Alfred Reynolds wrote:
> The default tick rate for HL2DM is 66, for Counter-Strike: Source its
> 33. I would try 66 and 100. The higher the value the more CPU usage.
> Extreme values (less than 33 or more than 128) may cause simulation
> errors.
Dude, Alfred. It's after
, with this update HL2-DM tonight both my 16 person [K-9] Kibbles
and Bits servers are running really well. Thanks again!
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Friday, February 25, 2005 1:16 AM
Subject: RE: [hlds] new command, -tickrate.
@list.valvesoftware.com
Subject: Re: [hlds] new command, -tickrate.
So how does -tickrate compare or relate to +fps_max?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 24, 2005 11:51 PM
Subject: RE: [hlds] new command, -tickrate.
> -tickra
: Re: [hlds] new command, -tickrate.
Thanks!
Can you tweak it while the game is running in the console? We use the
GUI version, not the command line.
-Tech
On Thu, 24 Feb 2005 21:51:47 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> -tickrate
>
> So you want
> -tickrate 85
-tickrate
So you want
-tickrate 85
Note that the raw FPS value displayed by the dedicated server is
decoupled from the tickrate (one frame may not equal one tick).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Team Pfeffer
Sent: Thursday, Fe
You can also add "-retry" on the command line to make it keep retrying
content server connections when the system is busy.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Thursday, February 24, 2005 7:56 PM
To: hlds@list.valvesoftwar
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, February 24, 2005 9:54 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2:
--Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 5:59 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source, Half-Life 2:
Deathmatch and Source engine
lto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 5:25 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update
We have released an update to Counter-Stri
We have released an update to Counter-Strike: Source, Half-Life 2:
Deathmatch and the Source engine. Run hldsupdatetool to apply the
update.
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detaile
I will forward this info onto the HL2MP team.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Monday, February 21, 2005 10:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2MP - new exception and crash
We have released an update to the Source engine. You need to run
hldsupdatetool to get this update.
The changes for this release are:
- Added Half-Life 2: Deathmatch back to the dedicated server UI
- Temporarily disabled SourceTV beta for backend changes
- Alfred
___
loads? That is KOOL>
Hey.. I know I am shouting in the dark here, but is any of this stuff
documented anywhere?
Alfred Reynolds wrote:
>The \cfg directory.
>
>- Alfred
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf O
]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, February 17, 2005 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] FW: patch today - might be a
problem
I cannot reproduce this problem. Run the hldsupdatetool with the
"-verify_all" command
moment i am downloading a completely new version into a clean
directory so i can see if running a server with defaults on a totally
clean install will work.
the servers that wont start just flash and exit.
or is it that someone forgot we need to run the ds in dos console mode
or something like that..
The \cfg directory.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, February 17, 2005 8:28 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] Source: Custom map configs...in which fol
7:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] FW: patch today - might be a
problem
My Windows HLDS keeps crashing. I restart it and it runs for a while,
then crashes again. Something is wrong.
- Original Message -
From: "Alfred Reynolds" <[EM
This should be fixed now, the offending router has been taken out the
back and shot.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 17, 2005 5:44 PM
To: hlds_linux@list.valvesoftware.com; hlds
Behalf Of Alfred
Reynolds
Sent: Thursday, February 17, 2005 4:18 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Steam Update released
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get t
Foreman [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 5:42 PM
To: Alfred Reynolds
Subject: Re: patch today - might be a problem
we are getting a few people reporting
Disconnect: Error verifying STEAM UserID Ticker (server was unable to
contact the autentication serveer, 35)
1 person
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get this update.
This update adds a new map to HL2MP and fixes a few bugs in the game
engine (in particular a disconnect crash and a rcon lockup). More
details can be found here:
http://www.steampowe
Yup, details at 4!
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, February 17, 2005 3:35 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server update for HL2-DM update at 4pm PST?
Wondering if there will be a MANDATORY
The next engine release will include a "-nohltv" flag to permanently
disable during a srcds session. Note that if you give rcon access it
means "remote console", anything you can do in the console they can do
remotely (say, for example, exiting the server).
- Alfred
Original Message
From:
Our web server host had a major network/power outage and when the power
came back the database server didn't (they were testing a backup
generator, guess what didn't work...). We are working with the vbulletin
people to try to recover what we can of the database (and doing some
long needed maintena
om: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Sent:
Monday, January 17, 2005 6:50 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update
> Got an estimated size? 20Mb? 50Mb?
>
>
> On Mon, 17 Jan 2005 18:39:21 -0800, Alfred Reynolds
>
om Subject: Re: [hlds] Counter-Strike: Source
update
> Any Elses update Freezing???
> It logs in and Freezes at
> Updateing ' Counter-Strike Source Shared Content' from version 21 to
> version 22
>
>
> ----- Original Message -
> From: "Alfred Reynolds&q
We have released an update to Counter-Strike: Source. This is a required
update, you need to run the hldsupdatetool to get it.
Changes include:
- Added bots to Counter-Strike: Source
- Added new bomb defusal map de_tides
- Updated version of de_dust2 to allow 40 players
- Fixed bug where players w
This update also fixes the "Your server is out of date Please update and
restart" problem with Condition-Zero servers. If you had that problem
then run the hldsupdatetool to pickup the fix.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
An update to the Source Dedicated Server has been released. Use the
hldsupdatetool to get this update.
This update fixes a couple bugs in the RCON subsystem and adds a
"-pidfile" command for linux users. More details on the update can be
found here:
http://www.steampowered.com/index.php?area=news&
If you run czero using the hldsupdate tool then edit czero\steam.inf and
add a newline to the end of the file. This will stop out-of-date error.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Dodd
Sent: Friday, January 07, 2005 7:00 PM To:
We have released a fix for this, restart steam to pick it up.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, January 06, 2005 8:06 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL1 dedicated server update
>
t; "C:\Program Files\Steam\Steam.exe" -applaunch 10 +connect ip:port
> >
> > from working properly now - anyone else having that problem?
> >
> > Original Message
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > To: ;
> >
We have released an update to the HL1 dedicated server (all mods). Run
the hldsupdatetool to get it.
This update fixes HLTV proxies not appearing in the ServerBrowser (by
adding support for the correct ping protocol to HLTV). More details can
be found here:
http://www.steampowered.com/index.php?ar
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
___
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visit:
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EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 5:20 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Source Dedicated
Server update
> We have released an update to the Source Dedicated server. To get
> this upd
We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?area=news&id=378
- Alfred
___
A fix is due later today.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent:
Friday, December 17, 2004 2:07 PM To: [EMAIL PROTECTED]
Subject: [hlds] +ip issue..
> I've not read anything official from valve yet, this has been quite
> some
Of Alfred Reynolds
Sent: Thursday, December 16, 2004 2:57 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Counter-Strike
Source update
> We have released an update to Counter-Strike Source. To get this
> update run the hldsupdatetool.
>
> This update ad
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