Re: [hlds] TF2/L4D Updates Available

2009-08-21 Thread Anthal
I hope you don't pay for that. I couldn't live without SSH/root access to my servers. Nightbox wrote: I'm not joking, but its a pain to update the server if you dont have direct acces to it and have to wait for someone else. 2009/8/22 Alec Sanger eclyp...@hotmail.com Thank you, Alec

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread Anthal
Clients got particles/water_dx80.pcf Servers did not. Anyone running sv_consistency 1 will need to turn it off, for now. Violent Crimes wrote: Steam did another update for TF2. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Anthal
That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT 2009 Start Line: ./srcds_i486 -command update -console -game tf +map cp_dustbowl -debug #0 0xb805ab9f in ?? () No symbol table info available. End of Source

Re: [hlds] Tripwire website down?

2009-08-08 Thread Anthal
http://www.tripwireinteractive.com/ The makers of Red Orchestra Alex wrote: Assuming you mean tripwire.com, it works fine. Hutch wrote: is their site down for you folks as well? hutch ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Game? Valvetestapp490

2009-07-27 Thread Anthal
in there, if you want to poke around with them. It's also useful if you want every .ico file that is on steam! http://www.couchathletics.com/anthal/winui.jpg AJ King wrote: Anyone Else Got This? On The Games. Just Thought Was A Bit Strange :D Thanks, Alex King

Re: [hlds] Group Banning And You

2009-07-24 Thread Anthal
If you use sourcebans you can create a banned_user.cfg and then import it. Copy+paste goodness below. banid 0 STEAM_0:1:4798632 banid 0 STEAM_0:1:16967137 banid 0 STEAM_0:1:12964291 banid 0 STEAM_0:0:5247141 banid 0 STEAM_0:0:17125404 banid 0 STEAM_0:1:20500205 banid 0 STEAM_0:1:16135510 banid 0

Re: [hlds] TF2 required update released

2009-06-08 Thread Anthal
Looks like they may have rolled back the version change on the master servers, as my servers stopped crying about needing to update, but never actually updated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 required update released

2009-06-08 Thread Anthal
/orangebox\bin\vphysics_i486.so Anthal wrote: Looks like they may have rolled back the version change on the master servers, as my servers stopped crying about needing to update, but never actually updated. ___ To unsubscribe, edit your list

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Anthal
Restart your server(s), looks like they are up now. David J. Ulbrich wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason

Re: [hlds] thoughts on gigenet?

2009-03-30 Thread Anthal
I don't use them, but Arin reports these as their IP blocks: GigeNET IPNAP (NET-66-252-0-0-1) 66.252.0.0 - 66.252.31.255 GigeNET IPNAP (NET-69-39-224-0-1) 69.39.224.0 - 69.39.239.255 GigeNET IPNAP (NET-69-65-0-0-1) 69.65.0.0 - 69.65.63.255 GigeNET CRTV-69-65-0-0 (NET-69-65-0-0-2) 69.65.0.0 -

Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Anthal
Ohh, I'm un-updated. Here's my .so http://207.188.214.12/server_i486.so Jeff Sugar wrote: So, those of us in #hlserveradmins updated our TF2 servers only to find it broke them entirely! Hurray! I'm not sure exactly what was wrong, but luckily I still had my old server.dll from another install

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Anthal
Yes, there is a server-side update. Patching TF2 Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 83 to version 84 14.92% /home/tf2/orangebox\tf\bin\server.dll 62.41% /home/tf2/orangebox\tf\bin\server_i486.so 62.41%

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Anthal
Do you have full access to the box (or firewall)? Just block his IP, and the packets won't even get to the server. MONDO wrote: One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-17 Thread Anthal
Ban by subnet, solves all problems! Yaakov Smith wrote: Useless - most people are on DHCP -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 2:29 PM To: Half-Life dedicated

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Anthal
Ahh, switching vs routing, such a misunderstood concept. Though Valve could, in theory, have the server report it's MAC if they wanted. Saint K. wrote: It would be pointless. Your mac doesn't even reach valve. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Anthal
Is your vanilla server a windows machine? This bug seems isolated to linux servers, with or without plugins present. Ronny Schedel wrote: My vanilla server is running without any problems, so what? Uninstall TF2! omg guise, that would totally work. -Matt On Fri, Mar 6, 2009 at 11:45

Re: [hlds] Centos hlds problems

2009-02-19 Thread Anthal
Ever think that it could be a connectivity issue? Try wget or scp'ing a large junk file to see if it times out. Jameson Quave wrote: Yes, every game fails in the exact same way ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Centos hlds problems

2009-02-19 Thread Anthal
Thunderbird works fine for me. His replies are hitting the same thread now. Before something just stripped it out of the header. *Shrugs* Rick Payton wrote: Try bypassing your firewall. I run 2 srcds servers here, one behind a firewall, and one in front of the firewall. If I ssh into both

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Anthal
Make me setup my BNC again... msleeper wrote: It gets posted a lot. Pay attention maybe. #hlserveradmins irc.gamesurge.net On Wed, 2009-02-18 at 21:16 -0500, Neil Voutt wrote: theres an irc channel? on what server what channel? On Wed, Feb 18, 2009 at 9:14 PM, msleeper

Re: [hlds] Off topic - Scout Link Borked

2009-02-17 Thread Anthal
http://www.teamfortress.com/scoutupdate That works. Alec Sanger wrote: Just as an FYI to you valve guys, the link to the scout update is messed up on the store page :) http://store.steampowered.com/news/2249/ Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
Doesn't fix the stat whores complaining because HLStatsX is showing the wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just wipe them and start over... Spencer 'voogru' MacDonald wrote: Yeah, I'm no longer storing the steamid's as strings. I would encourage everyone to

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) Ultimately reduces damage done by sticky bombs to enemies 512 units from the Demoman/ So, which is it. Pipes or stickies? o_O Jason Ruymen wrote: A required

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
Ahh, you're right. Got a bit confused, been so long since I played TFC... msleeper wrote: Stickies are Pipes, play more TFC. Grenades are Grenades. On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote: This is from the Steam Update Page. /Sticky bombs now get a reduced close range damage

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Anthal
That creates a problem for people who had already connected, since they now have duplicate entries. Not a huge deal since I just tell them to disconnect before deleting the new and changing the old, but still a pain... Michael Lebson wrote: If you have the MySQL Query Browser you can just do a

Re: [hlds] Experimental timeout bug fix plugin~

2009-02-09 Thread Anthal
Thanks Neph, just loaded it up to my servers. I'll be sure to get vocal if it doesn't work. As always, you're a huge asset to the community :) Nephyrin Zey wrote: We all know how well supposed timeout bug fixes work, but this one, i think, does. Probably.

Re: [hlds] Left 4 Dead Update Available

2009-01-23 Thread Anthal
Well...do you work on Saturdays? No? Why not? Oh, because it's one of two days you have off in the week? What happens if you release an update, it breaks, and you have to fix it? No sweat. What about at 7PM EST on a Friday? If it's a Saturday morning? You don't have the resources you need, and

Re: [hlds] Who are you and what do you run?

2009-01-09 Thread Anthal
Anthal The CouchAthletics gaming servers 2-3 TF2 5 L4D Whatever else the community wants me to put online, usually varies weekly. http://www.couchathletics.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds] Stop fighting and think before you write [also, HLServerAdmins IRC Channel]

2009-01-09 Thread Anthal
Real men use BitchX :) Kveri wrote: I'm using irssi on linux. Kveri Patrick Shelley wrote / napĂ­sal(a): Anyone recomend a good free IRC app please? On 1/9/09, Jeff Sugar jeffsu...@gmail.com wrote: Alright, I've been sitting here day after day like many others seeing the

Re: [hlds] steamworks mods update rss feed?

2008-12-17 Thread Anthal
http://list.valvesoftware.com/mailman/listinfo/hlds_announce hlds_announce: For all your official server update needs! Forwards easily to cellular phones and smartphones! Robert C wrote: Is there any chance that valve could expose a public list of updates which are available on steam for the

Re: [hlds] [TF2] Time out at map change

2008-12-15 Thread Anthal
I learned a long time ago to make backups of my configs, and set them read only. Makes life that much more simple. Same thing with mapcycle.txt and maplist.txt. Every time a new map is released, both files are toast. SakeFox wrote: i have a no arena server and so this file has never been

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Anthal
I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways, as I stated before, you only do need infected.cfg and infected_off.cfg What's supposed to happen is that when the map is changed to a vs map, infected.cfg is executed. When a map changes to a

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread Anthal
Right in the command description! :) 14:19:56 sv_steamgroup_exclusive = 1 ( def. 0 ) - If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. Alec Sanger wrote: I know this has been

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Anthal
Are the maps there? If so, you wouldn't need the executables. J T wrote: I downloaded it and it works. [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h 1.8G./server1 -- demo 592K./.steam 12K ./.ssh 8.0K./.emacs.d 1.6G./server2 --left4dead 1.4G./server3

Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread Anthal
In linux, it's much more resource efficient to run the servers forked. However, all of the servers will use the same config, which is a royal pita. I'd love to see a +exec server##.cfg and have files named server01.cfg, server02.cfg, etc Flubber wrote: I use this line to specified a cfg to

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Anthal
Difficulty can/is overridden by matchmaking and votes. Blood Letter wrote: z_difficulty = Impossible should work, right? It's starting at normal still... Date: Fri, 7 Nov 2008 20:57:22 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Setting

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Anthal
Via rcon, issue a 'status'. If it shows as hibernating you'll need to restart that server. Typing 'exit' via rcon should work. Aaron Rapp wrote: Can someone confirm that they are getting no connects on their servers through the matchmaking system? I can connect to my server through the

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread Anthal
Got 5 servers full. Unfortunately you can't pick a handful to password, since even if you do it after the server started, matchmaking people still join. Gotta be in the server.cfg, which means all or none :( Cc2iscooL wrote: Anyone with this update get people from lobbies to connect to their

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread Anthal
Can't help ya there, *nix is working same as ever ;) Cc2iscooL wrote: Well, I meant via matchmaking only. Maybe another bug introduced into win32? :) On Thu, Nov 6, 2008 at 11:10 PM, Anthal [EMAIL PROTECTED] wrote: Got 5 servers full. Unfortunately you can't pick a handful to password

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Anthal
Might wanna take another look since I doubt you can boot an OS with that. 2mb of ram? Big spender! :P [EMAIL PROTECTED] wrote: I just updated to Wolf Server's top of the line dedicated box, 2 x Intel Xeon 5420 DQC (8CPUs@ 2.5Ghz ea.) with 2MB of RAM. I don't anticipate any problems running

Re: [hlds] D.I.P.R.I.P. Warm Up Updated

2008-10-07 Thread Anthal
That time/date isn't random, either. http://en.wikipedia.org/wiki/Unix_time Yatin Vadhia wrote: I hadn't realised :P Nice background BTW Regards Yatin 2008/10/7 Richard Eid [EMAIL PROTECTED] Yatin, that's a common Steam 'bug'.

Re: [hlds] Client crash question

2008-09-30 Thread Anthal
XP x64 is notoriously buggy. Most things just don't work well in it. The Paged Pool Memory error is a common bug. If it happens less with LESS RAM, I'd run error checks on your memory. It could be that some of the sticks are bad, or are going bad. You may also want to increase the size of your

Re: [hlds] Server Bandwidth Help?

2008-08-24 Thread Anthal
Probably no more than 6, if that many. Jake E wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] The new tagging system

2008-08-20 Thread Anthal
I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom maps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] A Heavy Update

2008-08-19 Thread Anthal
Sometimes they email back and say things like Hey, send us an mdmp file It's the plugin that's crashing and EXCEPT WHEN IT'S A FARM! Ok, that last one may be a stretch... Leonard L. Church wrote: Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
By the way, the update overwrites mapcycle.txt and maplist.txt It created backups, but a heads up is never a bad thing. Richard Stone wrote: hey, my bro just updated and has 2 of the achievments - whats going on there? -- From: Flubber [EMAIL

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Anthal
Just load one of the maps. Unfortunately, it automatically changes the maxplayers to 16, and doesn't change back after you switch away from the map. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ?

Re: [hlds] New Heavy Update

2008-08-15 Thread Anthal
It's been my experience that when new weapon types are released, they are automatically added to the database, but lack a position in the weapon statistics and have no icons. ___ To unsubscribe, edit your list preferences, or view the list archives,