I hope you don't pay for that. I couldn't live without SSH/root access
to my servers.
Nightbox wrote:
I'm not joking, but its a pain to update the server if you dont have direct
acces to it and have to wait for someone else.
2009/8/22 Alec Sanger eclyp...@hotmail.com
Thank you,
Alec
Clients got particles/water_dx80.pcf
Servers did not.
Anyone running sv_consistency 1 will need to turn it off, for now.
Violent Crimes wrote:
Steam did another update for TF2.
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That's ok, it looks like the patch is corrupt, anyways...
--
CRASH: Thu Jun 25 17:32:40 EDT 2009
Start Line: ./srcds_i486 -command update -console -game tf +map
cp_dustbowl -debug
#0 0xb805ab9f in ?? ()
No symbol table info available.
End of Source
http://www.tripwireinteractive.com/
The makers of Red Orchestra
Alex wrote:
Assuming you mean tripwire.com, it works fine.
Hutch wrote:
is their site down for you folks as well?
hutch
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there, if you want to poke around with them. It's also useful if you
want every .ico file that is on steam!
http://www.couchathletics.com/anthal/winui.jpg
AJ King wrote:
Anyone Else Got This? On The Games. Just Thought Was A Bit Strange :D
Thanks,
Alex King
If you use sourcebans you can create a banned_user.cfg and then import
it. Copy+paste goodness below.
banid 0 STEAM_0:1:4798632
banid 0 STEAM_0:1:16967137
banid 0 STEAM_0:1:12964291
banid 0 STEAM_0:0:5247141
banid 0 STEAM_0:0:17125404
banid 0 STEAM_0:1:20500205
banid 0 STEAM_0:1:16135510
banid 0
Looks like they may have rolled back the version change on the master
servers, as my servers stopped crying about needing to update, but never
actually updated.
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/orangebox\bin\vphysics_i486.so
Anthal wrote:
Looks like they may have rolled back the version change on the master
servers, as my servers stopped crying about needing to update, but never
actually updated.
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Restart your server(s), looks like they are up now.
David J. Ulbrich wrote:
Yay for having the update downloaded , but it is not connecting to steam so
no achievements or loadouts. Come on Jason, get this stuff fixed.
-VM
--
From: Jason
I don't use them, but Arin reports these as their IP blocks:
GigeNET IPNAP (NET-66-252-0-0-1) 66.252.0.0 - 66.252.31.255
GigeNET IPNAP (NET-69-39-224-0-1) 69.39.224.0 - 69.39.239.255
GigeNET IPNAP (NET-69-65-0-0-1) 69.65.0.0 - 69.65.63.255
GigeNET CRTV-69-65-0-0 (NET-69-65-0-0-2) 69.65.0.0 -
Ohh, I'm un-updated. Here's my .so
http://207.188.214.12/server_i486.so
Jeff Sugar wrote:
So, those of us in #hlserveradmins updated our TF2 servers only to find it
broke them entirely! Hurray! I'm not sure exactly what was wrong, but
luckily I still had my old server.dll from another install
Yes, there is a server-side update.
Patching TF2
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 83 to version 84
14.92% /home/tf2/orangebox\tf\bin\server.dll
62.41% /home/tf2/orangebox\tf\bin\server_i486.so
62.41%
Do you have full access to the box (or firewall)? Just block his IP, and
the packets won't even get to the server.
MONDO wrote:
One of our servers has recently fallen victim to a few griefers that
repeatedly try to join our server with offensive names. We've banned by
STEAM_ID and by IP
Ban by subnet, solves all problems!
Yaakov Smith wrote:
Useless - most people are on DHCP
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
Sent: Wednesday, 18 March 2009 2:29 PM
To: Half-Life dedicated
Ahh, switching vs routing, such a misunderstood concept.
Though Valve could, in theory, have the server report it's MAC if they
wanted.
Saint K. wrote:
It would be pointless. Your mac doesn't even reach valve.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Is your vanilla server a windows machine? This bug seems isolated to
linux servers, with or without plugins present.
Ronny Schedel wrote:
My vanilla server is running without any problems, so what?
Uninstall TF2! omg guise, that would totally work.
-Matt
On Fri, Mar 6, 2009 at 11:45
Ever think that it could be a connectivity issue? Try wget or scp'ing a
large junk file to see if it times out.
Jameson Quave wrote:
Yes, every game fails in the exact same way
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Thunderbird works fine for me. His replies are hitting the same thread
now. Before something just stripped it out of the header. *Shrugs*
Rick Payton wrote:
Try bypassing your firewall. I run 2 srcds servers here, one behind a
firewall, and one in front of the firewall. If I ssh into both
Make me setup my BNC again...
msleeper wrote:
It gets posted a lot. Pay attention maybe.
#hlserveradmins
irc.gamesurge.net
On Wed, 2009-02-18 at 21:16 -0500, Neil Voutt wrote:
theres an irc channel? on what server what channel?
On Wed, Feb 18, 2009 at 9:14 PM, msleeper
http://www.teamfortress.com/scoutupdate
That works.
Alec Sanger wrote:
Just as an FYI to you valve guys, the link to the scout update is messed up
on the store page :)
http://store.steampowered.com/news/2249/
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Doesn't fix the stat whores complaining because HLStatsX is showing the
wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just
wipe them and start over...
Spencer 'voogru' MacDonald wrote:
Yeah, I'm no longer storing the steamid's as strings.
I would encourage everyone to
This is from the Steam Update Page.
/Sticky bombs now get a reduced close range damage ramp up (like Rocket
Launcher Syringe Gun)
Ultimately reduces damage done by sticky bombs to enemies 512 units
from the Demoman/
So, which is it. Pipes or stickies? o_O
Jason Ruymen wrote:
A required
Ahh, you're right. Got a bit confused, been so long since I played TFC...
msleeper wrote:
Stickies are Pipes, play more TFC. Grenades are Grenades.
On Mon, 2009-02-16 at 20:55 -0500, Anthal wrote:
This is from the Steam Update Page.
/Sticky bombs now get a reduced close range damage
That creates a problem for people who had already connected, since they
now have duplicate entries. Not a huge deal since I just tell them to
disconnect before deleting the new and changing the old, but still a pain...
Michael Lebson wrote:
If you have the MySQL Query Browser you can just do a
Thanks Neph, just loaded it up to my servers. I'll be sure to get vocal
if it doesn't work. As always, you're a huge asset to the community :)
Nephyrin Zey wrote:
We all know how well supposed timeout bug fixes work, but this one, i think,
does. Probably.
Well...do you work on Saturdays? No? Why not? Oh, because it's one of
two days you have off in the week? What happens if you release an
update, it breaks, and you have to fix it? No sweat. What about at 7PM
EST on a Friday? If it's a Saturday morning? You don't have the
resources you need, and
Anthal
The CouchAthletics gaming servers
2-3 TF2
5 L4D
Whatever else the community wants me to put online, usually varies weekly.
http://www.couchathletics.com
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Real men use BitchX :)
Kveri wrote:
I'm using irssi on linux.
Kveri
Patrick Shelley wrote / napĂsal(a):
Anyone recomend a good free IRC app please?
On 1/9/09, Jeff Sugar jeffsu...@gmail.com wrote:
Alright, I've been sitting here day after day like many others seeing the
http://list.valvesoftware.com/mailman/listinfo/hlds_announce
hlds_announce: For all your official server update needs! Forwards
easily to cellular phones and smartphones!
Robert C wrote:
Is there any chance that valve could expose a public list of updates
which are available on steam for the
I learned a long time ago to make backups of my configs, and set them
read only. Makes life that much more simple.
Same thing with mapcycle.txt and maplist.txt. Every time a new map is
released, both files are toast.
SakeFox wrote:
i have a no arena server and so this file has never been
I can't find the thread, but that's because I'm too lazy. Yeah, I said
it, I'll be honest.
Anyways, as I stated before, you only do need infected.cfg and
infected_off.cfg
What's supposed to happen is that when the map is changed to a vs map,
infected.cfg is executed. When a map changes to a
Right in the command description! :)
14:19:56 sv_steamgroup_exclusive = 1 ( def. 0 )
- If set, only members of Steam group will be able to join the
server when it's empty, public people will be able to join the server
only if it has players.
Alec Sanger wrote:
I know this has been
Are the maps there? If so, you wouldn't need the executables.
J T wrote:
I downloaded it and it works.
[EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h
1.8G./server1 -- demo
592K./.steam
12K ./.ssh
8.0K./.emacs.d
1.6G./server2 --left4dead
1.4G./server3
In linux, it's much more resource efficient to run the servers forked.
However, all of the servers will use the same config, which is a royal pita.
I'd love to see a +exec server##.cfg
and have files named server01.cfg, server02.cfg, etc
Flubber wrote:
I use this line to specified a cfg to
Difficulty can/is overridden by matchmaking and votes.
Blood Letter wrote:
z_difficulty = Impossible
should work, right?
It's starting at normal still...
Date: Fri, 7 Nov 2008 20:57:22 -0500
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Setting
Via rcon, issue a 'status'. If it shows as hibernating you'll need to
restart that server. Typing 'exit' via rcon should work.
Aaron Rapp wrote:
Can someone confirm that they are getting no connects on their servers
through the matchmaking system?
I can connect to my server through the
Got 5 servers full. Unfortunately you can't pick a handful to password,
since even if you do it after the server started, matchmaking people
still join. Gotta be in the server.cfg, which means all or none :(
Cc2iscooL wrote:
Anyone with this update get people from lobbies to connect to their
Can't help ya there, *nix is working same as ever ;)
Cc2iscooL wrote:
Well, I meant via matchmaking only. Maybe another bug introduced into win32?
:)
On Thu, Nov 6, 2008 at 11:10 PM, Anthal [EMAIL PROTECTED] wrote:
Got 5 servers full. Unfortunately you can't pick a handful to password
Might wanna take another look since I doubt you can boot an OS with
that. 2mb of ram? Big spender! :P
[EMAIL PROTECTED] wrote:
I just updated to Wolf Server's top of the line dedicated box, 2 x Intel Xeon
5420 DQC (8CPUs@ 2.5Ghz ea.) with 2MB of RAM. I don't anticipate any problems
running
That time/date isn't random, either.
http://en.wikipedia.org/wiki/Unix_time
Yatin Vadhia wrote:
I hadn't realised :P
Nice background BTW
Regards
Yatin
2008/10/7 Richard Eid [EMAIL PROTECTED]
Yatin, that's a common Steam 'bug'.
XP x64 is notoriously buggy. Most things just don't work well in it.
The Paged Pool Memory error is a common bug. If it happens less with
LESS RAM, I'd run error checks on your memory. It could be that some of
the sticks are bad, or are going bad.
You may also want to increase the size of your
Probably no more than 6, if that many.
Jake E wrote:
How many people could fit on a server with a 500kbps upstream?
Custom Files = YES.
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I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom maps.
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Sometimes they email back and say things like Hey, send us an mdmp
file It's the plugin that's crashing and EXCEPT WHEN IT'S A FARM!
Ok, that last one may be a stretch...
Leonard L. Church wrote:
Just curious..
Has anyone from Valve EVER posted to this list except to tell us an
update is
By the way, the update overwrites mapcycle.txt and maplist.txt
It created backups, but a heads up is never a bad thing.
Richard Stone wrote:
hey, my bro just updated and has 2 of the achievments - whats going on
there?
--
From: Flubber [EMAIL
Just load one of the maps. Unfortunately, it automatically changes the
maxplayers to 16, and doesn't change back after you switch away from the
map.
Craig Collinson wrote:
is there a cvar to start areana mode or do you just simply load one of the
maps for it to start ?
It's been my experience that when new weapon types are released, they
are automatically added to the database, but lack a position in the
weapon statistics and have no icons.
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