potato
On Fri, Sep 11, 2015 at 6:42 PM, Eric Smith wrote:
> Just working through some issues here. Sorry again.
>
>
>
> -Eric
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
Create a filter in gmail that dumps @list.valvesoftware.com to archive...
Problem solved.
On Thu, Jul 2, 2015 at 5:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:
Oh, the maturity of this mailing list sometimes. I mention being unable to
unsubscribe from the mailing list, so someone
I think it was salt his dog...
On Thu, Jul 2, 2015 at 4:57 PM, Lyrai lyr...@gmail.com wrote:
They can swag your door?
On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote:
I dropped my servers after the last update! I lost all my users! Fuck
Valve! They can S my D!!
On Jul 2,
Could somebody post a working command line with the -multihome argument?
As simple as it may seem I cannot seem to run more than 1 KF2 server right
now due to lack of detail on the Wiki regarding the command lines.
One would assume the following to work given the details on the wiki but
this is
:P I literally had the same issue. Could somebody put this on the wiki? =
are required for switches!
On Tue, Apr 21, 2015 at 2:54 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Ah it's fine, I managed to fix it. I'd set up the configs fine, however I
had forgotten = sign for ConfigSubDir:
I had a similar issue. I manually installed Direct X, C++ 2010 Redist, and
.NET
Direct X
https://www.microsoft.com/en-us/download/details.aspx?id=35
C++ 2010 Redist:
https://www.microsoft.com/en-us/download/details.aspx?id=
https://www.microsoft.com/en-us/download/details.aspx?id=14632
.NET
Is there a software limitation with KF2 preventing private LAN ips from
being used in the Multihome switch?
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Ahah! Don't mind me. Stupid source user here ;3
On Tue, Apr 21, 2015 at 2:52 PM, Kevin C s...@serveredirect.com wrote:
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5
-multihome=167.114.43.71 -log=server.log
Looks like you are missing = :)
On 4/21/2015 3:47 PM, Brandon
server for me post each 5 mails.
2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:
Well I have six up and I'm hitting around 32% CPU usage. I will probably
launch a couple more over the coming days.
On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote
Keep in mind that we can assume this isn't the group that is cheating.
On Apr 8, 2012 9:00 AM, Alexander Z spacebur...@gmail.com wrote:
Some people cheat on servers just to troll the staff. They can persist in
creating alts until you block their IP range.
On 8 April 2012 15:49, Brodie
Cheaters don't have to use a CC, that is more along the lines of the mass
idlers.
On Feb 7, 2012 9:50 PM, DarthNinja hlds...@darthninja.com wrote:
Re: lwf and Dominik:
Using other games on the account can be defeated by buying loads of
HumbleBundle packages (though admittedly this could be
Over the past month I've noticed some bizarre physics behavior on my
server, namely rocket explosions seem to be launching people further than
expected. Here's a video detailing exactly what i mean:
http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is
launched far over the shed
Keep in mind that the ftp path isn't the same as the path for the
downloads. That URL doesn't exist
On Jan 11, 2012 9:23 AM, Shon Myles shonte.my...@gmail.com wrote:
I've been experiencing an issue on my servers where replay downloads fail
everytime. The error players get is:
Replay error
Hmm, well that's no good. What about programs or bios settings that cause the
high resolution timer to be lower than expected?
Unreal 3 engine does this
COD engine does this
Multiple other engines do this as well
Also I believe that even Windows 2008 with HPET enabled in the bios will have
if you
were running Windows 2008 with HPET enabled, you still needed to
run srcdsfpsbooster or an equivalent in order to maintain
250fps/500fps/1000fps etc.
On Mon, Oct 17, 2011 at 1:47 PM, Brandon R. Miller b...@branzone.com
wrote:
Hmm
Linux kernels.
-John
On 10/17/2011 12:47 PM, Brandon R. Miller wrote:
Hmm, well that's no good. What about programs or bios settings that cause the
high resolution timer to be lower than expected?
Unreal 3 engine does this
COD engine does this
Multiple other engines do this as well
Also I
Is L4D2 supposed to match players to servers in other regions? We put up
20 servers in Europe and 90% of the players have 150-200+ ping, I traced
roughly 10 of the IP's and all of them are from the US. The sv_region is
set to 3.
- Bran
Aaron Rapp wrote:
This has got to be the quietest I've
a gmae server but it is now in my DNA I
can't stop it years of reaching for that perfect server can do that to you.
have a good day.
thanks again
Brandon
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http
Of Brandon Sharpe
Sent: Wednesday, 6 May 2009 11:37 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Any official HLDS Material?
I have 5 servers right now with Left4Dead running 2 threads each. On each
server I have one virgin and one with sourcemod. Now I am a traditional server
admin
Furthermore typing 'status' into the console causes the server to restart.
(Windows)
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: ro...@sunlitgames.net
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 21, 2009
When 'sv_password' had a password set we were unable to query the server and it
wasn't being displayed on the master lists. After removing the password the
servers work fine again.
Can anyone else confirm this behavior?
_
Brandon R. Miller
Branzone Incorporated
http
Well not being able to query servers when sv_password is set is a major issue,
our monitoring software doesn't think the server is running and will reboot it
continuously.
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From
.
Thank you.
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Fudgstu
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, October 24, 2008 8:46 AM
Subject: Re: [hlds] Dedicated server/colo hosting
Branzone
Just out of curiosity do you have sometype of monitoring software installed? If
so it probably needs to be updated to prevent it from restarting your game
server because of the query change.
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original
but an update has already been
released that can properly query HL1 servers again.
_
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Matt Lyons
To: Brandon R. Miller ; Half-Life dedicated Win32 server mailing list
Sent
This is a multi-part message in MIME format.
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After the last update all TF2 servers appear to be 24 slots even though
maxplayers is set to 12,14,16,18,20... what's the deal?
Brandon R. Miller
Branzone Incorporated
http
)
maxplayers: maxplayers is 25
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Andrew DeMerse
To: hlds@list.valvesoftware.com
Sent: Monday, February 18, 2008 11:21 AM
Subject: RE: [hlds] TF2 maxplayers after last update
as specified. The 13 player server has tv_enable 1, why exactly does
this change the maxplayers from 13 to 25?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Ronny Schedel
To: hlds@list.valvesoftware.com
Sent: Monday, February
files.
To reproduce this simply goto start run cmd paste the update command
line in the cmd window with .BLOB files existing and hit enter.
It will 99.9% of the time download into the /tf instead of /orangebox/tf.
Brandon R. Miller
Branzone Incorporated
http
This is a multi-part message in MIME format.
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Ooops, we also delete the appdir.txt as well.
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Chris Barnett
To: hlds
This is a multi-part message in MIME format.
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Has this been distributed - I've tried updating from 5 different networks and
none work. All get this error.
ContentServer rejected client session login
Anyone else?
Brandon R
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Starting to work on some networks now.
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Mike Munoz
To: hlds
This is a multi-part message in MIME format.
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Have you tried adding each map twice as a quick fix?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Kevin Ottalini
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Yep. Running the update again seems to fix it.
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Steven Hartland
To: Jason
.
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Steven Hartland
To: hlds@list.valvesoftware.com
Sent: Thursday, September 20, 2007 10:32 PM
Subject: Re: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux
Server
were stacked on CPU0, now all our
multicore CPU's are even across all cores.
This is the same exact problem HLDS has, it will only bind to CPU0 unless you
change affinity after it has started.
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original
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No default server.cfg being provided?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Chris Barnett
To: hlds
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Same thing I experienced.
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Wh00pAss
To: hlds@list.valvesoftware.com
Sent
This is a multi-part message in MIME format.
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Windows Server 2003 SP2
I was able to reproduce this several times. I haven't tried again since getting
all the content.
Brandon R. Miller
Branzone Incorporated
http
folder also?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: 1nsane .
To: hlds@list.valvesoftware.com
Sent: Sunday, September 16, 2007 10:59 AM
Subject: Re: [hlds] steam update tool issues?
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What will be the max players for this game?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Keeper
To: hlds
This is a multi-part message in MIME format.
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Is 24 correct? Search is my friend. :)
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Brandon R. Miller
To: hlds
' location filter.
Is there a reason that the game server list functions this way and if so why?
Thank you for any insight that you may have.
Brandon
--
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Its true and very easy to do.
On 4/16/06, Wim Barelds [EMAIL PROTECTED] wrote:
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There will be an official statement at the end of the CAL season, until
than
we'd prefer to prevent any kind
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how come we dont get a few hours early announcement anymore?
On 1/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
Add -verify_all to the command line to get it to verify the
installation.
- Alfred
moF * Bush wrote:
uh, updating not
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if random kids are doing it who cares but if server operators are ent
editing OFFICIAL maps and placing huge decals in it then hell no valve
should stop it
On 1/20/06, Scott Tuttle [EMAIL PROTECTED] wrote:
Why shouldn't operators be able to
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its there game no one should be able to slap some advertisements in their
work that they freakin put their time into. Valve will stop it stupid ass
subway with there fat ass jared
On 1/20/06, Napier, Kevin [EMAIL PROTECTED] wrote:
Agree with
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yea hi uh doors opening problem was that fixed for 100 tick
i set my server back to 100 tick and on miltia they will still screw up
sometimes
havent tried any map where it is a horrible problem yet though so i wouldnt
know
On 1/18/06, sprout
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eh same problem
On 1/16/06, Napier, Kevin [EMAIL PROTECTED] wrote:
Amen.
(and I dont even play the game anymore..lol)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Monday,
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Alfred will be back from his time off soon enough calm down
On 12/24/05, sprout [EMAIL PROTECTED] wrote:
and to you Why should we even be a hour behind the update why not right
away? Why make a batch file that auto updates each time before
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i agree SourceTv shoudlnt show up as BOT if they make a bot filter or
default that
On 12/20/05, Graham Robinson [EMAIL PROTECTED] wrote:
And stopping any server with SrcTV from getting any players? Not a
great option if you ask me.
On
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alfreds on vacation
On 12/20/05, Munra -hlds [EMAIL PROTECTED] wrote:
I have not seen an e-mail on it But there was a CSS update
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[ Picked text/plain from multipart/alternative ]
personally his steam id?
On 12/16/05, Napier, Kevin [EMAIL PROTECTED] wrote:
All Your Base Are Belong To Us... comes to mind. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent:
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we will know today with another announcement from Alfred but probally same
timeish dod update was released
On 12/1/05, ganove- [EMAIL PROTECTED] wrote:
sprout wrote:
see I don't think css is going to be released but I still have hope
since
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all plugins need to be updated
mani just did it first
On 12/1/05, infexXxiousservers [EMAIL PROTECTED] wrote:
yes it was the darn beetlemod again .
i dont believe he has a fix for it yet, so i think its hi time i moved
over
to manin mod.
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i have and it works
On 12/1/05, Rafael Lopez [EMAIL PROTECTED] wrote:
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Beetlesmod seems to have released a version which might work. Haven't
tested
it out yet thouugh.
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beetlesmod released an update that works
mani has tried but not been succesful in fixing his plugin
On 12/1/05, artiecs [EMAIL PROTECTED] wrote:
yeah same prob here, after the update the server would crash within 5
rounds
of a restart,
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nope but im sure if there are any hlds updates alfred will announce it then
we will know around when because he says within the next few hours usually.
On 11/30/05, Bush [EMAIL PROTECTED] wrote:
Is there not suppose to be an update today for
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and he just announced it next few hours
On 11/30/05, Brandon [EMAIL PROTECTED] wrote:
nope but im sure if there are any hlds updates alfred will announce it
then we will know around when because he says within the next few hours
usually
up correctly and you won't be dropping update packets.
There is nothing wrong with door operation at 100
tick.
N.B. Some non-Valve maps have hard to actuate doors anyway.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon
Sent: 16 November
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This problem is really annoying and should be attempted to be fixed but its
been happeening since 100 tick was made avaible which confuses me.
It bugs how the doors sometimes cant open and will be all buggy and what
not.
Does anybody know the
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well a problem with source engine games has always been that when u first
download the sounds to ur computer from ingame they dont wor and u get
missing errors until you restart the game
On 1/1/02, James McKenna [EMAIL PROTECTED] wrote:
We've
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is there a steam:// add to favorites syntax?
On 11/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
You may want to look at the (recently) added steam://connect syntax ?
Check steampowered news for info.
-Original Message-
From:
this with server.cfg
- Original Message -
From: Brandon [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 10, 2005 11:48 PM
Subject: [hlds] respawning is horrible in cs: s
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I don't know whats up with cs
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freeze exploit has gotten ridiculous and should be fixed right away and they
shouldn't hold out for there next planned cs: s updated. Its horrible and
now since everyone says wtf im being frozen more and more people have
learned how to do it and
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very good news
On 11/7/05, Kyrios [EMAIL PROTECTED] wrote:
Good news :)
2005/11/8, Alfred Reynolds [EMAIL PROTECTED]:
We are working on a fix.
Brandon wrote:
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freeze exploit
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why would u post how to do it kyrios
On 11/3/05, Whisper [EMAIL PROTECTED] wrote:
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It is being fixed by Valve
AFAIK it only works if everybody is on the same team, which makes me
wonder
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http://www.sourcemod.net/forums/viewtopic.php?p=27048highlight=#27048 is
the real link
wolvie fails at posting links because he posted a link to quote his
post.
On 10/27/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
I can't view that post,
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bsi want the 255 player thing back!
On 10/25/05, Whisper [EMAIL PROTECTED] wrote:
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I could have sworn that
http://developer.valvesoftware.com/wiki/Licensing_Valve_Technology used to
say
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can anyone explain what cl_predict was please
On 10/19/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
We have released an update to Day of Defeat: Source and the Source
Engine. If you run ANY Source game then run the hldsupdatetool to get
this
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alfred can you please give an official response about why the limit is now
32 players so i can keep quoting it over and over to the people who complain
On 10/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
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end!!! your asking how to access child porn hrmmm? fbi needs to visit your
house
On 10/17/05, Mahmoud Foda [EMAIL PROTECTED] wrote:
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How the hell do you get child porn? I've never heard
] wrote:
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I am suprised no one else finds it absolutely insane that there is
talk
of
lawyers over a video game.
On 10/15/05, Brandon [EMAIL PROTECTED] wrote:
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use nemod light http://www.mattie.info/cs/forums/viewforum.php?f=38
you can do nm_sprayinfo to find out who sprayed it and ban them
On 10/15/05, Marcelo Bezerra [EMAIL PROTECTED] wrote:
That would really be usefull.
I see they are .vtf
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for source games
On 10/13/05, Brandon [EMAIL PROTECTED] wrote:
you need to put .bz2 files but I heard someone say you can rename the ztmp
files because its the same format but as for that I am not sure but You can
use bz2 files for sure
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you need to put .bz2 files but I heard someone say you can rename the ztmp
files because its the same format but as for that I am not sure but You can
use bz2 files for sure.
On 10/13/05, Ook [EMAIL PROTECTED] wrote:
This is a multi-part
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who cares u can change ur contacct email and just remember your account name
as your old email
On 10/12/05, Mahmoud Foda [EMAIL PROTECTED] wrote:
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Truth is, i registured with a hotmail
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autokick is meant to kick players that are idle for 50 sec?
so why just afteR?
On 10/3/05, K2 [EMAIL PROTECTED] wrote:
Roger that, turning it off is just a quick solution, but creates other
problems. I'm about to send off an email of
It looks like he made a typo, try replacing SetEnfIf with SetEnvIf.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Tuesday, June 07, 2005 3:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
I
I just checked the .NET Configuration tool and it seems that internet zone
applications have the right to connect back to the site where the file
originated from. So, for instance a file located at www.example.org/blah.exe
should be able to connect to www.example.org/upload.php and send data back.
I may be wrong but, I believe that the HL/HL2 sends a header with the
server's IP address in it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Monday, June 06, 2005 6:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our
This is a multi-part message in MIME format.
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There's happens to be a feature in IE that allows .NET application to
launch from the browser without any user intervention, since HL uses the
Internet Explorer control to render HTML it is affected by
Andrew Armstrong wrote:
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ] The instruction at
0x0127396a referenced memeory at 0x0250b6c8. The memory could not
be read.
Click OK to terminate the program.
Thats an error which appeared on three
:[EMAIL PROTECTED] On Behalf Of Simon Garner
Sent: 16 May 2005 08:20
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] The facts of: No challenge / Bad challenge console
messages
On 16/05/2005 5:52 p.m., Brandon Dumont - MWEB wrote:
My servers don't even start up properly.
They crash/halt
Sorry, but I was under the impression running multiple instants of hl2
or css from a single installation was a bad idea
Could some-one please comment on this?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jack
Sent: 12 April 2005 00:15
To:
Thanks Kyrios for asking something I've just been to busy (or lazy to
do) for awhile now.
Is the tickrate cmd set in the server.cfg like fps_max or a cmd
parameter?
Please let me know what you find...
Regarding CSS and win2003 server, are we still required to bounce the
box daily to avoid the
Eventually 1.6 will have to get buried...
The more time spent refining new technology the better.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 15 March 2005 03:59
To: HLDS
Subject: [hlds] VAC2 Source only?
From what I have read nobody
.
Running win server 2003 standard ed.
Could someone please shed some light on this for me? I really don't like
running servers from the admin account as I have some terminal uses who
help maintain our servers.
/Brandon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
Maybe I missed something? why cant valve/steam build in some sort of
stats system for cs or even just css?
Having to dig around for a patch/fix every time there's a server update
is rather tiresome.
I mean we ALL want stats for our serverswhy not build it along with
the server so we can stop
Running mplayer2 with an avi loaded helps. Also increase fps_max, or
sv_maxfps I think it might have been.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [AoL]Renshai
Sent: Tuesday, February 08, 2005 5:42 PM
To: hlds@list.valvesoftware.com
Subject: Re:
servers I could trace route to
and/or a definitive list of ports I need to have open?
Thanks in advance
/Brandon
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Excellent!
Any Idea how the logging works for hl2mp?
B.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Friday, December 03, 2004 1:46 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Server update: details
Here are
Hi all
I have two identical cs:s servers on 2 different boxes but for some
reason rcon only works on 1?
I saw a mail (or was it a post) somewhere referring to a bug which
deactivates rcon on a server?
Could anybody shed some light on this?
Thanks
B.
MWEB: S.A.'s trusted Internet Service
Sorry to bug you guys with this but steam forums are down (surprise
surprise)
My HL2 will be arriving shortly and I just wanted to double check
something.
Atm I only have a internet connection at work and not at home!
Will I be able to install it to my work drive, activate it, then take it
home
!
Brandon Dumont - MWEB wrote:
Sorry to bug you guys with this but steam forums are down (surprise
surprise)
My HL2 will be arriving shortly and I just wanted to double check
something.
Atm I only have a internet connection at work and not at home!
Will I be able to install it to my work drive
home pc into work so I can
play a game I already own!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
Bahamut Andrews
Sent: Wednesday, November 17, 2004 5:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Off topic hl2 help!
Brandon Dumont
Yea ok lets split hairs shall we.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
Bahamut Andrews
Sent: Wednesday, November 17, 2004 6:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Off topic hl2 help!
Brandon Dumont - MWEB wrote
Hi all
I've recently been asked some tuff questions regarding bandwidth usage
for my CS Servers and was hoping some-one could point me in the right
direction.
What is the best way to calculate the..
- The Bandwidth/Memory/CPU needed for a default 22 player server?
- The average
How does one set up a listen server config?
And where?
thanks
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For cs:s (sorry)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Brandon Dumont - MWEB
Sent: Thursday, October 14, 2004 8:01 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Listen Server
How does one set up a listen server config?
And where?
thanks
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