) with that
cvar enabled and it does seem to help clients with latency issues.
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just add the address to your block/delete list.
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, Alexander Kobbevik [EMAIL PROTECTED] wrote:
I think the point of the autoupdate is that it updates over mapchange?
So you don't have to update it manualy.
Maybe im wrong.
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and its on win2k it will stay down till I get home and fix it.
Ned
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gone.
On 6/19/05, Ned Haskin [EMAIL PROTECTED] wrote:
Only one custom map, it has a new nav mesh. Haven't tried leaving the
bots on since a few updates ago.
Maybe it will work, but loading after players is supposed to work. Its a
Valve bug. I don't run any mods.
Ned
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ignorance?
On 6/18/05, James Tucker [EMAIL PROTECTED] wrote:
Sorry, why would you have your ticrate at 1000 and only allow 15
udpate per second?
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it, so I think the plug-in idea might be a
better solution.
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=MY_SERVER
Deny from all
If I remove the .htaccess file, I can download the missing map and join the
server. My server is at 67.18.241.75
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of course not, you don't have a client yet that sends the referer.
On 6/7/05, Mikee [EMAIL PROTECTED] wrote:
It still is not working even with that typo corrected
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it means that the next update that's released will
contain this.
On 6/7/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
Alfred wrote:
And bam, already done. Each request from Source clients to your web server
contains the following line: Referer: hl2://server ip
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wouldn't it be called a max value because there's no point in
interpolating when you get a new packet...
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line.
Which doesn't mean going to contain.
That's my guess atleast :)
PS! Can't someone who use this cvar go into the webserver and just see if
it's there in the logs?
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I'm quite sure you can handle referer stuff.
On 6/6/05, Rick Payton [EMAIL PROTECTED] wrote:
Sweet! Too bad I run IIS :P
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to the
public.
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for the developers.
On 6/1/05, Brandon Dumont - MWEB [EMAIL PROTECTED] wrote:
Same error here on a 1.6 server?
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and over.
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shots from various guns.
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[EMAIL PROTECTED] wrote:
True, but it will get you into the ballpark, and there is no other way
without seeing the encrypted code, which should never happen.
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screwed up points of view.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: 31. mai 2005 09:35
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Force demo playback?
After you know they're cheating, you ban. It's really
or
object will never be blocked by a 3dsky, though some of the skybox
(2d) will be revealed, but i see notihng wrong with that
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???
I'm planning to build a new box at home to play DoD, and soon DoD:Source, and
I
want to build a 64 bit windows machine.
Any issues?? Any problems ?? Any improvements in performance??
Does Steam install and work OK on 64 Bit Windows too ??
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OTHER THAN THE SKY is
affected
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you're right, I keep saying something over and over even though I
don't know. Yeah, that's it. *sigh* Fact remains you could have easily
seen for yourself by now, several times over.
On 5/31/05, fsjk85 [EMAIL PROTECTED] wrote:
too easy. ?, sounds like you dont know :)
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how is banning a cheater being a prick? Idiot.
On 5/31/05, Matthew Welch [EMAIL PROTECTED] wrote:
Clayton, you are demonstrating the differeneces between a dictating
autocracy and a just democracy. Some people like not being a prick,
which of course you are excluded.
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benchmarking indicate lower performance in XP64 as compared to
XP32.
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at least 4 times in
the past that I can remember
Unless of course I'm wrong because you are wrong and protocol updates are
not what is causing it!
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I see no problem. As if you need to play demos from 5 years ago...get over it...
On 5/30/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
And you telling us all this solves the problem how?
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On 5/30/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
No, I want to play demos from last month, fucktard!
Don't waste our time telling us that there is no real problem, when we know
quite damn well that there is one.
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the error from a demo that was created on the 19th of April 2005,
which is now useless to us as proof.
This is just a great fucken situation to have our demos of cheating players
fucked up every other month.
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a Demo viewer of some kind?
That has the possibility to have compability with older netcodes?
Probably a huge download... but it would be worth it.. I think...
Well.. just brain storming...
Take care.
-Alexander
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people!
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(Iraqi Information Minister) Macleod*
**
There are no cheats in Counter-Strike Source
Cheating is not a problem in Counter-Strike Source
If there were cheats in Counter-Strike Source, VAC would catch them
In fact VAC is running on your server right now!
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like
why you want to keep demos for 5 years just means your a fucktard troll
with too much time on their hands, who has no answer.
If you don't have the answer for a question, just stfu.
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m1kest4r.
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sky off. but why is this
a cheat. Thanks dagok but you see i wasnt satisified with the
replies of the older thread (which i started) so im asking again,
solely on this. can you tell me what 3dsky affects more than the sky?
thats what im asking.
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, I think this conversation has been done to death.
-- trog
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a
system that someone had suggested!)
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then honest
to god how does that affect ur gameplay. if theres something else
blatently obvious im missing...please tell me?
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/29/05, fsjk85 [EMAIL PROTECTED] wrote:
well without a 3dsky, the maps look borked, and stopsound is probably
a cheat so people dont avoid the ringing sound you get from a
flashbang or grenade
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summit? *sigh*
On 5/29/05, Richard Fennell [EMAIL PROTECTED] wrote:
you can stop the rain with summit like cl_weather 0 or summit like that
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RecvProp for DT_CSPlayer - DT_CSPlayer/m_iProgressBarTime
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
Any ideas?
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no, demos only get broken when the protocol is updated.
On 5/29/05, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Alright
This just has to stop
1. Every time there is a STEAM Update every damn demo taken beforehand gets
broken
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cl_cmdrate a cheat value because if i change it, it can give me an
unfair advantage.
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http://www.memtest.org/
On 5/27/05, Clayton Macleod [EMAIL PROTECTED] wrote:
ran memtest86 already?
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it
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with .bzp2 files?
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PROTECTED] [EMAIL PROTECTED] wrote:
I can't do that I don't have telenet access or anything. So I have to
upload new files. Befor I go and delete 2 gigs of map files of my website
(sorry Not webserver) I want to make sure it will work.
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do it upload these files to the webserver in the
correct dir and the bz2 files will download and then the client will
decompress them? And I can use this for all files? Includeing sounds and
textures?
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speculate as to why Valve is wanting to remove the in-game menu?
Is it causing problems, etc?
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email/news, rather
On 5/24/05, Clayton Macleod [EMAIL PROTECTED] wrote:
mind explaining why all/so many email/new clients start you off at the
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how does that change anything?
On 5/23/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Yeah unfortunatly thats not an option because our motds are generated
dynamically at runtime.
Thanks for the idea though.
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trust me when I say you can. Just script the sending of the file to
the web server, heh.
On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Trust me when I say I cant use the web url method.
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the MOTD
shows?
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scenario).
Im just wondering if there are any plans to increase this size limit.
Thanks,
Andrew
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could've been fixed by you already.
On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
I dont want to go the extra mile to try and fix something that could be
fixed by Valve in 10 seconds.
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there already is the capability for virtually unlimited MOTD size. He
just refuses to use it.
On 5/24/05, Steven Hartland [EMAIL PROTECTED] wrote:
And that would mean everyone else does. Fix the cause don't workaround
unless you absolutely have too is my motto.
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for valve response*
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to automate the portion you've already
automated
Your really not getting what im talking about, this environment is nothing
like you would have come across.
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) somewhere
else then at the end of the script have a line or 2 that creates the MOTD
with the relavent redirect code in it ?
Seems simple to me
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all u like but that
doesn't fix the core issue. Only Valve increasing the size limit
will do that. Hence this is what's being requested.
Steve / K
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dont know how our system works (nothing else like it by far) so I
cant do it as easy as you phrase it.
Anyway, thanks for the suggestions, will wait and see if valve up the limit.
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday
it, say so, since your not listening to me.
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, you don't need to tell me because I already know.
But you should find out.
On 5/24/05, Steven Hartland [EMAIL PROTECTED] wrote:
- Original Message -
As far as Im aware they didn't its a freebee from the control
they are using ( IE ).
Steve / K
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what was that phrase I was looking for...oh yeah!
Told you so.
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know that redirect works but its not the best solution just
increasing the max message size to something reasonable is.
Steve / K
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who's
pings are 20-50 show up in the main server list between 200 and 500.
Do clients need to also take into account their upload speed when setting
the Steam--Internet setting? I only have 368kb/s upload so could that be
part of the problem?
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put it on caps lock on purpose.
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there was Outlook or webmail.
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the other day. Check out ours and you will
see the hitboxes work great now http://clangonepostal.com click on the
Wild West FF stats. We have all three log options on in config and use
the ftp setup in Psychostats if thats any help to you.
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Manimod not
working though.(I am running version i.) I
think(updated mani monday)
I Hope it's not Mani mod causing the crash, has anyone
with out it had problems?
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:20 AM
Subject: [hlds] [EMAIL PROTECTED]
We really need to get this guy off this list. [EMAIL PROTECTED]
. Everytime I send a message to the news letter I get some kind of
antispam comfirmation crap that expects me to reply to it.
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://list.valvesoftware.com/mailman/listinfo/hlds
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that
Valve is updating merely to change you from CSS Version X to Y.
As an owner of the product and an admin, please continue to update as deemed
appropriate.
Regards,
Bud Ingram
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ah. my client crashes stopped after the second update.
On 5/20/05, Reeves, Brian [EMAIL PROTECTED] wrote:
Actually, we were still experiencing it after the final update.
Brian Reeves
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thinking human being would accept.
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and floods the
server with it then crashes it eventually
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while trying to use the admin menus. So it
could very well be the plugin.
However... fron checking my logs, all three of my servers crashed on
de_inferno. What exactly was updated with that map?
- K2
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it was, because auto-update kicked in.
On 5/19/05, Steve Tilson [EMAIL PROTECTED] wrote:
I delayed updating and all my servers emptied out.
Must be a mandatory update.
Hope it works after the update.
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to damn well show something that approximates what SRCDS
is reporting back or vice versa, but it does not!
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before you have to go back, because you are far too much
out of sight from the hostages.
-Gray
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insight...
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games software to make it much
more stable.
HTH
Regards
Richy
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an excellent change from the
having 2 models that were very difficult to distinguish apart at a distance
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- Alfred
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here:
http://www.steampowered.com/index.php?area=newsid=416
- Alfred
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here:
http://www.steampowered.com/index.php?area=newsid=416
- Alfred
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connections, and I can't seem to pick up a ping from the server
either using HLSW.
Was this release to make some changes to the way the servers work for tools
such as these?
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jeez, someone wanna filter these lame anti-spam messages from brazil?
And anyone in brazil wanna go lay the smack down on whatever bonehead
admin thought this was a bright idea?
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