Re: [hlds] Steam servers overloaded?

2009-10-28 Thread DogGunn
Valve are getting good at trolling us. On Thu, Oct 29, 2009 at 7:03 AM, Mark Goldie markgol...@gmail.com wrote: the client release has just been pushed back another hour 2009/10/28 Jonah Hirsch crazydog...@gmail.com Christoffer: Make sure you're specifying your ip in the command line:

Re: [hlds] Steam servers overloaded?

2009-10-28 Thread DogGunn
Get a life dude. Seriously. Now. On Thu, Oct 29, 2009 at 7:20 AM, msleeper mslee...@ismsleeperwrong.comwrote: No, the last thing we need is 30 emails about people talking about the client. Bitch about it in IRC if you want server admins to listen and not care. #hlserveradmins on Gamesurge

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread DogGunn
What happened with the release of the client earlier today? On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen jas...@valvesoftware.comwrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some

Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread DogGunn
You're welcome. On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt crypto...@cryptodan.comwrote: All, I would like to say the help I received while on this list wasn't all that helpful, and I would like to say thanks but no thanks. I have been flamed on this list and made fun of and mocked.

Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread DogGunn
I lol'd. Fact is past few weekend updates have done nothing good for server operators. Lets just hope this is a good patch. On Sat, Mar 14, 2009 at 9:12 AM, Aj Collins gamerzwo...@gmail.com wrote: msleeper, I don't believe anyone on here cares. On Fri, Mar 13, 2009 at 6:04 PM, msleeper

Re: [hlds] Team Fortress 2 Update Coming

2009-03-06 Thread DogGunn
Let's hope this update was of the same quality as last. On Sat, Mar 7, 2009 at 12:14 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming. It should be live within the hour. We're still investigating the problem where clients are unable to join a

Re: [hlds] Team Fortress 2 Update Released

2009-02-25 Thread DogGunn
Good stuff... but slow slow slow. On Thu, Feb 26, 2009 at 12:01 PM, Jason Ruymen jas...@valvesoftware.comwrote: The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Removed the damage reduction

Re: [hlds] Team Fortress 2 Update Released

2009-02-25 Thread DogGunn
There appears to be a scout unlimited health exploit... wonderful. Not sure how to reproduce at this moment. On Thu, Feb 26, 2009 at 12:22 PM, DontWannaName! ad...@topnotchclan.comwrote: Maybe it was hidden, anyone test? On Wed, Feb 25, 2009 at 5:07 PM, Karl Weckstrom k...@weckstrom.com

Re: [hlds] Scout cant double jump since latest update

2009-02-25 Thread DogGunn
Oh, how embarrassing, lol. On Thu, Feb 26, 2009 at 4:31 PM, Patrick Shelley sidest...@gmail.comwrote: Is it just me or is anyone else experiencing that the scout cannot double jump since this latest update? ___ To unsubscribe, edit your list

Re: [hlds] Scout update release

2009-02-24 Thread DogGunn
Any fixes? 2009/2/25 Jason Ruymen jas...@valvesoftware.com The Scout update should be live in about an hour or hopefully less from now. Jason -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!

Re: [hlds] Team Fortress 2 Update Available

2009-02-24 Thread DogGunn
SLOOW SLOOW SLOW On Wed, Feb 25, 2009 at 2:38 PM, DontWannaName! ad...@topnotchclan.comwrote: I feel like im downloading as they upload. On Tue, Feb 24, 2009 at 7:33 PM, Neil Voutt mr.neosty...@gmail.com wrote: soo... sllloowww... Spencer Stop hoggin dah internets On Tue, Feb 24,

[hlds] GMod Broken - Invalid Steam Key Size

2009-02-21 Thread DogGunn
Anyone else having issues with GMod? I thought the Steam servers were fixed. Everytime I attempt to join a server, I get kicked back instantly into the main menu, with the error Invalid Steam Key Size appearing in console. ___ To unsubscribe, edit your

Re: [hlds] Valve accidentally the whole steam - Random stuttering?

2009-02-20 Thread DogGunn
Yes, the Steam network is very much down. I'm also getting random suttering. It's happening to every server. It is imossible to join a GMod server, as you instantly get dropped with the error Invalid Steam key size., which spawns in console. On Sat, Feb 21, 2009 at 5:09 PM, Nephyrin Zey

Re: [hlds] Valve: Plans to migrate all Steam IDs to the new format?

2009-02-17 Thread DogGunn
Please post quotes when you do change it to that! :) What happens if a player wants to report a cheater or whatever though? On Tue, Feb 17, 2009 at 6:23 PM, Kitteny Berk b...@hairy-arse.com wrote: You have to do this. Spencer 'voogru' MacDonald wrote: Valve can change ID's to

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread DogGunn
Oh VALVe, how we love you sometimes! :) I'm sorry I was sooo angry at you. On Wed, Feb 18, 2009 at 10:37 AM, Andrew Armstrong and...@mammoth.com.auwrote: This update was just released. Updates to the Orange Box Engine have been released. The updates will be applied automatically when your

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread DogGunn
Respect. Although, I do feel sorry for all the people that now have to change their plugins back to how they were. On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to the Orange Box Engine have been released. The updates are optional for Team Fortress 2

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Yes... exacly what we wanted... not. On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Hmm, why, what's wrong? Valve don't listen to this damn email list, unless something is terribly wrong. And even then, they don't listen to requests that would benefir the server operators. On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay z...@csnation.net wrote: Oh DogGunn, such negativity

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Pfft, Valve couldn't care. I mean they just changed the SteamID format... yet they didn't seem to inform anyone... On Tue, Feb 17, 2009 at 12:17 PM, msleeper mslee...@cyberwurx.com wrote: Because you sound just like Karl with his incessant whining. On Tue, 2009-02-17 at 12:11 +1100, DogGunn

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Because they're VALVe? On Tue, Feb 17, 2009 at 12:34 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I wonder why valve does the whole STEAM_x thing to begin with, theres no point! The ID's are the same! Why cause headaches for no reason? -Original Message- From:

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
:11 +1100, DogGunn wrote: Hmm, why, what's wrong? Valve don't listen to this damn email list, unless something is terribly wrong. And even then, they don't listen to requests that would benefir the server operators. On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay z...@csnation.net wrote

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
:) Anyway, enough of me being pissed at VALVe. I promise to post on the list again, unless I have something to contribute. On Tue, Feb 17, 2009 at 1:54 PM, Kitteny Berk b...@hairy-arse.com wrote: DogGunn wrote: I am a huge asssest to this list. Suck it up./s On Tue, Feb 17, 2009 at 1:02

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread DogGunn
Anyone using SourceBans and got a quick way to update the Steam ID list? Love you VALVe... On Tue, Feb 17, 2009 at 4:23 PM, SmOoThEm ad...@righttorule.com wrote: Valves update today was uncalled for and completely trashed our services. For those of you who didn't already know heres the recap.

Re: [hlds] steam server list

2009-02-15 Thread DogGunn
Yeah, it's still happening to me... FOR GOOD JUSTICE. On Thu, Dec 21, 2006 at 1:56 AM, Affordablegameservers.com dex...@dexionworld.org wrote: Anyone else notice very few servers on the browser list (only 2000 east css servers came up that number used to be over 10K) This have to do with

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread JHW (DogGunn)
Why not setup another list? It would all be the same, just the email address wouldn't be from Valve Software? On Tue, Feb 10, 2009 at 3:51 PM, Cc2iscooL cc2isc...@gmail.com wrote: For this type of operation I would still much rather have a mailing list over a forum. But if it has to be a

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread JHW (DogGunn)
We've had a few people report the same exploit. We'd love to stop it if possible. Dog On Sun, Feb 8, 2009 at 11:24 AM, Alec Sanger eclyp...@hotmail.com wrote: We've been having an insane number of players in the last 2 days exploit our servers. Their name is gray like they are in spec but

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread JHW (DogGunn)
How do you get cracked servers out of fakeclients? Pretty sure Lotus clan hasn't run cracked servers... On Thu, Feb 5, 2009 at 9:33 PM, Alex alexandrualexa...@gmail.com wrote: oh, ok sorry 2009/2/5 Justin mysteriousjus...@gmail.com Had, not has. On Wed, Feb 4, 2009 at 8:36 PM, Alex

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread JHW (DogGunn)
And what evidence do you have to sustain that claim? On Thu, Feb 5, 2009 at 10:16 PM, Justin mysteriousjus...@gmail.com wrote: they ran cracked before the fakeclients, and the same reason too. On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) dogg...@bigpond.com wrote: How do you get cracked

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread JHW (DogGunn)
Timeout. On Thu, Feb 5, 2009 at 10:36 PM, Alex alexandrualexa...@gmail.com wrote: i've found a cracked server: 72.249.142.55:27015 how can we stop them ? or to ban them ? 2009/2/5 JHW (DogGunn) dogg...@bigpond.com And what evidence do you have to sustain that claim? On Thu, Feb 5

Re: [hlds] Client timed out emptying server

2009-01-29 Thread JHW (DogGunn)
It dropped Sex :( On Fri, Jan 30, 2009 at 11:34 AM, Nephyrin Zey nephy...@doublezen.netwrote: Dropped iffaca from server (iffaca timed out) Dropped humdain from server (humdain timed out) Dropped Aids from server (Aids timed out) Dropped Adebisi from server (Adebisi timed out) Dropped TBD

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread JHW (DogGunn)
Where is the fix for the Sniper's English accent? - Dog On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for TF2 and DODS is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: -

Re: [hlds] Client timed out emptying server

2009-01-09 Thread JHW (DogGunn)
Sounds pretty normal - they'll be back. On Fri, Jan 9, 2009 at 5:44 PM, Karl Weckstrom k...@weckstrom.com wrote: That couldn't possibly be a srcds bug, could it?? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Banner Issues

2008-11-08 Thread DogGunn
Yeah, they're busy working on a server browser! :P Philip Bembridge wrote: Although; this is only a little thing and I think it would take too much time for them at the moment ^ ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Left4Dead Server

2008-11-06 Thread doggunn
Hmm, like always... Tom Leighton [EMAIL PROTECTED] wrote: Btw guys, seems like they packaged the server (srcds) and stuff with the L4D demo over steam. So if you're gonna setup a ded in your basement, you don't need to download 3 gigs again.

Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread doggunn
Oh noes. I read it, and thought it wasn't true... but it's true. Can you at least put in a server browser for certain countries which have excessive bandwidth constraints? I mean, when in Australian I like to play on one of two gaming networks, this being due to them being not-counted towards

Re: [hlds] D.I.P.R.I.P. Warm Up Updated

2008-10-07 Thread doggunn
Great! Glad some of the minor bugs have been fixed. Just curious though, do you mod teams have to wait for VALVe to clear content before it is released to all the content servers, or is it done automatically for you guys? Pawel Lekki [EMAIL PROTECTED] wrote: A required update for

Re: [hlds] The new tagging system

2008-08-20 Thread doggunn
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D Now, VALVe, we need to be able to view the tags in the Steam client, not just ingame! :D Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I'll be tagging my servers tomorrow, Id have them tagged by now but I

Re: [hlds] dod:s server crash exploit

2008-07-01 Thread doggunn
It would have to beta... as there was no instant respawn in the non-beta. Also, this is possible in TF2, but does not crash the servers. Kevin Ottalini [EMAIL PROTECTED] wrote: Dan is this for the DODS:BETA server or the regular one? - Original Message - From: dan To:

Re: [hlds] http://www.steampowered.com/rss.xml buggered?

2008-06-23 Thread Joshua Handelsman-Woolf (DogGunn)
I think you can answer that question for yourself! :P (Yes it is buggered...) Kitteny Berk wrote: just a quicky, http://www.steampowered.com/rss.xml hasn't been loading for about 12 hours for me, is it buggered? ___ To unsubscribe, edit your list

Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread doggunn
No offense to VALVe, but the way the TF2 Dev team has unlocks obviously doesn't work. In TF2 there are just too many useless stats lieing around, which means jack blah... and not one general stat to compare yourself to any other player. The reason why sooo many people found BF2 addicting was due

Re: [hlds] timeleft/nextmap spam

2008-06-20 Thread Joshua Handelsman-Woolf (DogGunn)
Make them a cheat command Chris Brunelle wrote: Folks, what are you using to stop the spamming of these commands in console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread Joshua Handelsman-Woolf (DogGunn)
Admins, get your ban sticks ready! Jason Ruymen wrote: A new required Team Fortress 2 update has been released, now with pryo achievements. Please run hldsupdatetool to receive it. The specific changes include: - Added 2 community maps: cp_fastlane and ctf_turbine Pyro - Added alt-fire

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Joshua Handelsman-Woolf (DogGunn)
That is soo awesome! :D (Not) What do you mean by killed, I have noticed no issues with it. Ian Watts wrote: If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole game is dead in the water after this.

Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread Joshua Handelsman-Woolf (DogGunn)
And I do take that back. After letting TF2 update, I can't even launch it now. Ian Watts wrote: If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole game is dead in the water after this. Fingers have

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-09 Thread doggunn
Wow, maybe you should consider packaging this setup, and selling it? Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: 35MB total. The 3 largest tables are: players: (internal playerid, first name used, last name used, IP, Steam ID, connections, last connection), 153,000+ records

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread doggunn
Fucking awesome. (/sarcasm) What's with all these cvars appearing that crash the server at the moment? Nephyrin Zey [EMAIL PROTECTED] wrote: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread doggunn
^Pb Mystery: what he is doing is illegal though ^Pb Mystery: cyberstalking BWHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAH DogGunn: haha, thats not a crime ^Pb Mystery: kinda it is ^Pb Mystery: I can say he was stalking my dad Umm what? ^Pb Mystery: he works for the government ^Pb Mystery

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread doggunn
BWHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAH DogGunn: haha, thats not a crime ^Pb Mystery: kinda it is ^Pb Mystery: I can say he was stalking my dad Umm what? ^Pb Mystery: he works for the government ^Pb Mystery: :P ^Pb Mystery: or somthing ^Pb Mystery: idk Nephyrin Zey [EMAIL PROTECTED] wrote: He

Re: [hlds] [hlds_linux] Another command to crash servers. Fuckyay.

2008-06-08 Thread doggunn
Works well! :D [EMAIL PROTECTED] wrote: Sourcemod blocker http://forums.alliedmods.net/showthread.php?p=636096#post636096 Based off pRED*'s plugin, all credits go to him. -Moe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin

Re: [hlds] Day of Defeat: Source Beta Updated

2008-06-03 Thread doggunn
Yes, I don't seem to have a Steam / Client Update for the beta. Timothy Sadleir [EMAIL PROTECTED] wrote: Well, my client is updated and I still see every server running that was running before. Even my server seems to still be @ 1.0.0.7 and is viewable in the ingame server list and

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread doggunn
Running SourceMod - no issues. You running any mods on your server? P. Bhandal [EMAIL PROTECTED] wrote: I'm running mani/SM and I'm not having any issues either. On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: im running sourcemod and haven't had any

Re: [hlds] New Medic items not working on your server...

2008-05-29 Thread doggunn
It's currently 10am on the North Pole of the moon. Tony Paloma [EMAIL PROTECTED] wrote: Not in Washington. Where are you? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, May 29, 2008 12:05 AM To: Half-Life

[hlds] cstrike_beta :O

2008-05-27 Thread Joshua Handelsman-Woolf (DogGunn)
[EMAIL PROTECTED] srcds]$ ./steam -command update -game cstrike_beta -dir . The content 'Counter-Strike Source Beta Content' is not available from this account :O ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-24 Thread doggunn
Clearly because VALVe said so. Argh, it's annoying - either classify every cvar as cheats, or only classify the cheat ones. It's getting annoying having every cvar classified as cheats one by one. \[ЯтR] The-/iller\ [EMAIL PROTECTED] wrote: The bazooka sensitivity is more than standard

Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-24 Thread doggunn
What, I can't change my mouse sensitivity? Geez? JDoc0512 [EMAIL PROTECTED] wrote: another idea would be to not touch any cvar Cc2iscooL [EMAIL PROTECTED] wrote: BETA. Here's an idea for you. Why don't you report the incorrect ones so that Valve can fix them? [EMAIL PROTECTED]

[hlds] f

2008-05-24 Thread doggunn
f... That's what I currently think about the custom tab. Support the petition. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] f

2008-05-24 Thread doggunn
Yes, I know. Last night BurtonJ punched me soo hard in the face, he permanently fractured my Steam! :S Bikkies [EMAIL PROTECTED] wrote: Still not funny, told you things aren't working out for you as a comedian :) [EMAIL PROTECTED] wrote: f... That's what I currently think

Re: [hlds] DoD: S Beta Released?

2008-05-23 Thread Joshua Handelsman-Woolf (DogGunn)
I noticed that. Fail, just like the SPUF. Patrick Shelley wrote: I started this a while ago. http://www.ipetitions.com/petition/tf2customtab/signatures-1.html Check signature 17 LOOOL ___ To unsubscribe, edit your list preferences, or

[hlds] DoD: S Beta Released?

2008-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
Seems to be showing up on hldsupdatetool - so I'm giving it a shot to see if the server will start. Anyone else sticking up a server for the pending DoD: S beta? ** 'game' options for Source DS Install: Counter-Strike Source dods dodsbeta garrysmod hl2mp tf Checking/Installing 'Day of Defeat

Re: [hlds] DoD: S Beta Released?

2008-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
My server appears to be up: 208.43.143.57:27015 Interestingly enough, I'm getting the server is out of date errors: MasterRequestRestart Your server will be restarted on map change. Your server will be restarted on map change. I guess that is VALVe's way of making sure no server makes it onto

Re: [hlds] DoD: S Beta Released?

2008-05-22 Thread Joshua Handelsman-Woolf (DogGunn)
: Source Beta' listed in the browser. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joshua Handelsman-Woolf (DogGunn) Sent: Friday, 23 May 2008 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD: S Beta

Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-13 Thread Joshua Handelsman-Woolf (DogGunn)
Wait for the games to be ported over to the new Source 2007 engine before requesting missing features which are (from what I gather) required to be added to the engine. raydan wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD

Re: [hlds] Critical Nuke Attack Exploit within Source engine

2008-04-28 Thread doggunn
Can't a simple third-party program stop this from happening? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Please fix the Dustbowl Exploit

2008-03-18 Thread Joshua Handelsman-Woolf (DogGunn)
+1 to this! Annoying exploit - done by little children. steve grout wrote: Hi all, I dont know if this has already been mentioned so i'm sorry if it has Can valve please fix the dustbowl exploit which allows people to run around in the sky on cap 1 part b of the map. You get into it

Re: [hlds] How will my server perform?

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)
Incorrect. I run 5 instances on my Intel 386. At peak they all run fine. Josh Tom Leighton wrote: Ook wrote: Depending on the OS, you may find that the second server does not have enough memory for 3 CSS servers. IIRC, 512mb is really pushing the limit for 3 servers. pc100/pc133 memory is

Re: [hlds] How will my server perform?

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)
memory? - Original Message - From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 20, 2007 2:51 AM Subject: Re: [hlds] How will my server perform? Incorrect. I run 5 instances on my Intel 386. At peak they all run fine. Josh Tom

Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)
3 Love Hopefully it'll run better now! Jason Ruymen wrote: - Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] What My Box Can Handle?

2007-11-05 Thread Joshua Handelsman-Woolf (DogGunn)
] If that helps with helping answer my question? - Original Message From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][2] To: [EMAIL PROTECTED] Sent: Sunday, November 4, 2007 9:55:28 PM Subject: Re: [hlds] What My Box Can Handle? Holy Moly, 500gbit? Can I please get my hands

Re: [hlds] What My Box Can Handle?

2007-11-05 Thread Joshua Handelsman-Woolf (DogGunn)
answer my question? - Original Message From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][2] To: [EMAIL PROTECTED] Sent: Sunday, November 4, 2007 9:55:28 PM Subject: Re: [hlds] What My Box Can Handle? Holy Moly, 500gbit? Can I please get my hands on that? DontWannaName! wrote

Re: [hlds] What My Box Can Handle?

2007-11-04 Thread Joshua Handelsman-Woolf (DogGunn)
Holy Moly, 500gbit? Can I please get my hands on that? DontWannaName! wrote: -- [ Picked text/plain from multipart/alternative ] I think it means transfer speed. But that doesnt matter. My servers have great pings and is what everyone loves about them. Some new internet network my host put me

Re: [hlds] Hacked Steam Client

2007-10-29 Thread doggunn
Well that just sucks... If it's true, let's just hope that VAVLe get on top of it, ASAP! :) Dog Tim Renshaw [EMAIL PROTECTED] wrote: Just a heads up.. hopefully Valve already know, but one of the groups who were hacking the Cafe Program are stating they have created a hacked steam client

Re: [hlds] Orange Box Engine?

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
The Orange Box runs on Source Engine 8. Ratman2000 wrote: Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___

Re: [hlds] OT: Team Fortress 2 initial thoughts

2007-09-18 Thread Joshua Handelsman-Woolf (DogGunn)
I completly agree! Not only is it fun to play, it also runs extremly well on my computer. It seems to be very well optimized. Kudos to VAVLe Steven Hartland wrote: Sorry just had to post something. I played all of 5mins of this BETA and its just so user friendly it hurts. Whatever Valve are

Re: [HLDS] *absolutely* impossible to connect ot server no matter how it is setup.

2007-07-06 Thread Joshua Handelsman-Woolf (DogGunn)
Hmm, the FAQ was missing one of the most crucial peices of information? Which HLDS FAQ were you looking at? Dog Stephane Bagneris wrote: This is it!!! Thank you SO much!! The both of you that responded! That was great help and FAST too! =) I added +map some_map to my start command and it did

Re: [HLDS] *absolutely* impossible to connect ot server no matter how it is setup.

2007-07-06 Thread Joshua Handelsman-Woolf (DogGunn)
Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Hmm, the FAQ was missing one of the most crucial peices of information? Which HLDS FAQ were you looking at? Dog Stephane Bagneris wrote: This is it!!! Thank you SO much!! The both of you that responded! That was great help and FAST too! =) I

Re: [hlds] Source Engine Beta Available

2007-06-26 Thread doggunn
Works like a charm. (Well, at least I haven't had a problem yet) Jason Ruymen [EMAIL PROTECTED] wrote: A new Source Engine beta is available on Steam. To receive this update, run hldsupdatetool with the command -beta src0625. This beta update includes the following changes: - Fixed VAC

Re: [hlds] (no subject)

2007-06-19 Thread Joshua Handelsman-Woolf (DogGunn)
The ports are probably blocked. Just try imputting 'connect 192.168.1.2' into the console. Josh andrew o'reilly wrote: -- [ Picked text/plain from multipart/alternative ] Hi, wonder if anyone can help me. Im just running a dedicated source server on my comp for a few friends to play on. I can

Re: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joshua Handelsman-Woolf (DogGunn)
Wow... How is that useful? Jason Ruymen wrote: - Added sv_allow_wait_command. If set to 0, then clients can't use wait - Added sv_allow_color_correction. If set to 0, then clients can't use mat_colorcorrection ___ To unsubscribe, edit your list

Re: AW: [hlds] Source Dedicated Server Beta Update

2007-05-15 Thread Joshua Handelsman-Woolf (DogGunn)
point it's a good way to reduce cheating on a server. Btw: can is someone still working on hlds or is this project frozen? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Joshua Handelsman-Woolf (DogGunn) Gesendet: Dienstag, 15. Mai 2007 10:28

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-27 Thread Joshua Handelsman-Woolf (DogGunn)
Explain how? You can't even use echo... James Gray wrote: This quite honestly does not affect many plugins at all...this move is much better in the long run for Source. On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This is why I never

Re: [hlds] Valve Hacking coverup?

2007-04-22 Thread Joshua Handelsman-Woolf (DogGunn)
There are not 1 million+ CyberCafe account suscribers. chad wrote: [ Converted text/html to text/plain ] 200 cards * 5 tries each gives 1 valid number, so .5% * 1 million cards stolen gives 5000 valid credit cards per million stolen, wouldn't it? Cc2iscooL wrote: -- [ Picked text/plain from

Re: [hlds] beta comfirmation

2007-04-05 Thread Joshua Handelsman-Woolf (DogGunn)
Use the version command in console. It should show the build date as being sometime in April. [xXx] con wrote: ok, is there any way to confirm that my server has the files and running? We have a beta update for the Source Engine available for Dedicated servers. To get the update run the

Re: [hlds] new beta

2007-04-03 Thread doggunn
Nooo, not this netcode stuff again. Anyway, to the person who wanted the beta for their 1.6 server - the beta is for SRCDS not HLDS. Felix Kruft [EMAIL PROTECTED] wrote: hi folks. i hope the new hlds beta includes fixes for this old problem:

Re: [hlds] CS:S last round bs

2007-03-23 Thread Joshua Handelsman-Woolf (DogGunn)
Plugins? Daniel wrote: -- [ Picked text/plain from multipart/alternative ] I've noticed that css will never switch maps until the magic last round is completed. This is dumb because the server won't rotate through maps when no ones on the server, and the first person that connects will have the

Re: [hlds] Ingame adds, who will remove them?

2007-03-06 Thread doggunn
If it can not connect to the ad server, it automatically provides you with the viewing pleasure of VALVe game ads. Saint K. [EMAIL PROTECTED] wrote: I'll give a cookie to the first one to write a tweak to block the ads. ___ To unsubscribe, edit

Re: [hlds] (no subject)

2007-02-15 Thread Joshua Handelsman-Woolf (DogGunn)
Anders Larsson wrote: 192.168.0.1:8 _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your

Re: [hlds] Merry Christmas

2006-12-24 Thread Joshua Handelsman-Woolf (DogGunn)
I'm just going to put it as: Happy Holidays Everyone! Josh john @ GamersCoalition wrote: indeed. happy holidays from the gamerscoalition. -sj On 12/24/06, DLinkOZ [EMAIL PROTECTED] wrote: Happy Christmahanakwanzukkah Always loved that one. -Original Message- From: [EMAIL

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread Joshua Handelsman-Woolf (DogGunn)
of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john

Re: [hlds] Re: VAC problems?

2006-12-16 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Ha, you didn't get a reply because the HLDS Mail List servers were done. Glad to see that friends and VAC is back up. On 12/16/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Nobody else has had any

Re: [hlds] Re: VAC problems?

2006-12-16 Thread Joshua Handelsman-Woolf (DogGunn)
project is :D On 12/17/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ha, you didn't get a reply because the HLDS Mail List servers were done. Glad to see that friends and VAC is back up. On 12/16/06, Whisper [EMAIL

[hlds] Guest Passes - VAC and Purchase Bug

2006-12-16 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Hi, I was playing around with the guest passes and happened to accidentally redeem one myself. So, I opened up Day of Defeat: Source to notice that none of the servers showed up as using VAC. This was using the internal in game server browser.

Re: [hlds] Guest Passes Beta Invitation

2006-12-13 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] I've sent my request in! :) On 12/14/06, Alfred Reynolds [EMAIL PROTECTED] wrote: Greetings, As many of you are likely aware Valve has just launched a closed beta of a new Steam feature called Guest Passes. The goal of Guest Passes is to

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Meh - due to Australian laws, most normal methods of ingame-ads cannot be used. On 12/9/06, Andreas Grimm [EMAIL PROTECTED] wrote: -- adverts ingame = more money for valve -- more money for valve = more employees -- more employees =

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and SourceEngine Update Released

2006-11-18 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] DogGunn On 19/11/06, Biscuits [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] ... On 11/19/06, Bud Ingram [EMAIL PROTECTED] wrote: It would be nice if you had the option, at the server level, to restrict

Re: Re: [hlds] Unable to HOSt because..

2006-10-07 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Can't you get custom firmware for your router? On 08/10/06, Scott Tuttle [EMAIL PROTECTED] wrote: My guess is he has one of the firewall filtering routers and isnt allowing all traffic on his lan segment. -Original Message- From:

Re: [hlds] This Steam account does not own this game.

2006-10-01 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] This also seems to be happening to games such as DEFCON and Darwinia. On 02/10/06, Maximilian Buresch [EMAIL PROTECTED] wrote: in germany we have got the same problems From: Robert Whelan [EMAIL PROTECTED] Reply-To:

Re: [hlds] RE: steam acount does not own this game

2006-10-01 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Haha - just gotta wait. :( On 02/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all I am new to this list this morning so sorry if I am

Re: [hlds] (no subject)

2006-09-30 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Add '-tickrate XX' to the launch line ? On 01/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Greetings ladies and gents I would like to ask

Re: [hlds] (no subject)

2006-09-30 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] Smiley in the meta line? On 01/10/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://whisper.ausgamers.com/wiki/index.php/Tickrate

Re: [hlds] (no subject)

2006-09-30 Thread Joshua Handelsman-Woolf (DogGunn)
-- [ Picked text/plain from multipart/alternative ] VVhat? On 01/10/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] ffs There was a space there when I wrote it On 10/1/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: -- [ Picked

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