Valve are getting good at trolling us.
On Thu, Oct 29, 2009 at 7:03 AM, Mark Goldie markgol...@gmail.com wrote:
the client release has just been pushed back another hour
2009/10/28 Jonah Hirsch crazydog...@gmail.com
Christoffer: Make sure you're specifying your ip in the command line:
Get a life dude. Seriously. Now.
On Thu, Oct 29, 2009 at 7:20 AM, msleeper mslee...@ismsleeperwrong.comwrote:
No, the last thing we need is 30 emails about people talking about the
client. Bitch about it in IRC if you want server admins to listen and
not care.
#hlserveradmins on Gamesurge
What happened with the release of the client earlier today?
On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen jas...@valvesoftware.comwrote:
As you've already seen, the dedicated server files for the Left 4 Dead 2
Demo are now available. The game name is left4dead2_demo. We're still
doing some
You're welcome.
On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt
crypto...@cryptodan.comwrote:
All,
I would like to say the help I received while on this list wasn't all that
helpful, and I would like to say thanks but no thanks. I have been flamed
on this list and made fun of and mocked.
I lol'd. Fact is past few weekend updates have done nothing good for server
operators.
Lets just hope this is a good patch.
On Sat, Mar 14, 2009 at 9:12 AM, Aj Collins gamerzwo...@gmail.com wrote:
msleeper, I don't believe anyone on here cares.
On Fri, Mar 13, 2009 at 6:04 PM, msleeper
Let's hope this update was of the same quality as last.
On Sat, Mar 7, 2009 at 12:14 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is coming. It should be live within
the hour.
We're still investigating the problem where clients are unable to join a
Good stuff... but slow slow slow.
On Thu, Feb 26, 2009 at 12:01 PM, Jason Ruymen jas...@valvesoftware.comwrote:
The required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Gameplay changes:
- Removed the damage reduction
There appears to be a scout unlimited health exploit... wonderful. Not sure
how to reproduce at this moment.
On Thu, Feb 26, 2009 at 12:22 PM, DontWannaName! ad...@topnotchclan.comwrote:
Maybe it was hidden, anyone test?
On Wed, Feb 25, 2009 at 5:07 PM, Karl Weckstrom k...@weckstrom.com
Oh, how embarrassing, lol.
On Thu, Feb 26, 2009 at 4:31 PM, Patrick Shelley sidest...@gmail.comwrote:
Is it just me or is anyone else experiencing that the scout cannot double
jump since this latest update?
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Any fixes?
2009/2/25 Jason Ruymen jas...@valvesoftware.com
The Scout update should be live in about an hour or hopefully less from
now.
Jason
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
SLOOW SLOOW SLOW
On Wed, Feb 25, 2009 at 2:38 PM, DontWannaName! ad...@topnotchclan.comwrote:
I feel like im downloading as they upload.
On Tue, Feb 24, 2009 at 7:33 PM, Neil Voutt mr.neosty...@gmail.com
wrote:
soo... sllloowww... Spencer Stop hoggin dah internets
On Tue, Feb 24,
Anyone else having issues with GMod? I thought the Steam servers were fixed.
Everytime I attempt to join a server, I get kicked back instantly into
the main menu, with the error Invalid Steam Key Size appearing in
console.
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Yes, the Steam network is very much down. I'm also getting random
suttering. It's happening to every server.
It is imossible to join a GMod server, as you instantly get dropped
with the error Invalid Steam key size., which spawns in console.
On Sat, Feb 21, 2009 at 5:09 PM, Nephyrin Zey
Please post quotes when you do change it to that! :)
What happens if a player wants to report a cheater or whatever though?
On Tue, Feb 17, 2009 at 6:23 PM, Kitteny Berk b...@hairy-arse.com wrote:
You have to do this.
Spencer 'voogru' MacDonald wrote:
Valve can change ID's to
Oh VALVe, how we love you sometimes! :) I'm sorry I was sooo angry at you.
On Wed, Feb 18, 2009 at 10:37 AM, Andrew Armstrong and...@mammoth.com.auwrote:
This update was just released.
Updates to the Orange Box Engine have been released. The updates will be
applied automatically when your
Respect. Although, I do feel sorry for all the people that now have to
change their plugins back to how they were.
On Wed, Feb 18, 2009 at 10:44 AM, Jason Ruymen jas...@valvesoftware.comwrote:
Updates to the Orange Box Engine have been released. The updates are
optional for Team Fortress 2
Yes... exacly what we wanted... not.
On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2, along with an optional update for
Day of Defeat: Source has been released. Please run hldsupdatetool to
receive the update. The specific
Hmm, why, what's wrong? Valve don't listen to this damn email list, unless
something is terribly wrong. And even then, they don't listen to requests
that would benefir the server operators.
On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay z...@csnation.net wrote:
Oh DogGunn, such negativity
Pfft, Valve couldn't care. I mean they just changed the SteamID format...
yet they didn't seem to inform anyone...
On Tue, Feb 17, 2009 at 12:17 PM, msleeper mslee...@cyberwurx.com wrote:
Because you sound just like Karl with his incessant whining.
On Tue, 2009-02-17 at 12:11 +1100, DogGunn
Because they're VALVe?
On Tue, Feb 17, 2009 at 12:34 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
I wonder why valve does the whole STEAM_x thing to begin with, theres no
point! The ID's are the same!
Why cause headaches for no reason?
-Original Message-
From:
:11 +1100, DogGunn wrote:
Hmm, why, what's wrong? Valve don't listen to this damn email list,
unless
something is terribly wrong. And even then, they don't listen to requests
that would benefir the server operators.
On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay z...@csnation.net wrote
:) Anyway, enough of me being pissed at VALVe. I promise to post on the list
again, unless I have something to contribute.
On Tue, Feb 17, 2009 at 1:54 PM, Kitteny Berk b...@hairy-arse.com wrote:
DogGunn wrote:
I am a huge asssest to this list. Suck it up./s
On Tue, Feb 17, 2009 at 1:02
Anyone using SourceBans and got a quick way to update the Steam ID list?
Love you VALVe...
On Tue, Feb 17, 2009 at 4:23 PM, SmOoThEm ad...@righttorule.com wrote:
Valves update today was uncalled for and completely trashed our services.
For those of you who didn't already know heres the recap.
Yeah, it's still happening to me... FOR GOOD JUSTICE.
On Thu, Dec 21, 2006 at 1:56 AM, Affordablegameservers.com
dex...@dexionworld.org wrote:
Anyone else notice very few servers on the browser list (only 2000 east css
servers came up that number used to be over 10K)
This have to do with
Why not setup another list? It would all be the same, just the email address
wouldn't be from Valve Software?
On Tue, Feb 10, 2009 at 3:51 PM, Cc2iscooL cc2isc...@gmail.com wrote:
For this type of operation I would still much rather have a mailing list
over a forum.
But if it has to be a
We've had a few people report the same exploit. We'd love to stop it if
possible.
Dog
On Sun, Feb 8, 2009 at 11:24 AM, Alec Sanger eclyp...@hotmail.com wrote:
We've been having an insane number of players in the last 2 days exploit
our servers. Their name is gray like they are in spec but
How do you get cracked servers out of fakeclients? Pretty sure Lotus clan
hasn't run cracked servers...
On Thu, Feb 5, 2009 at 9:33 PM, Alex alexandrualexa...@gmail.com wrote:
oh, ok sorry
2009/2/5 Justin mysteriousjus...@gmail.com
Had, not has.
On Wed, Feb 4, 2009 at 8:36 PM, Alex
And what evidence do you have to sustain that claim?
On Thu, Feb 5, 2009 at 10:16 PM, Justin mysteriousjus...@gmail.com wrote:
they ran cracked before the fakeclients, and the same reason too.
On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) dogg...@bigpond.com wrote:
How do you get cracked
Timeout.
On Thu, Feb 5, 2009 at 10:36 PM, Alex alexandrualexa...@gmail.com wrote:
i've found a cracked server: 72.249.142.55:27015
how can we stop them ? or to ban them ?
2009/2/5 JHW (DogGunn) dogg...@bigpond.com
And what evidence do you have to sustain that claim?
On Thu, Feb 5
It dropped Sex :(
On Fri, Jan 30, 2009 at 11:34 AM, Nephyrin Zey nephy...@doublezen.netwrote:
Dropped iffaca from server (iffaca timed out)
Dropped humdain from server (humdain timed out)
Dropped Aids from server (Aids timed out)
Dropped Adebisi from server (Adebisi timed out)
Dropped TBD
Where is the fix for the Sniper's English accent?
- Dog
On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for TF2 and DODS is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Team Fortress 2:
-
Sounds pretty normal - they'll be back.
On Fri, Jan 9, 2009 at 5:44 PM, Karl Weckstrom k...@weckstrom.com wrote:
That couldn't possibly be a srcds bug, could it??
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of
Yeah, they're busy working on a server browser! :P
Philip Bembridge wrote:
Although; this is only a little thing and I think it would take too much
time for them at the moment ^
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Hmm, like always...
Tom Leighton [EMAIL PROTECTED] wrote:
Btw guys, seems like they packaged the server (srcds) and stuff with the
L4D demo over steam.
So if you're gonna setup a ded in your basement, you don't need to
download 3 gigs again.
Oh noes. I read it, and thought it wasn't true... but it's true.
Can you at least put in a server browser for certain countries which have
excessive bandwidth constraints? I mean, when in Australian I like to play on
one of two gaming networks, this being due to them being not-counted towards
Great! Glad some of the minor bugs have been fixed.
Just curious though, do you mod teams have to wait for VALVe to clear content
before it is released to all the content servers, or is it done automatically
for you guys?
Pawel Lekki [EMAIL PROTECTED] wrote:
A required update for
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D
Now, VALVe, we need to be able to view the tags in the Steam client, not just
ingame! :D
Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
I'll be tagging my servers tomorrow, Id have them tagged by now but I
It would have to beta... as there was no instant respawn in the non-beta.
Also, this is possible in TF2, but does not crash the servers.
Kevin Ottalini [EMAIL PROTECTED] wrote:
Dan is this for the DODS:BETA server or the regular one?
- Original Message -
From: dan
To:
I think you can answer that question for yourself! :P
(Yes it is buggered...)
Kitteny Berk wrote:
just a quicky, http://www.steampowered.com/rss.xml hasn't been loading
for about 12 hours for me, is it buggered?
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No offense to VALVe, but the way the TF2 Dev team has unlocks obviously doesn't
work.
In TF2 there are just too many useless stats lieing around, which means jack
blah... and not one general stat to compare yourself to any other player.
The reason why sooo many people found BF2 addicting was due
Make them a cheat command
Chris Brunelle wrote:
Folks, what are you using to stop the spamming of these commands in console?
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Admins, get your ban sticks ready!
Jason Ruymen wrote:
A new required Team Fortress 2 update has been released, now with pryo
achievements. Please run hldsupdatetool to receive it. The specific
changes include:
- Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
- Added alt-fire
That is soo awesome! :D (Not)
What do you mean by killed, I have noticed no issues with it.
Ian Watts wrote:
If Valve has not heard already, they may want to consider looking into why
Garry's Mod got killed after this last update. That whole game is dead in
the water after this.
And I do take that back. After letting TF2 update, I can't even launch
it now.
Ian Watts wrote:
If Valve has not heard already, they may want to consider looking into why
Garry's Mod got killed after this last update. That whole game is dead in
the water after this.
Fingers have
Wow, maybe you should consider packaging this setup, and selling it?
Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
35MB total.
The 3 largest tables are:
players:
(internal playerid, first name used, last name used, IP, Steam ID,
connections, last connection), 153,000+ records
Fucking awesome. (/sarcasm) What's with all these cvars appearing that crash
the server at the moment?
Nephyrin Zey [EMAIL PROTECTED] wrote:
The command ai_test_los
crashes a server when used in console. Block this command. If you
don't have a way of blocking install my cvar protect
^Pb Mystery: what he is doing is illegal though
^Pb Mystery: cyberstalking
BWHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAH
DogGunn: haha, thats not a crime
^Pb Mystery: kinda it is
^Pb Mystery: I can say he was stalking my dad
Umm what?
^Pb Mystery: he works for the government
^Pb Mystery
BWHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAH
DogGunn: haha, thats not a crime
^Pb Mystery: kinda it is
^Pb Mystery: I can say he was stalking my dad
Umm what?
^Pb Mystery: he works for the government
^Pb Mystery: :P
^Pb Mystery: or somthing
^Pb Mystery: idk
Nephyrin Zey [EMAIL PROTECTED] wrote:
He
Works well! :D
[EMAIL PROTECTED] wrote:
Sourcemod blocker
http://forums.alliedmods.net/showthread.php?p=636096#post636096
Based off pRED*'s plugin, all credits go to him.
-Moe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin
Yes, I don't seem to have a Steam / Client Update for the beta.
Timothy Sadleir [EMAIL PROTECTED] wrote:
Well, my client is updated and I still see every server running that was
running before. Even my server seems to still be @ 1.0.0.7 and is viewable
in the ingame server list and
Running SourceMod - no issues.
You running any mods on your server?
P. Bhandal [EMAIL PROTECTED] wrote:
I'm running mani/SM and I'm not having any issues either.
On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
im running sourcemod and haven't had any
It's currently 10am on the North Pole of the moon.
Tony Paloma [EMAIL PROTECTED] wrote:
Not in Washington. Where are you?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, May 29, 2008 12:05 AM
To: Half-Life
[EMAIL PROTECTED] srcds]$ ./steam -command update -game cstrike_beta -dir .
The content 'Counter-Strike Source Beta Content' is not available from
this account
:O
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Clearly because VALVe said so. Argh, it's annoying - either classify every cvar
as cheats, or only classify the cheat ones. It's getting annoying having every
cvar classified as cheats one by one.
\[ЯтR] The-/iller\ [EMAIL PROTECTED] wrote:
The bazooka sensitivity is more than standard
What, I can't change my mouse sensitivity? Geez?
JDoc0512 [EMAIL PROTECTED] wrote:
another idea would be to not touch any cvar
Cc2iscooL [EMAIL PROTECTED] wrote: BETA.
Here's an idea for you. Why don't you report the incorrect ones so that
Valve can fix them?
[EMAIL PROTECTED]
f...
That's what I currently think about the custom tab.
Support the petition.
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Yes, I know. Last night BurtonJ punched me soo hard in the face, he permanently
fractured my Steam! :S
Bikkies [EMAIL PROTECTED] wrote:
Still not funny, told you things aren't working out for you as a
comedian :)
[EMAIL PROTECTED] wrote:
f...
That's what I currently think
I noticed that. Fail, just like the SPUF.
Patrick Shelley wrote:
I started this a while ago.
http://www.ipetitions.com/petition/tf2customtab/signatures-1.html
Check signature 17 LOOOL
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Seems to be showing up on hldsupdatetool - so I'm giving it a shot to
see if the server will start. Anyone else sticking up a server for the
pending DoD: S beta?
** 'game' options for Source DS Install:
Counter-Strike Source
dods
dodsbeta
garrysmod
hl2mp
tf
Checking/Installing 'Day of Defeat
My server appears to be up: 208.43.143.57:27015
Interestingly enough, I'm getting the server is out of date errors:
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
I guess that is VALVe's way of making sure no server makes it onto
: Source Beta' listed in the browser.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Friday, 23 May 2008 3:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD: S Beta
Wait for the games to be ported over to the new Source 2007 engine
before requesting missing features which are (from what I gather)
required to be added to the engine.
raydan wrote:
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
reply.
Can Valve consider add HUD
Can't a simple third-party program stop this from happening?
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+1 to this!
Annoying exploit - done by little children.
steve grout wrote:
Hi all,
I dont know if this has already been mentioned so i'm sorry if it has
Can valve please fix the dustbowl exploit which allows people to run
around in the sky on cap 1 part b of the map.
You get into it
Incorrect.
I run 5 instances on my Intel 386. At peak they all run fine.
Josh
Tom Leighton wrote:
Ook wrote:
Depending on the OS, you may find that the second server does not have
enough memory for 3 CSS servers. IIRC, 512mb is really pushing the
limit for
3 servers. pc100/pc133 memory is
memory?
- Original Message -
From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, November 20, 2007 2:51 AM
Subject: Re: [hlds] How will my server perform?
Incorrect.
I run 5 instances on my Intel 386. At peak they all run fine.
Josh
Tom
3
Love
Hopefully it'll run better now!
Jason Ruymen wrote:
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
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]
If that helps with helping answer my question?
- Original Message
From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][2]
To: [EMAIL PROTECTED]
Sent: Sunday, November 4, 2007 9:55:28 PM
Subject: Re: [hlds] What My Box Can Handle?
Holy Moly, 500gbit? Can I please get my hands
answer my question?
- Original Message
From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][2]
To: [EMAIL PROTECTED]
Sent: Sunday, November 4, 2007 9:55:28 PM
Subject: Re: [hlds] What My Box Can Handle?
Holy Moly, 500gbit? Can I please get my hands on that?
DontWannaName! wrote
Holy Moly, 500gbit? Can I please get my hands on that?
DontWannaName! wrote:
--
[ Picked text/plain from multipart/alternative ]
I think it means transfer speed. But that doesnt matter. My servers have great
pings and is what everyone loves about them. Some new internet network my host
put me
Well that just sucks...
If it's true, let's just hope that VAVLe get on top of it, ASAP! :)
Dog
Tim Renshaw [EMAIL PROTECTED] wrote:
Just a heads up.. hopefully Valve already know, but one of the groups
who were hacking the Cafe Program are stating they have created a
hacked steam client
The Orange Box runs on Source Engine 8.
Ratman2000 wrote:
Hello,
is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?
Please explain me, what are the new engine for?
With friendly Reguards
Ratman2000
___
I completly agree! Not only is it fun to play, it also runs extremly
well on my computer. It seems to be very well optimized.
Kudos to VAVLe
Steven Hartland wrote:
Sorry just had to post something. I played all of 5mins of this BETA
and its just so user friendly it hurts. Whatever Valve are
Hmm, the FAQ was missing one of the most crucial peices of information?
Which HLDS FAQ were you looking at?
Dog
Stephane Bagneris wrote:
This is it!!!
Thank you SO much!! The both of you that responded! That was great
help and FAST too! =)
I added +map some_map to my start command and it did
Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:
Hmm, the FAQ was missing one of the most crucial peices of information?
Which HLDS FAQ were you looking at?
Dog
Stephane Bagneris wrote:
This is it!!!
Thank you SO much!! The both of you that responded! That was great
help and FAST too! =)
I
Works like a charm. (Well, at least I haven't had a problem yet)
Jason Ruymen [EMAIL PROTECTED] wrote:
A new Source Engine beta is available on Steam. To receive this update,
run hldsupdatetool with the command -beta src0625. This beta update
includes the following changes:
- Fixed VAC
The ports are probably blocked.
Just try imputting 'connect 192.168.1.2' into the console.
Josh
andrew o'reilly wrote:
--
[ Picked text/plain from multipart/alternative ]
Hi, wonder if anyone can help me.
Im just running a dedicated source server on my comp for a few friends to play
on. I can
Wow... How is that useful?
Jason Ruymen wrote:
- Added sv_allow_wait_command. If set to 0, then clients can't use
wait
- Added sv_allow_color_correction. If set to 0, then clients can't use
mat_colorcorrection
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point it's a good way to reduce cheating on a server.
Btw: can is someone still working on hlds or is this project frozen?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Joshua
Handelsman-Woolf (DogGunn)
Gesendet: Dienstag, 15. Mai 2007 10:28
Explain how? You can't even use echo...
James Gray wrote:
This quite honestly does not affect many plugins at all...this move is
much better in the long run for Source.
On 4/26/07, Wim Barelds [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
This is why I never
There are not 1 million+ CyberCafe account suscribers.
chad wrote:
[ Converted text/html to text/plain ]
200 cards * 5 tries each gives 1 valid number, so .5% * 1 million cards stolen
gives 5000 valid credit cards per million stolen, wouldn't it?
Cc2iscooL wrote:
--
[ Picked text/plain from
Use the version command in console.
It should show the build date as being sometime in April.
[xXx] con wrote:
ok, is there any way to confirm that my server has the files and running?
We have a beta update for the Source Engine available for Dedicated
servers. To get the update run the
Nooo, not this netcode stuff again.
Anyway, to the person who wanted the beta for their 1.6 server - the beta is
for SRCDS not HLDS.
Felix Kruft [EMAIL PROTECTED] wrote:
hi folks. i hope the new hlds beta includes fixes for this old problem:
Plugins?
Daniel wrote:
--
[ Picked text/plain from multipart/alternative ]
I've noticed that css will never switch maps until the magic last round is
completed. This is dumb because the server won't rotate through maps when no
ones on the server, and the first person that connects will have the
If it can not connect to the ad server, it automatically provides you with the
viewing pleasure of VALVe game ads.
Saint K. [EMAIL PROTECTED] wrote:
I'll give a cookie to the first one to write a tweak to block the ads.
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Anders Larsson wrote:
192.168.0.1:8
_
Don't just search. Find. Check out the new MSN Search!
http://search.msn.click-url.com/go/onm00200636ave/direct/01/
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I'm just going to put it as:
Happy Holidays Everyone!
Josh
john @ GamersCoalition wrote:
indeed. happy holidays from the gamerscoalition.
-sj
On 12/24/06, DLinkOZ [EMAIL PROTECTED] wrote:
Happy Christmahanakwanzukkah
Always loved that one.
-Original Message-
From: [EMAIL
of choice for players is everything,
while server operators deserve no choice at all.
On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
wrote:
Oh noes, please not the redirect, that annoyed me. I hated being
switched to another server without actually being given the option.
john
--
[ Picked text/plain from multipart/alternative ]
Ha, you didn't get a reply because the HLDS Mail List servers were done.
Glad to see that friends and VAC is back up.
On 12/16/06, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Nobody else has had any
project is :D
On 12/17/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
wrote:
--
[ Picked text/plain from multipart/alternative ]
Ha, you didn't get a reply because the HLDS Mail List servers were
done. Glad to see that friends and VAC is back up.
On 12/16/06, Whisper [EMAIL
--
[ Picked text/plain from multipart/alternative ]
Hi,
I was playing around with the guest passes and happened to accidentally
redeem one myself. So, I opened up Day of Defeat: Source to notice that none
of the servers showed up as using VAC. This was using the internal in game
server browser.
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I've sent my request in! :)
On 12/14/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
Greetings,
As many of you are likely aware Valve has just launched a closed beta of
a new Steam feature called Guest Passes. The goal of Guest Passes is to
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Meh - due to Australian laws, most normal methods of ingame-ads cannot be
used.
On 12/9/06, Andreas Grimm [EMAIL PROTECTED] wrote:
-- adverts ingame = more money for valve
-- more money for valve = more employees
-- more employees =
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DogGunn
On 19/11/06, Biscuits [EMAIL PROTECTED] wrote:
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...
On 11/19/06, Bud Ingram [EMAIL PROTECTED] wrote:
It would be nice if you had the option, at the server level, to restrict
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Can't you get custom firmware for your router?
On 08/10/06, Scott Tuttle [EMAIL PROTECTED] wrote:
My guess is he has one of the firewall filtering routers and isnt allowing
all traffic on his lan segment.
-Original Message-
From:
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This also seems to be happening to games such as DEFCON and Darwinia.
On 02/10/06, Maximilian Buresch [EMAIL PROTECTED] wrote:
in germany we have got the same problems
From: Robert Whelan [EMAIL PROTECTED]
Reply-To:
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Haha - just gotta wait. :(
On 02/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
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Hi all I am new to this list this morning so sorry if I am
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Add '-tickrate XX' to the launch line ?
On 01/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
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Greetings ladies and gents I would like to ask
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Smiley in the meta line?
On 01/10/06, Whisper [EMAIL PROTECTED] wrote:
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http://whisper.ausgamers.com/wiki/index.php/Tickrate
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VVhat?
On 01/10/06, Whisper [EMAIL PROTECTED] wrote:
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ffs
There was a space there when I wrote it
On 10/1/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:
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