Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread Lucas Wagner
whois.net/ > > On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner <lgwag...@gmail.com> wrote: > >> It appears that the pub.tf domain is available... >> >> On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <scandr...@gmail.com> wrote: >> >>> Hi Tim, >

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread Lucas Wagner
It appears that the pub.tf domain is available... On Wed, Jul 27, 2016 at 6:57 AM, Scandreid wrote: > Hi Tim, > > The cool thing about this is that pretty much nothing's set in stone atm. > Off the top of my head (and I'm just one guy), maybe a randomised display > order

[hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Lucas Wagner
Are the community server operators happy with the results? Are your servers filled to the brim with players? Is your enjoyment of the game reaching new heights? Provide your honest evaluation. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
you guys >> honestly tell me that you don't have servers that sit dead empty unless you >> get all the admins to sit in and play for half an hour or more to get it >> filled up. >> >> I'm hoping with this new change communities will be more open to trying >> diff

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
lf as did my friends/competitors. If it's something the community wants > you can bet servers will pop up to provide it again. > On Jul 8, 2016 3:27 PM, "Lucas Wagner" <lgwag...@gmail.com> wrote: > >> I think the thing that worries me the most is that, at least with V

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
tively hidden to >> the point that a large portion of the F2P playerbase didn't even know they >> existed. At least with this UI change we've got the chance for players to >> find us. >> >> On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <lgwag...@gmail.com> wrote: >>

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Lucas Wagner
I would imagine a big reason why things were so great last night was people just wanted to play TF2 and the only servers they could connect to were community servers. Not trying to rain on the parade, bu I think Robert is right. It'll be a few weeks before we have any clue how this will all play

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Lucas Wagner
Some observations that I've made that I haven't heard addressed by anyone yet: - The game is 8 years old now. That's an extraordinarily long life for a game. What is the end-game for TF2? Has Valve considered this? For example, when they decide it's time to reallocate their hosted

Re: [hlds] Mandatory TF2 update released

2015-08-28 Thread Lucas Wagner
Nice timing guys. Biggest TF2 Lan of the year and you release this? On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 2941077. -Eric -

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Lucas Wagner
I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread Lucas Wagner
I think the policy either needs to be enforced, or abandoned completely. In the current state the policy only affects those server operators that have the honor to follow it. This is not news to anyone, but it is a bit disconcerting to read a policy, understand its meaning, follow it, and then

Re: [hlds] Mandatory TF2 update released

2014-11-04 Thread Lucas Wagner
For those of us who play with ragdolls off, we are noticing that player models remain suspended, in their place of death, for 3-5 seconds after death. On Tue, Nov 4, 2014 at 5:37 PM, Eric Smith er...@valvesoftware.com wrote: We’re looking into the problem. We don’t have a fix yet. -Eric

Re: [hlds] from: evan otten

2014-10-31 Thread Lucas Wagner
Please stop perpetuating the malware link by including it in your replies? Thanks On Fri, Oct 31, 2014 at 8:32 AM, pilger pilger...@gmail.com wrote: I do. I also use greetings. But I don't send phishing links to mail lists. And you'd be right not to trust me anyway. _pilger On 31

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
I know this isn't the place for feature requests, but I have to ask a question that seems obvious in the light of the recent beta map release: Why isn't pl_swiftwater in the standard map distribution? It's been thoroughly tested and another good PL map would be well received in the community at

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Lucas Wagner
My response: 1. They should test it. 2. If they tested it and seen it unfit perhaps they should also retest dustbowl. On Wed, Jul 9, 2014 at 9:00 AM, ics i...@ics-base.net wrote: There's 2 reasons: 1. Valve has not tested it. 2. Valve has tested it and seen it unfit. -ics Lucas

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Lucas Wagner
STAR_ has a video where he is demoing the Tide Turner where this apparently happened. He crashed (presumably on his server) on a full server and immediately reconnected to find the server had about 10 people. You might look at it to find clues. On Thu, Jun 26, 2014 at 4:46 AM, Emil Larsson

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Lucas Wagner
. Soon as he leaves so would they. On 26 Jun 2014 14:52, Lucas Wagner lgwag...@gmail.com wrote: STAR_ has a video where he is demoing the Tide Turner where this apparently happened. He crashed (presumably on his server) on a full server and immediately reconnected to find the server had

Re: [hlds] Can we have a Quickplay Status report, please?

2014-05-30 Thread Lucas Wagner
I'd like to add to Jason's comments that the performance of the Valve provided servers is significantly degraded when compared to well-run community servers. Now it is difficult to find a server with good performance on anything but a handful of overplayed maps (2fort, dustbowl, turbine,

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Lucas Wagner
This exactly. In my experience, quickplay was useful for filling servers after you had 12-14 players on it, and retaining already full servers. Regulars are what makes your server successful, but quickplay can help bridge gaps of inactivity by your loyal player base. This option will only

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Lucas Wagner
In my opinion, Jason nailed this. Organically growing your community is the best (and in my opinion) most honest way to pay your bills. Put out a truly excellent product and people will support it with their money. See FirePowered gaming for a good example of an organically grown community. I

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Lucas Wagner
I tried this a few updates back and ultimately the solution was to change the motdfile and mapcyclefile cvars to point to those as well. Best of luck. On Wed, Jun 5, 2013 at 2:06 PM, Albert Davis davis.alb...@gmail.com wrote: Sure, I'll drop them in the custom folder and see what happens next

Re: [hlds] MVM glitches

2013-05-16 Thread Lucas Wagner
I think the point of the original post was just to point out that it can be frustrating to invest an hour in an MVM mission to encounter an unrecoverable glitch. I don't know whether or not implementing a restart round voting option is simple or not, but if it is, it would at least provide a

Re: [hlds] MVM glitches

2013-05-16 Thread Lucas Wagner
the current round. Giving up is easier than have a Valve implement restart round. -ics Lucas Wagner kirjoitti: I think the point of the original post was just to point out that it can be frustrating to invest an hour in an MVM mission to encounter an unrecoverable glitch. I don't know whether