It appears that the pub.tf domain is available...

On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote:

> Hi Tim,
>
> The cool thing about this is that pretty much nothing's set in stone atm.
> Off the top of my head (and I'm just one guy), maybe a randomised display
> order like huds.tf use would help? For the delisting/listing thing, maybe
> allowing all server owners to submit their own websites to site on a trust
> basis is the answer? Or maybe that's too hands-off? That's the thing, I
> have no design expertise mysself but it's all on the table for discussing
> and working on and hopefully together with the help of whoever wants to get
> involved we can identify concerns like these and arrive at something that
> works for everyone. Similar story for what the tags will be - details like
> that will have to be decided on at some point, and yes I'd be very much
> surprised if the few of us currently in the discord are a completely fair
> and total representation of the entire TF2 community who will get
> everything like that right first time round. Maybe (and again, this is one
> guy spitballing) the best thing to do is to make sure we have as much input
> on this as we can at an early stage so we can get as close to something
> good as we can from the beginning.
>
> You're right in that anything outside of the game itsself will always miss
> a lot of people, sadly aside from Valve themselves giving the community a
> hand I don't think there's much anyone can do about that. Still, I think it
> could be useful for introducing a fair number of people to community
> servers, e.g anyone who's interested (or we can help become interested by
> reminding them of the good things about community servers) in finding a
> server but wants/needs a cleaner way to view their options. When my
> 'benefits of community servers over valve servers' video did the rounds a
> month or so ago I found there was a real appetite for the community server
> experience among a lot of people who either hadn't found a community yet or
> used to play on a community long since gone, it's early days but I'm
> hopeful that building the hype up around community servers again combined
> with giving them the tools to find a server that suits them will benefit
> these players and community servers alike. I think if we can get a number
> of people, wherever they're coming from, interested in community servers
> again then a lot of those same people could be interested in something like
> this.
>
> I don't want to act like I speak on behalf of the group or anything
> (mostly because nobody does and it's nothing nearly as formal or
> well-defined as that), I just think something like this could potentially
> help out community servers a bit andI'd like to see problems like the ones
> you're pointing out solved. The fraction of server owners already involved
> won't have all the answers and it's not at all a closed door, with probably
> everything being up for discussion, and if other server owners can chip in
> and help this thing get somewhere I think that's only a good thing :)
>
> - Scatterbrain
>
> (btw I get the feeling something was misinterprated somewhere - so far
> I've found the group to be a friendly bunch, I'd be saddened and surprised
> to find any genuine pettiness)
>
> On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote:
>
>> This doesn't really address my concerns. You or maybe some other server
>> owner (if successful) will have massive power in deciding where all the
>> players go. You still control who gets listed/delisted and shown in what
>> order, or what tags will be made or not made. I don't think it is safe to
>> assume this list will remain unbiased given how biased /r/tf2 and spuf are
>> towards the servers they are associated with.
>>
>> And without a plan to get people too lazy to use the server browser to
>> start using yours instead, all you are going to do is end up with the same
>> small pool of players who already know how to use the server browser. This
>> is probably not possible without Valve inserting whatever server finding
>> idea you have into the game itself.
>>
>> Without solving these 2 issues, I don't think this will be successful at
>> all.
>>
>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
>> [email protected]> wrote:
>>
>>> We figure the best fair / logical approach to this is provide the user
>>> base a list of tags and providing any important info to the user so they
>>> can make an educated guess if they like a server or not. We decided trying
>>> to rate good and bad servers won't do anything positive because our opinion
>>> on what is good or bad could be too flexible. It's better to just let the
>>> userbase decide and give them as much information as possible. Some users
>>> don't mind ads for example, some users hate mods or custom maps. If we tell
>>> people what is good and what isn't, no one is going to bother listening.
>>>
>>>
>>> As far as impersonations go, we already have a plan to authenticate who
>>> actually owns a server so no tomfoolery can happen. That all said, we're
>>> still mostly doing talks and planning and etc. Anyone is free to hop in and
>>> contribute / add in their two cents, and of course we're all here too
>>> reading the emails.
>>>
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>>
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>
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