It appears that the pub.tf domain is available... On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote:
> Hi Tim, > > The cool thing about this is that pretty much nothing's set in stone atm. > Off the top of my head (and I'm just one guy), maybe a randomised display > order like huds.tf use would help? For the delisting/listing thing, maybe > allowing all server owners to submit their own websites to site on a trust > basis is the answer? Or maybe that's too hands-off? That's the thing, I > have no design expertise mysself but it's all on the table for discussing > and working on and hopefully together with the help of whoever wants to get > involved we can identify concerns like these and arrive at something that > works for everyone. Similar story for what the tags will be - details like > that will have to be decided on at some point, and yes I'd be very much > surprised if the few of us currently in the discord are a completely fair > and total representation of the entire TF2 community who will get > everything like that right first time round. Maybe (and again, this is one > guy spitballing) the best thing to do is to make sure we have as much input > on this as we can at an early stage so we can get as close to something > good as we can from the beginning. > > You're right in that anything outside of the game itsself will always miss > a lot of people, sadly aside from Valve themselves giving the community a > hand I don't think there's much anyone can do about that. Still, I think it > could be useful for introducing a fair number of people to community > servers, e.g anyone who's interested (or we can help become interested by > reminding them of the good things about community servers) in finding a > server but wants/needs a cleaner way to view their options. When my > 'benefits of community servers over valve servers' video did the rounds a > month or so ago I found there was a real appetite for the community server > experience among a lot of people who either hadn't found a community yet or > used to play on a community long since gone, it's early days but I'm > hopeful that building the hype up around community servers again combined > with giving them the tools to find a server that suits them will benefit > these players and community servers alike. I think if we can get a number > of people, wherever they're coming from, interested in community servers > again then a lot of those same people could be interested in something like > this. > > I don't want to act like I speak on behalf of the group or anything > (mostly because nobody does and it's nothing nearly as formal or > well-defined as that), I just think something like this could potentially > help out community servers a bit andI'd like to see problems like the ones > you're pointing out solved. The fraction of server owners already involved > won't have all the answers and it's not at all a closed door, with probably > everything being up for discussion, and if other server owners can chip in > and help this thing get somewhere I think that's only a good thing :) > > - Scatterbrain > > (btw I get the feeling something was misinterprated somewhere - so far > I've found the group to be a friendly bunch, I'd be saddened and surprised > to find any genuine pettiness) > > On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote: > >> This doesn't really address my concerns. You or maybe some other server >> owner (if successful) will have massive power in deciding where all the >> players go. You still control who gets listed/delisted and shown in what >> order, or what tags will be made or not made. I don't think it is safe to >> assume this list will remain unbiased given how biased /r/tf2 and spuf are >> towards the servers they are associated with. >> >> And without a plan to get people too lazy to use the server browser to >> start using yours instead, all you are going to do is end up with the same >> small pool of players who already know how to use the server browser. This >> is probably not possible without Valve inserting whatever server finding >> idea you have into the game itself. >> >> Without solving these 2 issues, I don't think this will be successful at >> all. >> >> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon < >> [email protected]> wrote: >> >>> We figure the best fair / logical approach to this is provide the user >>> base a list of tags and providing any important info to the user so they >>> can make an educated guess if they like a server or not. We decided trying >>> to rate good and bad servers won't do anything positive because our opinion >>> on what is good or bad could be too flexible. It's better to just let the >>> userbase decide and give them as much information as possible. Some users >>> don't mind ads for example, some users hate mods or custom maps. If we tell >>> people what is good and what isn't, no one is going to bother listening. >>> >>> >>> As far as impersonations go, we already have a plan to authenticate who >>> actually owns a server so no tomfoolery can happen. That all said, we're >>> still mostly doing talks and planning and etc. Anyone is free to hop in and >>> contribute / add in their two cents, and of course we're all here too >>> reading the emails. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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