Babby's first domain lookup failed. Sorry for that. Any other ideas for
domain names? I recommend something similar to other TF related domains,
such as flan.tf or scrap.tf.

On Fri, Jul 29, 2016 at 10:43 AM, Jordan Olling <[email protected]>
wrote:

> Not according to https://www.whois.net/
>
> On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner <[email protected]> wrote:
>
>> It appears that the pub.tf domain is available...
>>
>> On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote:
>>
>>> Hi Tim,
>>>
>>> The cool thing about this is that pretty much nothing's set in stone
>>> atm. Off the top of my head (and I'm just one guy), maybe a randomised
>>> display order like huds.tf use would help? For the delisting/listing
>>> thing, maybe allowing all server owners to submit their own websites to
>>> site on a trust basis is the answer? Or maybe that's too hands-off? That's
>>> the thing, I have no design expertise mysself but it's all on the table for
>>> discussing and working on and hopefully together with the help of whoever
>>> wants to get involved we can identify concerns like these and arrive at
>>> something that works for everyone. Similar story for what the tags will be
>>> - details like that will have to be decided on at some point, and yes I'd
>>> be very much surprised if the few of us currently in the discord are a
>>> completely fair and total representation of the entire TF2 community who
>>> will get everything like that right first time round. Maybe (and again,
>>> this is one guy spitballing) the best thing to do is to make sure we have
>>> as much input on this as we can at an early stage so we can get as close to
>>> something good as we can from the beginning.
>>>
>>> You're right in that anything outside of the game itsself will always
>>> miss a lot of people, sadly aside from Valve themselves giving the
>>> community a hand I don't think there's much anyone can do about that.
>>> Still, I think it could be useful for introducing a fair number of people
>>> to community servers, e.g anyone who's interested (or we can help become
>>> interested by reminding them of the good things about community servers) in
>>> finding a server but wants/needs a cleaner way to view their options. When
>>> my 'benefits of community servers over valve servers' video did the rounds
>>> a month or so ago I found there was a real appetite for the community
>>> server experience among a lot of people who either hadn't found a community
>>> yet or used to play on a community long since gone, it's early days but I'm
>>> hopeful that building the hype up around community servers again combined
>>> with giving them the tools to find a server that suits them will benefit
>>> these players and community servers alike. I think if we can get a number
>>> of people, wherever they're coming from, interested in community servers
>>> again then a lot of those same people could be interested in something like
>>> this.
>>>
>>> I don't want to act like I speak on behalf of the group or anything
>>> (mostly because nobody does and it's nothing nearly as formal or
>>> well-defined as that), I just think something like this could potentially
>>> help out community servers a bit andI'd like to see problems like the ones
>>> you're pointing out solved. The fraction of server owners already involved
>>> won't have all the answers and it's not at all a closed door, with probably
>>> everything being up for discussion, and if other server owners can chip in
>>> and help this thing get somewhere I think that's only a good thing :)
>>>
>>> - Scatterbrain
>>>
>>> (btw I get the feeling something was misinterprated somewhere - so far
>>> I've found the group to be a friendly bunch, I'd be saddened and surprised
>>> to find any genuine pettiness)
>>>
>>> On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote:
>>>
>>>> This doesn't really address my concerns. You or maybe some other server
>>>> owner (if successful) will have massive power in deciding where all the
>>>> players go. You still control who gets listed/delisted and shown in what
>>>> order, or what tags will be made or not made. I don't think it is safe to
>>>> assume this list will remain unbiased given how biased /r/tf2 and spuf are
>>>> towards the servers they are associated with.
>>>>
>>>> And without a plan to get people too lazy to use the server browser to
>>>> start using yours instead, all you are going to do is end up with the same
>>>> small pool of players who already know how to use the server browser. This
>>>> is probably not possible without Valve inserting whatever server finding
>>>> idea you have into the game itself.
>>>>
>>>> Without solving these 2 issues, I don't think this will be successful
>>>> at all.
>>>>
>>>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
>>>> [email protected]> wrote:
>>>>
>>>>> We figure the best fair / logical approach to this is provide the user
>>>>> base a list of tags and providing any important info to the user so they
>>>>> can make an educated guess if they like a server or not. We decided trying
>>>>> to rate good and bad servers won't do anything positive because our 
>>>>> opinion
>>>>> on what is good or bad could be too flexible. It's better to just let the
>>>>> userbase decide and give them as much information as possible. Some users
>>>>> don't mind ads for example, some users hate mods or custom maps. If we 
>>>>> tell
>>>>> people what is good and what isn't, no one is going to bother listening.
>>>>>
>>>>>
>>>>> As far as impersonations go, we already have a plan to authenticate
>>>>> who actually owns a server so no tomfoolery can happen. That all said,
>>>>> we're still mostly doing talks and planning and etc. Anyone is free to hop
>>>>> in and contribute / add in their two cents, and of course we're all here
>>>>> too reading the emails.
>>>>>
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>>>>>
>>>>
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>>>>
>>>
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>>>
>>
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