Sent from my prototype iPhone 4GS while at a bar.
:D
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I am running auto updates for my L4D servers with PowerShell and the vanilla
Task Scheduler just fine.
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Mac OS X: safer, but less secureSecurity expert Charlie Miller intends to
disclose a potentially record-breaking 20 zero day security holes in Apple's
Mac OS X in one fell swoop.
http://www.h-online.com/security/news/item/Mac-OS-X-safer-but-less-secure-Update-957981.html
2010/3/27 Dominic
I am running all my gameserver services (L4D, CoD, TS3) with the local
service account.
A useful guide by Microsoft The Services and Service Accounts Security
Planning Guide can be found as PDF here which has the main goal to help
administrators reduce the effect of a compromised service on a host
Please read my post in the HLDS Archive:
http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html
Check if the circumstances are the same.
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It can't be special to integrate this feature into the Windows version. But
I think it is the way like it is with all big companies: There is no more
this ambition to get something done or complete. You have programmers which
work from nine to five and get their loans (until the release is 12
This is especially noticeable on private (sv_search_key set) servers, as
these are the ones which idle for longest.
Well they don't get filled my matchmaking anyway because of a searchkey set.
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Since the last big update nothing works well anymore with L4D1 (high pings,
servers empty out etc.)
I can't confirm that from my experience. I am running 8 public L4D2 servers
and 4 public L4D servers - most time filled over the day. :-/
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Hi,
which AppID is configured for your dedicated L4D2 servers (steam.inf)?
I am living in Germany and want to host L4D2 servers. But because of GeoIP
(I think) my hldstool gets again the configured dedi files for censored
players.
For the demo I hosted servers for censored and uncensored clients
Thank you for your fast answer! Yes and no! :)
Yes, the servers have no restrictions.
No, as far as my experiences go with the demo, a censored client (running
with appid 550/590) cannot connect to a server hosting with the appid 510
for uncensored players.
This shall separate gamers playing with
Ah ok! Thank you! :)
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Hi and welcome to the club! :)
This topic is already discussed in this thread:
http://list.valvesoftware.com/mailman/private/hlds/2009-October/062625.html
Topic:*[hlds] Many dumpfiles | No crahses | Assertion Failed: BOpenService
failed [L4D + L4D2]*
Posted by: *Kevin Mieszala*
Everytime I start up my server I am getting this error. It's been happening
since the first release of the demo. Along with this I also get 100's of
mini dump files that keep appearing. I've been looking for answers for days
and can't seem to find any. Any help
Good to know. Thx! ^^
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Hi everyone,
I am running a hand full of L4D and L4D2 servers on my Windows Server 2008
system. Since several weeks now my L4D(main)-folder is filling over and over
with dumpfiles (*.mdmp). I also check every day my system logs for service
crashes (like game server instances) and there are only
On average there are 3 of 4 servers in usage on my server here in Germany.
And yes: I have also steamgroup und search_key set.
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The Demo will be available to the public 1 week later, right ?
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Side question:
How do you extract informations from a dump file?
Thank you!
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Thank you very much! :)
You need to install Windows Debugging tools and open the file in WinDBG.
I'm no expert though ;)
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*On my dedicated Windows Server:*
Updating 'left 4 dead 2 demo common' from version 2 to version 3
100.00% E:\Valve\Left4Dead2_Demo/left4dead2_demo\bin\engine.dll
Checking/Installing 'left 4 dead 2 demo win32 dedicated server' version 1
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Hi,
how do I best update the HLDSUpdateTool? Does it automatically update itself
or do I have to reinstall it with the new installer?
Thank you!
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Sorry, I should have simply checked the modify date of my HldsUpdateTool.exe
.
It updates itself. :)
Thank you!
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my L4D forks have been sitting idle now
since the updates.
Mine too :((
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IF you want to use Win2008 then be sure to get a mainboard that is very
up-to-date (released in the last 12 months).
My DataCenter had to change the Mainboard three times until there were no
more crashes.
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My three L4D servers are all Windows and I haven't seen that happen in a
long time.
I would have said this too until yesterday when one of my 6 L4D servers had
this timeout issue *three times in a row*.
My girlfriend and me have set cl_timeout to 120 seconds. This really helps.
After about a
Once you start running 50+ servers and have complaining customers, it
becomes pretty obvious it is a bug. In my experience Neph's plugin
didn't solve the problem.
Please don't get me wrong! I have this issue since months but there were a
few days where it didn't occure; until yesterday.
Have the same problem with my servers on a windows server :( .
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If I look in my installed L4D-Server directory by HLDS, I say it will be a
new/seperate server installation.
By the way, I am disappointed that a completely new game will be released
instead of a mappack for L4D, lets say with another 4 Levels like the
included ones for, let say, 20 to 25 bucks.
Possible? Yes.
Spending money for refactoring a gameserver to make it more reuseable? No!
A cruel world with people who decide how much money is spent for what.
2009/6/3 Munra mu...@anbservers.net
Well I don't know why it wouldn't be possible because its the same engine
and both games will
@ Munra
Oh no! You don't care!? I am inconsolable.
And because you are so smart and correct instead of simply ignoring it you
are commenting it anyhow! How intelligent!
Why I am writing this? I don't want to discuss 'this' topic but DON'T write
to me in such a disrespectful style!
A little bit
Hi EvilMacGuyver,
I am using Windows
Powershellhttp://www.microsoft.com/windowsserver2003/technologies/management/powershell/default.mspxtogether
with the Windows Task Scheduler to automate it. The task is started
every morning at 7 o'clock and does the following:
*Stop all L4D server instances*
No idea if this helps but I run my 8 L4D servers with one
installation/folder with a config file for each server.
My start params:
-console
-game left4dead
-autoupdate
+ip **.**.**.**
-port *
-nohltv
-tvdisable
+sv_lan 0
+exec server[*].cfg
+map 'mapname'
Good luck!
Sent from my iPhone
And you Saul are smart and modern anyway!
Please tell me how much GB your iPhone has.
And the specs of your root server(s).
Oh please tell me. I don't have an own life. I only want to know what other
people are and what they have!
Yours faithfully
Nobody-cares
:D ... Thank you!
I love such humor!
No offence.
Greetings
TheNob
2009/5/4 Saul Rennison saul.renni...@gmail.com
Sorry-- fixed.
Sent from my iPhone 8Gb, going through a proxy server with specs you
can only dream of.
On 4 May 2009, at 11:46, TheNob HLDS h...@thenob.de wrote:
Sent
I am speechless, really. :)
I feel much better now!
No seriously, sorry for my flaming. This is not my day.
Greetings
2009/5/4 Saul Rennison saul.renni...@gmail.com
Just for you I've removed the footer.
On 4 May 2009, at 12:13, TheNob HLDS h...@thenob.de wrote:
:D ... Thank you!
I
Thank you for the info Jason! It would make me very happy that I don't have
to check my servers every hour :) .
Greetings
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Hi,
I am noticing much more server crashes since the DLC Update this week.
(beside the bug, that sometimes a server stays used by 4 NPC (Louic,
Francis, Bill) )
WinS 2008 Std.
I have one installation running multiple l4d-server instances.
Anybody else?
Thx, Greetings
TheNob
Hi,
I have *sv_gametypes coop,versus,survival* and *sv_searchkey* set and it
works fine!
(windows)
Greetings
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*Config:*
hostname YourName
//sv_mapcyclefile mapcycle.txt
hostfile hostfile.txt
motd_enabled 1
// (easy, normal, hard, impossible)
z_difficulty hard
log off
sv_region 3
sv_gametypes coop,versus,survival
rcon_password
//sv_password ***
sv_steamgroup 123456
sv_steamgroup_exclusive
I'm a developer at Valve who is working on the Left 4 Dead Survival pack
update. We've made several changes to server operation that we'd like to
give our server operators a heads up on.
Since Left 4 Dead will now support three different game modes, we removed
the console variable
Yes it does restrict! sv_search_key must be () empty to be accessable for
matchmaking.
2009/3/16 Alec Sanger eclyp...@hotmail.com
Sorry if this sounds incredibly stupid, but does sv_search_key actually
restrict cleints from connecting who don't have the proper sv_search_key on
their end?
: Mon, 16 Mar 2009 15:09:45 +0100
From: TheNob HLDS h...@thenob.de
Subject: Re: [hlds] L4D Client Update
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID:
5f59b6e30903160709l499a211bg10a0447873b29...@mail.gmail.com
Content-Type: text
Correct! If you want it this way (if I understand you right) that you join a
game in progress with your search_key; thats not possible. Join manually
through Server Browser or make yourself a Steam Group, assign the id to your
servers WITH steamgroup_exclusive 0 and join your server through the
I dont set sv_tags with my assigned searchkey and its also working!?
2009/3/16 Adam Nowacki no...@xpam.de
Patrick Shelley wrote:
So i cant have a server that lets pubbers on and lets me connect using
search_key
sv_search_key somekey
sv_tags sv_search_key_1010
Note that sv_tags will
What? ^^
sv_tags sv_search_key lets players read the search key using the server
browser so they can set it for their lobby.
BUT this means also that the server gets only filled through a lobby with
the search key or directly through the server browser.
2009/3/16 Alec Sanger
Cool. Have to test this! :)
2009/3/16 Adam Nowacki no...@xpam.de
Yes, the server will be visible to searches with empty sv_search_key
(the default, public) and with somekey. sv_search_key works by just
adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server
search with
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