Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-08 Thread Mike O'Laughlen
OK so my original rules probably didn't make a lot of sense. My point is that there are still issues related to griefing that can be addressed by an auto-kick. The vote kick mechansim can be thwarted by simply having two people on the same team griefing the other two members. In my particular

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-08 Thread GS
I think it's funny that a lot of source game communities don't feel that L4D is a good recruitment game. Sure you can't have large servers where many people are in the server at once having a blast fragging and ribbing each other like you can in TF2. But L4D's very nature as a co-op game makes

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-08 Thread Kitteny Berk
Personally I think it's a bloody outstanding game for communities, gives us another co-op option other than Swat 4 and JO. However, as a recruiting tool, It's not great; You only really get the chance to play against people outside your community on VS servers, and often you end up community

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-08 Thread Donnie Newlove
There was something supposed to fix that by matchmaking team killers and griefers together while more experienced players can play in peace. But it was removed or never finished. Probably because it's hard for the game to decide if someone is a bad shot or if the one getting shot is just getting

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-08 Thread Philip Bembridge
Do you think that it would be a good idea to be able to have two lobbies for a versus map? Each one with 4 players, for teams to play against each other... To use the matchmaking as sort-of a league? 2008/12/8 Kitteny Berk [EMAIL PROTECTED] Personally I think it's a bloody outstanding game for

[hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread molaughlen
I rent a server, but occasionally I have to join other servers without active administrators. In the past couple of days I've run across game degrading behavior stemming from pairs of team killers. They aren't autokicked nor vote kicked. Typically I just leave and find another lobby, but

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Eric van Beesten
. But to come ontopic. I really think this is something sourcemod has to do. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: maandag 8 december 2008 0:24 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] L4D: TK'ing becoming more

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread gameadmin
PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 07 December 2008 23:24 To: hlds@list.valvesoftware.com Subject: [hlds] L4D: TK'ing becoming more of an issue I rent a server, but occasionally I have to join other servers without active administrators

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Matt Lyons
http://www.destructoid.com/hey-dickheads-left-4-dead-is-not-halo-113840.phtml -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Neal Daringer
this is exactly why i don't play console games. Matt Lyons wrote: http://www.destructoid.com/hey-dickheads-left-4-dead-is-not-halo-113840.phtml ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Evan Kaufman
I've never run into intentional TKing, probably because I stick to friends-only games. It seems like this will inevitably be an issue in any co-op game on a public server, and really something that could only be solved with a vote kick. Perhaps giving admins the ability to enable stricter TK

[hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread jps . sgtrock
+ From: [EMAIL PROTECTED] Subject: [hlds] L4D: TK'ing becoming more of an issue To: hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes I rent a server, but occasionally I have to join other servers without active

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Jonah Hirsch
. - Message: 3 Date: Sun, 07 Dec 2008 23:24:12 + From: [EMAIL PROTECTED] Subject: [hlds] L4D: TK'ing becoming more of an issue To: hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes I rent a server

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Blood Letter
PROTECTED] To: hlds@list.valvesoftware.com Date: Mon, 8 Dec 2008 00:52:13 + Subject: Re: [hlds] L4D: TK'ing becoming more of an issue The 25 health thing could be an issue - on higher difficulties that's less than one shotgun shot... About the leaving spawn thing, I'm not sure. The game

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Dr.Stinglock
PROTECTED] Sent: Monday, 8 December 2008 8:24 AM To: hlds@list.valvesoftware.com Subject: [hlds] L4D: TK'ing becoming more of an issue I rent a server, but occasionally I have to join other servers without active administrators. In the past couple of days I've run across game degrading behavior