] Source Dedicated Server Beta Update
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The client has to be run in the beta, too.
How shall your client now that it has to use files from the gcf?
You can use the same parameter for the client. -beta srcds0407 for your
steam shortcut
@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 25-May-07 17:19
Subject: Re: [hlds] Source Dedicated Server Beta Update
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The client has to be run in the beta, too.
How shall your client now that it has to use files from the gcf?
You can use the same
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[ Picked text/plain from multipart/alternative ]
The client has to be run in the beta, too.
How shall your client now that it has to use files from the gcf?
You can use the same parameter for the client. -beta srcds0407 for your
steam shortcut.
2007/5/25, Adam Sando [EMAIL PROTECTED]:
Hi
Greatly appreciated. Will test and see how it goes :)
Regards,
Adam
-Original Message-
From: Benjamin Lange [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: 25-May-07 17:19
Subject: Re: [hlds] Source Dedicated Server Beta Update
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Hi guys,
I've tried to enable sv_pure 2 on my SRCDS CS:S instance, changed map
several times to ensure the setting was in effect, then tried joining
the server with custom models + materials.
My connection was not terminated, my models were not reverted, and I was
able to run around the levels
Hello,
Allowing custom maps when sv_pure 2 is set introduces complications.
Lots of custom maps have their own models, textures, sounds and various
other assets, all of which would need to be downloaded, and it _could_
be possible for some of these assets to collide with (read: overwrite)
I wonder if valve would be willing to run a validate 3rd party map
program where by sv_pure 3 for example would allow all steam content
plus validated maps and their required textures etc. Im sure map
makers would be willing to submit their work for this to enable
them to become pure.
Steve
We are investigating something like this, were a map using bspzip will
work with pure mode 2.
Bart King wrote:
Hello,
Allowing custom maps when sv_pure 2 is set introduces complications.
Lots of custom maps have their own models, textures, sounds and
various
other assets, all of which would
and nothing outside of it.
Chris.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: 16 May 2007 10:30
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update
Hello,
Allowing custom maps when sv_pure 2 is set introduces
support the BSP and nothing outside of it.
Chris.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: 16 May 2007 10:30
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update
Hello,
Allowing custom
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: 16 May 2007 10:30
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update
Hello,
Allowing custom maps when sv_pure 2 is set introduces complications
Wow... How is that useful?
Jason Ruymen wrote:
- Added sv_allow_wait_command. If set to 0, then clients can't use
wait
- Added sv_allow_color_correction. If set to 0, then clients can't use
mat_colorcorrection
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, May 15, 2007 1:46 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server Beta Update
Secondly, the updates listed in the changelog below are brilliant. I am
glad the guys at valve are gathering statistics about exploits and
cheats, and putting methods
Who said you were going to have a choice? As far as I have read Valve is
going to hard lock values and the client exec. Locking the values is long
over due, it is the client exec locking that I can not understand.
YMAC
On 5/15/07 1:45 AM, Adam Sando [EMAIL PROTECTED] wrote:
Secondly, the
Hmm, okay.. will there be any interface or something of the sort that
allows plugins to toy with the pure mode system?
On 5/14/07, Jason Ruymen [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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Updates to the Source
Sent: Tuesday, May 15, 2007 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
Hmm, okay.. will there be any interface or something of the sort that
allows plugins to toy with the pure mode system
VAC). Some people I know won't play on non VAC servers.
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: Tuesday, May 15, 2007 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
Hmm
Sent: Tuesday, May 15, 2007 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
Hmm, okay.. will there be any interface or something of the sort that
allows plugins to toy with the pure mode system
Subject: Re: [hlds] Source Dedicated Server Beta Update
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This is my understanding of the problem
An unsavoury Server Adminsitrator could in theory, whitelist certain
textures as allowable, whilst still giving the apperance of being a pure
server
Excellent, thankyou, will be trying this later.
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Sent: Tuesday, May 15, 2007 12:20 AM
Subject: [hlds] Source Dedicated Server Beta Update
This is a multi-part message in MIME
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3. Thanks for sv_cheating that list.
On 5/15/07, Jason Ruymen [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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Updates to the Source Dedicated Server, Source Engine,
If color correction is built in as an option in the video menu, why
the s-var for allowing it? Is there some kind of exploit?
-Ryan
On 5/14/07, Wim Barelds [EMAIL PROTECTED] wrote:
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3. Thanks for sv_cheating that list.
On 5/15/07, Jason
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Where can I find an example of how to list files and directories in the
pure_server_whitelist.txt file. I thought it was posted on this list a
while back, but I can't seem to find it.
Thanks
On 5/14/07, Jason Ruymen [EMAIL PROTECTED] wrote:
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Quoted from the whitelist:
//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and
all
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I'v just installed SrcDS on a local machine to play around with this beta,
however it doesn't appear to be updating to the beta at all (Yes I do have
the beta switch appended). Anyone else having the problem?
On 5/15/07, Robert Whelan [EMAIL
How will 'sv_pure 2' affect the use of custom maps? Will these not be
allowed, or will third party maps still be playable using this mode?
On 5/14/07, Jason Ruymen [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
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Updates
Of Robert Whelan
Sent: Tuesday, May 15, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
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Quoted from the whitelist:
//
// Three types of file specifications:
//
// 1. directory
sv_pure 2 is mean for league play inparticular, so you can make sure
that the server is running in a trusted mode for the away team. It only
allows Steam content, no content from disk (i.e custom maps, etc) can be
used in this mode. It should only be used for league play, normal
internet servers
steam material map or model files.
Mark
Golden Eye Source.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Tuesday, May 15, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Dedicated Server Beta Update
Problem is alfred that a lot of leagues use custom maps.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 15, 2007 2:47 PM
Subject: RE: [hlds] Source Dedicated Server Beta Update
sv_pure 2 is mean for league play
@list.valvesoftware.com
Sent: Tuesday, May 15, 2007 2:47 PM
Subject: RE: [hlds] Source Dedicated Server Beta Update
sv_pure 2 is mean for league play inparticular, so you can make
sure that the server is running in a trusted mode for the away team.
It only allows Steam content, no content
, 15 May 2007 2:18 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update
sv_pure 2 is mean for league play inparticular, so you can make sure
that the server is running in a trusted mode for the away team. It only
allows Steam content, no content from disk (i.e
Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 15, 2007 2:47 PM
Subject: RE: [hlds] Source Dedicated Server Beta Update
sv_pure 2 is mean for league play inparticular, so you can make
sure that the server is running in a trusted mode for the away team
Secondly, the updates listed in the changelog below are brilliant. I am
glad the guys at valve are gathering statistics about exploits and
cheats, and putting methods in place to give server operators the choice
to stop or allow these from happening.
Top work valve, well done :)
Regards,
Adam.
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