On Dec 1, 2014, at 17:55 PM, Albert Davis davis.alb...@gmail.com wrote:
Kind of off topic, but since HLSW is dead, any recommendations for a good
RCON tool?
How is it that HLSW is dead? I still use v1.4.0.2 of it daily.
- Peter
___
To
Sorry that i need to write this here but is anyone having problem with
cl_jiggle_bone_framerate_cutoff 0. It should disable the movement of the
robotkiller head(and other weapons...)
Thanks in advance!
2014-11-08 0:48 GMT+02:00 Eric Smith er...@valvesoftware.com:
We've released a mandatory
Custom maps? I was hearing a thunderstorm on mvm_rottenburg last night.
Self-made/local server, so I don't know if that had anything to do with it.
On Fri, Nov 7, 2014 at 2:52 PM, Alexander Kolev sashko...@gmail.com wrote:
Sorry that i need to write this here but is anyone having problem with
I noticed the same thing and posted on hlds_linux about it. It's indeed
no just custom maps, but default maps also. I'll inclue my message here too.
The problem isn't just custom maps, i have investigated it further
myself. Also default official maps suffer from the soundscape issue. By
using
] Mandatory TF2 update released
m_bGlowEnabled was broken since last update, thus any sourcemod plugin
who use it no longer work. Did you guys change its name or something?
___
To unsubscribe, edit your list preferences, or view the list archives,
please
-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
m_bGlowEnabled was broken since last update, thus any sourcemod plugin
who use it no longer work. Did you guys change its name or something
What about the payload cart?
On Wed, Nov 5, 2014 at 6:05 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2477238.
-Eric
-
- Fixed a client crash
Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server
mailing list
Subject: Re: [hlds] Mandatory TF2 update released
What about the payload cart?
On Wed, Nov 5, 2014 at 6:05 PM, Eric Smith
er...@valvesoftware.commailto:er...@valvesoftware.com wrote
...@list.valvesoftware.com] *On Behalf Of *Jordan Olling
*Sent:* Wednesday, November 05, 2014 6:07 PM
*To:* Half-Life dedicated Win32 server mailing list
*Cc:* hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux
server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
What about
Olling
Sent: 06 November 2014 02:13
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Thank you.
On Wed, Nov 5, 2014 at 6:10 PM, Eric Smith er...@valvesoftware.com
mailto:er...@valvesoftware.com
- Fixed maps not loading correctly in the SFM tool
SFMers over in Open Source Filmmaker are a bit confused. Why is this in a
TF2 update log and what is it referring to?
On Tue Nov 04 2014 at 6:09:09 PM Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The
Some kind of lighting thing that recently got implemented in TF2 maps (at
least Asteroid, maybe others) made it impossible to load them in SFM.
Presumably they altered the maps so that they are now compatible with SFM,
rather than making any actual changes to SFM.
On Tue, Nov 4, 2014 at 3:13 PM,
It's a prop_static model lighting that can have it's own individual
lighting options and shadows can be casted upon them. The models that
use them look way better and shiny. They propably just tweaked the
system and not the models itself.
-ics
Mortimer Stroodle kirjoitti:
Some kind of
m_bGlowEnabled was broken since last update, thus any sourcemod plugin who
use it no longer work. Did you guys change its name or something?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Getting crash while loading the TF2 VPK's with an engine error displayed:
CResponseSystem::LoadFromBuffer: Unknown entry type
'', expecting 'response', 'criterion', 'enumeration' or
'rules' in file scripts/talker/tf.txt(offset:20)
The OS is Windows
] Mandatory TF2 update released
m_bGlowEnabled was broken since last update, thus any sourcemod plugin who use
it no longer work. Did you guys change its name or something?
___
To unsubscribe, edit your list preferences, or view the list archives, please
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Drone Marviraptor
*Sent:* Tuesday, November 04, 2014 3:29 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
m_bGlowEnabled
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Drone Marviraptor
*Sent:* Tuesday, November 04, 2014 3:29 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
m_bGlowEnabled
On 10/29/2014 6:01 PM, Ross Bemrose wrote:
Which explains the issues I was seeing on servers hosted by NFO.
On our managed/standalone servers, the systems rolled that new file out
properly as far as I can tell. If you are still having problems, please
contact us ASAP.
-John
Was it intentional to stop someone from forward spawning by changing to
their current loadout without touching resup?
On Thu, Oct 30, 2014 at 1:28 AM, John lists.va...@nuclearfallout.net
wrote:
On 10/29/2014 6:01 PM, Ross Bemrose wrote:
Which explains the issues I was seeing on servers hosted
Anyone getting crashes every few min? Is it related to SourceMod?
On Thu, Oct 30, 2014 at 11:41 AM, Gabriel Klinefelter
gabe.klinefel...@gmail.com wrote:
Was it intentional to stop someone from forward spawning by changing to
their current loadout without touching resup?
On Thu, Oct 30,
After last night's update, I updated SourceMod to 1.6.3 git-4585 on all of
my servers hosted on a Windows 2012 box and have not crashed at all.
On Thu, Oct 30, 2014 at 6:42 PM, Albert Davis davis.alb...@gmail.com
wrote:
Anyone getting crashes every few min? Is it related to SourceMod?
On Thu,
All stable here, but this is with Linux and sourcemod. Most people with
crash problems seems to be using Windows.
On Thu, Oct 30, 2014 at 11:42 PM, Albert Davis davis.alb...@gmail.com
wrote:
Anyone getting crashes every few min? Is it related to SourceMod?
On Thu, Oct 30, 2014 at 11:41 AM,
Correction. SourceMod 1.6.3 git-4584 . Sorry about that.
On Thu, Oct 30, 2014 at 6:49 PM, Michael Loveless mloveless1...@gmail.com
wrote:
After last night's update, I updated SourceMod to 1.6.3 git-4585 on all of
my servers hosted on a Windows 2012 box and have not crashed at all.
On Thu,
I too run windows servers and updated version 1.6.3 git-4584 of SourceMod after
having repeated crashes but still had a few random crashes even after that.
After reviewing the SM logs is saw that the SMRCON extension and the
backpack.tf price plugin were not loading and had errors. I also saw
Sm_observerpoint was crashing one of mine. But my vsh server is
intermittently crashing still.
On Oct 30, 2014 7:00 PM, Mike Vail supp...@boomgaming.net wrote:
I too run windows servers and updated version 1.6.3 git-4584 of SourceMod
after
having repeated crashes but still had a few random
Getting crashes again on Windows 2008R2 servers - looks like it might have
broken SM again.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2470138.
-Eric
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2470138.
-Eric
-
- Fixed a
Quickplay isn't logging in for me.
On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak ch...@oryschak.com wrote:
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com
wrote:
We've released a mandatory update for TF2. The notes for the
It's sourcemod, rename the addons folder until the SM devs fixes it again.
On Fri, Oct 31, 2014 at 2:44 AM, Chris Oryschak ch...@oryschak.com wrote:
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com
wrote:
We've released a mandatory
Windows servers crashing again! Godsake, tons of work again because of one
update... god please save me! :@
2014-10-31 3:44 GMT+02:00 Chris Oryschak ch...@oryschak.com:
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com
wrote:
We've
Getting this
account : not logged in (No account specified)
Haven't touched anything but it was working pre-update
On Thu, Oct 30, 2014 at 9:45 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Quickplay isn't logging in for me.
On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak
Could you also please look into fixing the player outlines? For some reason
in the last update netprop for player outlines broke on non-LAN servers.
On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak ch...@oryschak.com wrote:
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote:
Windows servers crashing again! Godsake, tons of work again because of one
update... god please save me! :@
2014-10-31 3:44 GMT+02:00 Chris Oryschak ch...@oryschak.com:
I'm
crash crash,
On 31 October 2014 02:49, Paul ubyu@gmail.com wrote:
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote:
Windows servers crashing again! Godsake, tons of work again because of
one update... god please save
Didn't have sourcemod enabled. Changing tf_mm_servermode to 1 and back to 0
fixed it.
On Thu, Oct 30, 2014 at 9:49 PM, Paul ubyu@gmail.com wrote:
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote:
Windows servers crashing
Scratch that.
tf_mm_servermode = 0
game notify
- Activates / deactivates Lobby-based hosting mode.
0 = not active
1 = Put in quickplay pool (based on current map)
2 = Put in MvM pool. (Lobby will control current map)
3 = Put in Ladder pool. (Lobby will control current map)
Appears
Still unable to quick-change loadouts. Makes it hell when trying to
changes guns while in a forwards, since there's no resup, please fix :
On Thu, Oct 30, 2014 at 8:49 PM, Paul ubyu@gmail.com wrote:
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev
Windows 2012 w/ SM 1.6.3-git4584 crashing as well
On Thu, Oct 30, 2014 at 9:53 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Scratch that.
tf_mm_servermode = 0
game notify
- Activates / deactivates Lobby-based hosting mode.
0 = not active
1 = Put in quickplay pool (based on
SM requires a gamedata update that will, as always, be ready shortly. No
need to freak out every single update.
On Fri, Oct 31, 2014 at 2:58 AM, Michael Loveless mloveless1...@gmail.com
wrote:
Windows 2012 w/ SM 1.6.3-git4584 crashing as well
On Thu, Oct 30, 2014 at 9:53 PM, Daniel Barreiro
No one is freaking out. We are reporting our server build, any plugins, and
any other relevant information since this is a TF2 server operators mailing
list for server related discussion. Plus, these reports are very relevant
to be put in front of Eric (and other Valve devs) so they can hopefully
Gamedata is out. The SM updater will grab it automatically on restart.
On Fri, Oct 31, 2014 at 3:10 AM, Michael Loveless mloveless1...@gmail.com
wrote:
No one is freaking out. We are reporting our server build, any plugins,
and any other relevant information since this is a TF2 server
Is there a special SV_tag we need to set for quickplay purposes to host the
new map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2467544.
-Eric
Whats the new maps name?
On Oct 29, 2014 7:49 PM, E. Olsen ceo.eol...@gmail.com wrote:
Is there a special SV_tag we need to set for quickplay purposes to host
the new map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith er...@valvesoftware.com
wrote:
We've released a mandatory update for TF2.
Am 30.10.2014 00:49, schrieb big john:
Whats the new maps name?
On Oct 29, 2014 7:49 PM, E. Olsen ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.com wrote:
Is there a special SV_tag we need to set for quickplay purposes to
host the new map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric
On Oct 29, 2014, at 18:49 PM, big john brewskii...@gmail.com wrote:
Whats the new maps name?
looks like it's sd_doomsday_event
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
The new map seems to be sd_doomsday_event
On Thu, Oct 30, 2014 at 12:47 AM, E. Olsen ceo.eol...@gmail.com wrote:
Is there a special SV_tag we need to set for quickplay purposes to host the
new map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a
mailing list
Betreff: Re: [hlds] Mandatory TF2 update released
Is there a special SV_tag we need to set for quickplay purposes to host the new
map?
On Wed, Oct 29, 2014 at 7:46 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes
...@list.valvesoftware.com] *Im Auftrag von *E. Olsen
*Gesendet:* Donnerstag, 30. Oktober 2014 00:48
*An:* Half-Life dedicated Win32 server mailing list
*Betreff:* Re: [hlds] Mandatory TF2 update released
Is there a special SV_tag we need to set for quickplay purposes to host
the new map
),
eventmix for the old ones.
*Von:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *Im Auftrag von *E. Olsen
*Gesendet:* Donnerstag, 30. Oktober 2014 00:48
*An:* Half-Life dedicated Win32 server mailing list
*Betreff:* Re: [hlds] Mandatory TF2 update released
(sd_doomsday_event),
eventmix for the old ones.
*Von:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *Im Auftrag von *E. Olsen
*Gesendet:* Donnerstag, 30. Oktober 2014 00:48
*An:* Half-Life dedicated Win32 server mailing list
*Betreff:* Re: [hlds] Mandatory TF2 update
Auftrag von *E. Olsen
*Gesendet:* Donnerstag, 30. Oktober 2014 00:48
*An:* Half-Life dedicated Win32 server mailing list
*Betreff:* Re: [hlds] Mandatory TF2 update released
Is there a special SV_tag we need to set for quickplay purposes to host
the new map?
On Wed, Oct 29, 2014 at 7:46 PM
FYI there's now a new tf2_misc_012.vpk file, for those of you who symlink those
files to run multiple servers.
(with it missing, you see weird problems here and there.)
- Peter
___
To unsubscribe, edit your list preferences, or view the list
On 10/29/2014 9:00 PM, Peter Jerde wrote:
FYI there's now a new tf2_misc_012.vpk file, for those of you who symlink those
files to run multiple servers.
(with it missing, you see weird problems here and there.)
- Peter
___
To unsubscribe, edit
I too am having server crashes on my Windows 2008 servers. The time period
varies but nearly all of them have began crashing anywhere from 1 minute to
15 minutes. Anyone have any idea yet what's causing these?
Thanks
___
To unsubscribe, edit your list
There are some bugs with this update. For example in the next round i was
still in third person and i was sitting in a cart but i could use my
weapons.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Wait no Halloween update?
On Oct 23, 2014 4:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2457946.
-Eric
-
- Updated Halloween Spells to be
This is good. These are good fixes.
On Thu, Oct 23, 2014 at 1:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2457946.
-Eric
-
- Updated
Wait no Halloween update?
They haven't even hyped this year's update yet, nor have they ever released one
this far before, um, you know, HALLOWEEN. :p
- Peter
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Why would hallowene update arrive now, it's a week to halloween. Expect
next tuesday at the earliest.
-ics
big john kirjoitti:
Wait no Halloween update?
On Oct 23, 2014 4:02 PM, Eric Smith er...@valvesoftware.com
mailto:er...@valvesoftware.com wrote:
We've released a mandatory update
It's little fixes in preparation *for* the Halloween update.
On Thu, Oct 23, 2014 at 1:03 PM, big john brewskii...@gmail.com wrote:
Wait no Halloween update?
On Oct 23, 2014 4:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update
Yup, bugfixes are cool too. At least they'll help producing a less buggy
Halloween experience.
On 23 October 2014 21:02, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2457946.
-Eric
Actually, they have hyped up this year's update:
http://www.teamfortress.com/post.php?id=14723
On Thu, Oct 23, 2014 at 1:06 PM, Peter Jerde peter-h...@jerde.net wrote:
Wait no Halloween update?
They haven't even hyped this year's update yet, nor have they ever
released one this far before,
list
Subject: Re: [hlds] Mandatory TF2 update released
Question:
Wasn't there a special server cvar last year we needed to use to designate a
server as a Halloween Event server for quickplay? If so, what is it, and do
we need to set that this year?
On Wed, Oct 22, 2014 at 1:57 PM, Eric
] Mandatory TF2 update released
Question:
Wasn't there a special server cvar last year we needed to use to designate
a server as a Halloween Event server for quickplay? If so, what is it,
and do we need to set that this year?
On Wed, Oct 22, 2014 at 1:57 PM, Eric Smith er
Sent: Wednesday, October 22, 2014 8:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Question:
Wasn't there a special server cvar last year we needed to use to designate a
server as a Halloween Event server for quickplay
, October 22, 2014 8:06 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Question:
Wasn't there a special server cvar last year we needed to use to
designate a server as a Halloween Event server for quickplay?
If so, what
“
for the current event
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
*Sent:* Wednesday, October 22, 2014 8:06 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Question
Windows rc 2008 crashing for anyone else?
On Oct 20, 2014 5:11 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2450713.
-Eric
-
- Fixed another
On Oct 20, 2014, at 16:19 PM, big john brewskii...@gmail.com wrote:
Windows rc 2008 crashing for anyone else?
Working fine here. We're running MM:S 1.10.4-dev and SMod 1.6.3-dev+4580.
- Peter
___
To unsubscribe, edit your list preferences, or
Darn it - yep, I'm seeing crashes on windows 2008R2 servers.
On Mon, Oct 20, 2014 at 5:19 PM, big john brewskii...@gmail.com wrote:
Windows rc 2008 crashing for anyone else?
On Oct 20, 2014 5:11 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The
We’re working on a fix. We should have it soon.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, October 20, 2014 2:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update
I'm getting crashes also.
On Mon, Oct 20, 2014 at 5:24 PM, E. Olsen ceo.eol...@gmail.com wrote:
Darn it - yep, I'm seeing crashes on windows 2008R2 servers.
On Mon, Oct 20, 2014 at 5:19 PM, big john brewskii...@gmail.com wrote:
Windows rc 2008 crashing for anyone else?
On Oct 20, 2014 5:11
, October 20, 2014 2:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Darn it - yep, I'm seeing crashes on windows 2008R2 servers.
On Mon, Oct 20, 2014 at 5:19 PM, big john brewskii...@gmail.com wrote:
Windows rc 2008 crashing
.
-Eric
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
*Sent:* Monday, October 20, 2014 2:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Darn it - yep, I'm
:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Darn it - yep, I'm seeing crashes on windows 2008R2 servers.
On Mon, Oct 20, 2014 at 5:19 PM, big john brewskii...@gmail.com wrote:
Windows rc 2008 crashing for anyone else
Very strange. All 12 of my servers on Windows 2008 are running fine.
We run sv_pure 1... I wonder if different sv_pure values are involved in your
crashes, given that the update mentioned an sv_pure bug.
- Peter
___
To unsubscribe, edit your list
I run 0 for sv_pure
On Oct 20, 2014 5:48 PM, Peter Jerde peter-h...@jerde.net wrote:
Very strange. All 12 of my servers on Windows 2008 are running fine.
We run sv_pure 1... I wonder if different sv_pure values are involved in
your crashes, given that the update mentioned an sv_pure bug.
-
Retract my previous statement about Linux DS being Ok. Mine just crashed.
On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde peter-h...@jerde.net wrote:
Very strange. All 12 of my servers on Windows 2008 are running fine.
We run sv_pure 1... I wonder if different sv_pure values are involved in
mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
Retract my previous statement about Linux DS being Ok. Mine just crashed.
On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde
peter-h...@jerde.netmailto:peter-h...@jerde.net wrote:
Very strange
On Oct 15, 2014, at 22:22, Bruno Garcia garcia.bru...@gmail.com wrote:
You should fix the taunting bugs, it's annoying to see players doing taunts
while moving and killing players.
If a player spy does the taunting bug and disguises, the enemy disguise will
appear as tauting and can fool
I think the taunting bug can be triggered by doing a taunt like the conga
or something with an extended held animation during humiliation, as a
round ends. Then in the next round, when everyone is sent back to their
spawn, the player who was taunting at the end sees things normally from
first
- Added ConVar tf_classlimit
Does this change the official stance on class limits regarding quickplay?
Thanks Eric.
On Wed, Oct 15, 2014 at 11:39 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version
Does this mean that class limits will now be allowed on quickplay-enabled
servers?
On Wed, Oct 15, 2014 at 5:39 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2445722.
-Eric
Also, since this is an official thing now, I do not think that server
owners should be disqualified from QP because of class limits, regardless
if its cvar or plugin based now. If you allow this, then no server should
be disqualified from QP/TF2 for using class limits, regardless of how it is
Is it just me or do Valve map end votes no longer occur?
Could this be because sv_allow_votes is set to 0 on this server at map
start?
I only noticed this because I'm trying to debug why the NativeVotes
server plugin broke and was trying to collect data about various vote
types and that one
You should fix the taunting bugs, it's annoying to see players doing taunts
while moving and killing players.
If a player spy does the taunting bug and disguises, the enemy disguise
will appear as tauting and can fool other players.
It's not a minor bug.
On Thu, Oct 16, 2014 at 12:09 AM, Ross
Servers are stuck in a boot loop. We are running Ubuntu Server 12.04.
Sent from my iPhone
On Oct 1, 2014, at 3:25 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2426090.
-Eric
Our servers also tend to crash on mapchange to payload maps. I've read
this happens to others too, no matter if sourcetv/replay is on or not.
Am 26.09.2014 um 01:26 schrieb E. Olsen:
I've had several crashes on pl_badwater for some reason ever since
this update on windows 2008R2 servers.
I can confirm that as well (on Windows 2008R2 servers). Servers are
crashing on mapchange, but it only seems to be affecting payload maps for
some reason. Tried a clean install this afternoon with no mods, and got the
same results - so it has to be a bug with the engine itself added in the
update
We’re working on a fix for the crash.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Friday, September 26, 2014 10:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
I've had several crashes on pl_badwater for some reason ever since this
update on windows 2008R2 servers. Anyone else having issues?
On Thu, Sep 25, 2014 at 5:16 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new
We had to disable SourceTV on our servers, as it seems to cause a crash with
sourcemod as of today's TF2 update.
- Peter
On Sep 25, 2014, at 18:26, E. Olsen ceo.eol...@gmail.com wrote:
I've had several crashes on pl_badwater for some reason ever since this
update on windows 2008R2 servers.
Maybe we can get a cvar for the demo cant detonate stickies while taunting.
Sorta like the taunt switching 'glitch'?
On Sep 15, 2014 7:33 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is
Cool! Both of my servers are now stuck in a boot loop after the update. Thanks
guys!!
Sent from my iPhone
On Sep 10, 2014, at 2:09 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version number is
Let's keep the tone helpful rather than childish, shall we?
Windows servers here -- same thing. Removing our addons folder fixes it, so
it's got to be a metamod/sourcemod issue.
- Peter
On Sep 10, 2014, at 16:12, Dill Bates dillbat...@gmail.com wrote:
Cool! Both of my servers are now stuck
Linux here. Removing addons dir and it booted up right away. Will have to
wait for a SM release...
On Wed, Sep 10, 2014 at 5:16 PM, Peter Jerde peter-h...@jerde.net wrote:
Let's keep the tone helpful rather than childish, shall we?
Windows servers here -- same thing. Removing our addons
Peter,
How much does Valve pay you again?
Sent from my iPhone
On Sep 10, 2014, at 2:16 PM, Peter Jerde peter-h...@jerde.net wrote:
Let's keep the tone helpful rather than childish, shall we?
Windows servers here -- same thing. Removing our addons folder fixes it, so
it's got to be a
Regardless of how much that is or isn't, it's 100% more than you'll ever be
making with that attitude. Keep this list to server discussions, not immature
complaining.
On Sep 10, 2014, at 5:42 PM, Dill Bates dillbat...@gmail.com wrote:
Peter,
How much does Valve pay you again?
Sent
And How much you paid for the server files? =)
On 10 September 2014 14:42, Dill Bates dillbat...@gmail.com wrote:
Peter,
How much does Valve pay you again?
Sent from my iPhone
On Sep 10, 2014, at 2:16 PM, Peter Jerde peter-h...@jerde.net wrote:
Let's keep the tone helpful rather
201 - 300 of 660 matches
Mail list logo