Linux here. Removing addons dir and it booted up right away. Will have to wait for a SM release...
On Wed, Sep 10, 2014 at 5:16 PM, Peter Jerde <[email protected]> wrote: > Let's keep the tone helpful rather than childish, shall we? > > Windows servers here -- same thing. Removing our addons folder fixes it, > so it's got to be a metamod/sourcemod issue. > > - Peter > > On Sep 10, 2014, at 16:12, Dill Bates <[email protected]> wrote: > > > Cool! Both of my servers are now stuck in a boot loop after the update. > Thanks guys!! > > > > > > Sent from my iPhone > > > >> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]> > wrote: > >> > >> We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2395700. > >> > >> -Eric > >> > >> ----------------------------------------- > >> > >> - Added taunts to the items that can be uploaded to the Steam Workshop > >> - Added new "Taunt" and "Halloween" tags to the Steam Workshop > >> - Previous entries marked with the "Halloween 2013" tag will > automatically be updated to use the new tag in the coming days > >> - Added tournament medals for the ETF2L and RETF2 EE22 > >> - Client/server performance improvements > >> - Improved client memory usage by updating weapons to only be loaded on > demand > >> - Improved edict usage on servers to help eliminate "out of edicts" > errors during round restarts > >> - Fixed a server crash caused by using the "map" command in the console > while the server is running > >> - Fixed a client crash when switching between windowed-mode and > fullscreen for Mac OS X and Linux clients > >> - Re-enabled HTML MOTD support for Mac OS X and Linux clients > >> - Extended the server's "status" command to display edict usage and > player/bot counts > >> - status output also includes basic class stats...not fully > implemented yet > >> - Fixed custom content not being shown while watching .dem files that > were recorded on servers running with sv_pure > >> - Fixed a teleporter exploit that involved players killing teammates > via telefrag by switching to Spectator > >> - Fixed bad LODs for The Angel of Death coat for the Medic > >> - Fixed push triggers applying push values twice when lag compensation > is being done > >> - Fixed a Hammer crash related to changing entity types for an existing > entity > >> - Fixed Strange flamethrowers not getting kill credit for deflected > projectiles > >> - Fixed mini-crit and taunt-invite icons being orphaned in the world > >> - Fixed the Festive Force-a-Nature using the wrong taunt animation > >> - Fixed the difficulty value not displaying correctly in the Mann vs. > Machine scoreboard > >> - Fixed Mann vs. Machine bots floating in the air when they die from an > explosion > >> - Fixed the Pyro's clap sounds clipping the voice lines during the > Party Trick taunt > >> - Fixed the Short Circuit creating its firing effects when being > deployed > >> - Fixed Mini-Sentry collision hull being scaled smaller than it should > be > >> - The Frying Pan can now accept Kills While Explosive Jumping strange > parts > >> - Updated the equip_region for the Mining Light and Lord Cockswain's > Novelty Mutton Chops and Pipe > >> - Updated the materials for the Apparition's Aspect and made it > paintable > >> - Updated the Eternaween vote so it cannot be initiated by clients > without using the Eternaween > >> - Updated the localization files > >> - Updated pl_cactuscanyon > >> - Completed permanent removal of previous stage 2 from the map > >> - Removed the rollback hill in stage 2, and adjusted neighboring > u-turn > >> - Adjusted the right-hand spawn exit for Blu in stage 2 > >> - Reworked Sniper window above underpass in stage 2 > >> - Adjusted spawn times in stage 2 > >> - Added flatcars to the train in stage 2 > >> - Blu side path from cart spawn to underpass is now a drop-down in > stage 2 > >> - Widened a doorway along the cart-path in stage 2 > >> - Updated rd_asteroid > >> - Removed spawn advantage for attackers that die in the enemy base > >> - Moved health and ammo above the front door stairs further into the > base > >> - Increased bot count. Summed total health and points in each section > remains the same. > >> - Power core pickups now give health and ammo to the collector > >> - Removed small health kit above cave exit > >> - Added medium ammo kit in the caves near the medium health kit > >> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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