Linux here. Removing addons dir and it booted up right away.  Will have to
wait for a SM release...

On Wed, Sep 10, 2014 at 5:16 PM, Peter Jerde <[email protected]> wrote:

> Let's keep the tone helpful rather than childish, shall we?
>
> Windows servers here -- same thing. Removing our addons folder fixes it,
> so it's got to be a metamod/sourcemod issue.
>
>  - Peter
>
> On Sep 10, 2014, at 16:12, Dill Bates <[email protected]> wrote:
>
> > Cool! Both of my servers are now stuck in a boot loop after the update.
> Thanks guys!!
> >
> >
> > Sent from my iPhone
> >
> >> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]>
> wrote:
> >>
> >> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2395700.
> >>
> >> -Eric
> >>
> >> -----------------------------------------
> >>
> >> - Added taunts to the items that can be uploaded to the Steam Workshop
> >> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
> >>   - Previous entries marked with the "Halloween 2013" tag will
> automatically be updated to use the new tag in the coming days
> >> - Added tournament medals for the ETF2L and RETF2 EE22
> >> - Client/server performance improvements
> >> - Improved client memory usage by updating weapons to only be loaded on
> demand
> >> - Improved edict usage on servers to help eliminate "out of edicts"
> errors during round restarts
> >> - Fixed a server crash caused by using the "map" command in the console
> while the server is running
> >> - Fixed a client crash when switching between windowed-mode and
> fullscreen for Mac OS X and Linux clients
> >> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> >> - Extended the server's "status" command to display edict usage and
> player/bot counts
> >>   - status output also includes basic class stats...not fully
> implemented yet
> >> - Fixed custom content not being shown while watching .dem files that
> were recorded on servers running with sv_pure
> >> - Fixed a teleporter exploit that involved players killing teammates
> via telefrag by switching to Spectator
> >> - Fixed bad LODs for The Angel of Death coat for the Medic
> >> - Fixed push triggers applying push values twice when lag compensation
> is being done
> >> - Fixed a Hammer crash related to changing entity types for an existing
> entity
> >> - Fixed Strange flamethrowers not getting kill credit for deflected
> projectiles
> >> - Fixed mini-crit and taunt-invite icons being orphaned in the world
> >> - Fixed the Festive Force-a-Nature using the wrong taunt animation
> >> - Fixed the difficulty value not displaying correctly in the Mann vs.
> Machine scoreboard
> >> - Fixed Mann vs. Machine bots floating in the air when they die from an
> explosion
> >> - Fixed the Pyro's clap sounds clipping the voice lines during the
> Party Trick taunt
> >> - Fixed the Short Circuit creating its firing effects when being
> deployed
> >> - Fixed Mini-Sentry collision hull being scaled smaller than it should
> be
> >> - The Frying Pan can now accept Kills While Explosive Jumping strange
> parts
> >> - Updated the equip_region for the Mining Light and Lord Cockswain's
> Novelty Mutton Chops and Pipe
> >> - Updated the materials for the Apparition's Aspect and made it
> paintable
> >> - Updated the Eternaween vote so it cannot be initiated by clients
> without using the Eternaween
> >> - Updated the localization files
> >> - Updated pl_cactuscanyon
> >>   - Completed permanent removal of previous stage 2 from the map
> >>   - Removed the rollback hill in stage 2, and adjusted neighboring
> u-turn
> >>   - Adjusted the right-hand spawn exit for Blu in stage 2
> >>   - Reworked Sniper window above underpass in stage 2
> >>   - Adjusted spawn times in stage 2
> >>   - Added flatcars to the train in stage 2
> >>   - Blu side path from cart spawn to underpass is now a drop-down in
> stage 2
> >>   - Widened a doorway along the cart-path in stage 2
> >> - Updated rd_asteroid
> >>   - Removed spawn advantage for attackers that die in the enemy base
> >>   - Moved health and ammo above the front door stairs further into the
> base
> >>   - Increased bot count. Summed total health and points in each section
> remains the same.
> >>   - Power core pickups now give health and ammo to the collector
> >>   - Removed small health kit above cave exit
> >>   - Added medium ammo kit in the caves near the medium health kit
> >>
> >>
> >>
> >>
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