Peter, How much does Valve pay you again?
Sent from my iPhone > On Sep 10, 2014, at 2:16 PM, Peter Jerde <[email protected]> wrote: > > Let's keep the tone helpful rather than childish, shall we? > > Windows servers here -- same thing. Removing our addons folder fixes it, so > it's got to be a metamod/sourcemod issue. > > - Peter > >> On Sep 10, 2014, at 16:12, Dill Bates <[email protected]> wrote: >> >> Cool! Both of my servers are now stuck in a boot loop after the update. >> Thanks guys!! >> >> >> Sent from my iPhone >> >>> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]> wrote: >>> >>> We've released a mandatory update for TF2. The notes for the update are >>> below. The new version number is 2395700. >>> >>> -Eric >>> >>> ----------------------------------------- >>> >>> - Added taunts to the items that can be uploaded to the Steam Workshop >>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop >>> - Previous entries marked with the "Halloween 2013" tag will automatically >>> be updated to use the new tag in the coming days >>> - Added tournament medals for the ETF2L and RETF2 EE22 >>> - Client/server performance improvements >>> - Improved client memory usage by updating weapons to only be loaded on >>> demand >>> - Improved edict usage on servers to help eliminate "out of edicts" errors >>> during round restarts >>> - Fixed a server crash caused by using the "map" command in the console >>> while the server is running >>> - Fixed a client crash when switching between windowed-mode and fullscreen >>> for Mac OS X and Linux clients >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients >>> - Extended the server's "status" command to display edict usage and >>> player/bot counts >>> - status output also includes basic class stats...not fully implemented yet >>> - Fixed custom content not being shown while watching .dem files that were >>> recorded on servers running with sv_pure >>> - Fixed a teleporter exploit that involved players killing teammates via >>> telefrag by switching to Spectator >>> - Fixed bad LODs for The Angel of Death coat for the Medic >>> - Fixed push triggers applying push values twice when lag compensation is >>> being done >>> - Fixed a Hammer crash related to changing entity types for an existing >>> entity >>> - Fixed Strange flamethrowers not getting kill credit for deflected >>> projectiles >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation >>> - Fixed the difficulty value not displaying correctly in the Mann vs. >>> Machine scoreboard >>> - Fixed Mann vs. Machine bots floating in the air when they die from an >>> explosion >>> - Fixed the Pyro's clap sounds clipping the voice lines during the Party >>> Trick taunt >>> - Fixed the Short Circuit creating its firing effects when being deployed >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should be >>> - The Frying Pan can now accept Kills While Explosive Jumping strange parts >>> - Updated the equip_region for the Mining Light and Lord Cockswain's >>> Novelty Mutton Chops and Pipe >>> - Updated the materials for the Apparition's Aspect and made it paintable >>> - Updated the Eternaween vote so it cannot be initiated by clients without >>> using the Eternaween >>> - Updated the localization files >>> - Updated pl_cactuscanyon >>> - Completed permanent removal of previous stage 2 from the map >>> - Removed the rollback hill in stage 2, and adjusted neighboring u-turn >>> - Adjusted the right-hand spawn exit for Blu in stage 2 >>> - Reworked Sniper window above underpass in stage 2 >>> - Adjusted spawn times in stage 2 >>> - Added flatcars to the train in stage 2 >>> - Blu side path from cart spawn to underpass is now a drop-down in stage 2 >>> - Widened a doorway along the cart-path in stage 2 >>> - Updated rd_asteroid >>> - Removed spawn advantage for attackers that die in the enemy base >>> - Moved health and ammo above the front door stairs further into the base >>> - Increased bot count. Summed total health and points in each section >>> remains the same. >>> - Power core pickups now give health and ammo to the collector >>> - Removed small health kit above cave exit >>> - Added medium ammo kit in the caves near the medium health kit >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

