Peter, 

How much does Valve pay you again?


Sent from my iPhone

> On Sep 10, 2014, at 2:16 PM, Peter Jerde <[email protected]> wrote:
> 
> Let's keep the tone helpful rather than childish, shall we?
> 
> Windows servers here -- same thing. Removing our addons folder fixes it, so 
> it's got to be a metamod/sourcemod issue.
> 
> - Peter
> 
>> On Sep 10, 2014, at 16:12, Dill Bates <[email protected]> wrote:
>> 
>> Cool! Both of my servers are now stuck in a boot loop after the update. 
>> Thanks guys!!
>> 
>> 
>> Sent from my iPhone
>> 
>>> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]> wrote:
>>> 
>>> We've released a mandatory update for TF2. The notes for the update are 
>>> below. The new version number is 2395700.
>>> 
>>> -Eric
>>> 
>>> -----------------------------------------
>>> 
>>> - Added taunts to the items that can be uploaded to the Steam Workshop
>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>>>  - Previous entries marked with the "Halloween 2013" tag will automatically 
>>> be updated to use the new tag in the coming days
>>> - Added tournament medals for the ETF2L and RETF2 EE22 
>>> - Client/server performance improvements
>>> - Improved client memory usage by updating weapons to only be loaded on 
>>> demand
>>> - Improved edict usage on servers to help eliminate "out of edicts" errors 
>>> during round restarts
>>> - Fixed a server crash caused by using the "map" command in the console 
>>> while the server is running
>>> - Fixed a client crash when switching between windowed-mode and fullscreen 
>>> for Mac OS X and Linux clients
>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>>> - Extended the server's "status" command to display edict usage and 
>>> player/bot counts
>>>  - status output also includes basic class stats...not fully implemented yet
>>> - Fixed custom content not being shown while watching .dem files that were 
>>> recorded on servers running with sv_pure
>>> - Fixed a teleporter exploit that involved players killing teammates via 
>>> telefrag by switching to Spectator
>>> - Fixed bad LODs for The Angel of Death coat for the Medic
>>> - Fixed push triggers applying push values twice when lag compensation is 
>>> being done
>>> - Fixed a Hammer crash related to changing entity types for an existing 
>>> entity
>>> - Fixed Strange flamethrowers not getting kill credit for deflected 
>>> projectiles
>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>>> - Fixed the difficulty value not displaying correctly in the Mann vs. 
>>> Machine scoreboard
>>> - Fixed Mann vs. Machine bots floating in the air when they die from an 
>>> explosion
>>> - Fixed the Pyro's clap sounds clipping the voice lines during the Party 
>>> Trick taunt
>>> - Fixed the Short Circuit creating its firing effects when being deployed
>>> - Fixed Mini-Sentry collision hull being scaled smaller than it should be
>>> - The Frying Pan can now accept Kills While Explosive Jumping strange parts
>>> - Updated the equip_region for the Mining Light and Lord Cockswain's 
>>> Novelty Mutton Chops and Pipe
>>> - Updated the materials for the Apparition's Aspect and made it paintable
>>> - Updated the Eternaween vote so it cannot be initiated by clients without 
>>> using the Eternaween
>>> - Updated the localization files
>>> - Updated pl_cactuscanyon
>>>  - Completed permanent removal of previous stage 2 from the map
>>>  - Removed the rollback hill in stage 2, and adjusted neighboring u-turn 
>>>  - Adjusted the right-hand spawn exit for Blu in stage 2
>>>  - Reworked Sniper window above underpass in stage 2
>>>  - Adjusted spawn times in stage 2
>>>  - Added flatcars to the train in stage 2
>>>  - Blu side path from cart spawn to underpass is now a drop-down in stage 2
>>>  - Widened a doorway along the cart-path in stage 2
>>> - Updated rd_asteroid
>>>  - Removed spawn advantage for attackers that die in the enemy base
>>>  - Moved health and ammo above the front door stairs further into the base
>>>  - Increased bot count. Summed total health and points in each section 
>>> remains the same.
>>>  - Power core pickups now give health and ammo to the collector
>>>  - Removed small health kit above cave exit
>>>  - Added medium ammo kit in the caves near the medium health kit
>>> 
>>> 
>>> 
>>> 
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