Cool! Both of my servers are now stuck in a boot loop after the update. Thanks 
guys!!


Sent from my iPhone

> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]> wrote:
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2395700.
> 
> -Eric
> 
> -----------------------------------------
> 
> - Added taunts to the items that can be uploaded to the Steam Workshop
> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>    - Previous entries marked with the "Halloween 2013" tag will automatically 
> be updated to use the new tag in the coming days
> - Added tournament medals for the ETF2L and RETF2 EE22 
> - Client/server performance improvements
> - Improved client memory usage by updating weapons to only be loaded on demand
> - Improved edict usage on servers to help eliminate "out of edicts" errors 
> during round restarts
> - Fixed a server crash caused by using the "map" command in the console while 
> the server is running
> - Fixed a client crash when switching between windowed-mode and fullscreen 
> for Mac OS X and Linux clients
> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
> - Extended the server's "status" command to display edict usage and 
> player/bot counts
>    - status output also includes basic class stats...not fully implemented yet
> - Fixed custom content not being shown while watching .dem files that were 
> recorded on servers running with sv_pure
> - Fixed a teleporter exploit that involved players killing teammates via 
> telefrag by switching to Spectator
> - Fixed bad LODs for The Angel of Death coat for the Medic
> - Fixed push triggers applying push values twice when lag compensation is 
> being done
> - Fixed a Hammer crash related to changing entity types for an existing entity
> - Fixed Strange flamethrowers not getting kill credit for deflected 
> projectiles
> - Fixed mini-crit and taunt-invite icons being orphaned in the world
> - Fixed the Festive Force-a-Nature using the wrong taunt animation
> - Fixed the difficulty value not displaying correctly in the Mann vs. Machine 
> scoreboard
> - Fixed Mann vs. Machine bots floating in the air when they die from an 
> explosion
> - Fixed the Pyro's clap sounds clipping the voice lines during the Party 
> Trick taunt
> - Fixed the Short Circuit creating its firing effects when being deployed
> - Fixed Mini-Sentry collision hull being scaled smaller than it should be
> - The Frying Pan can now accept Kills While Explosive Jumping strange parts
> - Updated the equip_region for the Mining Light and Lord Cockswain's Novelty 
> Mutton Chops and Pipe
> - Updated the materials for the Apparition's Aspect and made it paintable
> - Updated the Eternaween vote so it cannot be initiated by clients without 
> using the Eternaween
> - Updated the localization files
> - Updated pl_cactuscanyon
>    - Completed permanent removal of previous stage 2 from the map
>    - Removed the rollback hill in stage 2, and adjusted neighboring u-turn 
>    - Adjusted the right-hand spawn exit for Blu in stage 2
>    - Reworked Sniper window above underpass in stage 2
>    - Adjusted spawn times in stage 2
>    - Added flatcars to the train in stage 2
>    - Blu side path from cart spawn to underpass is now a drop-down in stage 2
>    - Widened a doorway along the cart-path in stage 2
> - Updated rd_asteroid
>    - Removed spawn advantage for attackers that die in the enemy base
>    - Moved health and ammo above the front door stairs further into the base
>    - Increased bot count. Summed total health and points in each section 
> remains the same.
>    - Power core pickups now give health and ammo to the collector
>    - Removed small health kit above cave exit
>    - Added medium ammo kit in the caves near the medium health kit
> 
> 
> 
> 
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