Let's keep the tone helpful rather than childish, shall we?

Windows servers here -- same thing. Removing our addons folder fixes it, so 
it's got to be a metamod/sourcemod issue.

 - Peter

On Sep 10, 2014, at 16:12, Dill Bates <[email protected]> wrote:

> Cool! Both of my servers are now stuck in a boot loop after the update. 
> Thanks guys!!
> 
> 
> Sent from my iPhone
> 
>> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]> wrote:
>> 
>> We've released a mandatory update for TF2. The notes for the update are 
>> below. The new version number is 2395700.
>> 
>> -Eric
>> 
>> -----------------------------------------
>> 
>> - Added taunts to the items that can be uploaded to the Steam Workshop
>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>>   - Previous entries marked with the "Halloween 2013" tag will automatically 
>> be updated to use the new tag in the coming days
>> - Added tournament medals for the ETF2L and RETF2 EE22 
>> - Client/server performance improvements
>> - Improved client memory usage by updating weapons to only be loaded on 
>> demand
>> - Improved edict usage on servers to help eliminate "out of edicts" errors 
>> during round restarts
>> - Fixed a server crash caused by using the "map" command in the console 
>> while the server is running
>> - Fixed a client crash when switching between windowed-mode and fullscreen 
>> for Mac OS X and Linux clients
>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>> - Extended the server's "status" command to display edict usage and 
>> player/bot counts
>>   - status output also includes basic class stats...not fully implemented yet
>> - Fixed custom content not being shown while watching .dem files that were 
>> recorded on servers running with sv_pure
>> - Fixed a teleporter exploit that involved players killing teammates via 
>> telefrag by switching to Spectator
>> - Fixed bad LODs for The Angel of Death coat for the Medic
>> - Fixed push triggers applying push values twice when lag compensation is 
>> being done
>> - Fixed a Hammer crash related to changing entity types for an existing 
>> entity
>> - Fixed Strange flamethrowers not getting kill credit for deflected 
>> projectiles
>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>> - Fixed the difficulty value not displaying correctly in the Mann vs. 
>> Machine scoreboard
>> - Fixed Mann vs. Machine bots floating in the air when they die from an 
>> explosion
>> - Fixed the Pyro's clap sounds clipping the voice lines during the Party 
>> Trick taunt
>> - Fixed the Short Circuit creating its firing effects when being deployed
>> - Fixed Mini-Sentry collision hull being scaled smaller than it should be
>> - The Frying Pan can now accept Kills While Explosive Jumping strange parts
>> - Updated the equip_region for the Mining Light and Lord Cockswain's Novelty 
>> Mutton Chops and Pipe
>> - Updated the materials for the Apparition's Aspect and made it paintable
>> - Updated the Eternaween vote so it cannot be initiated by clients without 
>> using the Eternaween
>> - Updated the localization files
>> - Updated pl_cactuscanyon
>>   - Completed permanent removal of previous stage 2 from the map
>>   - Removed the rollback hill in stage 2, and adjusted neighboring u-turn 
>>   - Adjusted the right-hand spawn exit for Blu in stage 2
>>   - Reworked Sniper window above underpass in stage 2
>>   - Adjusted spawn times in stage 2
>>   - Added flatcars to the train in stage 2
>>   - Blu side path from cart spawn to underpass is now a drop-down in stage 2
>>   - Widened a doorway along the cart-path in stage 2
>> - Updated rd_asteroid
>>   - Removed spawn advantage for attackers that die in the enemy base
>>   - Moved health and ammo above the front door stairs further into the base
>>   - Increased bot count. Summed total health and points in each section 
>> remains the same.
>>   - Power core pickups now give health and ammo to the collector
>>   - Removed small health kit above cave exit
>>   - Added medium ammo kit in the caves near the medium health kit
>> 
>> 
>> 
>> 
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