Regardless of how much that is or isn't, it's 100% more than you'll ever be 
making with that attitude. Keep this list to server discussions, not immature 
complaining.

> On Sep 10, 2014, at 5:42 PM, Dill Bates <[email protected]> wrote:
> 
> Peter, 
> 
> How much does Valve pay you again?
> 
> 
> Sent from my iPhone
> 
>> On Sep 10, 2014, at 2:16 PM, Peter Jerde <[email protected]> wrote:
>> 
>> Let's keep the tone helpful rather than childish, shall we?
>> 
>> Windows servers here -- same thing. Removing our addons folder fixes it, so 
>> it's got to be a metamod/sourcemod issue.
>> 
>> - Peter
>> 
>>> On Sep 10, 2014, at 16:12, Dill Bates <[email protected]> wrote:
>>> 
>>> Cool! Both of my servers are now stuck in a boot loop after the update. 
>>> Thanks guys!!
>>> 
>>> 
>>> Sent from my iPhone
>>> 
>>>> On Sep 10, 2014, at 2:09 PM, Eric Smith <[email protected]> wrote:
>>>> 
>>>> We've released a mandatory update for TF2. The notes for the update are 
>>>> below. The new version number is 2395700.
>>>> 
>>>> -Eric
>>>> 
>>>> -----------------------------------------
>>>> 
>>>> - Added taunts to the items that can be uploaded to the Steam Workshop
>>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>>>> - Previous entries marked with the "Halloween 2013" tag will automatically 
>>>> be updated to use the new tag in the coming days
>>>> - Added tournament medals for the ETF2L and RETF2 EE22 
>>>> - Client/server performance improvements
>>>> - Improved client memory usage by updating weapons to only be loaded on 
>>>> demand
>>>> - Improved edict usage on servers to help eliminate "out of edicts" errors 
>>>> during round restarts
>>>> - Fixed a server crash caused by using the "map" command in the console 
>>>> while the server is running
>>>> - Fixed a client crash when switching between windowed-mode and fullscreen 
>>>> for Mac OS X and Linux clients
>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>>>> - Extended the server's "status" command to display edict usage and 
>>>> player/bot counts
>>>> - status output also includes basic class stats...not fully implemented yet
>>>> - Fixed custom content not being shown while watching .dem files that were 
>>>> recorded on servers running with sv_pure
>>>> - Fixed a teleporter exploit that involved players killing teammates via 
>>>> telefrag by switching to Spectator
>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
>>>> - Fixed push triggers applying push values twice when lag compensation is 
>>>> being done
>>>> - Fixed a Hammer crash related to changing entity types for an existing 
>>>> entity
>>>> - Fixed Strange flamethrowers not getting kill credit for deflected 
>>>> projectiles
>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>>>> - Fixed the difficulty value not displaying correctly in the Mann vs. 
>>>> Machine scoreboard
>>>> - Fixed Mann vs. Machine bots floating in the air when they die from an 
>>>> explosion
>>>> - Fixed the Pyro's clap sounds clipping the voice lines during the Party 
>>>> Trick taunt
>>>> - Fixed the Short Circuit creating its firing effects when being deployed
>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it should be
>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange parts
>>>> - Updated the equip_region for the Mining Light and Lord Cockswain's 
>>>> Novelty Mutton Chops and Pipe
>>>> - Updated the materials for the Apparition's Aspect and made it paintable
>>>> - Updated the Eternaween vote so it cannot be initiated by clients without 
>>>> using the Eternaween
>>>> - Updated the localization files
>>>> - Updated pl_cactuscanyon
>>>> - Completed permanent removal of previous stage 2 from the map
>>>> - Removed the rollback hill in stage 2, and adjusted neighboring u-turn 
>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
>>>> - Reworked Sniper window above underpass in stage 2
>>>> - Adjusted spawn times in stage 2
>>>> - Added flatcars to the train in stage 2
>>>> - Blu side path from cart spawn to underpass is now a drop-down in stage 2
>>>> - Widened a doorway along the cart-path in stage 2
>>>> - Updated rd_asteroid
>>>> - Removed spawn advantage for attackers that die in the enemy base
>>>> - Moved health and ammo above the front door stairs further into the base
>>>> - Increased bot count. Summed total health and points in each section 
>>>> remains the same.
>>>> - Power core pickups now give health and ammo to the collector
>>>> - Removed small health kit above cave exit
>>>> - Added medium ammo kit in the caves near the medium health kit
>>>> 
>>>> 
>>>> 
>>>> 
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