Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread ics
Mp_forceautoteam 1 doesn't work as it should. Not even without any plugins. Players have binded key to pick a team, i assume this is why it fails. Player Unelma joined team BLU Player Saboteur joined team RED Player Patsteri joined team BLU Player Olento joined team RED Player [HTU]

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread ics
I'd delete the last message if i could but it appears that i was wrong. Map spesific config reverted the value just now which is why made a mistake. I'll keep looking into it. -ics 6.1.2013 14:24, ics kirjoitti: Mp_forceautoteam 1 doesn't work as it should. Not even without any plugins.

[hlds] Name Tags / Description Tags

2013-01-06 Thread cls
I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information?___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Ross Bemrose
Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too. Having said that, it's a custom plugin only on our server, so it won't affect any other servers. On 1/5/2013 7:19 PM, Cc2iscooL wrote: Have you tested without plugins yet? On Jan 5, 2013

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Pizza
When you say 'Custom Plugin' do you mean you(or your coder) coded it or is it available on the plugins sites? If it's publicly available please provide the name of the plugin to help any other server-ops that may have this same issue now or in the future. Thanks. _ From:

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Jeff Sugar
It seems like he already answered that question? It's a custom plugin which is only on [their] server and won't affect any other servers. If it were publicly available, it could--and would--apply to other servers. On Jan 6, 2013 1:08 PM, Pizza pi...@makemeapizza.com wrote: When you say ‘Custom

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Ross Bemrose
It's a custom jukebox plugin that only exists on some of the RUGC servers. It blocks the motd from appearing after a map change... and shows the jointeam dialog. It's private because it connects to a private music stream API. It still doesn't explain why my test server that runs arena maps

[hlds] Built-in voting

2013-01-06 Thread cls
Can we can get detailed logging for the vote system? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Pizza
Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head). WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE? People that actually run real world gaming servers. Do not need or appreciate tangential and un-pertinent information. As for

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Essay Tew Phaun
When he posted about his problem he didn't know what was causing the issue so there was no way to know when he asked the question that it was due to his custom plugin and therefore would relate nor affect anyone else. ___ To unsubscribe, edit your list

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Jeff Sugar
Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Albert Davis
Exactly Jeff... On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Albert Davis
Also, WE aren't spamming YOUR email, you are in a MAILING LIST. Got it? If you don't LIKE it, unsubscribe. It's that simple. On Sun, Jan 6, 2013 at 5:21 PM, Albert Davis davis.alb...@gmail.com wrote: Not quite sure who think dude thinks he is... On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Ryan Becerra
Is there a way to unsubscribe from this list? The hlds website doesn't work anymore.. On Jan 6, 2013, at 4:21 PM, Albert Davis davis.alb...@gmail.com wrote: Not quite sure who think dude thinks he is... On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.com wrote: Exactly

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Pizza
Get a life little kid. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Sunday, January 06, 2013 5:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Albert Davis
Jeff, the original post I made here, was the ONLY post I made, I never messaged him directly so not quit sure what his problem is. On Sun, Jan 6, 2013 at 5:22 PM, Albert Davis davis.alb...@gmail.com wrote: Also, WE aren't spamming YOUR email, you are in a MAILING LIST. Got it? If you don't

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Albert Davis
YOU are acting like the little KID... wow. .. On Sun, Jan 6, 2013 at 5:24 PM, Pizza pi...@makemeapizza.com wrote: Get a life little kid. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jeff

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Doctor McKay
As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com From: cls Sent: Sunday, January 06, 2013 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread cmunroe
Tf2items? On , Doctor McKay wrote: As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com [1] FROM: cls SENT: Sunday, January 06, 2013 8:56 AM TO: hlds@list.valvesoftware.com SUBJECT: [hlds] Name Tags / Description Tags I don't want players to use items that have had

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Ross Bemrose
The current version of TF2Items doesn't give you the attributes an item already has. I've been tempted to see if I could add that feature to it, but Asher mentioned at one point that he was going to rewrite TF2Items at some point. On 1/6/2013 5:34 PM, cmun...@cameronmunroe.com wrote:

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Asher Baker
On Sun, Jan 6, 2013 at 10:44 PM, Ross Bemrose rbemr...@gmail.com wrote: The current version of TF2Items doesn't give you the attributes an item already has. Name and description aren't attributes, they're loaded directly from the SO cache by the client, you can't change anything related to them

Re: [hlds] Monthly bandwidth usage

2013-01-06 Thread Doctor McKay
When did anyone mention ten servers? We’re only talking about one here. Even so, you most certainly don’t need 5-10 TB for ten 32-player servers. I work with someone who is running 4 32-slot servers (with fairly high rates), and only uses ~705 GB monthly. So you’ll need about 2 TB per 10

Re: [hlds] Monthly bandwidth usage

2013-01-06 Thread E. Olsen
That is probably true if you don't plan to enable replays via FTP - but I run 21 servers with replay, and routinely see 12-14TB's of bandwidth usage per month. On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay li...@doctormckay.com wrote: When did anyone mention ten servers? We’re only talking

Re: [hlds] Monthly bandwidth usage

2013-01-06 Thread Essay Tew Phaun
I don't think replays are enabled by default, are they? I figure the most accurate representation should be that of the default settings. It's like saying I could suck up 20 TB of bandwidth running a custom maps server with tons of maps. Of course users will have to account for extra bandwidth

Re: [hlds] Monthly bandwidth usage

2013-01-06 Thread Yun Huang Yong
My 24p servers: sv_minrate 3 sv_minupdaterate 20 sv_maxrate 8 sv_maxupdaterate 66 replays disabled I picked the min[update]rates based on settings I think are sensible and reasonable for my (Australian) player base. Average around 160kB/s when full. Min bandwidth 80kbps, max

Re: [hlds] Monthly bandwidth usage

2013-01-06 Thread Bryce Quilley
Average around 160kB/s when full. ^ Double that. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent: Monday, 7 January 2013 1:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Spencer 'Voogru' MacDonald
This can be accomplished by removing the attribute from the items as they’re spawning. You’ll need something exotic though like tf2items with some modifications. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Sunday,

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread David Unreal
The only thing I think would be possible is to make a plugin check the weapons you have on the event of a weapons load out, then use tf2items to give you that same item. That way the player still has their weapon but it will be a regular unique one. Might be a little too intense though :P