Mp_forceautoteam 1 doesn't work as it should. Not even without any
plugins. Players have binded key to pick a team, i assume this is why it
fails.
Player Unelma joined team BLU
Player Saboteur joined team RED
Player Patsteri joined team BLU
Player Olento joined team RED
Player [HTU]
I'd delete the last message if i could but it appears that i was wrong.
Map spesific config reverted the value just now which is why made a
mistake. I'll keep looking into it.
-ics
6.1.2013 14:24, ics kirjoitti:
Mp_forceautoteam 1 doesn't work as it should. Not even without any
plugins.
I don't want players to use items that have had their name or description
changed on my server.
What can I do? Can we get a cvar to turn off display of items' information?___
To unsubscribe, edit your list preferences, or view the list archives, please
Turns out you're right, it is a plugin issue. Took me a while to narrow
down which one it was, too.
Having said that, it's a custom plugin only on our server, so it won't
affect any other servers.
On 1/5/2013 7:19 PM, Cc2iscooL wrote:
Have you tested without plugins yet?
On Jan 5, 2013
When you say 'Custom Plugin' do you mean you(or your coder) coded it or is
it available on the plugins sites? If it's publicly available please provide
the name of the plugin to help any other server-ops that may have this same
issue now or in the future.
Thanks.
_
From:
It seems like he already answered that question? It's a custom plugin which
is only on [their] server and won't affect any other servers. If it
were publicly available, it could--and would--apply to other servers.
On Jan 6, 2013 1:08 PM, Pizza pi...@makemeapizza.com wrote:
When you say ‘Custom
It's a custom jukebox plugin that only exists on some of the RUGC
servers. It blocks the motd from appearing after a map change... and
shows the jointeam dialog. It's private because it connects to a private
music stream API.
It still doesn't explain why my test server that runs arena maps
Can we can get detailed logging for the vote system?
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Again, and I ask this only rhetorically (meaning, do not reply, only ask
yourself in your head). WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE
TO NO ONE ELSE?
People that actually run real world gaming servers. Do not need or
appreciate tangential and un-pertinent information.
As for
When he posted about his problem he didn't know what was causing the issue
so there was no way to know when he asked the question that it was due to
his custom plugin and therefore would relate nor affect anyone else.
___
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Maybe if you didn't initiate private conversations with us via instigatory
emails such as please dont spam the thread with tangents. Don’t be
dumbass, dumbass, you wouldn't receive personal spam (aka replies). If
that's what you send in response to someone *answering a question you
asked*, I
Exactly Jeff...
On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote:
Maybe if you didn't initiate private conversations with us via instigatory
emails such as please dont spam the thread with tangents. Don’t be
dumbass, dumbass, you wouldn't receive personal spam (aka
Also, WE aren't spamming YOUR email, you are in a MAILING LIST. Got it? If
you don't LIKE it, unsubscribe. It's that simple.
On Sun, Jan 6, 2013 at 5:21 PM, Albert Davis davis.alb...@gmail.com wrote:
Not quite sure who think dude thinks he is...
On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis
Is there a way to unsubscribe from this list? The hlds website doesn't work
anymore..
On Jan 6, 2013, at 4:21 PM, Albert Davis davis.alb...@gmail.com wrote:
Not quite sure who think dude thinks he is...
On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.com wrote:
Exactly
Get a life little kid.
_
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Sunday, January 06, 2013 5:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: mp_forceautoteam no longer working
Jeff, the original post I made here, was the ONLY post I made, I never
messaged him directly so not quit sure what his problem is.
On Sun, Jan 6, 2013 at 5:22 PM, Albert Davis davis.alb...@gmail.com wrote:
Also, WE aren't spamming YOUR email, you are in a MAILING LIST. Got it? If
you don't
YOU are acting like the little KID... wow. ..
On Sun, Jan 6, 2013 at 5:24 PM, Pizza pi...@makemeapizza.com wrote:
Get a life little kid.
** **
--
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jeff
As far as I know, this is not possible.
Dr. McKay
http://www.doctormckay.com
From: cls
Sent: Sunday, January 06, 2013 8:56 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Name Tags / Description Tags
I don't want players to use items that have had their name or description
changed on my
Tf2items?
On , Doctor McKay wrote:
As far as I know, this is not possible.
Dr. McKay
http://www.doctormckay.com [1]
FROM: cls
SENT: Sunday, January 06, 2013 8:56 AM
TO: hlds@list.valvesoftware.com
SUBJECT: [hlds] Name Tags / Description Tags
I don't want players to use items that have had
The current version of TF2Items doesn't give you the attributes an item
already has.
I've been tempted to see if I could add that feature to it, but Asher
mentioned at one point that he was going to rewrite TF2Items at some point.
On 1/6/2013 5:34 PM, cmun...@cameronmunroe.com wrote:
On Sun, Jan 6, 2013 at 10:44 PM, Ross Bemrose rbemr...@gmail.com wrote:
The current version of TF2Items doesn't give you the attributes an item
already has.
Name and description aren't attributes, they're loaded directly from
the SO cache by the client, you can't change anything related to them
When did anyone mention ten servers? We’re only talking about one here.
Even so, you most certainly don’t need 5-10 TB for ten 32-player servers. I
work with someone who is running 4 32-slot servers (with fairly high rates),
and only uses ~705 GB monthly. So you’ll need about 2 TB per 10
That is probably true if you don't plan to enable replays via FTP - but I
run 21 servers with replay, and routinely see 12-14TB's of bandwidth usage
per month.
On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay li...@doctormckay.com wrote:
When did anyone mention ten servers? We’re only talking
I don't think replays are enabled by default, are they? I figure the most
accurate representation should be that of the default settings. It's like
saying I could suck up 20 TB of bandwidth running a custom maps server with
tons of maps. Of course users will have to account for extra bandwidth
My 24p servers:
sv_minrate 3
sv_minupdaterate 20
sv_maxrate 8
sv_maxupdaterate 66
replays disabled
I picked the min[update]rates based on settings I think are sensible and
reasonable for my (Australian) player base.
Average around 160kB/s when full.
Min bandwidth 80kbps, max
Average around 160kB/s when full.
^ Double that.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong
Sent: Monday, 7 January 2013 1:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
This can be accomplished by removing the attribute from the items as they’re
spawning. You’ll need something exotic though like tf2items with some
modifications.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
Sent: Sunday,
The only thing I think would be possible is to make a plugin check the
weapons you have on the event of a weapons load out, then use tf2items to
give you that same item. That way the player still has their weapon but it
will be a regular unique one. Might be a little too intense though :P
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