It seems like he already answered that question? It's a custom plugin which
is "only on [their] server" and "won't affect any other servers". If it
were publicly available, it could--and would--apply to other servers.
On Jan 6, 2013 1:08 PM, "Pizza" <[email protected]> wrote:

>  When you say ‘Custom Plugin’ do you mean you(or your coder) coded it or
> is it available on the plugins sites? If it’s publicly available please
> provide the name of the plugin to help any other server-ops that may have
> this same issue now or in the future.****
>
> ** **
>
> Thanks.****
>
> ** **
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ross Bemrose
> *Sent:* Sunday, January 06, 2013 3:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working****
>
> ** **
>
> Turns out you're right, it is a plugin issue.  Took me a while to narrow
> down which one it was, too.
>
> Having said that, it's a custom plugin only on our server, so it won't
> affect any other servers.
>
> On 1/5/2013 7:19 PM, Cc2iscooL wrote:****
>
> Have you tested without plugins yet? ****
>
> On Jan 5, 2013 11:31 AM, "Ross Bemrose" <[email protected]> wrote:****
>
> I originally thought one of the other admins on RUGC Midwest disabled
> mp_forceautoteam.  It turns out that our Windows TF2 server is ignoring
> this cvar now since the Christmas update and presenting users with the team
> selection screen.
>
> My Linux TF2 plugin test server / event server is seeing this same
> behavior.
>
> This is what my server console says on both servers:
>
> "mp_forceautoteam" = "1" ( def. "0" )
> game notify replicated
> - Automatically assign players to teams when joining.
>
>
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>
>
> ****
>
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