I'd delete the last message if i could but it appears that i was wrong. Map spesific config reverted the value just now which is why made a mistake. I'll keep looking into it.

-ics

6.1.2013 14:24, ics kirjoitti:
Mp_forceautoteam 1 doesn't work as it should. Not even without any plugins. Players have binded key to pick a team, i assume this is why it fails.

Player Unelma joined team BLU
Player Saboteur joined team RED
Player Patsteri joined team BLU
Player Olento joined team RED
Player [HTU] Superfishman joined team RED
Player ICS was automatically assigned to team BLU
Player Scyper was automatically assigned to team BLU
Player RSGEN joined team RED
Player keskiketterä was automatically assigned to team RED

-ics

6.1.2013 2:19, Cc2iscooL kirjoitti:

Have you tested without plugins yet?

On Jan 5, 2013 11:31 AM, "Ross Bemrose" <rbemr...@gmail.com <mailto:rbemr...@gmail.com>> wrote:

    I originally thought one of the other admins on RUGC Midwest
    disabled mp_forceautoteam.  It turns out that our Windows TF2
    server is ignoring this cvar now since the Christmas update and
    presenting users with the team selection screen.

    My Linux TF2 plugin test server / event server is seeing this
    same behavior.

    This is what my server console says on both servers:

    "mp_forceautoteam" = "1" ( def. "0" )
    game notify replicated
    - Automatically assign players to teams when joining.


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