Turns out you're right, it is a plugin issue. Took me a while to narrow
down which one it was, too.
Having said that, it's a custom plugin only on our server, so it won't
affect any other servers.
On 1/5/2013 7:19 PM, Cc2iscooL wrote:
Have you tested without plugins yet?
On Jan 5, 2013 11:31 AM, "Ross Bemrose" <[email protected]
<mailto:[email protected]>> wrote:
I originally thought one of the other admins on RUGC Midwest
disabled mp_forceautoteam. It turns out that our Windows TF2
server is ignoring this cvar now since the Christmas update and
presenting users with the team selection screen.
My Linux TF2 plugin test server / event server is seeing this same
behavior.
This is what my server console says on both servers:
"mp_forceautoteam" = "1" ( def. "0" )
game notify replicated
- Automatically assign players to teams when joining.
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