Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too.

Having said that, it's a custom plugin only on our server, so it won't affect any other servers.

On 1/5/2013 7:19 PM, Cc2iscooL wrote:

Have you tested without plugins yet?

On Jan 5, 2013 11:31 AM, "Ross Bemrose" <[email protected] <mailto:[email protected]>> wrote:

    I originally thought one of the other admins on RUGC Midwest
    disabled mp_forceautoteam.  It turns out that our Windows TF2
    server is ignoring this cvar now since the Christmas update and
    presenting users with the team selection screen.

    My Linux TF2 plugin test server / event server is seeing this same
    behavior.

    This is what my server console says on both servers:

    "mp_forceautoteam" = "1" ( def. "0" )
    game notify replicated
    - Automatically assign players to teams when joining.


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