[hlds] TF2 server keeps skipping maps

2007-10-01 Thread Kevin Ottalini
My Win32 TF2 server has all the TF2 maps in the stock sequence but since the last update it keeps skipping every other map, the following table shows the order that the maps keep going in: cp_gravelpit 1,4,7 cp_dustbowl cp_granary 2,5,8 cp_well ctf_2fort 3,6,9 tc_hydro I manually changed to

Re: [hlds] TF2 server keeps skipping maps

2007-10-01 Thread Brandon R. Miller
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Have you tried adding each map twice as a quick fix? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To:

Re: [hlds] TF2 server keeps skipping maps

2007-10-01 Thread Kevin Ottalini
The source engine will not allow duplicate map names in the mapcycle files, it will loop immediately on the first repeat. Mike D. said he would look into it since it's a bug, but he's a little busy right now :) - Original Message - From: Brandon R. Miller [EMAIL PROTECTED] To:

Re: [hlds] Player Limit Remover plugin

2007-10-01 Thread Kyle Cassidy
-- [ Picked text/plain from multipart/alternative ] According to Game-Monitor there are a lot of 32 player servers. Not sure how they're doing it, could be this monitor plugin, not sure. On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: I have made a Linux version available from the same URL (

Re: [hlds] TF2 server keeps skipping maps

2007-10-01 Thread [??R] The-/iller
If its only doing the odd ones, stick the background01 or whatever map in the evens and if its never played then it should loop through the file fine playing all the regular maps that you want. Kevin Ottalini wrote: The source engine will not allow duplicate map names in the mapcycle files, it

Re: [hlds] Player Limit Remover plugin

2007-10-01 Thread [??R] The-/iller
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Kyle Cassidy wrote: -- [ Picked text/plain from multipart/alternative ] According to Game-Monitor there are a lot of 32 player servers. Not sure how they're doing it, could be this monitor plugin,

RE: [hlds] TF2 server keeps skipping maps

2007-10-01 Thread Mike Durand
So - funny story. This new bug is actually due to the fact that I changed the behavior to allow duplicate map names in the mapcycle file. So putting two of every map *should* work as a quick fix. I'm looking into the skipping bug now. Sorry for the inconvenience. -Mike -Original

Re: [hlds] TF2 server keeps skipping maps

2007-10-01 Thread Kevin Ottalini
heheh, well we really do appreciate the effort there Mike even if we do gripe a little! - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 01, 2007 12:54 PM Subject: RE: [hlds] TF2 server keeps skipping maps So - funny

Re: [hlds] TF2 server keeps skipping maps

2007-10-01 Thread Patrick Shelley
-- [ Picked text/plain from multipart/alternative ] yeah - nice one Mike! Appreciated! Pat On 10/1/07, Kevin Ottalini [EMAIL PROTECTED] wrote: heheh, well we really do appreciate the effort there Mike even if we do gripe a little! - Original Message - From: Mike Durand [EMAIL