[hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Tim Fletcher
Hopefully I can explain this well enough that people can understand my question. I have a L4D server running on a windows server on my local private network. It is setup with port forwarding from the router and my friends can connect from the internet through a lobby to my server with no

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Maximilian L.
/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4191 (20090626) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please donĀ“t spam

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Da-Huntha
Could you post your Router model and type? It's probably a router configuration problem involving IP Loopback not set correctly. On Fri, Jun 26, 2009 at 3:04 PM, Tim Fletchert...@straydirt.com wrote: Hopefully I can explain this well enough that people can understand my question. I have a L4D

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Tim Fletcher
Maximilian L mh, good question. tried ms_force_dedicated_server LocalIP:PORT No didn't know about that. That will will work I think if I am the only person in the lobby but if others are I think I will connect but they will fail. I would at least be able to start a game by myself and then they

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Da-Huntha
Even though I'm sure this doesn't need to be said: make sure your router's firmware is up-to-date. A quick google search brings me to this very interesting patch: http://www.waveform.plus.com/netgear.html It contains a fix you can try to get the NAT loopback working correctly. (This fix only

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Charles Mabbott
It is an issue with router loopback.. When you start a lobby, it will present your local LAN ip to all clients (192.168.xx.xx) which is sent to the other members of the lobby. This will automatically fail. You want to check for the loopback on the router, so if you use your public IP, the router

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Tim Fletcher
Thank you very much. I had a feeling it was something to do with my router but had no idea it was called nat loopback. That hint in your first e-mail sent me looking and your link in the second also gave me some very useful info. I now have heaps of info and lots of things to try. Thank you

Re: [hlds] How to connect to a local network L4D server using lobby?

2009-06-26 Thread Shane Arnold
It's funny too cause just playing with my server before I noticed L4D almost gets around this problem automatically. If I do a manual connect to my public IP L4D automatically tried to connect to my public and my local IP and eventually connects on the local. It's a shame though it doesn't work

[hlds] [TF2] mp_tournament ending even though win conditions have not been met

2009-06-26 Thread turb0z
Valve, Several people are reporting issues with mp_tournament where tournament mode only lasts one round and then ends like win conditions are met. Basically I've seen it happen during the 2nd half of play. Teams will play an entire half and the mode operates normally. Win conditions are

[hlds] l4d maps

2009-06-26 Thread Saint K.
Can someone tell me some names of custom campaigns (versus) which match the quality of VALVe's maps? Pref. also with (download)url. I haven't gotten any time yet to do any research myself, so help would be appreciated a lot! Cheers, ___ To

Re: [hlds] l4d maps

2009-06-26 Thread Brent Veal
It may not be up to the quality of Valve campaigns, but Death Aboard is the best custom campaign I've played so far http://www.l4dmaps.com/details.php?file=33 On Fri, Jun 26, 2009 at 11:20 AM, Saint K. sai...@specialattack.net wrote: Can someone tell me some names of custom campaigns (versus)

[hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Steven Hartland
That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Stephen Micheals
Wouldn't it work to just set your map to link to a page on a wiki (the valve wiki or another wiki) where the page has a series of download/mirror links and info on the campaign. that should solve problems 1 and 2. On Fri, Jun 26, 2009 at 12:34 PM, Steven Hartlandkill...@multiplay.co.uk wrote:

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Adam Nowacki
Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread msleeper
2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Mike Zimmermann
But what if Google goes down??? -Mike On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote: 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Matthew Gottlieb
Yahoo and Bing. Come on people. Why think for yourself when you can use google. Now to see where I can find some old-school big floppy disks on google for some data back up... *boots up browser and googles Big Floppies* AAAH MMAA EEE! On Fri, Jun

Re: [hlds] l4d maps

2009-06-26 Thread Jake Skenna
Dead Meat is the only Valve quality map I have found, but it is survival. http://www.scorchingcraniums.com/portfolio/abattoir.html On Fri, Jun 26, 2009 at 2:32 PM, Brent Veal naslund.fan...@gmail.comwrote: It may not be up to the quality of Valve campaigns, but Death Aboard is the best custom

[hlds] Looking for solution regarding CS:S server crashing exploit / tool

2009-06-26 Thread Hans Vos
Hello, I just found this video on YouTube which shows how to crash a Counter-Strike: Source game server using some kind of tool. I work as voltunteer for a large e-sports organization in The Netherlands (Gamelux.nl) and we are having trouble with people using this during official matches.

Re: [hlds] Looking for solution regarding CS:S server crashing exploit / tool

2009-06-26 Thread bl4nk
It looks like it might just be the failed rcon attempts or something. The program just seems to generate a cfg file that you execute via console, so that's about all I can think of. Hans Vos wrote: Hello, I just found this video on YouTube which shows how to crash a Counter-Strike: Source

Re: [hlds] Looking for solution regarding CS:S server crashing exploit / tool

2009-06-26 Thread Olly
Yea, this video is just a fake to get people to buy it (posted on a site somewhere im guessing). You get exactly the same effect by typing; rcon_address xxx.xxx.xxx.xxx: and then just spamming rcon whatever After a few tries, the server will just stop accepting packets from your

Re: [hlds] Looking for solution regarding CS:S server crashing exploit / tool

2009-06-26 Thread Hans Vos
Hi, Yea, this video is just a fake to get people to buy it (posted on a site somewhere im guessing). You get exactly the same effect by typing; rcon_address xxx.xxx.xxx.xxx: and then just spamming rcon whatever After a few tries, the server will just stop accepting packets from

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Munra
-Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, June 26, 2009 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Munra
Why Not allow people to choose the server that want to join in the lobby. AKA a community server or have some type or server browser. Then allow the users to download the pk Via sv_downloadurl when they connect. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Looking for solution regarding CS:S server crashing exploit / tool

2009-06-26 Thread Chad Austin
Check your bandwidth usage. If the bandwidth usage spikes to some crazy value, its just a DDOS attack and theres not much you can do. Try to get the guy to crash your server when you are watching and record the packets with Wireshark. It can't be too hard to coax him into attacking you. It

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread 1nsane
Wow wow...slow down buddy. Lets not scare valve into ignoring this thread. People are dealing OK without an officially accessible server browser but the lack of a nice/automatic way to download custom campaigns is a bit of a more immediate problem. It doesn't look like Valve wants to add a