Hopefully I can explain this well enough that people can understand my
question.
I have a L4D server running on a windows server on my local private network.
It is setup with port forwarding from the router and my friends can connect
from the internet through a lobby to my server with no
/mailman/listinfo/hlds
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Could you post your Router model and type?
It's probably a router configuration problem involving IP Loopback not
set correctly.
On Fri, Jun 26, 2009 at 3:04 PM, Tim Fletchert...@straydirt.com wrote:
Hopefully I can explain this well enough that people can understand my
question.
I have a L4D
Maximilian L
mh, good question. tried
ms_force_dedicated_server LocalIP:PORT
No didn't know about that. That will will work I think if I am the only
person in the lobby but if others are I think I will connect but they will
fail. I would at least be able to start a game by myself and then they
Even though I'm sure this doesn't need to be said: make sure your
router's firmware is up-to-date.
A quick google search brings me to this very interesting patch:
http://www.waveform.plus.com/netgear.html
It contains a fix you can try to get the NAT loopback working correctly.
(This fix only
It is an issue with router loopback..
When you start a lobby, it will present your local LAN ip to all clients
(192.168.xx.xx) which is sent to the other members of the lobby. This will
automatically fail.
You want to check for the loopback on the router, so if you use your public
IP, the router
Thank you very much.
I had a feeling it was something to do with my router but had no idea it was
called nat loopback. That hint in your first e-mail sent me looking and your
link in the second also gave me some very useful info. I now have heaps of
info and lots of things to try.
Thank you
It's funny too cause just playing with my server before I noticed L4D almost
gets around this problem automatically. If I do a manual connect to my
public IP L4D automatically tried to connect to my public and my local IP
and eventually connects on the local. It's a shame though it doesn't work
Valve,
Several people are reporting issues with mp_tournament where tournament mode
only lasts one round and then ends like win conditions are met. Basically
I've seen it happen during the 2nd half of play. Teams will play an entire
half and the mode operates normally. Win conditions are
Can someone tell me some names of custom campaigns (versus) which match
the quality of VALVe's maps?
Pref. also with (download)url.
I haven't gotten any time yet to do any research myself, so help would
be appreciated a lot!
Cheers,
___
To
It may not be up to the quality of Valve campaigns, but Death Aboard is the
best custom campaign I've played so far
http://www.l4dmaps.com/details.php?file=33
On Fri, Jun 26, 2009 at 11:20 AM, Saint K. sai...@specialattack.net wrote:
Can someone tell me some names of custom campaigns (versus)
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?
Why not use the tried an tested redirect
Wouldn't it work to just set your map to link to a page on a wiki (the
valve wiki or another wiki) where the page has a series of
download/mirror links and info on the campaign.
that should solve problems 1 and 2.
On Fri, Jun 26, 2009 at 12:34 PM, Steven
Hartlandkill...@multiplay.co.uk wrote:
Steven Hartland wrote:
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?
Why not use
2) vpk author could just link to a google search with mapname vpk
download
hahaha Worst idea of all time award goes to...
On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
Steven Hartland wrote:
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months
But what if Google goes down???
-Mike
On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote:
2) vpk author could just link to a google search with mapname vpk
download
hahaha Worst idea of all time award goes to...
On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
Yahoo and Bing.
Come on people. Why think for yourself when you can use google.
Now to see where I can find some old-school big floppy disks on google
for some data back up...
*boots up browser and googles Big Floppies*
AAAH MMAA EEE!
On Fri, Jun
Dead Meat is the only Valve quality map I have found, but it is survival.
http://www.scorchingcraniums.com/portfolio/abattoir.html
On Fri, Jun 26, 2009 at 2:32 PM, Brent Veal naslund.fan...@gmail.comwrote:
It may not be up to the quality of Valve campaigns, but Death Aboard is the
best custom
Hello,
I just found this video on YouTube which shows how to crash a
Counter-Strike: Source game server using some kind of tool. I work as
voltunteer for a large e-sports organization in The Netherlands
(Gamelux.nl) and we are having trouble with people using this during
official matches.
It looks like it might just be the failed rcon attempts or something.
The program just seems to generate a cfg file that you execute via
console, so that's about all I can think of.
Hans Vos wrote:
Hello,
I just found this video on YouTube which shows how to crash a
Counter-Strike: Source
Yea, this video is just a fake to get people to buy it (posted on a site
somewhere im guessing).
You get exactly the same effect by typing;
rcon_address xxx.xxx.xxx.xxx:
and then just spamming
rcon whatever
After a few tries, the server will just stop accepting packets from your
Hi,
Yea, this video is just a fake to get people to buy it (posted on a site
somewhere im guessing).
You get exactly the same effect by typing;
rcon_address xxx.xxx.xxx.xxx:
and then just spamming
rcon whatever
After a few tries, the server will just stop accepting packets from
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, June 26, 2009 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
Why Not allow people to choose the server that want to join in the lobby.
AKA a community server or have some type or server browser. Then allow the
users to download the pk Via sv_downloadurl when they connect.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Check your bandwidth usage.
If the bandwidth usage spikes to some crazy value, its just a DDOS
attack and theres not much you can do.
Try to get the guy to crash your server when you are watching and record
the packets with Wireshark. It can't be too hard to coax him into
attacking you.
It
Wow wow...slow down buddy.
Lets not scare valve into ignoring this thread. People are dealing OK
without an officially accessible server browser but the lack of a
nice/automatic way to download custom campaigns is a bit of a more immediate
problem.
It doesn't look like Valve wants to add a
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