Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread AnAkIn .
Now there is a client side L4D2 plugin to change cheat cvars like fov and
viewmodel_fov.

http://forums.steampowered.com/forums/showthread.php?t=1242368

For some reason it still hasn't been deleted, and it's been posted since 2
weeks. :/

2010/4/3 Saul Rennison saul.renni...@gmail.com

 But there is no support for client plugins. People have just exploited the
 fact that plugins are loaded early and dubbed them clientplugins. It's
 exactly the same as injecting into the engine-- it's a hack. They should be
 banned.

 Thanks,
 - Saul.


 On 3 April 2010 12:25, Nightbox alexandrualexa...@gmail.com wrote:

  This is a very big issue for source-based games.
 
  I agree that client plugins should be disabled but i also agree with the
  fact that there may be useful plugins for clients (already mentioned
 PREC)
 
  2010/4/3 Saul Rennison saul.renni...@gmail.com
 
   Please stop for a god-damn second and think about your solution.
   PLEASE tell me how the server would possibly know whether the client
   has any plugins loaded? And even if there was a way, it could probably
   be blocked with 3 lines of code in a client plugin anyway
  
   Clientplugins were never supposed to be a feature and are a side
   effect. There is nothing to do with clients in there by default, they
   are SERVERPLUGINS. The only secure way to fix this is enable plugins
   for dedicated servers only.
  
   On Saturday, April 3, 2010, Steven Crothers steven.croth...@gmail.com
 
   wrote:
Possibly the worst idea ever mentioned on this list.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan
 Button
Sent: Saturday, April 03, 2010 1:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
   
Make it a launch option of srcds to allow plugins on the server. Not
 a
   cvar.
And off by default.
   
Then, for people who are serious about client plugins, maybe a way to
   have
them signed by Valve. Think Apple App Store for iPhone.
   
Allan
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark
 Gunnett
Sent: Saturday, April 03, 2010 12:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
   
While you may not be removing all the cheaters by giving a cvar to
   disable
client side plugins, you will be preventing the people who are too
  stupid
   to
do some of the more complex cheats. Why make it easier to cheat?
  Learning
how to Lua script (Or script in sourcepawn) isn't all that hard,
   especially
if you have a shell to plug into that handles all the major hooking
 you
   need
to do. The fact is, there are a lot of people who know how to read
instructions and can install sourcemod into the client directory
 pretty
easy. And from the sounds of it, there are pre-written lua scripts
 that
   they
can learn from to do whatever they want with the new client lua
   interface.
However, giving servers the option to disallow clients with plugins
   loaded
just like having the option to filter out clients that have failed
 md5
checksums for their textures isn't that bad of an idea. I can see
 where
client side plugins are useful, ESEA and such aside. However, they
 have
   no
place, or legitimacy being run on regular servers. While not all
 users
  do
   it
for malicious intent (Hey look, I was at a LAN!), the fact is most
  users
that use that interface, are doing so for malicious reasons.
   
Again, it may not stop the big boys, but making it easier to cheat
 just
doesn't make sense in my book.
   
On Fri, Apr 2, 2010 at 9:43 PM, AzuiSleet azuisl...@gmail.com
 wrote:
   
So consider Valve does disable clientside plugins, what will change?
Absolutely nothing. All the cheaters will continue to use their
 cheats
that don't rely on clientside plugins. Everyone else will use a
network proxy, which can replication all the malicious exploits
 you're
worried about. With a network proxy you just send net_SetConVar to
force any cvar on the client. There's also the magic of the exploits
in the netcode that aren't fixed, like net_StringCmd before you do
 any
sign on, which is what the NULL player crash is. There's also the
client disconnect control command, which is again being exploited by
the lua clientside plugin, but is trivial to do with a network
 proxy.
   
In the end Valve needs to fix the real exploits, which are the
 source
of the issue, not disable a very useful feature.
   
On Fri, Apr 2, 2010 at 8:22 PM, Charles Mabbott 
 cmabb...@verizon.net
  
wrote:

 --- Scott Highland wrote:
 Maybe you could explain why this whole list, and the company 

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread HL-SDK Synths
Hello, thanks for posting this. Hopefully people realize it may be
considered a cheat since it can give them an unfair (albeit tiny) advantage.

Something to note: L4D2's sv_cheats cvar is a bit more tamper proof.

Also: The list might not want to continue discussion on this topic.
Speedhacks have been available in this game since mid december.

On Wed, May 12, 2010 at 8:42 AM, AnAkIn . anakin...@gmail.com wrote:

 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread HL-SDK Synths
Apologies for the double post (I'm not sure how that works on a mailing
list.

This plugin doesn't change sv_cheats, it is not a cheat and deserves no
special consideration. It will not be deleted either.

On Wed, May 12, 2010 at 8:42 AM, AnAkIn . anakin...@gmail.com wrote:

 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread ics
With that logic, a sourcemod in players pc isn't a cheat but you can 
override your own setting r_drawothermodels 2 and you see through walls 
even if the cheats are off on the server. This is exactly the reason why 
plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by 
default, as those cvars are behind sv_cheats as far as i know. This 
plugin just bypasses it.

-ics

12.5.2010 17:55, HL-SDK Synths kirjoitti:
 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com  wrote:


 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread raydan
fixed client command exploit?

like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread AnAkIn .
Yes, these should be fixed since CSS is now on OB Engine.

2010/5/12 raydan rayda...@gmail.com

 fixed client command exploit?

 like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread ics
Had a quick test, the physics_debug_entity still brings down the css 
beta server when entered directly to the console. It shouldn't crash it 
right? Anyways, can't test as a client

-ics

12.5.2010 18:45, AnAkIn . kirjoitti:
 Yes, these should be fixed since CSS is now on OB Engine.

 2010/5/12 raydanrayda...@gmail.com


 fixed client command exploit?

 like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Mark Gunnett
I honestly Don't know about this. One, I'm for it if it brings more exploit
fixes to the CS:S Servers and clients. But I'm also against it in the fact
that it is orangebox. It may be just TF2, but whenever a server gets full I
take huge hits to FPS. I've had friends who had to quit playing TF2 cause
all of the updates have slowly turned that game into a monster when it comes
to running it. I don't want to see the same thing happen to CS:S.

True, my rig may be crappy, but having to buy a new PC just to play a game I
already own and runs great as it is (aside from the exploits), will not make
me happy. But This is valve, and they are going to do it anyways whether we
like it or not :)

-- 
All programmers are playwrights and all computers are lousy actors.
 - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Nathan D.
So, Valve shouldn't update their games because you don't want to upgrade 
your PC? You should stick with consoles then...

I hate when people show lack of appreciation for Valve's free updates. 
We love you Valve! Please continue with your awesomeness.

On 5/12/2010 1:33 PM, Mark Gunnett wrote:
 I honestly Don't know about this. One, I'm for it if it brings more exploit
 fixes to the CS:S Servers and clients. But I'm also against it in the fact
 that it is orangebox. It may be just TF2, but whenever a server gets full I
 take huge hits to FPS. I've had friends who had to quit playing TF2 cause
 all of the updates have slowly turned that game into a monster when it comes
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play a game I
 already own and runs great as it is (aside from the exploits), will not make
 me happy. But This is valve, and they are going to do it anyways whether we
 like it or not :)


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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Claudio Beretta
I believe they are updating just for releasing it on the Mac (one engine is
easier and cheaper to maintain).
css players didn't ask this kind of update, they want the same old shit: CSS
on OB won't feel right for a lot of them.
This update has very little value for existing players, and will be a
nightmare for server admins.
Most of the existing exploits are already fixed using community provided
plugins and workaround.
The fact it is free doesn't mean it is good and something we should thank
for.


On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:

 So, Valve shouldn't update their games because you don't want to upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  I honestly Don't know about this. One, I'm for it if it brings more
 exploit
  fixes to the CS:S Servers and clients. But I'm also against it in the
 fact
  that it is orangebox. It may be just TF2, but whenever a server gets full
 I
  take huge hits to FPS. I've had friends who had to quit playing TF2 cause
  all of the updates have slowly turned that game into a monster when it
 comes
  to running it. I don't want to see the same thing happen to CS:S.
 
  True, my rig may be crappy, but having to buy a new PC just to play a
 game I
  already own and runs great as it is (aside from the exploits), will not
 make
  me happy. But This is valve, and they are going to do it anyways whether
 we
  like it or not :)
 
 
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Dominic Marciano

Quit Whining.

 Date: Wed, 12 May 2010 21:05:25 +0200
 From: beretta.clau...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
 I believe they are updating just for releasing it on the Mac (one engine is
 easier and cheaper to maintain).
 css players didn't ask this kind of update, they want the same old shit: CSS
 on OB won't feel right for a lot of them.
 This update has very little value for existing players, and will be a
 nightmare for server admins.
 Most of the existing exploits are already fixed using community provided
 plugins and workaround.
 The fact it is free doesn't mean it is good and something we should thank
 for.
 
 
 On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:
 
  So, Valve shouldn't update their games because you don't want to upgrade
  your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
   I honestly Don't know about this. One, I'm for it if it brings more
  exploit
   fixes to the CS:S Servers and clients. But I'm also against it in the
  fact
   that it is orangebox. It may be just TF2, but whenever a server gets full
  I
   take huge hits to FPS. I've had friends who had to quit playing TF2 cause
   all of the updates have slowly turned that game into a monster when it
  comes
   to running it. I don't want to see the same thing happen to CS:S.
  
   True, my rig may be crappy, but having to buy a new PC just to play a
  game I
   already own and runs great as it is (aside from the exploits), will not
  make
   me happy. But This is valve, and they are going to do it anyways whether
  we
   like it or not :)
  
  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Willy Cordeiro
While the Mac release is a good reason to update Valve has been planning to
update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while
now. I remember people were finding traces of the achievements and stuff
long ago and CS:S players did want changes they have a huge thread with all
the bugs and suggestions on the SPUF.
-Wellington Willy Cordeiro


On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:

 I believe they are updating just for releasing it on the Mac (one engine is
 easier and cheaper to maintain).
 css players didn't ask this kind of update, they want the same old shit:
 CSS
 on OB won't feel right for a lot of them.
 This update has very little value for existing players, and will be a
 nightmare for server admins.
 Most of the existing exploits are already fixed using community provided
 plugins and workaround.
 The fact it is free doesn't mean it is good and something we should thank
 for.


 On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:

  So, Valve shouldn't update their games because you don't want to upgrade
  your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
   I honestly Don't know about this. One, I'm for it if it brings more
  exploit
   fixes to the CS:S Servers and clients. But I'm also against it in the
  fact
   that it is orangebox. It may be just TF2, but whenever a server gets
 full
  I
   take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
   all of the updates have slowly turned that game into a monster when it
  comes
   to running it. I don't want to see the same thing happen to CS:S.
  
   True, my rig may be crappy, but having to buy a new PC just to play a
  game I
   already own and runs great as it is (aside from the exploits), will not
  make
   me happy. But This is valve, and they are going to do it anyways
 whether
  we
   like it or not :)
  
  
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Kyle Sanderson
One request with the current OrangeBox beta, you need to have some
sort of way to rate limit player name changes, chat can be flooded by
typing 'setinfo name Tehe' into your console 40 times.

Kyle.

On Wed, May 12, 2010 at 12:14 PM, Willy Cordeiro willy123...@gmail.com wrote:
 While the Mac release is a good reason to update Valve has been planning to
 update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while
 now. I remember people were finding traces of the achievements and stuff
 long ago and CS:S players did want changes they have a huge thread with all
 the bugs and suggestions on the SPUF.
 -Wellington Willy Cordeiro


 On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta
 beretta.clau...@gmail.comwrote:

 I believe they are updating just for releasing it on the Mac (one engine is
 easier and cheaper to maintain).
 css players didn't ask this kind of update, they want the same old shit:
 CSS
 on OB won't feel right for a lot of them.
 This update has very little value for existing players, and will be a
 nightmare for server admins.
 Most of the existing exploits are already fixed using community provided
 plugins and workaround.
 The fact it is free doesn't mean it is good and something we should thank
 for.


 On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:

  So, Valve shouldn't update their games because you don't want to upgrade
  your PC? You should stick with consoles then...
 
  I hate when people show lack of appreciation for Valve's free updates.
  We love you Valve! Please continue with your awesomeness.
 
  On 5/12/2010 1:33 PM, Mark Gunnett wrote:
   I honestly Don't know about this. One, I'm for it if it brings more
  exploit
   fixes to the CS:S Servers and clients. But I'm also against it in the
  fact
   that it is orangebox. It may be just TF2, but whenever a server gets
 full
  I
   take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
   all of the updates have slowly turned that game into a monster when it
  comes
   to running it. I don't want to see the same thing happen to CS:S.
  
   True, my rig may be crappy, but having to buy a new PC just to play a
  game I
   already own and runs great as it is (aside from the exploits), will not
  make
   me happy. But This is valve, and they are going to do it anyways
 whether
  we
   like it or not :)
  
  
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kyle Sanderson
Both http://forums.alliedmods.net/showthread.php?t=126487 and
http://www.facepunch.com/showthread.php?t=935780 are interesting
reads.

The player was manually VAC banned by one Al or Professor
Farnsworth for running SourceMod as a client plugin. VAC is supposed
to be an automatic system, and not one that can be triggered manually
by any Valve employee. This defunctionality really needs to be removed
from the engine, as it's getting absolutely ridiculous.

Kyle.

On Wed, May 12, 2010 at 8:36 AM, ics i...@ics-base.net wrote:
 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:
 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com  wrote:


 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Nicholas Hastings
I totally disagree. If they were using it to cheat then it doesn't 
matter in the least whether or not they were expecting to get VACbanned 
or not, nor how the ban came about. That guy even admitted he was speed 
hacking with it. One less idiot plaguing servers.

On 5/12/2010 3:51 PM, Kyle Sanderson wrote:
 Both http://forums.alliedmods.net/showthread.php?t=126487 and
 http://www.facepunch.com/showthread.php?t=935780 are interesting
 reads.

 The player was manually VAC banned by one Al or Professor
 Farnsworth for running SourceMod as a client plugin. VAC is supposed
 to be an automatic system, and not one that can be triggered manually
 by any Valve employee. This defunctionality really needs to be removed
 from the engine, as it's getting absolutely ridiculous.

 Kyle.

 On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:

 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:
  
 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.comwrote:



 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kigen
What Kyle is trying to point out is that the problem shouldn't even
exist in the first place.  VALVe should be preventing people from
joining servers while plugins are loaded via the VSP interface.

On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings nshasti...@gmail.com wrote:
 I totally disagree. If they were using it to cheat then it doesn't
 matter in the least whether or not they were expecting to get VACbanned
 or not, nor how the ban came about. That guy even admitted he was speed
 hacking with it. One less idiot plaguing servers.

 On 5/12/2010 3:51 PM, Kyle Sanderson wrote:
 Both http://forums.alliedmods.net/showthread.php?t=126487 and
 http://www.facepunch.com/showthread.php?t=935780 are interesting
 reads.

 The player was manually VAC banned by one Al or Professor
 Farnsworth for running SourceMod as a client plugin. VAC is supposed
 to be an automatic system, and not one that can be triggered manually
 by any Valve employee. This defunctionality really needs to be removed
 from the engine, as it's getting absolutely ridiculous.

 Kyle.

 On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:

 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:

 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com    wrote:



 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread AnAkIn .
If they would simply prevent people from joining servers with client side
plugins loaded, people would simply code a client side plugin which bypass
this. The better way is just to remove the possibility of loading client
side plugins at all.

2010/5/12 Kigen theki...@gmail.com

 What Kyle is trying to point out is that the problem shouldn't even
 exist in the first place.  VALVe should be preventing people from
 joining servers while plugins are loaded via the VSP interface.

 On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings nshasti...@gmail.com
 wrote:
  I totally disagree. If they were using it to cheat then it doesn't
  matter in the least whether or not they were expecting to get VACbanned
  or not, nor how the ban came about. That guy even admitted he was speed
  hacking with it. One less idiot plaguing servers.
 
  On 5/12/2010 3:51 PM, Kyle Sanderson wrote:
  Both http://forums.alliedmods.net/showthread.php?t=126487 and
  http://www.facepunch.com/showthread.php?t=935780 are interesting
  reads.
 
  The player was manually VAC banned by one Al or Professor
  Farnsworth for running SourceMod as a client plugin. VAC is supposed
  to be an automatic system, and not one that can be triggered manually
  by any Valve employee. This defunctionality really needs to be removed
  from the engine, as it's getting absolutely ridiculous.
 
  Kyle.
 
  On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:
 
  With that logic, a sourcemod in players pc isn't a cheat but you can
  override your own setting r_drawothermodels 2 and you see through walls
  even if the cheats are off on the server. This is exactly the reason
 why
  plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
  default, as those cvars are behind sv_cheats as far as i know. This
  plugin just bypasses it.
 
  -ics
 
  12.5.2010 17:55, HL-SDK Synths kirjoitti:
 
  Apologies for the double post (I'm not sure how that works on a
 mailing
  list.
 
  This plugin doesn't change sv_cheats, it is not a cheat and deserves
 no
  special consideration. It will not be deleted either.
 
  On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com
  wrote:
 
 
 
  Now there is a client side L4D2 plugin to change cheat cvars like fov
 and
  viewmodel_fov.
 
  http://forums.steampowered.com/forums/showthread.php?t=1242368
 
  For some reason it still hasn't been deleted, and it's been posted
 since 2
  weeks. :/
 
  --
  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
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http://www.esl.eu/eu/tf2
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Sam Horn
You present a compelling argument.

Cheers,
- Sam

On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote:


 Quit Whining.

  Date: Wed, 12 May 2010 21:05:25 +0200
  From: beretta.clau...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
 
  I believe they are updating just for releasing it on the Mac (one engine
 is
  easier and cheaper to maintain).
  css players didn't ask this kind of update, they want the same old shit:
 CSS
  on OB won't feel right for a lot of them.
  This update has very little value for existing players, and will be a
  nightmare for server admins.
  Most of the existing exploits are already fixed using community
 provided
  plugins and workaround.
  The fact it is free doesn't mean it is good and something we should thank
  for.
 
 
  On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:
 
   So, Valve shouldn't update their games because you don't want to
 upgrade
   your PC? You should stick with consoles then...
  
   I hate when people show lack of appreciation for Valve's free updates.
   We love you Valve! Please continue with your awesomeness.
  
   On 5/12/2010 1:33 PM, Mark Gunnett wrote:
I honestly Don't know about this. One, I'm for it if it brings more
   exploit
fixes to the CS:S Servers and clients. But I'm also against it in the
   fact
that it is orangebox. It may be just TF2, but whenever a server gets
 full
   I
take huge hits to FPS. I've had friends who had to quit playing TF2
 cause
all of the updates have slowly turned that game into a monster when
 it
   comes
to running it. I don't want to see the same thing happen to CS:S.
   
True, my rig may be crappy, but having to buy a new PC just to play a
   game I
already own and runs great as it is (aside from the exploits), will
 not
   make
me happy. But This is valve, and they are going to do it anyways
 whether
   we
like it or not :)
   
   
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread ics
Maybe this isn't the whole truth in this matter. All we know maybe VAC 
already had signature from the player (and if it wasn't a sourcemod) and 
the ban was just speeded up to be more instant.

In any case, in such clear cases as speedhacks, i don't mind if the 
jackasses get banned asap for once. However, if it was a manual ban just 
due to the guy seeing he was indeed speedhacking, it's bad policy 
because no one knows if someone gets accidentally banned and the 
innocent suffers. In this case though, there was no victims that did not 
deserve what they got.

-ics

12.5.2010 22:51, Kyle Sanderson kirjoitti:
 Both http://forums.alliedmods.net/showthread.php?t=126487 and
 http://www.facepunch.com/showthread.php?t=935780 are interesting
 reads.

 The player was manually VAC banned by one Al or Professor
 Farnsworth for running SourceMod as a client plugin. VAC is supposed
 to be an automatic system, and not one that can be triggered manually
 by any Valve employee. This defunctionality really needs to be removed
 from the engine, as it's getting absolutely ridiculous.

 Kyle.

 On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:

 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:
  
 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.comwrote:



 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Cc2iscooL
We will probably hear whining about registration of bullets for the next 6
months, then it will be great, then Valve will release another update and
the players will complain about registration again.

Have fun!

On Wed, May 12, 2010 at 3:33 PM, Sam Horn supersammyfl...@gmail.com wrote:

 You present a compelling argument.

 Cheers,
 - Sam

 On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote:

 
  Quit Whining.
 
   Date: Wed, 12 May 2010 21:05:25 +0200
   From: beretta.clau...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
  
   I believe they are updating just for releasing it on the Mac (one
 engine
  is
   easier and cheaper to maintain).
   css players didn't ask this kind of update, they want the same old
 shit:
  CSS
   on OB won't feel right for a lot of them.
   This update has very little value for existing players, and will be a
   nightmare for server admins.
   Most of the existing exploits are already fixed using community
  provided
   plugins and workaround.
   The fact it is free doesn't mean it is good and something we should
 thank
   for.
  
  
   On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote:
  
So, Valve shouldn't update their games because you don't want to
  upgrade
your PC? You should stick with consoles then...
   
I hate when people show lack of appreciation for Valve's free
 updates.
We love you Valve! Please continue with your awesomeness.
   
On 5/12/2010 1:33 PM, Mark Gunnett wrote:
 I honestly Don't know about this. One, I'm for it if it brings more
exploit
 fixes to the CS:S Servers and clients. But I'm also against it in
 the
fact
 that it is orangebox. It may be just TF2, but whenever a server
 gets
  full
I
 take huge hits to FPS. I've had friends who had to quit playing TF2
  cause
 all of the updates have slowly turned that game into a monster when
  it
comes
 to running it. I don't want to see the same thing happen to CS:S.

 True, my rig may be crappy, but having to buy a new PC just to play
 a
game I
 already own and runs great as it is (aside from the exploits), will
  not
make
 me happy. But This is valve, and they are going to do it anyways
  whether
we
 like it or not :)


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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Kyle Sanderson
I completely agree with the player being automatically banned for
cheating in a public secured server, however this was not the case.
Regardless if the player was hacking or not, there should have been
zero discussion ingame about the matter, especially from an Employee
who clearly did something to get this player banned faster/manually.

Regardless, I'm happy his account was VACed for hacking/exploiting,
however it was not handled properly, at all. As well to that,
Kigen/AnAkIn/ics seemed to have explained better what I was trying to
get at.
Kyle.

On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote:
 Maybe this isn't the whole truth in this matter. All we know maybe VAC
 already had signature from the player (and if it wasn't a sourcemod) and
 the ban was just speeded up to be more instant.

 In any case, in such clear cases as speedhacks, i don't mind if the
 jackasses get banned asap for once. However, if it was a manual ban just
 due to the guy seeing he was indeed speedhacking, it's bad policy
 because no one knows if someone gets accidentally banned and the
 innocent suffers. In this case though, there was no victims that did not
 deserve what they got.

 -ics

 12.5.2010 22:51, Kyle Sanderson kirjoitti:
 Both http://forums.alliedmods.net/showthread.php?t=126487 and
 http://www.facepunch.com/showthread.php?t=935780 are interesting
 reads.

 The player was manually VAC banned by one Al or Professor
 Farnsworth for running SourceMod as a client plugin. VAC is supposed
 to be an automatic system, and not one that can be triggered manually
 by any Valve employee. This defunctionality really needs to be removed
 from the engine, as it's getting absolutely ridiculous.

 Kyle.

 On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:

 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:

 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com    wrote:



 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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[hlds] Team Fortress 2 Update Available

2010-05-12 Thread Jason Ruymen
A required update for Team Fortress 2, and an optional update for Day of 
Defeat: Source and the Counter-Strike: Source Beta is now available.  Please 
run hldsupdatetool to receive the update.  The specific changes include:

Linux Dedicated Server:
- Fixed srcds_run to work properly with the Counter-Strike: Source beta 
dedicated server when autoupdating.

Engine:
- Fixed the startmovie command not using the codec dialog.

Team Fortress 2:
- Fixed dropped weapons and ammo kits not being affected by explosions.
- Adding missing +lookup and +lookdown keybind options.
- Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set 
the length of crit bonus time (in seconds) for CTF captures.

Jason


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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Rick Payton
eh, cheating is cheating, and he got caught. it don't matter how the ban was 
enacted, he got caught doing something he clearly knew he SHOULDN'T be, and got 
caught.

Good for him. Next time, don't fuck with the system, and play by the rules.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, May 12, 2010 11:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Plugin Loading on clients, enough is enough.

I completely agree with the player being automatically banned for
cheating in a public secured server, however this was not the case.
Regardless if the player was hacking or not, there should have been
zero discussion ingame about the matter, especially from an Employee
who clearly did something to get this player banned faster/manually.

Regardless, I'm happy his account was VACed for hacking/exploiting,
however it was not handled properly, at all. As well to that,
Kigen/AnAkIn/ics seemed to have explained better what I was trying to
get at.
Kyle.

On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote:
 Maybe this isn't the whole truth in this matter. All we know maybe VAC
 already had signature from the player (and if it wasn't a sourcemod) and
 the ban was just speeded up to be more instant.

 In any case, in such clear cases as speedhacks, i don't mind if the
 jackasses get banned asap for once. However, if it was a manual ban just
 due to the guy seeing he was indeed speedhacking, it's bad policy
 because no one knows if someone gets accidentally banned and the
 innocent suffers. In this case though, there was no victims that did not
 deserve what they got.

 -ics

 12.5.2010 22:51, Kyle Sanderson kirjoitti:
 Both http://forums.alliedmods.net/showthread.php?t=126487 and
 http://www.facepunch.com/showthread.php?t=935780 are interesting
 reads.

 The player was manually VAC banned by one Al or Professor
 Farnsworth for running SourceMod as a client plugin. VAC is supposed
 to be an automatic system, and not one that can be triggered manually
 by any Valve employee. This defunctionality really needs to be removed
 from the engine, as it's getting absolutely ridiculous.

 Kyle.

 On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:

 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:

 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com    wrote:



 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread Mark Gunnett
On the contrary, Valve can do whatever the heck they want. I just don't
appreciate losing  compatibility with my current rig. It's a moot point
since I'm going to be building a new one soon anyways. It just sucks when
the game you once could play, now is unplayable. It's one thing to be unable
to play a game cause your rig makes the game run 100x faster then it was
meant to run cause the game is so old. Even then you can usually tweak it to
be playable. But if in the long run it gets rid of some of the retarded
assed exploits that are currently apart of the source engine that will be
nice.

I haven't exactly played the beta so i can't say whether the changes are
good or bad. I think the most important part is being able to have regular
updates that will fix the exploits that come about. Some of Valves responses
to exploits insofar that have been documented and given to them is either a
slipshod patch or no response at all. I can appreciate them not responding
because they were going to move to OB and eliminate a bunch of work that
would have been trashed anyways.

But we'll see.

On Wed, May 12, 2010 at 12:45 PM, Nathan D. nathan...@cox.net wrote:

 So, Valve shouldn't update their games because you don't want to upgrade
 your PC? You should stick with consoles then...

 I hate when people show lack of appreciation for Valve's free updates.
 We love you Valve! Please continue with your awesomeness.

 On 5/12/2010 1:33 PM, Mark Gunnett wrote:
  I honestly Don't know about this. One, I'm for it if it brings more
 exploit
  fixes to the CS:S Servers and clients. But I'm also against it in the
 fact
  that it is orangebox. It may be just TF2, but whenever a server gets full
 I
  take huge hits to FPS. I've had friends who had to quit playing TF2 cause
  all of the updates have slowly turned that game into a monster when it
 comes
  to running it. I don't want to see the same thing happen to CS:S.
 
  True, my rig may be crappy, but having to buy a new PC just to play a
 game I
  already own and runs great as it is (aside from the exploits), will not
 make
  me happy. But This is valve, and they are going to do it anyways whether
 we
  like it or not :)
 
 
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-- 
All programmers are playwrights and all computers are lousy actors.
 - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Josh Bost
As part of the Steam TOS that you agree to EVERY time you purchase a
game, you agree to letting VAC ban you if you cheat.  Really, go read
it - Given the SM does alter the game, a VAC ban is fair.  Furthermore
most of the dumb facepuncher's have no idea what they are talking
about - I think half of them are convinced it was an exploit on the
SERVER due to SM.


On Thu, May 13, 2010 at 10:53 AM, Rick Payton r...@mai-hawaii.com wrote:
 eh, cheating is cheating, and he got caught. it don't matter how the ban was 
 enacted, he got caught doing something he clearly knew he SHOULDN'T be, and 
 got caught.

 Good for him. Next time, don't fuck with the system, and play by the rules.

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Wednesday, May 12, 2010 11:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Plugin Loading on clients, enough is enough.

 I completely agree with the player being automatically banned for
 cheating in a public secured server, however this was not the case.
 Regardless if the player was hacking or not, there should have been
 zero discussion ingame about the matter, especially from an Employee
 who clearly did something to get this player banned faster/manually.

 Regardless, I'm happy his account was VACed for hacking/exploiting,
 however it was not handled properly, at all. As well to that,
 Kigen/AnAkIn/ics seemed to have explained better what I was trying to
 get at.
 Kyle.

 On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote:
 Maybe this isn't the whole truth in this matter. All we know maybe VAC
 already had signature from the player (and if it wasn't a sourcemod) and
 the ban was just speeded up to be more instant.

 In any case, in such clear cases as speedhacks, i don't mind if the
 jackasses get banned asap for once. However, if it was a manual ban just
 due to the guy seeing he was indeed speedhacking, it's bad policy
 because no one knows if someone gets accidentally banned and the
 innocent suffers. In this case though, there was no victims that did not
 deserve what they got.

 -ics

 12.5.2010 22:51, Kyle Sanderson kirjoitti:
 Both http://forums.alliedmods.net/showthread.php?t=126487 and
 http://www.facepunch.com/showthread.php?t=935780 are interesting
 reads.

 The player was manually VAC banned by one Al or Professor
 Farnsworth for running SourceMod as a client plugin. VAC is supposed
 to be an automatic system, and not one that can be triggered manually
 by any Valve employee. This defunctionality really needs to be removed
 from the engine, as it's getting absolutely ridiculous.

 Kyle.

 On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net  wrote:

 With that logic, a sourcemod in players pc isn't a cheat but you can
 override your own setting r_drawothermodels 2 and you see through walls
 even if the cheats are off on the server. This is exactly the reason why
 plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
 default, as those cvars are behind sv_cheats as far as i know. This
 plugin just bypasses it.

 -ics

 12.5.2010 17:55, HL-SDK Synths kirjoitti:

 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com    wrote:



 Now there is a client side L4D2 plugin to change cheat cvars like fov and
 viewmodel_fov.

 http://forums.steampowered.com/forums/showthread.php?t=1242368

 For some reason it still hasn't been deleted, and it's been posted since 
 2
 weeks. :/

 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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