Re: [hlds] Plugin Loading on clients, enough is enough.
Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ 2010/4/3 Saul Rennison saul.renni...@gmail.com But there is no support for client plugins. People have just exploited the fact that plugins are loaded early and dubbed them clientplugins. It's exactly the same as injecting into the engine-- it's a hack. They should be banned. Thanks, - Saul. On 3 April 2010 12:25, Nightbox alexandrualexa...@gmail.com wrote: This is a very big issue for source-based games. I agree that client plugins should be disabled but i also agree with the fact that there may be useful plugins for clients (already mentioned PREC) 2010/4/3 Saul Rennison saul.renni...@gmail.com Please stop for a god-damn second and think about your solution. PLEASE tell me how the server would possibly know whether the client has any plugins loaded? And even if there was a way, it could probably be blocked with 3 lines of code in a client plugin anyway Clientplugins were never supposed to be a feature and are a side effect. There is nothing to do with clients in there by default, they are SERVERPLUGINS. The only secure way to fix this is enable plugins for dedicated servers only. On Saturday, April 3, 2010, Steven Crothers steven.croth...@gmail.com wrote: Possibly the worst idea ever mentioned on this list. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Saturday, April 03, 2010 1:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Make it a launch option of srcds to allow plugins on the server. Not a cvar. And off by default. Then, for people who are serious about client plugins, maybe a way to have them signed by Valve. Think Apple App Store for iPhone. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Gunnett Sent: Saturday, April 03, 2010 12:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. While you may not be removing all the cheaters by giving a cvar to disable client side plugins, you will be preventing the people who are too stupid to do some of the more complex cheats. Why make it easier to cheat? Learning how to Lua script (Or script in sourcepawn) isn't all that hard, especially if you have a shell to plug into that handles all the major hooking you need to do. The fact is, there are a lot of people who know how to read instructions and can install sourcemod into the client directory pretty easy. And from the sounds of it, there are pre-written lua scripts that they can learn from to do whatever they want with the new client lua interface. However, giving servers the option to disallow clients with plugins loaded just like having the option to filter out clients that have failed md5 checksums for their textures isn't that bad of an idea. I can see where client side plugins are useful, ESEA and such aside. However, they have no place, or legitimacy being run on regular servers. While not all users do it for malicious intent (Hey look, I was at a LAN!), the fact is most users that use that interface, are doing so for malicious reasons. Again, it may not stop the big boys, but making it easier to cheat just doesn't make sense in my book. On Fri, Apr 2, 2010 at 9:43 PM, AzuiSleet azuisl...@gmail.com wrote: So consider Valve does disable clientside plugins, what will change? Absolutely nothing. All the cheaters will continue to use their cheats that don't rely on clientside plugins. Everyone else will use a network proxy, which can replication all the malicious exploits you're worried about. With a network proxy you just send net_SetConVar to force any cvar on the client. There's also the magic of the exploits in the netcode that aren't fixed, like net_StringCmd before you do any sign on, which is what the NULL player crash is. There's also the client disconnect control command, which is again being exploited by the lua clientside plugin, but is trivial to do with a network proxy. In the end Valve needs to fix the real exploits, which are the source of the issue, not disable a very useful feature. On Fri, Apr 2, 2010 at 8:22 PM, Charles Mabbott cmabb...@verizon.net wrote: --- Scott Highland wrote: Maybe you could explain why this whole list, and the company
Re: [hlds] Plugin Loading on clients, enough is enough.
Hello, thanks for posting this. Hopefully people realize it may be considered a cheat since it can give them an unfair (albeit tiny) advantage. Something to note: L4D2's sv_cheats cvar is a bit more tamper proof. Also: The list might not want to continue discussion on this topic. Speedhacks have been available in this game since mid december. On Wed, May 12, 2010 at 8:42 AM, AnAkIn . anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn . anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
fixed client command exploit? like mem_dump, physics_debug_entity, dump_entity_sizes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Yes, these should be fixed since CSS is now on OB Engine. 2010/5/12 raydan rayda...@gmail.com fixed client command exploit? like mem_dump, physics_debug_entity, dump_entity_sizes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Had a quick test, the physics_debug_entity still brings down the css beta server when entered directly to the console. It shouldn't crash it right? Anyways, can't test as a client -ics 12.5.2010 18:45, AnAkIn . kirjoitti: Yes, these should be fixed since CSS is now on OB Engine. 2010/5/12 raydanrayda...@gmail.com fixed client command exploit? like mem_dump, physics_debug_entity, dump_entity_sizes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Quit Whining. Date: Wed, 12 May 2010 21:05:25 +0200 From: beretta.clau...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
While the Mac release is a good reason to update Valve has been planning to update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while now. I remember people were finding traces of the achievements and stuff long ago and CS:S players did want changes they have a huge thread with all the bugs and suggestions on the SPUF. -Wellington Willy Cordeiro On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta beretta.clau...@gmail.comwrote: I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
One request with the current OrangeBox beta, you need to have some sort of way to rate limit player name changes, chat can be flooded by typing 'setinfo name Tehe' into your console 40 times. Kyle. On Wed, May 12, 2010 at 12:14 PM, Willy Cordeiro willy123...@gmail.com wrote: While the Mac release is a good reason to update Valve has been planning to update CS:S, HL2, HL2:Ep1 and HL2:Ep2 to the Source 2009 engine for a while now. I remember people were finding traces of the achievements and stuff long ago and CS:S players did want changes they have a huge thread with all the bugs and suggestions on the SPUF. -Wellington Willy Cordeiro On Wed, May 12, 2010 at 1:05 PM, Claudio Beretta beretta.clau...@gmail.comwrote: I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, ics i...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
I totally disagree. If they were using it to cheat then it doesn't matter in the least whether or not they were expecting to get VACbanned or not, nor how the ban came about. That guy even admitted he was speed hacking with it. One less idiot plaguing servers. On 5/12/2010 3:51 PM, Kyle Sanderson wrote: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.comwrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
What Kyle is trying to point out is that the problem shouldn't even exist in the first place. VALVe should be preventing people from joining servers while plugins are loaded via the VSP interface. On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings nshasti...@gmail.com wrote: I totally disagree. If they were using it to cheat then it doesn't matter in the least whether or not they were expecting to get VACbanned or not, nor how the ban came about. That guy even admitted he was speed hacking with it. One less idiot plaguing servers. On 5/12/2010 3:51 PM, Kyle Sanderson wrote: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
If they would simply prevent people from joining servers with client side plugins loaded, people would simply code a client side plugin which bypass this. The better way is just to remove the possibility of loading client side plugins at all. 2010/5/12 Kigen theki...@gmail.com What Kyle is trying to point out is that the problem shouldn't even exist in the first place. VALVe should be preventing people from joining servers while plugins are loaded via the VSP interface. On Wed, May 12, 2010 at 3:10 PM, Nicholas Hastings nshasti...@gmail.com wrote: I totally disagree. If they were using it to cheat then it doesn't matter in the least whether or not they were expecting to get VACbanned or not, nor how the ban came about. That guy even admitted he was speed hacking with it. One less idiot plaguing servers. On 5/12/2010 3:51 PM, Kyle Sanderson wrote: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
You present a compelling argument. Cheers, - Sam On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote: Quit Whining. Date: Wed, 12 May 2010 21:05:25 +0200 From: beretta.clau...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
Maybe this isn't the whole truth in this matter. All we know maybe VAC already had signature from the player (and if it wasn't a sourcemod) and the ban was just speeded up to be more instant. In any case, in such clear cases as speedhacks, i don't mind if the jackasses get banned asap for once. However, if it was a manual ban just due to the guy seeing he was indeed speedhacking, it's bad policy because no one knows if someone gets accidentally banned and the innocent suffers. In this case though, there was no victims that did not deserve what they got. -ics 12.5.2010 22:51, Kyle Sanderson kirjoitti: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.comwrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
We will probably hear whining about registration of bullets for the next 6 months, then it will be great, then Valve will release another update and the players will complain about registration again. Have fun! On Wed, May 12, 2010 at 3:33 PM, Sam Horn supersammyfl...@gmail.com wrote: You present a compelling argument. Cheers, - Sam On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote: Quit Whining. Date: Wed, 12 May 2010 21:05:25 +0200 From: beretta.clau...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
I completely agree with the player being automatically banned for cheating in a public secured server, however this was not the case. Regardless if the player was hacking or not, there should have been zero discussion ingame about the matter, especially from an Employee who clearly did something to get this player banned faster/manually. Regardless, I'm happy his account was VACed for hacking/exploiting, however it was not handled properly, at all. As well to that, Kigen/AnAkIn/ics seemed to have explained better what I was trying to get at. Kyle. On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote: Maybe this isn't the whole truth in this matter. All we know maybe VAC already had signature from the player (and if it wasn't a sourcemod) and the ban was just speeded up to be more instant. In any case, in such clear cases as speedhacks, i don't mind if the jackasses get banned asap for once. However, if it was a manual ban just due to the guy seeing he was indeed speedhacking, it's bad policy because no one knows if someone gets accidentally banned and the innocent suffers. In this case though, there was no victims that did not deserve what they got. -ics 12.5.2010 22:51, Kyle Sanderson kirjoitti: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2, and an optional update for Day of Defeat: Source and the Counter-Strike: Source Beta is now available. Please run hldsupdatetool to receive the update. The specific changes include: Linux Dedicated Server: - Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating. Engine: - Fixed the startmovie command not using the codec dialog. Team Fortress 2: - Fixed dropped weapons and ammo kits not being affected by explosions. - Adding missing +lookup and +lookdown keybind options. - Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
eh, cheating is cheating, and he got caught. it don't matter how the ban was enacted, he got caught doing something he clearly knew he SHOULDN'T be, and got caught. Good for him. Next time, don't fuck with the system, and play by the rules. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, May 12, 2010 11:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. I completely agree with the player being automatically banned for cheating in a public secured server, however this was not the case. Regardless if the player was hacking or not, there should have been zero discussion ingame about the matter, especially from an Employee who clearly did something to get this player banned faster/manually. Regardless, I'm happy his account was VACed for hacking/exploiting, however it was not handled properly, at all. As well to that, Kigen/AnAkIn/ics seemed to have explained better what I was trying to get at. Kyle. On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote: Maybe this isn't the whole truth in this matter. All we know maybe VAC already had signature from the player (and if it wasn't a sourcemod) and the ban was just speeded up to be more instant. In any case, in such clear cases as speedhacks, i don't mind if the jackasses get banned asap for once. However, if it was a manual ban just due to the guy seeing he was indeed speedhacking, it's bad policy because no one knows if someone gets accidentally banned and the innocent suffers. In this case though, there was no victims that did not deserve what they got. -ics 12.5.2010 22:51, Kyle Sanderson kirjoitti: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
On the contrary, Valve can do whatever the heck they want. I just don't appreciate losing compatibility with my current rig. It's a moot point since I'm going to be building a new one soon anyways. It just sucks when the game you once could play, now is unplayable. It's one thing to be unable to play a game cause your rig makes the game run 100x faster then it was meant to run cause the game is so old. Even then you can usually tweak it to be playable. But if in the long run it gets rid of some of the retarded assed exploits that are currently apart of the source engine that will be nice. I haven't exactly played the beta so i can't say whether the changes are good or bad. I think the most important part is being able to have regular updates that will fix the exploits that come about. Some of Valves responses to exploits insofar that have been documented and given to them is either a slipshod patch or no response at all. I can appreciate them not responding because they were going to move to OB and eliminate a bunch of work that would have been trashed anyways. But we'll see. On Wed, May 12, 2010 at 12:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
As part of the Steam TOS that you agree to EVERY time you purchase a game, you agree to letting VAC ban you if you cheat. Really, go read it - Given the SM does alter the game, a VAC ban is fair. Furthermore most of the dumb facepuncher's have no idea what they are talking about - I think half of them are convinced it was an exploit on the SERVER due to SM. On Thu, May 13, 2010 at 10:53 AM, Rick Payton r...@mai-hawaii.com wrote: eh, cheating is cheating, and he got caught. it don't matter how the ban was enacted, he got caught doing something he clearly knew he SHOULDN'T be, and got caught. Good for him. Next time, don't fuck with the system, and play by the rules. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, May 12, 2010 11:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. I completely agree with the player being automatically banned for cheating in a public secured server, however this was not the case. Regardless if the player was hacking or not, there should have been zero discussion ingame about the matter, especially from an Employee who clearly did something to get this player banned faster/manually. Regardless, I'm happy his account was VACed for hacking/exploiting, however it was not handled properly, at all. As well to that, Kigen/AnAkIn/ics seemed to have explained better what I was trying to get at. Kyle. On Wed, May 12, 2010 at 1:34 PM, ics i...@ics-base.net wrote: Maybe this isn't the whole truth in this matter. All we know maybe VAC already had signature from the player (and if it wasn't a sourcemod) and the ban was just speeded up to be more instant. In any case, in such clear cases as speedhacks, i don't mind if the jackasses get banned asap for once. However, if it was a manual ban just due to the guy seeing he was indeed speedhacking, it's bad policy because no one knows if someone gets accidentally banned and the innocent suffers. In this case though, there was no victims that did not deserve what they got. -ics 12.5.2010 22:51, Kyle Sanderson kirjoitti: Both http://forums.alliedmods.net/showthread.php?t=126487 and http://www.facepunch.com/showthread.php?t=935780 are interesting reads. The player was manually VAC banned by one Al or Professor Farnsworth for running SourceMod as a client plugin. VAC is supposed to be an automatic system, and not one that can be triggered manually by any Valve employee. This defunctionality really needs to be removed from the engine, as it's getting absolutely ridiculous. Kyle. On Wed, May 12, 2010 at 8:36 AM, icsi...@ics-base.net wrote: With that logic, a sourcemod in players pc isn't a cheat but you can override your own setting r_drawothermodels 2 and you see through walls even if the cheats are off on the server. This is exactly the reason why plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by default, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn .anakin...@gmail.com wrote: Now there is a client side L4D2 plugin to change cheat cvars like fov and viewmodel_fov. http://forums.steampowered.com/forums/showthread.php?t=1242368 For some reason it still hasn't been deleted, and it's been posted since 2 weeks. :/ -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: