Re: [hlds] TF2: mp_forceautoteam no longer working
Mp_forceautoteam 1 doesn't work as it should. Not even without any plugins. Players have binded key to pick a team, i assume this is why it fails. Player Unelma joined team BLU Player Saboteur joined team RED Player Patsteri joined team BLU Player Olento joined team RED Player [HTU] Superfishman joined team RED Player ICS was automatically assigned to team BLU Player Scyper was automatically assigned to team BLU Player RSGEN joined team RED Player keskiketterä was automatically assigned to team RED -ics 6.1.2013 2:19, Cc2iscooL kirjoitti: Have you tested without plugins yet? On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing this same behavior. This is what my server console says on both servers: mp_forceautoteam = 1 ( def. 0 ) game notify replicated - Automatically assign players to teams when joining. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
I'd delete the last message if i could but it appears that i was wrong. Map spesific config reverted the value just now which is why made a mistake. I'll keep looking into it. -ics 6.1.2013 14:24, ics kirjoitti: Mp_forceautoteam 1 doesn't work as it should. Not even without any plugins. Players have binded key to pick a team, i assume this is why it fails. Player Unelma joined team BLU Player Saboteur joined team RED Player Patsteri joined team BLU Player Olento joined team RED Player [HTU] Superfishman joined team RED Player ICS was automatically assigned to team BLU Player Scyper was automatically assigned to team BLU Player RSGEN joined team RED Player keskiketterä was automatically assigned to team RED -ics 6.1.2013 2:19, Cc2iscooL kirjoitti: Have you tested without plugins yet? On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing this same behavior. This is what my server console says on both servers: mp_forceautoteam = 1 ( def. 0 ) game notify replicated - Automatically assign players to teams when joining. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Name Tags / Description Tags
I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information?___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too. Having said that, it's a custom plugin only on our server, so it won't affect any other servers. On 1/5/2013 7:19 PM, Cc2iscooL wrote: Have you tested without plugins yet? On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing this same behavior. This is what my server console says on both servers: mp_forceautoteam = 1 ( def. 0 ) game notify replicated - Automatically assign players to teams when joining. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
When you say 'Custom Plugin' do you mean you(or your coder) coded it or is it available on the plugins sites? If it's publicly available please provide the name of the plugin to help any other server-ops that may have this same issue now or in the future. Thanks. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Sunday, January 06, 2013 3:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too. Having said that, it's a custom plugin only on our server, so it won't affect any other servers. On 1/5/2013 7:19 PM, Cc2iscooL wrote: Have you tested without plugins yet? On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com wrote: I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing this same behavior. This is what my server console says on both servers: mp_forceautoteam = 1 ( def. 0 ) game notify replicated - Automatically assign players to teams when joining. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
It seems like he already answered that question? It's a custom plugin which is only on [their] server and won't affect any other servers. If it were publicly available, it could--and would--apply to other servers. On Jan 6, 2013 1:08 PM, Pizza pi...@makemeapizza.com wrote: When you say ‘Custom Plugin’ do you mean you(or your coder) coded it or is it available on the plugins sites? If it’s publicly available please provide the name of the plugin to help any other server-ops that may have this same issue now or in the future. ** ** Thanks. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose *Sent:* Sunday, January 06, 2013 3:19 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working ** ** Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too. Having said that, it's a custom plugin only on our server, so it won't affect any other servers. On 1/5/2013 7:19 PM, Cc2iscooL wrote: Have you tested without plugins yet? On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com wrote: I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing this same behavior. This is what my server console says on both servers: mp_forceautoteam = 1 ( def. 0 ) game notify replicated - Automatically assign players to teams when joining. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
It's a custom jukebox plugin that only exists on some of the RUGC servers. It blocks the motd from appearing after a map change... and shows the jointeam dialog. It's private because it connects to a private music stream API. It still doesn't explain why my test server that runs arena maps had that problem (it doesn't have said plugin), so arena mode may still ignore mp_forceautoteams 1 if tf_arena_use_queue 0 is set. On 1/6/2013 4:32 PM, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) Thanks. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Sugar *Sent:* Sunday, January 06, 2013 4:27 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working It seems like he already answered that question? It's a custom plugin which is only on [their] server and won't affect any other servers. If it were publicly available, it could--and would--apply to other servers. On Jan 6, 2013 1:08 PM, Pizza pi...@makemeapizza.com mailto:pi...@makemeapizza.com wrote: When you say 'Custom Plugin' do you mean you(or your coder) coded it or is it available on the plugins sites? If it's publicly available please provide the name of the plugin to help any other server-ops that may have this same issue now or in the future. Thanks. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ross Bemrose *Sent:* Sunday, January 06, 2013 3:19 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working Turns out you're right, it is a plugin issue. Took me a while to narrow down which one it was, too. Having said that, it's a custom plugin only on our server, so it won't affect any other servers. On 1/5/2013 7:19 PM, Cc2iscooL wrote: Have you tested without plugins yet? On Jan 5, 2013 11:31 AM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: I originally thought one of the other admins on RUGC Midwest disabled mp_forceautoteam. It turns out that our Windows TF2 server is ignoring this cvar now since the Christmas update and presenting users with the team selection screen. My Linux TF2 plugin test server / event server is seeing this same behavior. This is what my server console says on both servers: mp_forceautoteam = 1 ( def. 0 ) game notify replicated - Automatically assign players to teams when joining. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Built-in voting
Can we can get detailed logging for the vote system? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head). WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE? People that actually run real world gaming servers. Do not need or appreciate tangential and un-pertinent information. As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Sunday, January 06, 2013 4:46 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
When he posted about his problem he didn't know what was causing the issue so there was no way to know when he asked the question that it was due to his custom plugin and therefore would relate nor affect anyone else. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” ** ** People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. ** ** As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. ** ** Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Sunday, January 06, 2013 4:46 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working ** ** He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote:* *** On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) ** ** For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Exactly Jeff... On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” ** ** People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. ** ** As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. ** ** Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Sunday, January 06, 2013 4:46 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working ** ** He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) ** ** For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Also, WE aren't spamming YOUR email, you are in a MAILING LIST. Got it? If you don't LIKE it, unsubscribe. It's that simple. On Sun, Jan 6, 2013 at 5:21 PM, Albert Davis davis.alb...@gmail.com wrote: Not quite sure who think dude thinks he is... On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.comwrote: Exactly Jeff... On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” ** ** People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. ** ** As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. ** ** Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Sunday, January 06, 2013 4:46 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working ** ** He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) ** ** For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Is there a way to unsubscribe from this list? The hlds website doesn't work anymore.. On Jan 6, 2013, at 4:21 PM, Albert Davis davis.alb...@gmail.com wrote: Not quite sure who think dude thinks he is... On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.com wrote: Exactly Jeff... On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Sunday, January 06, 2013 4:46 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Get a life little kid. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Sunday, January 06, 2013 5:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don't be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head). WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE? People that actually run real world gaming servers. Do not need or appreciate tangential and un-pertinent information. As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Sunday, January 06, 2013 4:46 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
Jeff, the original post I made here, was the ONLY post I made, I never messaged him directly so not quit sure what his problem is. On Sun, Jan 6, 2013 at 5:22 PM, Albert Davis davis.alb...@gmail.com wrote: Also, WE aren't spamming YOUR email, you are in a MAILING LIST. Got it? If you don't LIKE it, unsubscribe. It's that simple. On Sun, Jan 6, 2013 at 5:21 PM, Albert Davis davis.alb...@gmail.comwrote: Not quite sure who think dude thinks he is... On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.comwrote: Exactly Jeff... On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” ** ** People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. ** ** As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. ** ** Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Sunday, January 06, 2013 4:46 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working ** ** He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) ** ** For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: mp_forceautoteam no longer working
YOU are acting like the little KID... wow. .. On Sun, Jan 6, 2013 at 5:24 PM, Pizza pi...@makemeapizza.com wrote: Get a life little kid. ** ** -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jeff Sugar *Sent:* Sunday, January 06, 2013 5:18 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working ** ** Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. -- *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Albert Davis *Sent:* Sunday, January 06, 2013 4:46 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2: mp_forceautoteam no longer working He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote:* *** On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com From: cls Sent: Sunday, January 06, 2013 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
Tf2items? On , Doctor McKay wrote: As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com [1] FROM: cls SENT: Sunday, January 06, 2013 8:56 AM TO: hlds@list.valvesoftware.com SUBJECT: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information? - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Links: -- [1] http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
The current version of TF2Items doesn't give you the attributes an item already has. I've been tempted to see if I could add that feature to it, but Asher mentioned at one point that he was going to rewrite TF2Items at some point. On 1/6/2013 5:34 PM, cmun...@cameronmunroe.com wrote: Tf2items? On , Doctor McKay wrote: As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com [1] FROM: cls SENT: Sunday, January 06, 2013 8:56 AM TO: hlds@list.valvesoftware.com SUBJECT: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information? - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Links: -- [1] http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
On Sun, Jan 6, 2013 at 10:44 PM, Ross Bemrose rbemr...@gmail.com wrote: The current version of TF2Items doesn't give you the attributes an item already has. Name and description aren't attributes, they're loaded directly from the SO cache by the client, you can't change anything related to them from the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monthly bandwidth usage
When did anyone mention ten servers? We’re only talking about one here. Even so, you most certainly don’t need 5-10 TB for ten 32-player servers. I work with someone who is running 4 32-slot servers (with fairly high rates), and only uses ~705 GB monthly. So you’ll need about 2 TB per 10 servers. Dr. McKay http://www.doctormckay.com From: HLDS Digest Sent: Saturday, January 05, 2013 11:41 AM To: hlds@list.valvesoftware.com Subject: [hlds] Monthly bandwidth usage 5-10TB needed (you need 10 if your servers are filling you will be pushing roughly 189GB a day per each 10 32 person servers) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monthly bandwidth usage
That is probably true if you don't plan to enable replays via FTP - but I run 21 servers with replay, and routinely see 12-14TB's of bandwidth usage per month. On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay li...@doctormckay.com wrote: When did anyone mention ten servers? We’re only talking about one here. Even so, you most certainly don’t need 5-10 TB for ten 32-player servers. I work with someone who is running 4 32-slot servers (with fairly high rates), and only uses ~705 GB monthly. So you’ll need about 2 TB per 10 servers. Dr. McKay http://www.doctormckay.com *From:* HLDS Digest h...@wonkagaming.com *Sent:* Saturday, January 05, 2013 11:41 AM *To:* hlds@list.valvesoftware.com *Subject:* [hlds] Monthly bandwidth usage 5-10TB needed (you need 10 if your servers are filling you will be pushing roughly 189GB a day per each 10 32 person servers) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monthly bandwidth usage
I don't think replays are enabled by default, are they? I figure the most accurate representation should be that of the default settings. It's like saying I could suck up 20 TB of bandwidth running a custom maps server with tons of maps. Of course users will have to account for extra bandwidth they intend to use. On Sun, Jan 6, 2013 at 7:43 PM, E. Olsen ceo.eol...@gmail.com wrote: That is probably true if you don't plan to enable replays via FTP - but I run 21 servers with replay, and routinely see 12-14TB's of bandwidth usage per month. On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay li...@doctormckay.comwrote: When did anyone mention ten servers? We’re only talking about one here. Even so, you most certainly don’t need 5-10 TB for ten 32-player servers. I work with someone who is running 4 32-slot servers (with fairly high rates), and only uses ~705 GB monthly. So you’ll need about 2 TB per 10 servers. Dr. McKay http://www.doctormckay.com *From:* HLDS Digest h...@wonkagaming.com *Sent:* Saturday, January 05, 2013 11:41 AM *To:* hlds@list.valvesoftware.com *Subject:* [hlds] Monthly bandwidth usage 5-10TB needed (you need 10 if your servers are filling you will be pushing roughly 189GB a day per each 10 32 person servers) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monthly bandwidth usage
My 24p servers: sv_minrate 3 sv_minupdaterate 20 sv_maxrate 8 sv_maxupdaterate 66 replays disabled I picked the min[update]rates based on settings I think are sensible and reasonable for my (Australian) player base. Average around 160kB/s when full. Min bandwidth 80kbps, max ~500kbps. 160kB/s x 3600 seconds/hour x 12 hours/day x 30 days/month = 200GB/mo/server Full 15 hours/day =~ 260GB/mo. In practice for 2 servers which are on average full about 12-15 hours/day they use combined 550GB/month. I tend to budget 350GB/mo per 24p server because I don't want to go over, and I don't want to waste time fiddling with rate limits for the sake of a few $/mo. Despite earlier assertions regarding gameME it's not a significant contributor. Logging barely uses 500MB/month if that. All gameME does is use the UDP logger to export your log files (so you can look at your log file size for a rough idea), and then uses a bunch of RCON commands to do its announcements. Even if you assumed gameME put an announcement for every single log line you might xfer double your log data size. All up, less than 1% vs your player traffic. On 7/01/2013 1:19 PM, Essay Tew Phaun wrote: I don't think replays are enabled by default, are they? I figure the most accurate representation should be that of the default settings. It's like saying I could suck up 20 TB of bandwidth running a custom maps server with tons of maps. Of course users will have to account for extra bandwidth they intend to use. On Sun, Jan 6, 2013 at 7:43 PM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: That is probably true if you don't plan to enable replays via FTP - but I run 21 servers with replay, and routinely see 12-14TB's of bandwidth usage per month. On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay li...@doctormckay.com mailto:li...@doctormckay.com wrote: When did anyone mention ten servers? We’re only talking about one here. Even so, you most certainly don’t need 5-10 TB for ten 32-player servers. I work with someone who is running 4 32-slot servers (with fairly high rates), and only uses ~705 GB monthly. So you’ll need about 2 TB per 10 servers. Dr. McKay http://www.doctormckay.com *From:* HLDS Digest mailto:h...@wonkagaming.com *Sent:* Saturday, January 05, 2013 11:41 AM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Monthly bandwidth usage 5-10TB needed (you need 10 if your servers are filling you will be pushing roughly 189GB a day per each 10 32 person servers) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monthly bandwidth usage
Average around 160kB/s when full. ^ Double that. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent: Monday, 7 January 2013 1:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Monthly bandwidth usage My 24p servers: sv_minrate 3 sv_minupdaterate 20 sv_maxrate 8 sv_maxupdaterate 66 replays disabled I picked the min[update]rates based on settings I think are sensible and reasonable for my (Australian) player base. Average around 160kB/s when full. Min bandwidth 80kbps, max ~500kbps. 160kB/s x 3600 seconds/hour x 12 hours/day x 30 days/month = 200GB/mo/server Full 15 hours/day =~ 260GB/mo. In practice for 2 servers which are on average full about 12-15 hours/day they use combined 550GB/month. I tend to budget 350GB/mo per 24p server because I don't want to go over, and I don't want to waste time fiddling with rate limits for the sake of a few $/mo. Despite earlier assertions regarding gameME it's not a significant contributor. Logging barely uses 500MB/month if that. All gameME does is use the UDP logger to export your log files (so you can look at your log file size for a rough idea), and then uses a bunch of RCON commands to do its announcements. Even if you assumed gameME put an announcement for every single log line you might xfer double your log data size. All up, less than 1% vs your player traffic. On 7/01/2013 1:19 PM, Essay Tew Phaun wrote: I don't think replays are enabled by default, are they? I figure the most accurate representation should be that of the default settings. It's like saying I could suck up 20 TB of bandwidth running a custom maps server with tons of maps. Of course users will have to account for extra bandwidth they intend to use. On Sun, Jan 6, 2013 at 7:43 PM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: That is probably true if you don't plan to enable replays via FTP - but I run 21 servers with replay, and routinely see 12-14TB's of bandwidth usage per month. On Sun, Jan 6, 2013 at 7:18 PM, Doctor McKay li...@doctormckay.com mailto:li...@doctormckay.com wrote: When did anyone mention ten servers? We're only talking about one here. Even so, you most certainly don't need 5-10 TB for ten 32-player servers. I work with someone who is running 4 32-slot servers (with fairly high rates), and only uses ~705 GB monthly. So you'll need about 2 TB per 10 servers. Dr. McKay http://www.doctormckay.com *From:* HLDS Digest mailto:h...@wonkagaming.com *Sent:* Saturday, January 05, 2013 11:41 AM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Monthly bandwidth usage 5-10TB needed (you need 10 if your servers are filling you will be pushing roughly 189GB a day per each 10 32 person servers) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
This can be accomplished by removing the attribute from the items as they’re spawning. You’ll need something exotic though like tf2items with some modifications. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Sunday, January 06, 2013 5:38 PM To: cls; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Name Tags / Description Tags As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com From: cls mailto:mega9900-...@yahoo.com Sent: Sunday, January 06, 2013 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my server. What can I do? Can we get a cvar to turn off display of items' information? _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Name Tags / Description Tags
The only thing I think would be possible is to make a plugin check the weapons you have on the event of a weapons load out, then use tf2items to give you that same item. That way the player still has their weapon but it will be a regular unique one. Might be a little too intense though :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds