Not really hlds related, sorry for that, but can we hope for a working
version of steam srcds and SDK anytime soon?
On 20 May 2013 18:48, Fletcher Dunn fletch...@valvesoftware.com wrote:
The prerelease build released last Friday has been set live as the
official version. The PatchVersion
For some reason up to now none of my servers received an out of date
message. However the update is down-loadable just fine.
On 2013/05/20 18:48, Fletcher Dunn wrote:
The prerelease build released last Friday has been set live as the
official version. The PatchVersion for all the games is
That's because I made the build available but forgot to force the out-of-date
message. Sorry. I just did it and your servers should update automatically
now.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
A required server update for Rising Storm beta is imminent. This update
fixes another issue that would cause Iwo Jima's objectives to break under
certain circumstances.
Thanks,
John
___
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Quick question, is there a autoupdate function for RO2 servers?
Saint K.
From: Serveradmins [serveradmins-boun...@list.tripwireinteractive.com] on
behalf of John Gibson [j...@tripwireinteractive.com]
Sent: 20 May 2013 23:25
To: Half-Life dedicated Win32 server
And this update is now live.
On Mon, May 20, 2013 at 5:25 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required server update for Rising Storm beta is imminent. This update
fixes another issue that would cause Iwo Jima's objectives to break under
certain circumstances.
Thanks,
There is no built in autoupdate functionality, although server hosts may
have some scripts that they use.
On Mon, May 20, 2013 at 6:40 PM, Saint K. sai...@specialattack.net wrote:
Quick question, is there a autoupdate function for RO2 servers?
Saint K.
--
We've released an optional update for TF2 that all clients will receive when
they restart. You may update your dedicated servers, but it's not required. The
notes for the update are below.
-Eric
---
- Added support for VR mode on OSX
- Fixed a bad material on the HDMI Patch
-
Did you fix hammer?
On May 20, 2013 6:59 PM, Eric Smith er...@valvesoftware.com wrote:
We've released an optional update for TF2 that all clients will receive
when they restart. You may update your dedicated servers, but it's not
required. The notes for the update are below.
-Eric
Hi, Big.
You'll need to be more specific. What is the problem you're seeing? Has it
been reported before?
- Fletch
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john
Sent: Monday, May 20, 2013 4:00 PM
To: Half-Life dedicated Win32
Thx for the replay cfg.
You should add config_arena_example also.
Best regards.
Flubber.
2013/5/21 Fletcher Dunn fletch...@valvesoftware.com
Hi, Big.
** **
You’ll need to be more specific. What is the problem you’re seeing? Has
it been reported before?
** **
- Fletch
Hey fletcher, on the tf2 sdk beta the compilers are broken, they are
showing tool brushes as regular brushes and compiling full bright.
Some people are using the old sdk to compile and the beta to map.
Unfortunately the workaround needed to compile with the old sdk doesn't
work for everyone.
On
Is it still happening with this update? There was a hammer fix, it didn't make
it into the release notes.
There's no need to opt into the sdk beta branch anymore. The tools are just
shipping with the game. Opt out of all betas, sync the latest, and run the
hammer.bat. Does it work.
From:
Is it me or r_drawothermodels 2 seems busted on CSS. I used it to verify
wallhackers on demos.
On 20 May 2013 18:56, Fletcher Dunn fletch...@valvesoftware.com wrote:
That's because I made the build available but forgot to force the
out-of-date message. Sorry. I just did it and your servers
It is fixed Fletcher, Thanks.
On Mon, May 20, 2013 at 7:54 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Is it still happening with this update? There was a hammer fix, it
didn’t make it into the release notes.
** **
There’s no need to opt into the sdk beta branch anymore.
(I apologize since it’s not really dedicated server related)
Sorry to butt in about the hammer being fixed issues but I have a question for
ya. Firstly, hammer works great thus far (not opted-in beta ofcourse) but I do
get a single error in the “messages” box on load of the program.
Invalid
right click my computer properties advanced environment variables
Set your vproject to the new hammer path
On May 20, 2013 8:50 PM, CTScrivener ctscrive...@gmail.com wrote:
(I apologize since it’s not really dedicated server related)
Sorry to butt in about the hammer being fixed issues
The update for cs:s today broke my hammer again. The hammer editor was
working fine with the sdkbeta_tools beta update for CS:S, but today I
started getting these errors when trying to compile a map after the update
for cs:s...
Material not found!: TOOLS/TOOLSNODRAW
Material not found!:
Big JohnTHANK YOU! =) Didn’t even think of looking outside the program
itself at the enviroment variables in the computer. Easy enough fix too, thanks.
From: big john
Sent: Monday, May 20, 2013 8:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional update
how do i opt out of the beta? i forgot, i read your other instruction for
opting for the beta but how do i opt out?
scott biszmaier
-Original Message-
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
Go to your game library - right click tf2 - properties - beta tab
On May 20, 2013 9:29 PM, scott biszmaier sc...@aol.jp wrote:
how do i opt out of the beta? i forgot, i read your other instruction for
opting for the beta but how do i opt out?
--
scott
Find game, right click go to properties, go to beta tab, from drop down
menu deselect the beta thing.
On Mon, May 20, 2013 at 6:29 PM, scott biszmaier sc...@aol.jp wrote:
how do i opt out of the beta? i forgot, i read your other instruction for
opting for the beta but how do i opt out?
IIRC you need to opt out of the beta after the latest update to use the SDK
On May 20, 2013, at 18:00, Raimonds Fridrihsbergs fridrihsbe...@gmail.com
wrote:
The update for cs:s today broke my hammer again. The hammer editor was
working fine with the sdkbeta_tools beta update for CS:S, but today
I opted out, restarted steam and I am still getting those texture missing
errors. I also tried opting in for Steam beta and also prerelease beta for
CS:S, all of this is still giving me those texture errors. Does anyone else
get the same errors as me with the todays release?
On Mon, May 20, 2013
This error was fixed in TF2 today. We'll release the fix for the other games
tomorrow morning.
-Eric
On May 20, 2013, at 6:00 PM, Raimonds Fridrihsbergs
fridrihsbe...@gmail.commailto:fridrihsbe...@gmail.com wrote:
The update for cs:s today broke my hammer again. The hammer editor was
Is this a required or optional update?
Thanks,
Kyle.
On Mon, May 20, 2013 at 9:10 PM, Eric Smith er...@valvesoftware.com wrote:
This error was fixed in TF2 today. We'll release the fix for the other
games tomorrow morning.
-Eric
On May 20, 2013, at 6:00 PM, Raimonds Fridrihsbergs
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