Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Scandreid
Hi Tim, The cool thing about this is that pretty much nothing's set in stone atm. Off the top of my head (and I'm just one guy), maybe a randomised display order like huds.tf use would help? For the delisting/listing thing, maybe allowing all server owners to submit their own websites to site on

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread E. Olsen
I always find it odd that modded/custom map servers seem to get looked down so much on this list now. While I can certainly understand running a few "vanilla servers" if that is what your community wants, why people would think that putting up a bunch of servers that are essentially exactly like

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Rowedahelicon
Basically, Valve servers just had become an alternative to community servers entirely, and you're right. Server is empty? Play on a valve server, those are always full! Now community servers just have a lot of stigma against them, and we need to win everyone back. Also I'm really sleepy so I

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread ics
>Even if you populate a server with friends,admins and regulars, they still wont stay populated very long. Forgot to say that before valve forwarded all traffic to their servers, quickplay really did its job if the server had even some players. It was great system untill the point of the

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread ics
I dont know if they still read this list, but the most popular servers out there right now on the community side are the ones that run mods, orange maps and trade maps. Even idle servers, despite idling now has to be accepted per item drop. While working with this current update and had in

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Robert Paulson
I don't see the point in casual mode recording stats at all. If it doesn't matter if you win or lose then those stats are meaningless. And people that want to play casually usually don't even want to have their badness recorded. What the TF2 team should've done was just leave quickplay in and

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Ryuke Dragon
Well I'm a trader, but these days trade servers are more of just a killbox for baddies who can't play well enough to get along on real tf2 servers be they community or valve. For about three months I went around to every trade server worth mentioning, and every one of them failed in some key way.

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Rowedahelicon
I feel like your experience with community hosting may be much different from ours, for instance I know I'm still enjoying hosting and I've had no problem with an entrenched user base. Though me personally am not too sold on the browser idea either, it's just one thing we're working on. The other

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Ryuke Dragon
Nobody who plays casually will use an out of client browser to find a server to play on. Things like the GameSpy system catered to people who wanted to join a server they would likely never connect to again. A more robust tag system could exist, but without general and widespread knowledge of how

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Rowedahelicon
Who said that? On Wed, Jul 27, 2016 at 2:05 AM, Phillip Vector wrote: > and you say that Tim is just crying and don't take him seriously. > > I'm out as well if it devolves within a day to this petty bickering. > > On Tue, Jul 26, 2016 at 8:37 PM, Rowedahelicon < >

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Phillip Vector
and you say that Tim is just crying and don't take him seriously. I'm out as well if it devolves within a day to this petty bickering. On Tue, Jul 26, 2016 at 8:37 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > With this in mind, we'll go over all of our notes together and get a