Hi Tim,

The cool thing about this is that pretty much nothing's set in stone atm.
Off the top of my head (and I'm just one guy), maybe a randomised display
order like huds.tf use would help? For the delisting/listing thing, maybe
allowing all server owners to submit their own websites to site on a trust
basis is the answer? Or maybe that's too hands-off? That's the thing, I
have no design expertise mysself but it's all on the table for discussing
and working on and hopefully together with the help of whoever wants to get
involved we can identify concerns like these and arrive at something that
works for everyone. Similar story for what the tags will be - details like
that will have to be decided on at some point, and yes I'd be very much
surprised if the few of us currently in the discord are a completely fair
and total representation of the entire TF2 community who will get
everything like that right first time round. Maybe (and again, this is one
guy spitballing) the best thing to do is to make sure we have as much input
on this as we can at an early stage so we can get as close to something
good as we can from the beginning.

You're right in that anything outside of the game itsself will always miss
a lot of people, sadly aside from Valve themselves giving the community a
hand I don't think there's much anyone can do about that. Still, I think it
could be useful for introducing a fair number of people to community
servers, e.g anyone who's interested (or we can help become interested by
reminding them of the good things about community servers) in finding a
server but wants/needs a cleaner way to view their options. When my
'benefits of community servers over valve servers' video did the rounds a
month or so ago I found there was a real appetite for the community server
experience among a lot of people who either hadn't found a community yet or
used to play on a community long since gone, it's early days but I'm
hopeful that building the hype up around community servers again combined
with giving them the tools to find a server that suits them will benefit
these players and community servers alike. I think if we can get a number
of people, wherever they're coming from, interested in community servers
again then a lot of those same people could be interested in something like
this.

I don't want to act like I speak on behalf of the group or anything (mostly
because nobody does and it's nothing nearly as formal or well-defined as
that), I just think something like this could potentially help out
community servers a bit andI'd like to see problems like the ones you're
pointing out solved. The fraction of server owners already involved won't
have all the answers and it's not at all a closed door, with probably
everything being up for discussion, and if other server owners can chip in
and help this thing get somewhere I think that's only a good thing :)

- Scatterbrain

(btw I get the feeling something was misinterprated somewhere - so far I've
found the group to be a friendly bunch, I'd be saddened and surprised to
find any genuine pettiness)

On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote:

> This doesn't really address my concerns. You or maybe some other server
> owner (if successful) will have massive power in deciding where all the
> players go. You still control who gets listed/delisted and shown in what
> order, or what tags will be made or not made. I don't think it is safe to
> assume this list will remain unbiased given how biased /r/tf2 and spuf are
> towards the servers they are associated with.
>
> And without a plan to get people too lazy to use the server browser to
> start using yours instead, all you are going to do is end up with the same
> small pool of players who already know how to use the server browser. This
> is probably not possible without Valve inserting whatever server finding
> idea you have into the game itself.
>
> Without solving these 2 issues, I don't think this will be successful at
> all.
>
> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
> [email protected]> wrote:
>
>> We figure the best fair / logical approach to this is provide the user
>> base a list of tags and providing any important info to the user so they
>> can make an educated guess if they like a server or not. We decided trying
>> to rate good and bad servers won't do anything positive because our opinion
>> on what is good or bad could be too flexible. It's better to just let the
>> userbase decide and give them as much information as possible. Some users
>> don't mind ads for example, some users hate mods or custom maps. If we tell
>> people what is good and what isn't, no one is going to bother listening.
>>
>>
>> As far as impersonations go, we already have a plan to authenticate who
>> actually owns a server so no tomfoolery can happen. That all said, we're
>> still mostly doing talks and planning and etc. Anyone is free to hop in and
>> contribute / add in their two cents, and of course we're all here too
>> reading the emails.
>>
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