SPE lets you signature scan for a function and call it. This means you can
call *ANY* function that you can grab a signature for.
http://wiki.alliedmods.net/SDKTools_(SourceMod_Scripting)#Calling_Functions
On Wed, Mar 2, 2011 at 5:29 AM, Saul Rennison saul.renni...@gmail.comwrote:
Agreed.
I
The message is (Quickplay) Incoming player (%d):\n, and it seems to
be a log print.
On Wed, Jun 29, 2011 at 9:06 PM, Dominik Friedrichs d...@forlix.org wrote:
I've searched the binaries for strings like match and quick but couldn't
really find anything convincing. It may be one of those:
Registering your server automatically enables it for quickplay, which you
can then opt-out of if you wish.
On Mon, Jul 4, 2011 at 6:42 PM, Reacher Gilt reacherg...@gmail.com wrote:
On Mon, Jul 4, 2011 at 2:13 AM, Emil Larsson ail...@gmail.com wrote:
A mailing list is for discussion, if you
It's not, that is what the error is telling you.
Turn sv_lan off on the server.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Tue, Aug 16, 2011 at 12:50 AM, Bubka3 bub...@gmail.com wrote:
Hi,
I'm getting the following error in
We used to have tag setting functions included in SourceMod (they still
exist, but are no-ops), we had to remove them due to the very short tags
string quickly overflowing and breaking the server browser with lots of
plugins adding tags. Has the server info corruption with a long tags string
been
I posted this on SPUF back during the whole Free2BeKicked drama:
I think the best way would be a hardware identifier exposed as part of
the authentication ticket (covering the whole system, so that changing
an individual component does change the ID, but this is still
“stronger” than going after
You really shouldn't just link to the compiled binary, you can't
legally distribute SourceMod plugins without the corresponding source
code.
Sent from my iPhone
On 3 Mar 2012, at 13:45, admin ad...@wonkagaming.com wrote:
IF you cannot find on sourcemod I'll host the plugin for 48hours
Yes, I was simplifying for brevity, it was hardly worded as a legal demand.
However, no information about how people could acquire the source of
the plugin was provided either, making that a null point.
You can hardly provide a compiled binary and go the source is out
there on a server
Considering the changes between 1.4.0 and 1.4.1, this seems unlikely.
Could you give it another shot and see if you see the same behaviour?
Sent from my iPhone
On 5 Mar 2012, at 19:45, m33crob ad...@m33crob.com wrote:
Also, I just recently got around to updating SM from 1.4.0 to 1.4.1. Once I
On Mon, Mar 19, 2012 at 3:58 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
That plugin has been nothing but unstable for years.
Supply reproduction instructions or crash dumps and we'll happily fix
any issues.
On Mon, Mar 19, 2012 at 3:58 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
That
For the larger replies there is already a handshake/challenge system
in place, don't suppose you have a capture of some of the data you
were being hit with?
Regards,
Asher
On Sun, Mar 25, 2012 at 6:23 PM, Harry Strongburg harry.h...@harry.lu wrote:
On Sun, Mar 25, 2012 at 12:20:37PM -0400, Joe
On Fri, Mar 30, 2012 at 11:16 AM, lwf l...@rocketblast.com wrote:
71303030303030303030303030303000
Good old OOB packet spam.
I'm not entirely sure if it's relevant to the attack, but
sv_max_connects_sec (Maximum connections per second to respond to
from a single IP address.) was set
It has nothing to do with SourceMod, or any server plugins.
On Fri, Mar 30, 2012 at 2:35 PM, admin ad...@wonkagaming.com wrote:
There using a source-mod crash script that's plugged into a cheat (overloads
sourcemod very fast and makes it look like lag) make sure you have all
settings that are
On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse ademe...@gmail.com wrote:
Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
Names 2 things that are fully open source.
But, joking aside, AnAkIn is pretty trustworthy.
On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
I’m just letting people know there may be
some new exploit that also overflows the reliable buffer. So keep an eye
out .
You mean, like the one that currently has threads on both this list
and hlds_linux discussing it.
On Tue, Jun 19, 2012 at 2:50 PM, Frank T. O'Connor fr...@oconnors.org
For Gods sake please delete all the replies under your posting before you
send out to the list
Please don't.
Any decent client will fold them away, and it helps new people on the
list, or people finding the messages eons later with a search engine
get to grips with the conversation quickly.
The mailing list isn't the place for petty fights between your
communities, please take it elsewhere.
On Wed, Aug 1, 2012 at 12:50 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
Well, I'm too good to die 40 times in a row, so there would be no way for me
to figure out.
:)
I think you missed the fact he included the solution.
On Mon, Aug 20, 2012 at 2:07 AM, T Marler bloodyi...@shaw.ca wrote:
I don't think you got the message, PLEASE INCLUDE SOLUTIONS TO PROBLEMS IN
RESPONSES BECAUSE IT HELPS OTHER PEOPLE BECAUSE WE ARE NOT MIND READERS AND
CANNOT READ YOUR MIND
Yes, that was a side-effect of the stringtables overflowing.
On Tue, Aug 21, 2012 at 1:27 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
Does this resolve clients getting stuck when connecting with Retrieving
Server Info and then a net_convar error?
It sounds like use of the website entry script on your normal MOTD
page would be perfectly legitimate.
On Thu, Dec 20, 2012 at 4:47 AM, Calvin Judy c.j...@griffinrun.net wrote:
Your method also violates their terms of service, users must willingly click
on an ad.fly link for the traffic to be
Even Eli's comment is better that you trying to get a cheap laugh out
of providing completely bogus advice.
On Sat, Dec 29, 2012 at 10:08 PM, Pizza pi...@makemeapizza.com wrote:
Hi Sachin,
You must set a servers tickrate at the time of install. First uninstall your
server. Then add the
On Sun, Jan 6, 2013 at 10:44 PM, Ross Bemrose rbemr...@gmail.com wrote:
The current version of TF2Items doesn't give you the attributes an item
already has.
Name and description aren't attributes, they're loaded directly from
the SO cache by the client, you can't change anything related to them
It wasn't, it is now.
On Wed, Mar 6, 2013 at 11:25 AM, Alexander Z spacebur...@gmail.com wrote:
This was sent 13 hours ago, but I've only received it now.
Is the mailing list malfunctioning?
On 5 March 2013 22:40, wickedplayer494 . wickedplayer...@gmail.com wrote:
Please disregard. Valve
Most people should probably be sticking to 0 (if they dont want pure),
sv_consistency has always been on by default and is pretty important.
On Thu, Mar 21, 2013 at 10:02 PM, Saul Rennison saul.renni...@gmail.com wrote:
Wouldn't using +sv_pure -1 fix the parsing problem? It's just a bit of a
The except posted was from a very long conversation discussing IDEAS
not PLANS, and was intended specifically in relation to the plugin
thread it was posted in. There was really no reason for it to explode
this much, but I do hope the immediate backlash will avoid any changes
at all - I think the
Please keep your crap off of the server admin's mailing list.
On Sun, Mar 31, 2013 at 3:16 AM, Crapware Wardon
crapware.war...@hotmail.com wrote:
ok, the best solution would be to leave the motd option, but, if the
motd.txt contains anything other than the default motd.txt that ships via
On Thu, Apr 18, 2013 at 10:11 PM, Evourr evo...@gmail.com wrote:
Valve didn't ban people for that, they simply blocked the usage of the
plugin by loading it clientside, what I'm wondering is if these bans are
going to be fair or if they're simply going to be banned without much
information
This is a really welcome change to the release process, thanks.
Is there a trivial way for a server plugin (C++) to get the current
beta branch name, any chance it could be exposed somewhere if not
(although I guess the engine itself doesn't really care, but a
function on IVEngineServer or a
On Mon, Apr 29, 2013 at 8:14 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
If you have your own update script, it wouldn't take too much work to have
the script write out a text or something file containing the name of the
branch that was synced. That seems like the best place to do
Bit of a dick, aren't you? Anyway, as far as I'm aware, this file has
often triggered Norton's heuristic detection over the years, I suggest
you complain to them as they're the only people that know what they're
actually looking for.
On Tue, May 14, 2013 at 8:23 PM, Robert Whelan
No, the current prerelease update has a change to the compression
code, and will be a mandatory update (and thus non-preprerelease
clients cannot connect).
On Sun, May 19, 2013 at 1:26 AM, Flickshot Tech t...@flickshot.co.nz wrote:
Hi All.
Sorry for the noob question. If i run a prerelease of
There is no conversion process for servers, you have to do a clean install,
the conversion process only applies to clients.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Tue, Jun 4, 2013 at 3:21 AM, Brady Osborne
1.6 has a number of experimental changes.
On Sun, Jul 21, 2013 at 11:52 PM, Nomaan Ahmad n0man@gmail.com wrote:
I think, what they add for Dota have no effect on other games. But sure he
could try 1.5 branch :)
On 21 July 2013 21:50, big john brewskii...@gmail.com wrote:
I'm sure it
What plugin?
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Thu, Aug 29, 2013 at 10:41 PM, Peter Jerde peter-h...@jerde.net wrote:
I finally tracked down why one particular sourcemod plugin would crash one
of our tf2 servers,
Is your email in enough different font sizes?
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Thu, Sep 26, 2013 at 10:11 PM, Jason Tango jtrun...@outlook.com wrote:
Hello,
I know this has been brought up many, many timesbut
The crashes I've encountered/seen are in bool CEngineTrace::ClipRayToVPhysics(
const Ray_t , unsigned int, ICollideable *, studiohdr_t *, trace_t * );.
I see this crash come up semi-regularly over the last year or so in the
crash reporting system I run, a fix would be handy.
~
Their heads
Neither Pinion nor Valve have anything to do with the shady hidden
background ads, that was started by questionable server operators looking
to earn even more money from Pinion's success - it's against the Pinion ToS
so they now go to shady ad providers that don't care about legitimate
traffic or
Why on earth wouldn't you just fix the broken plugin?
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Fri, Jan 10, 2014 at 9:22 PM, Derek Howard derekdavidhow...@gmail.comwrote:
I wrote a plugin back in April that seems to be
Yeah, use autoexec.cfg - secret credentials shouldn't be on the command
line.
On Thu, Feb 6, 2014 at 8:54 PM, Ryan Stecker voidedwea...@gmail.com wrote:
I believe autoexec.cfg executes before map load, so you should be able to
use that if needed.
On Thu, Feb 6, 2014 at 2:48 PM, 1nsane
That has never been true afaik, exec to your heart's content.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Wed, Feb 26, 2014 at 4:31 PM, Rudy Bleeker rblee...@gmail.com wrote:
Unfortunately I'm already using +exec on the
HLDS is for server-related issues and discussion, which this obviously
isn't. The channels that you've already used are the best available.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Tue, Apr 8, 2014 at 1:02 PM,
Alternatively, just do some braining and look at the HTML markup, where you
can clearly see that it never touches any server other than
api.steampowered.com.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Mon, Apr 21, 2014 at 8:09
And those servers should also get to make that choice if they wish - as
long as they're not bypassing it (and are not in the quickplay pool)
they're not doing anything wrong.
~
Their heads are green, and their hands are blue,
And they went to sea in a Sieve. - Edward Lear
On Wed, Jun
On Tue, Feb 10, 2015 at 2:59 PM, Cats From Above spotsfromab...@gmail.com
wrote:
What would you need to do to be eligible for the Vanilla pool? Simple,
don't have *any* addons loaded on your server. This can be easily enforced
on a technical level. The ability to late load source addons would
On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel astrida...@googlemail.com
wrote:
*Okay guys, I enacted on my idea and would like some support. I've created
a steam group http://steamcommunity.com/groups/fixquickplay (Fix
Quickplay Now!) as a form of petition against the changes to the Quickplay
On Tue, Oct 13, 2015 at 1:59 PM, 1nsane <1nsane...@gmail.com> wrote:
> And yes there is a server side setting for that. Start the server
> with -insecure and all clients will be able to join.
That hasn't worked for a very long time.
~
"Their heads are green, and their hands are blue,
Full disclosure happens AFTER fixes are released.
As has already been said, there are patches pending release for numerous
other engine branches.
While the ship is halfway to sea given that a patch has released for at
least one engine, It would be irresponsible to expose the several thousand
game
That error message is from the client crashing.
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Mon, Feb 22, 2016 at 10:25 PM, E. Olsen wrote:
> Hello,
>
> I've been seeing alot of these messages today
No, this is a mailing list for discussion.
If you only want to receive update notifications you should subscribe to
hlds_announce only rather than hlds or hlds_linux.
> On 9 Nov 2017, at 23:15, Mitchell Clifford
> wrote:
> Hey, I know there's things you guys
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