Sounds like old age is getting to you!
At 09:20 PM 7/5/2005, you wrote:
Send hlds mailing list submissions to
hlds@list.valvesoftware.com
To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
or, via email, send a message
Uh, I find that hard to believe, unless you are running with fps_max at 64
i.e. no srcdsboost...
On 5/6/08, JDoc0512 [EMAIL PROTECTED] wrote:
2 x quad core Intel Xeon x5355 2.66GHz (8 cores total, each can handle 2 x
32 slot tf2 servers running at 66 tickrate). Maybe it can handle more. I
Williams [EMAIL PROTECTED] wrote:
Actually pretty easy to do. Not hard to belive either.
- Original Message -
From: Chris . [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: 2008-05-06 11:20 AM
Subject: Re: [hlds] Beefy server
Uh, I
ftw.
- Original Message -
From: Chris . [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: 2008-05-06 12:06 PM
Subject: Re: [hlds] Beefy server
Well, I'm running:
Serv1:
Q6600 2.4Ghz
4GB RAM
250GB HDD
Serv2:
E6700
with affinity, my servers run
perfectly fine with high tick rates and stable high fps.
- Original Message -
From: Chris . [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: 2008-05-06 12:24 PM
Subject: Re: [hlds] Beefy server
Riiight, so
/temp/trash/cpu.jpg
Chris . [EMAIL PROTECTED] wrote:
You seem to have missed the point of my remark, and question aimed at
JDoc.
ServerChecker does the same thing (if enabled) as srcdsboost i.e.
initialises the multimedia timer within Windows.
On 5/6/08, Don Williams wrote:
I
if the
servers are already running fine
nobody complains about lag and nobody complains about low fps on my
servers
so even if it's possible to boost anything, I wouldn't try
I've used both srcdsboost and wmp for CS:S servers before but I didn't
notice any dramatic improvement
Chris . [EMAIL
I'm seeing TF2 srcds instances consume over 700MB after 10 days without
reboot/instance restart. Issue not present in original source engine.
Running Windows Server 2003
Latest build of Metamod source
Latest snapshot of sourcemod
On 5/20/08, Kevin Ottalini [EMAIL PROTECTED] wrote:
My css
I'm fpsboosting and can honestly notice the difference. When boosted
gameplay is smoother.
Having said that I can afford the CPU time to boost. If you're restricted on
CPU power and want to run loads of servers, then not boosting is probably
the only way to achieve that.
On 6/10/08, 1nsane
Meh, I'll give my stats
For the month of may 71785 players (inactive players purged after 21 days)
hlstatsx database 1.3GB (a major reason for monthly stats resets) - the VPS
i use purely for the mysql server is bursting constantly over 120% for the
last week of the month :/
On 6/10/08, Mike
Dont know, maybe its a placebo effect. After I updated my TF2 servers this
morning, rebooted the windows box, and played some TF2, I could feel it
wasnt quite as smooth as usual, then i remembered about fpsboosting...
enabled it and things were much better... Again, this could be placebo
effect.
Yeah, started off with a simple mysql server on one of the dedis, then had
to move it to a VPS... And its doesnt cope well at month end.
It was covering 10 gameservers in May, we have 14 now... And I dont log
chats, or admin chat...
On 6/10/08, Mike Stiehm [EMAIL PROTECTED] wrote:
WOW 1.3G for
I was forced to move the mysql server off my dedi box, it was using a fair
bit of CPU when the database got big... And there are a lot of inneficient
mysql queries in hlstatsx. I now have a VPS only running mysql for hlstatsx.
On the VPS for the last week of the month im constantly bursting 120+%
Everytime DODS freezes/locks up for me I see this in the srcds window:
CreateFragmentsFromFile: 'downloads/.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/.dat' doesn't exist.
Hope this can help identify whats causing the crashing/locking up. Or maybe
someone know what
pl_badwater missing from changelog - unless im blind...
On Tue, Aug 19, 2008 at 11:20 PM, Don Williams [EMAIL PROTECTED] wrote:
My server won't start with no error messages or anything.. Fail.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
So arena has a 16 or an 18 player limit ?
On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
just load the map.
im having a problem after playing an arena map and not being able to
change the server back to a 24 player server its stuck at 18.
Craig Collinson
Having same problem
On Tue, Aug 19, 2008 at 11:32 PM, steve grout [EMAIL PROTECTED] wrote:
ok ..being a little stupid here may be but...
on our windows server and on our linux server i cannot change the
server name away from Team Fortress 2 Arena Server when the server has
updated
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
On Wed, Aug 20, 2008 at 8:43 PM, Peter stadeager [EMAIL PROTECTED]wrote:
STOP SPAMMING!
_
err, hlsw?
On Thu, Aug 28, 2008 at 4:54 PM, William Stillwell - KI4SWY
[EMAIL PROTECTED] wrote:
I know there is a PHP Script floating around, but more iteresting in small
windows client, does anybody know where i can find one? I know someone had
posted back in 2006 to this list of a small
Might as well post this here as well.
http://forums.steampowered.com/forums/showthread.php?t=719993
It used to be that running:
hldsupdatetool.exe -command update -game GAME -verify_all -dir
C:\Valve\HLserver
used to display a list of each file in each part of the dedicated server
install as
If you're competant with shell scripting it's easy to do. I've written a
script which I pass the path after the mod dir, and the file in question. It
then goes ahead and updates the file on all 23 servers I run which are
running different games, on different physical boxes, in different
You can also try serverdoc: http://www.serverdoc.com/
I've found serverdoc better than serverchecker - it has more features, and
is regularly updated.
On Mon, Sep 29, 2008 at 12:16 AM, 1nsane [EMAIL PROTECTED] wrote:
Try ServerChecker:
http://www.dumbclan.co.uk/downloads/serverchecker/
On
It happened to me for the first time on DODS last night. And happens on TF2
and L4D since first mentioned here. Windows Server 2003...
I understand how long it can take developers to fix bugs, and am happy to
wait for a well tested and verified working fix.
On Tue, Jan 6, 2009 at 8:24 PM,
What are the details of the DoS ? What are the symptoms? I've noticed my
servers freezing and using 100% CPU - and have no idea whats causing it.
On Wed, Jan 21, 2009 at 10:32 AM, Tony Paloma drunkenf...@hotmail.comwrote:
Hey all,
I've released a plugin that fixes the attack done by the
Jason, thanks for this - however I hope an update is coming for DODS and L4D
awell, as the issue occurs in those games too.
On Fri, Jan 23, 2009 at 4:48 AM, Fudgstu fudg...@gmail.com wrote:
Thanks Jason!
On Thu, Jan 22, 2009 at 9:49 PM, Patrick Shelley sidest...@gmail.com
wrote:
Wow -
+1 to all of the above complaints.
Valve, please fix++;
On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma drunkenf...@hotmail.comwrote:
Doesn't change anything. Rate is still limited on the client to 30,000. You
see this when you query the value by typing rate in the player console.
ok, how to block this command?
The sm command blocker plugin?
On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com wrote:
dsplittber...@gmail.com wrote:
thank god he gave us the link to where we can buy these exploits :p
___
To
password from what I have seen.
http://download.chrisaster.com/garrysmod/
From: Chris headad...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, January 30, 2009 10:25:51 AM
Move your computer closer to the server, rinse and repeat as required.
On Mon, Feb 9, 2009 at 11:15 PM, Sagi Adir s...@nsaserv.co.il wrote:
hello
I just buy new server with dual xeon cpu
8 giga ram
isp is 15Mb up and down
I running hlds on win 2008 server using win firewall only. and all
What.
On Tue, Feb 17, 2009 at 6:35 PM, Jason Ruymen jas...@valvesoftware.comwrote:
We're hoping to have a fix for the SteamID change live within about an
hour. This will be an optional update.
Jason
___
To unsubscribe, edit your list
I'm just wondering how to block sprays on my servers, I know on client side
there is an option to disable them locally, but I want them blocked
completely.
sv_allowupload 0 doesn't stop them
sv_allowdownload 0 - not sure if this stops them, but doesnt help me on my
custom map server where I need
nope++;
On Sun, Feb 22, 2009 at 5:45 PM, Kim Olesen Baarsch valvewind...@baarsch.dk
wrote:
Nope
- Kimo
--
From: Alex alexandrualexa...@gmail.com
Sent: Sunday, February 22, 2009 5:21 PM
To: Half-Life dedicated Win32 server mailing list
Very interesting, will be testing this on my servers. Thanks for the info.
On Tue, Feb 24, 2009 at 10:58 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Does it fix the lag issue with TF2?
I was experimenting with net_splitpacket_maxrate and it seems it has a
definite noticeable effect.
I know this has been discussed before indepth, many times in the past, but
it has never been addressed - as far as I know?
Is everyone else still seeing their srcds instances eating 600MB+ each of
RAM over time?
This was brought up maybe a year ago? I cannot recall exactly, but a fix
would be
fixed the major leak but tf2
keeps a lot cached.
On 2/24/09, Chris headad...@gmail.com wrote:
I know this has been discussed before indepth, many times in the past,
but
it has never been addressed - as far as I know?
Is everyone else still seeing their srcds instances eating 600MB+ each
Working for me...
On Wed, Feb 25, 2009 at 5:13 PM, Bengt Rosenberger bengt.rosenber...@gmx.de
wrote:
Is NephDSU still working with the latest update?
Nephyrin Zey schrieb:
Also, nobody has confirmed that l4d experiences these same timeouts,
and i've been told that l4d servers dont even
Thanks Tony, giving it a try on my servers.
On Thu, Feb 26, 2009 at 8:55 AM, Mike Stiehm mikesti...@gmail.com wrote:
Holy smokes :)
Thanks Tony
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent:
All 11 of my tf2 servers (rotation, dedicated pl servers and other cp maps)
have not crashed after installing this plugin.
Big thanks for this Tony.
On Thu, Feb 26, 2009 at 6:11 PM, Tony Paloma drunkenf...@hotmail.comwrote:
Good to hear. My servers stayed up all night (longest since Scout
So, I didn't know what clan msleeper was running but thought there would be
loads of people complaining on his forums, and right enough in his bans
section loads of people are complaining... First thread I saw this reply
from one of his TF2 Division members:
Or just do it on another non F7 server
With 161 members worldwide, and such a catchy name, I better get myself on
there!
On Tue, Mar 3, 2009 at 1:25 PM, Juliano invitati...@hapkidonet.com wrote:
HapkidoNet.com: Hapkido network for discussion, making friends, sharing
photos and more
Come join me on
Nice to see Valve developers know what's going on in their code base!
On Wed, Mar 4, 2009 at 6:48 PM, Tony Paloma drunkenf...@hotmail.com wrote:
Valve knows. Alfred asked me about it directly and I told him what it is
and
how it works. I also told Eric, Yahn, and Robin while we were trying to
these affect other games?
On Thu, Mar 5, 2009 at 12:45 PM, AnAkIn . anakin...@gmail.com wrote:
A guy posted those commands to lag/crash servers on the myg0t forums:
dumpentityfactories
dump_entity_sizes
dumpeventqueue
dbghist_addline
dbghist_dump
dump_entity_sizes
dump_globals
I
lag spikes here too...
I appreciate Valve releasing updates and fixing bugs, but the last 10 or so
seem to have caused issues elsewhere, quite frankly I would prefer NOT to
get an update wait an extra two weeks and have an update which has been
thoroughly tested.
Obviously there will be updates
I had been using sv_pure 2 to block sprays and all custom content, but
noticed sprays are now working on my servers, and no changes to the configs
recently. Only things that's changed is Valve updates...
Is anyone else seeing sprays on their sv_pure 2 servers?
) that sprays work.
On 3/13/09, Chris headad...@gmail.com wrote:
I had been using sv_pure 2 to block sprays and all custom content, but
noticed sprays are now working on my servers, and no changes to the
configs
recently. Only things that's changed is Valve updates...
Is anyone else
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
__ NOD32 3929 (20090311) Information __
This message was checked by NOD32 antivirus system.
http://www.eset.com
--
Chris Lupul
How/where do you see your servers rank on the valve ranking system?
On Fri, Mar 13, 2009 at 11:13 PM, Robert Whelan mrrjwhe...@yahoo.comwrote:
Same here, the only traffic we get is from our admins who know how to do a
specialized connect, lol. Need a degee these days to connect to play, still
They're an GSP, not a clan - although I'm sure they have some servers
run/admin's by some amatures.
Was it really worth mentioning here though? :/
On Wed, Apr 8, 2009 at 9:36 PM, Kitteny Berk b...@hairy-arse.com wrote:
Anyone had any dealings with these *censored* retards?
a few of my
I have seen this on two servers already. The Steam server browser
(favorites), websites, and software used for displaying HLDS server info
and stats, shows the server name, game, map, and current and total
player numbers, and ping, but it does not show the names of the players,
their score,
, rather a problem with those
particular servers you're seeing this on.
Maybe it's a connection problem with HLDS' query port? Don't know.
Never seen or heard of this before.
On Sun, Apr 12, 2009 at 12:55 AM, Chris cjc84...@comcast.net
mailto:cjc84...@comcast.net wrote:
I have seen
or finding the server as normal.
Just a thought, what do you guys think? is this a pipe dream?
--
Chris Lupul
Pingdemons.com
E: ch...@pingdemons.com
IRC: #pingdem...@gamesurge.net
Skype: pingd09
http://www.pingdemons.com
___
To unsubscribe, edit your list
Have demomen running round with sniper rifles on my servers. (and various
other classes equiping with other class weapons)
Awesome.
Good Game
On Fri, May 22, 2009 at 11:08 AM, shorec...@comcast.net wrote:
Well then, I guess it would be good to enable it, huh? :)
- Original Message
I concur, complete shambles.
However, this could be a subtle ploy by Valve, so that all the free weekend
noobies get to play with possibly all unlocks. Then after free weekend, it's
back to the old way. They'll have had a taste, and want to play to get all
their achievements.
On Fri, May 22, 2009
Ive made a batch script that connect to this mail list via telnet and
scans for emails with the subject [hlds] Team Fortress 2 Update
Available. When it detects that email in the pop box the script stops
all the TF2 services and updates them then restarts them when they are
finished
My servers updated try again guys
Michael Krasnow wrote:
ditto and i think this may be the notice of the update instead of the lack
of notice
On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote:
I can confirm that I am also not getting any updated files for my
Question,
With the new SDK update if i make a change to lets say ctf_2fort and the
server is running that map does that mean the client would have to
re-download the full map again? or just the new content.
Thanks!
___
To unsubscribe, edit your
I get this error every now and again and cant figure out how or what is
crashing my server..
Any ideas guys?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Oops i seems my file didnt attach.
This errors comes up randomly
Bad entity in IndexOfEdict() index -838669 eEdict 0f0f0f0f00 sv.edicts
100F0010
Alec Sanger wrote:
could you be a bit more descriptive?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Sun, 28 Jun 2009
No. they dont.
Hope it get's fixed. Having pipeline on a rotation server turns it into
pipeline only sometimes when it comes round :/
On Tue, Jul 28, 2009 at 9:08 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Timelimits work fine.
Besides this bug the map also doesn't seem to obay
DODS servers not starting up either... win2k3
On Thu, Aug 13, 2009 at 11:53 PM, h...@kikazz.com wrote:
I am seg faulting as well.. stock config
That's ok, it looks like the patch is corrupt, anyways...
--
CRASH: Thu Jun 25 17:32:40 EDT
Checking bootstrapper version ...
Updating Installation
This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.
Interesting...
On Fri, Aug 14, 2009 at 12:03 AM, Nightbox alexandrualexa...@gmail.comwrote:
Latest SM snapshot on 1.2 branch is working for me on Windows.
Great work SM devs!
On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott cmabb...@verizon.netwrote:
https://bugs.alliedmods.net/show_bug.cgi?id=3948
That's the as it happens gory details. Watch sourcemod.net for when they
have
Same here, constant crashing. Most noticeable on colmar, and jagd...
On Sat, Aug 15, 2009 at 8:33 PM, ServerAlex servera...@gmail.com wrote:
my dods server is crashing again and again after these updates. no
plugins running anymore, but still crashing randomly. os is linux.
#0 0xf5b6603b in
I agree to an extent on it being your problem... But it would be nice if
Valve took a look at fixing/reimplementing -autoupdate
Not only for server admins but for players who can't get onto their
favourite servers due to someone repsonsible for udpating servers not being
available 24/7.
On Fri,
! wrote:
Autoupdate is a linux feature not windows. Never has been probably never
will be.
On Fri, Aug 21, 2009 at 3:59 PM, Chris headad...@gmail.com wrote:
I agree to an extent on it being your problem... But it would be nice
if
Valve took a look at fixing/reimplementing -autoupdate
From 13/08/09 update:
- Added response caching for some server queries to help reduce the CPU
load from DOS attacks.
On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes
violentcri...@convictgaming.com wrote:
Anyone notice since the update that you will have random players in your
server but
Just me, or is hldsupdatetool completely b0rked on windows?
On Wed, Oct 14, 2009 at 10:39 PM, Nightbox alexandrualexa...@gmail.comwrote:
Übercharge
2009/10/15 Aj Collins gamerzwo...@gmail.com
ÃœberCharge?!
(Before you guys yell at me, I know it's just a case where the characters
are
Thanks, I'm not alone then. I see this mentioned here recently:
http://forums.steampowered.com/forums/showthread.php?t=987808
On Wed, Oct 14, 2009 at 11:19 PM, John lists.va...@nuclearfallout.netwrote:
Just me, or is hldsupdatetool completely b0rked on windows?
If yours is crashing, it's not
http://i37.tinypic.com/29blwgp.png
On Wed, Oct 28, 2009 at 10:58 PM, Ook ooksser...@zootal.com wrote:
In the real world, code freeze does not mean no changes to the code. It
means no more features get added, and the only code changes are for bug
fixes (this really varies from organization to
Yep, and its out
On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote:
Beta goes live?
A required update for Counter-Strike: Source is on the way. We're hoping
to have it live in about 30 minutes.
Jason
___
To
http://store.steampowered.com/news/3976/
...
On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel i...@ronny-schedel.dewrote:
No client update? So it's not OB engine.
Yep, and its out
On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
i...@ronny-schedel.dewrote:
Beta goes live?
A
I love «downloading the bits» :]
On 06/08/2010 4:58 PM, Jason Ruymen wrote:
The beta for Counter-Strike: Source will be coming back online later today.
Right now the dedicated server files are available, so if you would like to
run a dedicated server please start downloading the bits. The
Seeing exact same error messages and lockups on my win2k tf2 servers
On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
I saw this start back on the 8/17 CSS update and reported it though no
comments
were added.
I mentioned:-
CSS locked up after awhile, hadn't been
Same here, servers not starting on windows... (DODS/TF2)
On Thu, Sep 30, 2010 at 7:46 PM, steve grout steve.gr...@gmail.com wrote:
hmm after the update im getting...
Launcher Error.
Failed to load the launcher DLL. The specified module could not be found
will try and run the update
any ideas/suggestions on resolving this?
Note: It’s a windows rented server and I don’t have remote access to it,
just FTP / Web Control Panel.
Thanks,
Chris
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit
! ad...@topnotchclan.comwrote:
If that doesn't work you could try this one:
https://forums.alliedmods.net/showpost.php?p=1384993postcount=42
On Wed, Jan 5, 2011 at 11:30 AM, Chris ch...@oryschak.com wrote:
My server is under attack from a DDoS/Exploit.
The server is still online
Ohh actually i'm getting this with the querycache extension.
[03] FAILED file querycache.ext.dll: The specified module could not be
found.
On Wed, Jan 5, 2011 at 2:54 PM, Chris ch...@oryschak.com wrote:
Just tried it, makes the server bounce online for 1-2seconds with a ping of
300
! ad...@topnotchclan.comwrote:
Did you restart the server and use the version I linked to?
Sent from my iPhone 4
On Jan 5, 2011, at 12:07 PM, Chris ch...@oryschak.com wrote:
Ohh actually i'm getting this with the querycache extension.
[03] FAILED file querycache.ext.dll: The specified
, Kyle Sanderson kyle.l...@gmail.com wrote:
Dr!fter has compiled the extension for you. Hopefully it works!
Cheers,
Kyle.
On Wed, Jan 5, 2011 at 12:50 PM, Chris ch...@oryschak.com wrote:
I grabbed the one from the root of that thread since that one you linked
wasn't compiled for windows... i
/
Thanks,
Chris
On Thu, Jan 6, 2011 at 2:21 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Just to keep this updated, he's being flooded with bad OOB packets
(Which is what ServerSecure2 helps fix).
QueryCache will not do anything in regards to this attack. To the best
of my knowledge, only
Question for you all, i'm currently renting a xen VPS and hosting a 32 man
server on it, it handles 28 players no problem but when we get 32/32 the FPS
drops below the tickrate and ingame lag becomes apparent.
I'm considering two options:
1. Build a box and host it.
2. Find another provider.
I
Can confirm memory leak - been around prior to the replay update, but that
seems to have made it worse.
On Sun, Jun 26, 2011 at 3:22 PM, Dominik Friedrichs d...@forlix.org wrote:
About leaks, if there are any, they're probably related to replay, which
I'm no longer using. Without it, I cant
A server boycott? Isnt that a little childish?
I wont be shuttin my down ill tell you that much!
VeSuViUs
-Original Message-
From: Dan [mailto:[EMAIL PROTECTED]]
Sent: 27 September 2001 09:55
To: [EMAIL PROTECTED]
Subject: Re: PB issue non-response from Valve. Shut all our
didn't realize that!
Chris
-Original Message-
From: Stan Hoeppner [mailto:[EMAIL PROTECTED]]
Sent: Thursday, November 01, 2001 6:06 PM
To: '[EMAIL PROTECTED]'
Cc: 'Krueger, Chris'
Subject: RE: Re: [hlds] Downloading Maps from server
Hey Chris,
First off, I'm replying to you and the list
HoundDawg is right... more info is needed about your setup. It
could be caused by a processor, memory, or network
bottleneck.
In
general, reducing your maximum player count helps reduce processor and network
load. Reducing the maxrate for clients can reduce the network
load.
As for
Even in a 9x OS that server should be plenty fast enough for a 32-player
server... NT/Win2k/Linux would be much better, true.
Are you sure there aren't any network problems on your LAN? Like mega
collisions or a bad NIC somewhere? Check your hub and see if you see a lot
of collisions under
characters in them.
--
Chris
--
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
who want a library to process their logs.
It's a good api for doing things like irc scorebots, server stats, rcon
attempts or even a form of IRC chat stats. With luck, perhaps some
people will use it to implement a stats package for asp.net with Access
or mySQL as the data store
--
Chris
I am having trouble with mine also, have not figured it out yet. Are
you using Mani or any other utility?
On 5/29/05, Ook [EMAIL PROTECTED] wrote:
Yesterday I banned someone from my server. I write the ban out. I restart
the server to make sure he is still banned. Today he comes back into the
I didn't get it at first either till I put the .com in front.
http://www.myg0t.com/
Then it became clear. Pure evil.
On 5/30/05, Sweaty Balls [EMAIL PROTECTED] wrote:
Not to sound like an admin n00b, but what is myg0t? And why is this instaban
for everyone?
Could I get that link? I cannot find where Mani recommends any skin
pak and I am beating my head against the wall trying to get it to work
(Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
want to be running it instead of the others out there.
On 7/16/05, [DinoBot]Sidmind
fine. Then I go and add another map and it will not push
out. I check rights, the name, etc. but it just sits there.
Anybody else seeing this?
On 7/17/05, KingPin Servers [EMAIL PROTECTED] wrote:
http://www.lduke.com/plugins/modelchanger.php
both packs work fine with mani.
On 7/17/05, Chris K
I get 'em every day with the 5 pings. I use Mani and just toggle
cmdrate back to 30. I don't know about stopping people from EVER
toggling, doubt you can do that.
Since you brought up rates, I have been wanting to ask. Does
cl_cmdrate 0 on a client really impact server performance? I would
love
I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?
On 7/24/05, Jim [EMAIL PROTECTED] wrote:
I do have the folder set to 755 and just attempted another test. I put a
single map BSP. on the web server. The .res file was on the game server, All
the
I used to love TFC but have given up on it. I like all the source eye
candy. I'm keeping my eye on fortress forvever.
http://www.fortress-forever.com/
On 8/4/05, list [EMAIL PROTECTED] wrote:
UPDATE NEWS - TEAM FORTRESS CLASSIC
Latest update: April 28, 2004
According to Steam, it's been
OK, I'm freaking out here. Someone is running mani + console commands
on my box and it's not me or any of my two other admins. I was even
frozen once before I dropped out to see who,what, why this is
happening. First thing I did was change RCON password and restart the
server. I join and all is
I control the whole physical box alone and have been going through the
event logs (2003 Server SP1 etc.), I see nothing unusual. I will be
going through any new logs very carefully untill I know what is going
on exactly. I'll keep you posted.
On 8/16/05, James Tucker [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
I only have .BZ2 files on my HTTP server. MOST of the time everything works
fine. Sometimes I have noticed files downloading everytime as if not on the
client when they are, and also files not downloading one time but the next
downloading fine.
--
[ Picked text/plain from multipart/alternative ]
Anyone know of a BZ2 program that will also do sub-directories? Am I just
using it wrong? I would love to find a program that would take a /s and
bzip everything with just one command.
On 9/22/05, Jim [EMAIL PROTECTED] wrote:
I got it to work
--
[ Picked text/plain from multipart/alternative ]
Same here. Ver. Z. I will be hanging around Mani's site I guess. ;)
On 9/23/05, Rick Payton [EMAIL PROTECTED] wrote:
What version? I was using Z and got the memory couldn't be read error.
No word yet on Mani's website yet.
Rick
--
1 - 100 of 514 matches
Mail list logo