Re: [hlds] Can we have a Quickplay Status report, please? 2
Mine shows community servers as default but honestly i can't remember if i switched it in the past. 2014-06-03 19:01 GMT+02:00 Daniel Barreiro smelly.feet.you.h...@gmail.com: Are you saying they fixed it? On Tue, Jun 3, 2014 at 12:59 PM, ics i...@ics-base.net wrote: Did someone at Valve did something other than changing the setting from official to community, after reading our messages because vs the past 3 months, i have now 300% increase on players and if this keeps up, things go back to normal as they were before the change was made. -ics Robert Paulson kirjoitti: No we don't have access to binaries on both ends.We cannot get players to use client modifications because even if they were willing to download it, they would get vacced. The ad exploit from what I heard was a one time client bug where the big motd did not check the motd cvar. Removing community servers from quickplay was laziness and not due to any technical impossibility. If Valve wants a game free of community servers then they should do that in their newer games. Can you imagine the outrage that would happen if EA pulled the same stunt on Battlefield by throwing all community servers off the main list? On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt eliw...@gmail.com mailto: eliw...@gmail.com wrote: Replied to the last message, I'll post this here too. Well, we know from experience just how good Valve is at keeping a lid on things (case in point HL3) so I doubt they're going to acknowledge this in any way unless they see fit to, not because we're disgruntled and asking for information. And for what it's worth, everyone (who's opinion on this list is worth a damn) has thrown out the point that we're the ones providing the servers for Valve, we're the ones who give their players a place to play etc etc - but what I think is going unnoticed here is the fact that Valve is obviously taking steps (and increasingly larger ones) to nullify that argument in it's entirety. Perhaps it's time to examine the possibility that Valve is very purposefully forcing community run servers into the minority because they're straight tired of having to play code-counter-code withe people like the fuckjobs who programmed plugins to force ads down players throats and other like-minded stains. We've got the binaries on both ends, and Valve knows this. It's virtually impossible to stop people from being fuckjobs with access to both binaries, so let [Valve] just diminish the footprint the fuckjobs get access by about 90% by forcing people into the servers we can afford to run now that we've monetized TF2. If I was Valve and I made this decision, I wouldn't give a piss whether people who run servers are upset by this or threaten to pull their servers offline because of this decision, because that's the direction I wanted to force you in anyway. Just a thought. On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson thepauls...@gmail.com mailto:thepauls...@gmail.com wrote: Making a new thread because replies are being blocked with Message body is too big: 41090 bytes with a limit of 40 KB. Complaints here have historically gone ignored but it doesn't mean it is a bad idea to keep the issue in the spotlight here as well. Just make sure you also contact Valve directly. http://valvesoftware.com/email.php Some people say Fletcher is in charge of TF2 now so email him too. We're really past the point in asking Valve for an answer. The answer is probably the same as before: a handful of servers ruined the experience for a few new players and some lazy players who couldn't be bothered to type valve in the tags. So they threw in some useless features like quickpick and released server migrations at the same time to shut you up before you realize your community was also going to get screwed so there would be no huge public outrage. What needs to be done now is to get someone at Valve to realize that this change did more harm than good and there is evidence to prove it. Any other argument we bring up they will consider it biased because we host servers and somehow that means we don't care about players. Ever since the change, global TF2 player counts have steadily been dropping. Peaks have dipped from 82k to 71k, a 15% loss. And summer vacation has already started as you can see from the weekday player counts. http://www.steamgraph.net/index.php?action=graphjstime= 1appid=440from=138856320to=End+Time ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Master server broken - cannot see EU if in US and vice versa
Same thing has been happening for a looong time on TF2 for me, so its probably source engine-related issue. 2014-03-15 0:19 GMT+01:00 John lists.va...@nuclearfallout.net: On 3/14/2014 3:53 PM, William Moodhe wrote: This is happening for gmod, although most likely for a lot of other source games. If you are in the US/Canada/South America, you will not be able to see 99% of the servers in EU. If you are in EU then the problem is reversed. This problem has been going on for about 5 months now. No word from valve about it. It happens with both the in-game browser and the Steam one. Almost all server hosts I've talked to report that they have the same problem. One interesting thing to mention is that if you enable any kind of filter (such as has users playing or ping 100) then the list will work properly. Other than that you will need to have the server in your favorites, connect directly, or connect off of a friend. I'm hoping somebody at valve can acknowledge this problem. See here for some forum discussions over it: http://facepunch.com/showthread.php?t=1374457p=44221324viewfull=1# post44221324 http://facepunch.com/showthread.php?t=1347215 http://www.noxiousnet.com/forums/index.php?topic=19194.0 Can confirm, at least for garrysmod. Importantly, it's also based on Valve's GeoIP impression of a server and not the server's latency, sv_region value, or another factor. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 - Spawnprotection vs Giving gameplay advantage to players
The rules are so generic that can be interpreted in a million different ways... some clarification about this would be gladly apreciated. 2014-02-08 17:08 GMT+01:00 Andreas Grimm l...@gmx.net: 32 players + instant respawn creates the need for a spawn protection system. othwise a server could result in a choas ...with respawntimes it's ok. The bigger question is more, if its allowed to add something to the game which has an effect for all(!) players. is it still giving an advantage when each players enjoys a spawn protection? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, February 08, 2014 4:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Spawnprotection vs Giving gameplay advantage to players It's a valid tactic. There should be visible indicator or barrier, enough far from the enemy spawn area, so the enemy would know where not to go to. However, as TF2 maps are designed, it wouldn't propably work in the game. Still, while talking with Andreas over Steam, i can see why his servers should have that implemented, as community servers. If it's a problem on his servers, it's something he can do. But it doesn't mean we all should do that or get punished for doing that. Quickplay rules just got more complicated because they don't explicitly say what is forbidden and what is not. -ics Albert Davis kirjoitti: If someone comes into spawn and keeps killing people, I find that highly annoying and consider it camping. Yes, they should be punished. On Sat, Feb 8, 2014 at 3:42 AM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: Spawn protection .. if the other team is playing so bad or someone manages to sneak to enemy spawn and squash them, do you think they should be punished for being clever or give overpowers to the defending team? No. -ics Andreas Grimm kirjoitti: Something like https://forums.alliedmods.net/showthread.php?p=1977137 vs. Giving gameplay advantage to players What do you think? Still allowed to use spawn protection systems? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Coming soon: changes to TF HTML MOTD support
Most people dont even know that such option exists El 07/11/2013 16:50, James Haikin jfrra...@gmail.com escribió: Not sure why people are kvetching about this, considering most people turn off HTML MOTD client-side anyway. -James On Thu, Nov 7, 2013 at 7:37 AM, 1nsane 1nsane...@gmail.com wrote: Valve added a server command for that sv_motd_unload_on_dismissal. I use it on my servers to prevent such a thing from happening. They could have made it a clientside option instead. On Thu, Nov 7, 2013 at 10:33 AM, Andreas Grimm l...@gmx.net wrote: Joining and leaving a gameserver with ads is not the problem ... But hearing audio from ads (even when I am already disconnected from the server) in hidden background websites without any possibility to turn them off (except closing my game client) would be a problem for me personally Most of my Quickplay connects did result in a situation, where I had to restart my game client before I was able to try it again - just to get rid of annoying ads sounds. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay *Sent:* Thursday, November 07, 2013 3:59 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support Nobody forces you to go on servers that have ads. I fail to understand how the fact that some servers might use advertisements affects you personally when you can easily ignore them. Dr. McKay www.doctormckay.com On Thu, Nov 7, 2013 at 9:51 AM, Saint K. sai...@specialattack.net wrote: Anything they do to battle them ad’s gets my vote. For all I care they disable the HTML functionality all together. Back to oldskool community building where one can only survive on donations. Donations means your servers are appreciated. Saint K. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Thursday, November 07, 2013 3:38 PM *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support There wasn't much point to running MvM servers before. Even less so now it seems. Not like you can make a community around stock MvM. On Thu, Nov 7, 2013 at 6:12 AM, Paul ubyu@gmail.com wrote: I imagine many communities will close up on using TF2 Quickplay, whether they will successfully move to a different game or game mode is another question though. I'm switching from having 23 Mann vs Machine servers to trying Slender Fortress. If servers switch to being non-reliant on Quickplay then in my view that's partly good, as Quickplay from day one was a bad idea in my opinion. It doesn't promote or offer options to join servers which are run in an unofficial way (e.g. custom gamemodes or custom maps). In the days of Team Fortress Classic players had to use the server browser, and those days were better in my view. Custom run servers saw more players back then than they typically do in TF2 these days. It's impossible to use the MOTD for even simple images and links, so is practically impossible for a community to make links to things such as donation pages to help them cover costs of their servers. I'm expecting to see the number of Quickplay servers drop by a reasonable amount, and possibly more non-Quickplay servers to open (custom gamemodes and/or custom maps). On 7 November 2013 11:00, Element elem...@idle.tf wrote: I run a group of servers which are funded from MOTD impressions resulting in my small community of players being able to play on servers setup the way they like, for FREE. My servers are in the quickplay pool to help fill the empty spaces for my community members, generating mostly full servers consisting of around a 50-50 mix of members and quickplay traffic. With my community impressions alone, server costs weren't quite being met each month. But when i added them to the quickplay pool, i was then able to use the advertising revenue to fully pay for my servers. But now this is not the case, thanks to valves latest and greatest idea I will NOT pay for these servers out of my own pocket, nor will i beg for money from my free community So thanks valve, you successfully killed my community, i guess my members will move to some other community... the Skial scum maybe? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled
Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY, USA, and while it uses Cogent as well, it has plenty of other carriers, so you can strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote: Essay, Are you located in the US or elsewhere? Test IP? Pilger, It might be the network. I've looked over the network carriers and the only non-Brazilian carrier is Cogent, which is known for terrible connections. If VALVe doesn't have any Steam servers in Steam, that may happen because Cogent is crap. So basically, my theory is, lost connection to steam for a bit = forget about other network connections and start dropping steam users to protect it from spoofing. Of course this all can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports of the exact same thing as before. Different network entirely, brand new install and doesn't matter whether we're running MM:SM or not. On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on the system points to a specific problem. We have also had players reporting the connection loss error randomly appearing in the upper right. I'm not sure if this would help matters or not but could you provide your provider and system specs/OS? On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote: Hey guys, I know his has been discussed before on the thread http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but my server has been plaged with massive lag spikes once every hour or so. Sometimes the lag is just a prolonged freeze and sometimes the server remains inacessible for 30 seconds. I've monitored the server's network during the events and it shows no problem whatsoever. I've also tried disabling metamod and sourcemod altogether but the problem sill occours. My host administrator told me that he hasn't noticed anything unusual with memory or CPU usage during the events either. The only thing associated with the problem is the solid occourence of a log entry about auth tickets everytime the server freezes or everybody see the red timeout timer on the upper right corner. The auth problem looks as following: *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure code 6 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure code 6 L 01/24/2013 - 17:46:15: Dessa 50.cal442STEAM_0:1:*Blue disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure code 6 L 01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red disconnected (reason Client left game (Steam auth ticket has been canceled)) L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red disconnected (reason Client left game (Steam auth ticket has been canceled))* Since it has nothing to do with network or plugins, I can't help but wonder the same thing people were wondering on http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html. What could be causing this? Can an auth ticket issue cause massive lag on a server? If not, what could be causing the lag and the auth ticket problem? Any help on this would be muchly appreciated since it has been drawing players out of the server since the beggining of the year already. Thanks in advance. _pilger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Sourcemod is still missing gamedata updates, my servers are running fine (32 slots filled in less than a second, holy s***) with sourcemod disabled (Metamod works fine as my custom plugin uses it and its giving 0 trouble). This is on Windows. 2012/10/27 GE gamersex...@shaw.ca I can't get anything with sourcemod or metamod to run. Off with both -Original Message- From: Todd Pettit pettit.t...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 26 Oct 2012 21:38:03 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released Anyone else having trouble with metamod not loading? I get this error in the metalog: Could not find path for: bin/libtier0.so - Original Message - From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 8:15:43 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released I updated my servers (with verify all) twice, as soon ass the queueing system kicks in, my server blurts out: Invalid wave number Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. And now my servers are not responsive. Wtf? - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Friday, October 26, 2012 5:16:39 PM Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 will downscale world rendering by 50%.) - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty - Fixed a bug that prevented consecutive clicks on scrollbar buttons - Performance and stability improvements - Added positional audio support for Mumble clients Team Fortress 2 - Scream Fortress Event 2012 - Fixed a bug where buildings would be invisible during their setup time - Mann vs. Machine - Added the map Mvm_coaltown_event with a special Halloween mission - Fixed a bug where players money would not be set properly when restoring a checkpoint - Fixed server crash on vote to restart mission ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Drop in users
We all did http://steamgraph.net/index.php?action=graphjstime=1appid=440from=134558640to=End+Time 2012/9/13 Daniel Barreiro smelly.feet.you.h...@gmail.com I have. On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: Anyone noticed a significant drop in TF2 users recently? Especially through quickplay __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming later today
HELL YES, thanks, i was thinking that we would not get the crashes fixed today. 2012/8/21 Daniel Barreiro smelly.feet.you.h...@gmail.com THANK YOU On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’re preparing an update that addresses the most important problems people are experiencing: ** ** **· **String table overflow **· **Player counts in the server browser useless / meaningless in MvM **· **Server and client crash on map change when player was being healed by dispenser **· **Matchmaking connecting players to out-of-date servers **· **General improvements to matchmaking throughput and match quality. ** ** This will be a mandatory update. ** ** Apologies for the late release. ** ** - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
Same, i experience three bugs. 1.- Ghost clients (Still even after optional update, probably related with the SetConVar bug) 2.- Stringtable crashes. 3.- net_SetConVar bug. Sun is shining in Spain too :) 2012/8/19 Andreas Grimm l...@gmx.net most of my servers are stucked with ghost clients (nobody can connect or hl2.exe crashes).. ...or they crash with overflows ... ** ** ...at least the sun is shining here in Germany ... ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AeroliteGaming.com *Sent:* Sunday, August 19, 2012 5:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still present* *** ** ** This is beyond a joke. Fix this god damn problem. Servers are losing players and probably lowering scores. On 19/08/2012 04:06, Sampson Rogers wrote: I'm kind of shocked this wasn't addressed today, it's killing off servers not long after they're open. These crashes combined with the inability for clients to connect is sure to be a great thing for our server scores. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
Well if you try to join via the server browser the server shows as full when there's nobody inside, and if you connect via the console you end with the ConVar bug. 2012/8/19 T Marler bloodyi...@shaw.ca How are you guys determining a ghost client is there? The 3 servers I've been running solid (as in round the clock) since MvM came out has not seem to be affected by it, but I could be wrong. - Original Message - From: AeroliteGaming.com ad...@aerolitegaming.co.uk Date: Sunday, August 19, 2012 10:19 am Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Is there any way to make the engine errors ok themselves without manually doing it? Sun is not shining in the UK here today. On 19/08/2012 16:48, Lambda wrote: Same, i experience three bugs. 1.- Ghost clients (Still even after optional update, probably related with the SetConVar bug) 2.- Stringtable crashes. 3.- net_SetConVar bug. Sun is shining in Spain too :) 2012/8/19 Andreas Grimm l...@gmx.net mailto:l...@gmx.net most of my servers are stucked with ghost clients (nobody can connect or hl2.exe crashes).. ...or they crash with overflows ... ...at least the sun is shining here in Germany ... *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds- boun...@list.valvesoftware.com] *On Behalf Of *AeroliteGaming.com *Sent:* Sunday, August 19, 2012 5:40 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Engine Error: Host_Error: Overflow... still present This is beyond a joke. Fix this god damn problem. Servers are losing players and probably lowering scores. On 19/08/2012 04:06, Sampson Rogers wrote: I'm kind of shocked this wasn't addressed today, it's killing off servers not long after they're open. These crashes combined with the inability for clients to connect is sure to be a great thing for our server scores. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Retrieving Server Info....
Funny thing, 1 min after reading this email i went to play some tf2 on one of my gameservers and this exact issue happened, server stuck in Retrieving server info, console displays this error Netchannel: failed reading message net_SetConVar from xx.xx.xx.xx:27015 2012/8/19 Violent Crimes violentcri...@convictgaming.com I have the same issue. On 8/18/2012 7:01 PM, ozgamingdot...@gmail.com wrote: Since the last few updates, almost every time I attempt to connect to my TF2 server It gets stuck on this - Retrieving Server Info But once I restart the server it goes away. Anyone else experience this? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Im unable to directly connect to my servers, it disconnects me with the error saying that the server can't be directly connected, however tf_mm_strict is set to 0 and tf_mm_servermode to 1 2012/8/18 Daniel Barreiro smelly.feet.you.h...@gmail.com I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote: I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com wrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side
Re: [hlds] tf_mm_strict is very broken
I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from favorites work. So, to workaround you can either turn off mm, or (ironically) set strict to 1. -- m. tharp __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New Exploit to crash a server [Console flooding]
I can confirm that typing listdeaths in the console instantly crashed my server. 2012/6/19 Peter HLDS peter-h...@jerde.net I'm confused... Our TF2 servers do not have a listdeaths command in their cvarlists, and neither at the server console nor in a client does trying to execute listdeaths do anything at all. According to: http://wiki.teamfortress.com/wiki/October_2,_2007_PatchValve Removed listdeaths command that could be abused by clients Yet some of you are confirming the exploit... so what gives? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 and it's replay folders - mrd of files
Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Its basically impossible to update a server 2011/10/13 Dominik Friedrichs d...@forlix.org Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen)
Same here, i have randomly server hangs on some of my servers. 2011/8/15 E. Olsen ceo.eol...@gmail.com Yep...that sounds like the exact same behavior I'm seeing on Windows 2008 R2 servers. On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.netwrote: I've pulled my servers off auto restart and noticed most of them when they crash, they simple freeze up right after mapchange while clients are joining the game and selecting their teams. This is on Linux servers however, but we both seem to suffer the same bug. Saint K. From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [ ceo.eol...@gmail.com] Sent: 15 August 2011 20:25 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) Yeah...this is going to be a tough one to track down. I've been on a server a couple of times that it's happened, and there was no discernible cause, other than it seemed to happen most often right after a map change while players were choosing their teams. But again, there was no crash dump, and no error messages in the logs, so it's all but impossible to put my finger on the cause. It's happened on both 24 32 player servers, stock and custom maps, with Sourcemod and without, etc. Server specs are: 2 x e5620 (dual quad core) 24 GB ram 2 x 500GB drives (both defragged daily) 5 TF2 instances per box (and nothing else at the moment - servers stay at 35% CPU usage or less) It's more an annoyance than anything elsethe servers are all very stable (actually, they've been more stable in the last couple of months than ever before), and almost never crash, with exception of this hang once or twice per day. Some server will go for days without it occurring, then they'll have 1-2 hangs on the same day. Perhaps if there was some kind of verbose logging/debug file we could put on the server(s) for a couple of weeks that would detail exactly what was happening during each hang, we could be a bit more helpful to Valve in finding the problem? On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.commailto: hu...@halsplayground.com wrote: Breaking your mail to the list out Olsen because this in particular caught my interest. E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote: I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart... Ditto, same OS have been seeing this for about 2 months now. Server instance just freezes and required manual restart. I started eliminating plugins and double checking SM, using latest stable, about to try latest snapshot though I tend to prefer to not use snapshots. Did fresh server installs as well just to cut any junk files that may have been left behind that are no longer valid for the servers that could cause conflict. Nothing has been revealed. Most times, again the instance just freezes. Occasionally it will outright close and rarely do I get an error. Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs on servers that have decent traffic. Looking at the dumps doesn't speak to me much. I have seen server.dll error if I am not mistaking. Hardware has been thoroughly tested and retested and all appears well on that end. Dunno, but then I am not proficient with the dump files. My wife gripes at me cause I can't find the mustard right there in the fridge. Apparently you have to move stuff out of the way when looking for it. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
Many thanks, this was driving me crazy.. but as Steven have pointed out, it would be nice if in the future Valve says anything about any possible issue, mainly to know if they're aware of it. 2010/9/20 Jake Eisenman tehz...@hushmail.com Thanks for the update! We appreciate it. TehZomB W: www.tehzomb.us E: tehz...@hushmail.com On 9/20/2010 4:56 PM, Joe Ludwig wrote: We think we have this fixed now. The gameservers were getting into a state where restarting part of the Steam service would cause them to crash. In fact, the second crash on Sunday morning (10:58am PDT) was caused by pushing the fix live. We restarted that part of Steam this morning at 10:40am PDT and there were no reports of servers crashing en mass around that time, so we should be good. From this point forward, if you see any more instances of many servers crashing at once, please send me callstacks or crash dump files and I'll take a look. Joe Ludwig j...@valvesoftware.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
2 days without a single crash, i think so, in fact, my servers have been running more stable than never before. 2010/9/19 k e mfnt...@gmail.com Is it just me, or does this seem fixed all of a sudden? On Fri, Sep 17, 2010 at 8:13 PM, Lambda lambdace...@gmail.com wrote: me, one of my servers have crashed. 2010/9/18 formologi...@cynicalgamers.com None of my servers have crashed. Sent from my Verizon Wireless BlackBerry -Original Message- From: k e mfnt...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 17 Sep 2010 20:04:25 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Massive TF2 Server Crashing Anyone else just get a crash fairly recently? On Fri, Sep 17, 2010 at 9:42 AM, Lambda lambdace...@gmail.com wrote: Crashed again like 4 or more servers at the same time. This is starting to get abit annoying, can we get a word from any valve employee? 2010/9/17 DarthNinja darthni...@darthninja.com I thought it was assumed to be bad item data, caused by valve not fixing the items with names of '' properly. That would explain why it causes server and client crashes anyway. On Fri, Sep 17, 2010 at 3:15 AM, ics i...@ics-base.net wrote: It's not that strange at all. They all receive bogus information from Valve and go down if there are players playing on them. Reason for this is unknown. Let the conspiracy theories appear (in your heads, please do not post those into this list) ! -ics 17.9.2010 8:58, Lambda kirjoitti: This is strange, mine servers have been running fine (0 crashes) for near 2 days, then ALL of them (25 servers) have suddenly crashed and now there's alot of reports of crashes in the mail list. This is very strange. 2010/9/17 k emfnt...@gmail.com all 4 of mine that had players crashed On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma drunkenf...@hotmail.com wrote: +1 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Thursday, September 16, 2010 4:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing Same here: Thursday 16th of September 2010 06:34:32 PM CT On Thu, Sep 16, 2010 at 7:41 PM, 1nsane1nsane...@gmail.com wrote: Crashed again! Awesome! On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synths syntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM,formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life dedicated Win32 server mailing listh...@list.valveso. .. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Massive TF2 Server Crashing
Massive crash again, 25 servers crashed at the same time... 2010/9/19 Lambda lambdace...@gmail.com 2 days without a single crash, i think so, in fact, my servers have been running more stable than never before. 2010/9/19 k e mfnt...@gmail.com Is it just me, or does this seem fixed all of a sudden? On Fri, Sep 17, 2010 at 8:13 PM, Lambda lambdace...@gmail.com wrote: me, one of my servers have crashed. 2010/9/18 formologi...@cynicalgamers.com None of my servers have crashed. Sent from my Verizon Wireless BlackBerry -Original Message- From: k e mfnt...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 17 Sep 2010 20:04:25 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Massive TF2 Server Crashing Anyone else just get a crash fairly recently? On Fri, Sep 17, 2010 at 9:42 AM, Lambda lambdace...@gmail.com wrote: Crashed again like 4 or more servers at the same time. This is starting to get abit annoying, can we get a word from any valve employee? 2010/9/17 DarthNinja darthni...@darthninja.com I thought it was assumed to be bad item data, caused by valve not fixing the items with names of '' properly. That would explain why it causes server and client crashes anyway. On Fri, Sep 17, 2010 at 3:15 AM, ics i...@ics-base.net wrote: It's not that strange at all. They all receive bogus information from Valve and go down if there are players playing on them. Reason for this is unknown. Let the conspiracy theories appear (in your heads, please do not post those into this list) ! -ics 17.9.2010 8:58, Lambda kirjoitti: This is strange, mine servers have been running fine (0 crashes) for near 2 days, then ALL of them (25 servers) have suddenly crashed and now there's alot of reports of crashes in the mail list. This is very strange. 2010/9/17 k emfnt...@gmail.com all 4 of mine that had players crashed On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma drunkenf...@hotmail.com wrote: +1 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Thursday, September 16, 2010 4:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing Same here: Thursday 16th of September 2010 06:34:32 PM CT On Thu, Sep 16, 2010 at 7:41 PM, 1nsane1nsane...@gmail.com wrote: Crashed again! Awesome! On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synths syntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM,formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life dedicated Win32 server mailing listh...@list.valveso. .. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
Again, i was playing and my client have crashed too. 2010/9/19 ics i...@ics-base.net It requires to have players on the server at the time that the thing occurs. -ics 19.9.2010 20:17, Formologic23 kirjoitti: Mine has yet to crash. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia Sent: Sunday, September 19, 2010 9:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing I can confirm mine went down as well. Incredibly annoying. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
if they know the problem they should fix it as soon as possible, this problem is killing my server players... PS: Servers keep crashing over and over. 2010/9/19 ics i...@ics-base.net Perhaps the servers crash because they get some data off from master/item/vac whatever server and they have no idea what to do with it. Obviously this is global issue and thus Valve should look into it and affects only if there are players on the server. However, i think they already know what causes the things and do not share this info for some reason. -ics 19.9.2010 21:03, Shizzle Nizzle kirjoitti: not everyone seems to be generating the connectionlogs. mine basically are saying they weren't able to connect to the valve master/vac server or w/e which justifies that my server must die :P this sorta reminds me of that one crash from 6-7 months ago.. that would crash your server on mapchange due to valve's faulty data collection. but in that case a couple people were able to develop plugins which blocked valve data collection which stopped the crashes.if only we could bypass the crappy vac/master servers that seem to be loosing connection On Sun, Sep 19, 2010 at 12:56 PM, icsi...@ics-base.net wrote: Yes, 2nd round. Couple of our players game at the same time as servers went down. -ics 19.9.2010 20:53, Lambda kirjoitti: Again, i was playing and my client have crashed too. 2010/9/19 icsi...@ics-base.net It requires to have players on the server at the time that the thing occurs. -ics 19.9.2010 20:17, Formologic23 kirjoitti: Mine has yet to crash. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia Sent: Sunday, September 19, 2010 9:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing I can confirm mine went down as well. Incredibly annoying. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
Crashed again like 4 or more servers at the same time. This is starting to get abit annoying, can we get a word from any valve employee? 2010/9/17 DarthNinja darthni...@darthninja.com I thought it was assumed to be bad item data, caused by valve not fixing the items with names of '' properly. That would explain why it causes server and client crashes anyway. On Fri, Sep 17, 2010 at 3:15 AM, ics i...@ics-base.net wrote: It's not that strange at all. They all receive bogus information from Valve and go down if there are players playing on them. Reason for this is unknown. Let the conspiracy theories appear (in your heads, please do not post those into this list) ! -ics 17.9.2010 8:58, Lambda kirjoitti: This is strange, mine servers have been running fine (0 crashes) for near 2 days, then ALL of them (25 servers) have suddenly crashed and now there's alot of reports of crashes in the mail list. This is very strange. 2010/9/17 k emfnt...@gmail.com all 4 of mine that had players crashed On Thu, Sep 16, 2010 at 8:02 PM, Tony Palomadrunkenf...@hotmail.com wrote: +1 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Thursday, September 16, 2010 4:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing Same here: Thursday 16th of September 2010 06:34:32 PM CT On Thu, Sep 16, 2010 at 7:41 PM, 1nsane1nsane...@gmail.com wrote: Crashed again! Awesome! On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synthssyntron...@gmail.com wrote: Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synthssyntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM,formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life dedicated Win32 server mailing listh...@list.valveso. .. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 Server Crashing
me, one of my servers have crashed. 2010/9/18 formologi...@cynicalgamers.com None of my servers have crashed. Sent from my Verizon Wireless BlackBerry -Original Message- From: k e mfnt...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 17 Sep 2010 20:04:25 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Massive TF2 Server Crashing Anyone else just get a crash fairly recently? On Fri, Sep 17, 2010 at 9:42 AM, Lambda lambdace...@gmail.com wrote: Crashed again like 4 or more servers at the same time. This is starting to get abit annoying, can we get a word from any valve employee? 2010/9/17 DarthNinja darthni...@darthninja.com I thought it was assumed to be bad item data, caused by valve not fixing the items with names of '' properly. That would explain why it causes server and client crashes anyway. On Fri, Sep 17, 2010 at 3:15 AM, ics i...@ics-base.net wrote: It's not that strange at all. They all receive bogus information from Valve and go down if there are players playing on them. Reason for this is unknown. Let the conspiracy theories appear (in your heads, please do not post those into this list) ! -ics 17.9.2010 8:58, Lambda kirjoitti: This is strange, mine servers have been running fine (0 crashes) for near 2 days, then ALL of them (25 servers) have suddenly crashed and now there's alot of reports of crashes in the mail list. This is very strange. 2010/9/17 k emfnt...@gmail.com all 4 of mine that had players crashed On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma drunkenf...@hotmail.com wrote: +1 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Thursday, September 16, 2010 4:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing Same here: Thursday 16th of September 2010 06:34:32 PM CT On Thu, Sep 16, 2010 at 7:41 PM, 1nsane1nsane...@gmail.com wrote: Crashed again! Awesome! On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synthssyntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM,formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life dedicated Win32 server mailing listh...@list.valveso. .. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Massive TF2 Server Crashing
This is strange, mine servers have been running fine (0 crashes) for near 2 days, then ALL of them (25 servers) have suddenly crashed and now there's alot of reports of crashes in the mail list. This is very strange. 2010/9/17 k e mfnt...@gmail.com all 4 of mine that had players crashed On Thu, Sep 16, 2010 at 8:02 PM, Tony Paloma drunkenf...@hotmail.com wrote: +1 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Thursday, September 16, 2010 4:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing Same here: Thursday 16th of September 2010 06:34:32 PM CT On Thu, Sep 16, 2010 at 7:41 PM, 1nsane 1nsane...@gmail.com wrote: Crashed again! Awesome! On Wed, Sep 15, 2010 at 11:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synths syntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM, formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life dedicated Win32 server mailing listh...@list.valveso. .. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds