You must think Valve cares about server operators breaking the rules they
set forth or something. Valve has more important things to do such as
making new hats and promo items.
Here's an idea to contact Valve since they do not seem to read the mailing
list: File a bug on their github (
Oh god my sides. Thank you for this thread Crapware Warden. Your idiocy is
quite hilarious
On Sun, Mar 31, 2013 at 1:20 PM, Dominik Friedrichs d...@forlix.org wrote:
Anyone remember the pizza troll? I think hes back :))
Anyway, I dont get how everyone gets so upset about the stupid MOTD and
Easy solution to using the public version cvar to blacklist servers: remove
the cvar from the plugin, compile and run.
On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote:
Back to the matter at hand, someone mentioned about paying a dollar or so
to get the ad MOTD removed?
Your community is bad, and you are bad. Hush yourself.
On Fri, Jan 25, 2013 at 6:14 PM, HLDS Digest h...@wonkagaming.com wrote:
We have been testing the MOTD.TXT changer for ad fly add agency we will be
releasing on wonkagamings download section once all glitches are down
So far the
No
On Sat, Dec 29, 2012 at 9:42 AM, sudsac...@gmail.com wrote:
Hi
Can someone tell me how to make 128 tick server in cs go
I am using tcadmin for my servers
Thanks
Sachin
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It's because of the major design flaw in the MvM matchmaking system. From
what Valve has said, MvM matchmaking won't put people in an empty server,
even if it's a 6-person party. That's why we have so many empty servers and
10,000 people in matchmaking queue with a wait time of 30 minutes.
On
I like how the crash fix had to be a community request.
On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks Eric.
On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith er...@valvesoftware.comwrote:
We've released a mandatory update to TF2. The notes for the
SRV support is about the lowest priority feature I can possibly think of. I
wouldn't get your hopes up on this ever being implemented, because there's
really nothing wrong with the way it works now.
On Tue, Aug 21, 2012 at 9:00 AM, T Marler bloodyi...@shaw.ca wrote:
Can we PLEASE see our DNS +
It should, yes.
On Mon, Aug 20, 2012 at 8:27 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
Does this resolve clients getting stuck when connecting with Retrieving
Server Info and then a net_convar error?
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This is why they need a Quality Assurance team. Exactly for things like
this, and for every other one of there numerous broken updates. Any decent
QA team would catch these things easily.
On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 .
wickedplayer...@gmail.com wrote:
I imagine this is
People being able to vote obviously means they are all semi-admins,
following your logic. And with the built-in TF2 voting system, that makes
every single player on Valve servers semi-admins because anyone can start
a vote, right?
On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe
LotusClan does nothing of the sort. We are in complete compliance with the
Policy of Truth.
On Tue, Jul 31, 2012 at 5:28 PM, Todd Pettit pettit.t...@gmail.com wrote:
Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so
is Battlegrounds who is coincidentally using fake
you lie. Brian Simon you lie too.
It does mean that it can be less than 10 seconds sure. But I just took a
blu character and died 40x in a row on one of your empty servers and then
on Lotus where it should not be less than 10 seconds. Guess what 40x in a
row, 8 second respawn. You can lie all
You probably have bots. As I said, bots mess with the spawn times.
On Tue, Jul 31, 2012 at 8:21 PM, Todd Pettit pettit.t...@gmail.com wrote:
Ok, I might be way off base here that wiki he posted says the max time on
Goldrush for blue should be 8 seconds. I am getting 16-18 seconds. I know
my
So why isn't the TF2 Beta being used to test things like this before being
shipped into the main game?
On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Just to be clear, the this new feature is in beta status, but it has
shipped in the regular game.
It is not
+1 respect for John. He did the right thing.
On Thu, Oct 13, 2011 at 3:40 PM, Bubka3 bub...@gmail.com wrote:
Here's how John, CEO of Tripwire Interactive does customer service. One can
only imagine what his employees are like.
If you don't care good for you.
PS. I'm not stupid enough to
Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.
On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
Well, at least they're doing a major update on Wednesday instead on Friday
On Tue, Oct 11, 2011 at 4:53 PM, Wander
1.3 GHz. Unlikely that it will run srcds at even 4 players at a reasonable
performance level. You can try it, but do not expect good results on such a
low-end machine.
On Mon, Sep 5, 2011 at 11:24 AM, Brian br...@doublejump.eu wrote:
Hi all,
I just bought an HP Proliant Microserver (
Time to start QA yes? Created TF2, HL2, CS:S and a lot of other top-selling
games. Surely you have the funding to do so.
tl;dr THE GENERAL PUBLIC SHOULD NOT BE YOUR QA DEPARTMENT
On Mon, Jul 25, 2011 at 4:15 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Hey guys,
** **
A status
10 new hats! Oh boy!
On Thu, May 5, 2011 at 10:37 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch are now available. The specific
changes include:
Source Engine Changes (CS:S,
I have seen several people who are reporting hackers who are supposedly
able to control the sniper's charge meter. I've also heard that it's a
glitch in spectator mode. What I want to confirm is that it is indeed a
spectator glitch, not a hack.
Has anybody else experienced this situation?
Perfect!
More changes.
On Wed, May 19, 2010 at 6:48 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 and Counter-Strike: Source Beta are
now available. Please run hldsupdatetool to receive the updates. The
specific changes include:
Engine:
- Improved
If Valve can't hire beta testers, then surely they cannot afford moderators
.
On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote:
Must be the new moderator valve brought in.
On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com
wrote:
And you are?
On Mon, May 3,
Try testing your updates first, Valve. You've screwed up far too many times.
You've even made it so the server doesn't even start!
On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong nathan.ran...@gmail.comwrote:
Thank you :)
On 30 April 2010 03:46, Jason Ruymen jas...@valvesoftware.com wrote:
A
Seems like it
On Wed, Apr 28, 2010 at 9:07 PM, msleeper mslee...@ismsleeperwrong.comwrote:
So SM/MM is broke for linux?
On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
Ignore my issue, replied to the wrong mailing list. The issue I'm
having only affects Linux and it's cause already
I bet you didn't try connecting. It crashes for me as soon as anyone
connects.
On Wed, Apr 28, 2010 at 9:18 PM, Arg! chillic...@gmail.com wrote:
Windows, SM 1.2.3 running fine here
On Thu, Apr 29, 2010 at 11:12 AM, Rory King rory_k...@hotmail.co.uk
wrote:
Yes, it is not loading for Linux,
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