I like how the crash fix had to be a community request.

On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro <
[email protected]> wrote:

> Thanks Eric.
>
> On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith <[email protected]>wrote:
>
>> We've released a mandatory update to TF2. The notes for the update are
>> below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Added a new command "kickall" which kicks all connected clients except
>> for replay, HLTV, and the listenserver host if applicable
>> - Updated Steam binaries; fixes Linux crash on shutdown or restart
>>
>> Team Fortress 2
>> - Fixed a problem with items not displaying the correct styles
>> - Added a new command "player_ready_toggle" for players to ready-up in
>> MvM mode
>>    - Can be bound to any key in the Keyboard tab of the Options dialog
>> - Fixed the Metal Regen upgrade displaying a percentage instead of an
>> incremental value
>> - Fixed a few MvM sounds not being precached properly
>> - Added Taskbar Window Flash and Drum Roll sound on successful match
>> making for Windows users
>>    - Sound will play even if the game is minimized
>> - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard
>> when playing official Valve missions
>> - Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
>> - Fixed a UI Bug that would display previous MvM loot on the victory
>> screen for subsequent MvM games
>> - Server browser will now show MvM mission name in the "map" column.
>>  (e.g. "mvm_mannworks_advanced")
>> - Community requests
>>    - Fixed a crash when spawning the tank in non-MvM games. Added
>> SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank
>> entity
>>    - The tf_bot_add command can now create a bot with a custom name and
>> can create a bot that isn't managed by the value of tf_bot_quota by adding
>> the custom name and "noquota" arguments respectively
>>
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>
>
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