Mine shows community servers as default but honestly i can't remember if i
switched it in the past.
2014-06-03 19:01 GMT+02:00 Daniel Barreiro smelly.feet.you.h...@gmail.com:
Are you saying they fixed it?
On Tue, Jun 3, 2014 at 12:59 PM, ics i...@ics-base.net wrote:
Did someone at Valve
Same thing has been happening for a looong time on TF2 for me, so its
probably source engine-related issue.
2014-03-15 0:19 GMT+01:00 John lists.va...@nuclearfallout.net:
On 3/14/2014 3:53 PM, William Moodhe wrote:
This is happening for gmod, although most likely for a lot of other
The rules are so generic that can be interpreted in a million different
ways... some clarification about this would be gladly apreciated.
2014-02-08 17:08 GMT+01:00 Andreas Grimm l...@gmx.net:
32 players + instant respawn creates the need for a spawn protection
system.
othwise a server could
Most people dont even know that such option exists
El 07/11/2013 16:50, James Haikin jfrra...@gmail.com escribió:
Not sure why people are kvetching about this, considering most people turn
off HTML MOTD client-side anyway.
-James
On Thu, Nov 7, 2013 at 7:37 AM, 1nsane 1nsane...@gmail.com
Let me guess, you got replays enabled with FTP offload ...
2013/1/25 List User l...@redspeedservers.com
Alright, that's in NY, USA, and while it uses Cogent as well, it has
plenty of other carriers, so you can strike that off that list. I just need
to figure out why this doesn't happen to
Sourcemod is still missing gamedata updates, my servers are running fine
(32 slots filled in less than a second, holy s***) with sourcemod disabled
(Metamod works fine as my custom plugin uses it and its giving 0 trouble).
This is on Windows.
2012/10/27 GE gamersex...@shaw.ca
I can't get
We all did
http://steamgraph.net/index.php?action=graphjstime=1appid=440from=134558640to=End+Time
2012/9/13 Daniel Barreiro smelly.feet.you.h...@gmail.com
I have.
On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com
ad...@aerolitegaming.co.uk wrote:
Anyone noticed a significant drop
HELL YES, thanks, i was thinking that we would not get the crashes fixed
today.
2012/8/21 Daniel Barreiro smelly.feet.you.h...@gmail.com
THANK YOU
On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
We’re preparing an update that addresses the most important
Same, i experience three bugs.
1.- Ghost clients (Still even after optional update, probably related with
the SetConVar bug)
2.- Stringtable crashes.
3.- net_SetConVar bug.
Sun is shining in Spain too :)
2012/8/19 Andreas Grimm l...@gmx.net
most of my servers are stucked with ghost clients
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Is there any way to make the engine errors ok themselves
without manually doing it?
Sun is not shining in the UK here today.
On 19/08/2012 16:48, Lambda wrote:
Same, i experience three bugs.
1
Funny thing, 1 min after reading this email i went to play some tf2 on one
of my gameservers and this exact issue happened, server stuck in Retrieving
server info, console displays this error
Netchannel: failed reading message net_SetConVar from xx.xx.xx.xx:27015
2012/8/19 Violent Crimes
Im unable to directly connect to my servers, it disconnects me with the
error saying that the server can't be directly connected, however
tf_mm_strict is set to 0 and tf_mm_servermode to 1
2012/8/18 Daniel Barreiro smelly.feet.you.h...@gmail.com
I keep getting a disconnected error and then it
I can confirm this on my servers too.
2012/8/18 Michael Tharp g...@partiallystapled.com
This is for a pvp server, as of version 1.1.2.5:
If tf_mm_servermode = 0, everything is fine
If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from
favorites are rejected with ad-hoc
I've saw this also on my gameservers.
Does valve test their updates before shipping them out? lol
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Hi,
After the update my servers are showing as full on the browser yet running
status there is only 3 users in.
Mann Vs Machine has
Are you guys running bots in the affected servers?
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Maybe they rushed it.
Took the knackered servers offline until its fixed. Hope it's soon!
On 18/08/2012 00:16, Lambda wrote:
I've saw this also on my gameservers.
Does valve
Yes, i can say that some of my servers are affected while some others does
not.
2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk
Yes however one of the servers is and isn't affected.
On 18/08/2012 00:25, Lambda wrote:
Are you guys running bots in the affected servers?
2012/8/18
I can confirm that typing listdeaths in the console instantly crashed my
server.
2012/6/19 Peter HLDS peter-h...@jerde.net
I'm confused...
Our TF2 servers do not have a listdeaths command in their cvarlists, and
neither at the server console nor in a client does trying to execute
listdeaths
Try a del *.dmx /Q from the command line inside that folder :)
2011/10/21 Andreas Grimm l...@gmx.net
Hi,
I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
and /sessions folder. All collected since June 2011. Deleting that folder in
the windows explorer costs more than
Its basically impossible to update a server
2011/10/13 Dominik Friedrichs d...@forlix.org
Checking bootstrapper version ...
Updating Installation
Command aborted
Oh joy :D
__**_
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Same here, i have randomly server hangs on some of my servers.
2011/8/15 E. Olsen ceo.eol...@gmail.com
Yep...that sounds like the exact same behavior I'm seeing on Windows 2008
R2 servers.
On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.netwrote:
I've pulled my servers off
Many thanks, this was driving me crazy.. but as Steven have pointed out, it
would be nice if in the future Valve says anything about any possible issue,
mainly to know if they're aware of it.
2010/9/20 Jake Eisenman tehz...@hushmail.com
Thanks for the update! We appreciate it.
TehZomB
W:
2 days without a single crash, i think so, in fact, my servers have been
running more stable than never before.
2010/9/19 k e mfnt...@gmail.com
Is it just me, or does this seem fixed all of a sudden?
On Fri, Sep 17, 2010 at 8:13 PM, Lambda lambdace...@gmail.com wrote:
me, one of my servers
Massive crash again, 25 servers crashed at the same time...
2010/9/19 Lambda lambdace...@gmail.com
2 days without a single crash, i think so, in fact, my servers have been
running more stable than never before.
2010/9/19 k e mfnt...@gmail.com
Is it just me, or does this seem fixed all
Again, i was playing and my client have crashed too.
2010/9/19 ics i...@ics-base.net
It requires to have players on the server at the time that the thing
occurs.
-ics
19.9.2010 20:17, Formologic23 kirjoitti:
Mine has yet to crash.
-Original Message-
From:
, icsi...@ics-base.net wrote:
Yes, 2nd round. Couple of our players game at the same time as servers
went down.
-ics
19.9.2010 20:53, Lambda kirjoitti:
Again, i was playing and my client have crashed too.
2010/9/19 icsi...@ics-base.net
It requires to have players on the server
. Let the conspiracy theories appear (in your heads, please do not
post those into this list) !
-ics
17.9.2010 8:58, Lambda kirjoitti:
This is strange, mine servers have been running fine (0 crashes) for
near
2
days, then ALL of them (25 servers) have suddenly crashed and now
, Lambda lambdace...@gmail.com wrote:
Crashed again like 4 or more servers at the same time.
This is starting to get abit annoying, can we get a word from any valve
employee?
2010/9/17 DarthNinja darthni...@darthninja.com
I thought it was assumed to be bad item data, caused by valve
This is strange, mine servers have been running fine (0 crashes) for near 2
days, then ALL of them (25 servers) have suddenly crashed and now there's
alot of reports of crashes in the mail list.
This is very strange.
2010/9/17 k e mfnt...@gmail.com
all 4 of mine that had players crashed
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