Would it be possible to have someone take a look at the "issue's" that
happened with HLDMS after
the Steampipe update in Oct. 2013.
The problem's are not bugs that have been there forever or wish list items
but things that are directly
related to the steampipe conversion/engine change
When you get the latest TF2 bug's ironed out, could someone please take a
look at
# 255470 Half-life Deathmatch Source? server/client
Last month make's 4 year's since the Steampipe update and the long list of
thing's that
have been broken with the update.
The game is made by Valve not a
Half-life Deathmatch Source was put in beta in Oct. 2013
Could we move out of beta and also
Would it be possible to have someone take a look at the "issue's" that
happened with HLDMS after
the Steampipe update in Oct. 2013.
The problem's are not bugs that have been there forever or wish list
Would it be possible to have someone take a look at the "issue's" that
happened with HLDMS after
the Steampipe update in Oct. 2013.
The problem's are not bugs that have been there forever or wish list items
but things that are directly
related to the steampipe conversion/engine change (from
Most Master server browser's are clunky, slow or just don't parse. check
CSGO or Half-life2 deathmatch
sometimes work sometimes not ,sometimes kinda work.
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Thanks for the update, any news when Half-life Deathmatch Source will be
out of beta?
This October will be three years, It would be great to be able to run maps
that have lifts on them
(func_door) or use func_door_rotating when building levels or Game text, or
any prop physic's,
(There are
https://forums.alliedmods.net/showthread.php?t=204691
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Good news on the cubemap fix for hl2mp, please don't forget about it's
younger brother (hl1mp)(aka half-life deathmatch source)It has this issue, and
many more serious ones.Thanks
In a message dated 11/10/2015 3:00:19 P.M. Eastern Standard Time,
hlds-requ...@list.valvesoftware.com
Today"s Topic:
Thanks for the recent hldms static lighting update,There are many more
serious "issues's"that would be nice if they got fixed,
This month it has been 2 over two years,Since the hldms beta release below
are the major one's
imho. Thanks
Prop_physic's are doubled IE
The update That was released 9/21/15 has caused many new problems with
hldms, The new Steam id format changes Admins,scripts,join sounds,map
stats,
frag stats, time played, times connected and so on, they are either lost
or will take a lot of work to rebuild.
The update itself now has
Half-life deathmatch Source:
Dont forget about us, It would be nice to map with func_physbox, use
func_door again
use game_text, not have props doubled, and many more things that broke with
engine change.
Thanks
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Good news on the TF2 updates and browser fixes, could you please take a look
at HLDMS?(2 years this Oct)
Thanks
Today's Topics:
1. Re: Mandatory TF2 update released (Mike Vail)
2. Re: Mandatory TF2 update released (Gabriel Klinefelter)
3. Re: Mandatory TF2 update released (Ross Bemrose)
In a message dated 1/6/2015 4:27:11 P.M. Eastern Standard Time,
hlds-requ...@list.valvesoftware.com writes:
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New 2013MP dedicated server not logging weapon and player stats to stats's
server's
I.E. GameMe.(Half-life deathmatch source) The game worked for two years on
GameMe
on Earlier server. Only logging ping,time,suicides.(GameMe had in
de-bugging mode for three
days)
-No voice talk icon of what player is talking on mic.
-No enemy player name overlay over crosshairs
-func_push (fan) on Snarkpit no longer works___
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Hello,
I have owned and operated MotorCity Madhouse since 2008 its a 24/7
dedicated server 350+ maps.
The recent update/change has caused what works on the game to
to be much worse than even a listen server when then the game was released.
below is a 1 day bug/broke list of major game/map
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