Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount login token The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.) Remember, for now you will need to login to both your Steam gameserver account and also your TF account. The two accounts are not related. The TF account is the one that determines quickplay eligibility, and the Steam one does favorites migration. Eventually we will remove the TF accounts and only use Steam gameserver accounts. HOW FAVORITES MIGRATION WORKS: In the next few days we will release an updated Steam Client beta that knows how to migrate favorites. On the client, each favorite has an IP:port and a gameserver account. The account might be empty --- that will of course be the case for all previously existing favorites. Periodically, a client will try to sync up the favorites list IP:port addresses and accounts. If there is an IP:port without an associated account, it will ask the master server for information about that address. If a server is running on that address and logged into an account, the client will record the account. Once the client has an account associated with the favorite, the account becomes the primary key and will not change. Instead, we will periodically try to refresh the address from the account. (Again, this is done by querying the master server, and it depends on your server bring logged into the account and running on the address.) The client always caches the last known IP:port of a favorite , even though the account ID is the main key. That way, if Steam is down, or the gameserver is down, it will used the cached IP:port. All of the above applies to history as well as favorites. In the future, when a client adds a favorite or history item, the account will be recorded immediately. If you know you have many clients that have your server in their favorites or history, then you should not move your server yet. You need to give clients time to logon with new Steam client binaries and get their favorite entry linked up with your account. We'll let you know when you can try out migrating favorites, as well as when the feature is active in the public client and all users have it. QUESTIONS? Since Steam gameservers are a Steam feature, all of the above will apply to all Steam games. (Provided that the game exposes a method for the gameserver to log in to an account.) Eventually, the TF2 gameserver accounts will be going away and replaced with these accounts. For now, they are separate. Any further questions about the quickplay changes or gameserver accounts? Please direct them to this list so that all answers will be public. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Important changes to TF2 coming soon
DeGroot Keep and Hydro have always been excluded, and I believe that the new maps have been QuickPlay eligible since becoming official. It's likely that the page hasn't been updated with the maps, considering that section hasn't changed at all. On Wed, Feb 5, 2014 at 11:52 PM, A Fearts joewatshis...@gmail.com wrote: ^This On Wed, Feb 5, 2014 at 7:22 PM, Weasels Lair wea...@weaselslair.comwrote: Holy almost-name-resolution Batman! Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. Been waiting from something like this (for years). Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
No matter who we ultimately point fingers at in the end, it's heavily disappointing in any case that Valve chooses not to enforce the Policy of Truth and remove those types of servers from QuickPlay, as it should be doing. In the end, all this default option that only directs users to Valve servers does is force servers to fight for even smaller scraps of traffic, and the only communities that win are the mega-communities that have the 24/7 full servers that QuickPlay prioritizes. I can't say that I'm surprised, given that nobody from Valve has discussed or even acknowledged any of these topics being discussed on this mailing list, but nevertheless it's still disheartening. On Thu, Jan 23, 2014 at 9:46 PM, wickedplayer494 wickedplayer...@gmail.comwrote: If you want to point fingers at anyone, point fingers at the owners of large server chains (ie Nighteam, saigns, WonkaGaming (are they even still around?), bets.tf, etc). Quickplay has probably been killing many other small servers as well before Valve introduced the official server option due to the fact that these chains literally crap out servers and smear it all over the planet. On 1/23/2014 8:08 PM, Stephen A. Yates wrote: Really? - Add quickplay option to only connect to official Valve servers We have been running Vanilla 24 player servers since the month after the launch of Orangebox. Valve did not seem to have an issue with us when we were helping to build the TF2 community. This should pretty much put an end to new players finding their way to our servers and community. Thanks Valve. Enjoy your cash. We will be closing our community down at the end of this month. Peace out. -SpikerNoob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Coming soon: changes to TF HTML MOTD support
impossible for a community to make links to things such as donation pages to help them cover costs of their servers. I'm expecting to see the number of Quickplay servers drop by a reasonable amount, and possibly more non-Quickplay servers to open (custom gamemodes and/or custom maps). On 7 November 2013 11:00, Element elem...@idle.tf mailto:elem...@idle.tf wrote: I run a group of servers which are funded from MOTD impressions resulting in my small community of players being able to play on servers setup the way they like, for FREE. My servers are in the quickplay pool to help fill the empty spaces for my community members, generating mostly full servers consisting of around a 50-50 mix of members and quickplay traffic. With my community impressions alone, server costs weren't quite being met each month. But when i added them to the quickplay pool, i was then able to use the advertising revenue to fully pay for my servers. But now this is not the case, thanks to valves latest and greatest idea I will NOT pay for these servers out of my own pocket, nor will i beg for money from my free community So thanks valve, you successfully killed my community, i guess my members will move to some other community... the Skial scum maybe? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion
That's what I suggested in the other thread. It would be nice to have some functionality like the server hop feature where you can accept opening an HTML MOTD, and thus people who want MOTD-based features can make use of them. On Thu, Nov 7, 2013 at 1:05 PM, ElitePowered . elitepowe...@gmail.comwrote: Why not have it so clients can choose to open the MOTD during game? For instance, if a user wants to type /donate in chat, then allow them view the page that leads to the donation page or what ever the command is set to. If a player wants to listen to a radio, allow them. I think this is a solution that many will stand for. Freedom to use HTML5 in MOTD would be nice because having a plain MOTD with text looks unappealing (no offense to the game designers). Just my two cents. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] (no subject)
...@outlook.com To: hlds@list.valvesoftware.com Date: Sun, 16 Jun 2013 20:21:06 -0400 Subject: [hlds] (no subject) Make that four accounts. From: serverg...@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 16 Jun 2013 20:19:06 -0400 Subject: [hlds] (no subject) Way to attack people contributing to the list!! What makes you think they are the same person? because they disagree with your wrong opinion? Which one of those people said anything about quickplay at all? do you actually read what people write or do you just make things up in your head and respond in kind? A few loud mouths do not reflect the opinions of all. - Original Message - From: Evourr [evo...@gmail.com] To: Half-Life dedicated Win32 server mailing list Sent: Sunday, June 16, 2013 8:05 PM Subject: Re: [hlds] TF2 MOTD and Quickplay The problem is this thread got derailed by one user with 3 subscribed accounts. (Liquid Source, Steam Commander, and Valve Monkey.) Additional information added to the return of the status command would suit your needs. The problem with your original statement is that you wanted Valve to implement a restriction on the quickplay clients so the motd was completely disabled, but you only wanted it so you could detect quickplay clients. (That's just bad practice.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Disable blood
tf_birthday 1 will do that, but it makes it more cartoonish as well. I don't think there's another way to do it as those effects are client-side IIRC. On Tue, May 14, 2013 at 12:28 PM, cls mega9900-...@yahoo.com wrote: I'd like to disable blood effects on my TF2 server. Is there a way to do that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Put your config files under the custom/*NAME*/cfg directory. That way they won't be overridden on update (and you'll have the stocks readily available just in case). On Mon, May 13, 2013 at 6:46 PM, Albert Davis davis.alb...@gmail.comwrote: WHY when you guys put an update out, you insist on causing files such as MOTD/MAPCYCLE to default? I find that stupidly annoying. It just happened again. wtf? On Mon, May 13, 2013 at 6:36 PM, Valentin G. nextra...@gmail.com wrote: It does happen. Updates take a while to distribute through the CDN. On Tue, May 14, 2013 at 12:12 AM, Peter Jerde peter-h...@jerde.netwrote: Did today's different procedure somehow affect how the update was pushed out to clients? It took me several tries and restarting steam before my own client got updated, and I'm getting reports of other people unable to connect to our servers because their clients are out of date. I don't recall that ever happening before pre-steampipe. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.comwrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. -- *From:* thesupremecommander thesupremec...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, April 24, 2013 10:40:34 PM *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net/ compose-unknown-contact.jpg thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. ** ** Team Fortress 2: * Synced with release version of game ** ** Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ compose-unknown-contact.jpg___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds