RE: [hlds] Blocking Client Commands

2007-05-25 Thread Ray

It looks like togglescores is being blocked by beta also.
Ray


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RE: [hlds] Blocking Client Commands

2007-05-24 Thread Munky Judder

I dont think its realistic for Valve to try and support every type of script
or plugin...I meant just concentrate on the admin side of things. Kick and
Ban are far too excessive for the majority of servers and rcon is very user
unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
commercially viable idea if its payed for by server operators. You also
wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
their emails or bitching on their forums Valve just broke something if its
official.

TBH though I think the days of CS:S are numbered if players opinions are
being ignored.but what do I know :)



From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands
Date: Sun, 20 May 2007 03:42:03 +0100

But they won't do it and even if they did. It would be a nightmare. What
features go into the standard stock admin GUI then?

Because if a requested feature doesn't have an obvious effect on the
average
desperately in need of Ritalin, server-hopping 13 year old, your voice will
be drowned out and out gunned by the masses, most of whom will never admin
a
proper public standalone server.

No disrespect to Valve, but when they find out by reading some srcds forum
that a feature would be real cool it will get bottom priority below
everything else. In the end, like always, it will be the independent plugin
makers that knock out the features.

Can you seriously see Valve ever getting around to making a plugin that has
all of the features of Mani, Beetles and Matties plugins? Not to mention
all
the others out there made for sourcemod?

And even if they made something one quarter as good. *SOME* of those
people,
who love vanilla servers would then spend most of their time convincing
Valve that they should do a better job of deliberately breaking 3rd party
plugins AND that beta's are a waste of time.

Now consider the other option - one that is actually possible for Valve to
do.

Run a beta for every SRCDS update. That alone, would solve most of my
problems. I could actually invest time into my server, serious time,
without
worrying that everything I'm going to build it on, is someday going to be
ruined by an update.

I'm not asking for endless consultations between Valve and the community.
I'm asking for Valve to give us 2 weeks notice on all updates.

EG. Today is the 20th of May. This is what we are sending out on the 3rd
of
June. You have two weeks to test and patch against it. Have fun boys and
girls.

That simple. If they want to take feedback, they can, but I couldn't give
two monkeys whether they do or don't. Because quite frankly no matter what
Valve does, the plugin operators can patch to make sure their stuff still
works and I can live a little longer in the knowledge that man months of
work isn't going to go down the toilet, with me begging the plugin
operators
to patch within hours rather than days.

Anyone who doesn't care, doesn't run a freakin server loaded up with
plugins
that have a lot of time invested in them.



Cheers.
Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket
Sent: 20 May 2007 03:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

Well I say if Valve wants to make a server admin tool and other plugins so
we can admin our servers while at the same collect all the important data
like hits to the various parts of the body, then I am all for it.

But they don't so we have to use these 3rd party plugins in order to please
the players. The players want all the bells and whistles that just do not
come with a stock DODS Server.

It would make my job easier if I did not have to add so many plugins.

Just my two cents worth!




- Original Message -
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, May 19, 2007 11:41 AM
Subject: RE: [hlds] Blocking Client Commands



 You can make all the suggestions you want. It's my opinion that most
 server
 admins want to keep their third party plugins working, rather than Valve
 push out updates overnight that break them.

 There is no official links I would ever be able to muster up, that
proves
 what features want most.

 But hey, it's a good job it's just a Valve mailing list and not the UN
 security council.

 What do you want me to prove next? That server admins want to keep their
 servers up and running?

 Any server admin that doesn't want a beat program, quite simply doesn't
 know
 he wants it yet. Hang around for another few years of broken plugins and
 servers overnight and believe me, all you want is a freakin beta
program.
 If
 by that stage you happen to be in that small percentage that don't, it's
 only because you run little or no plugins, which ain't exactly the norm
 for
 a server operator.


 Cheers,

 Chris.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL

RE: [hlds] Blocking Client Commands

2007-05-24 Thread Keeper
Valve has given us the interface for plugins.  Most plugins, however go
beyond this and reach into the memory to do special things like burn,
teleport, etc...

In fact, an admin plugin doesn't require any special coding that usually
breaks with updates.  Just giving the server operators the ability to allow
clients to control the server without rcon access is easily done, and can be
stable.

I don't think it's reasonable to expect server operators to pay for admin
features.  It will either be done by valve, or by 3rd party for free.
Somebody just has to come up with one that doesn't include all of the extra
stuff.  I have one coming out for HL2DM, but it wouldn't be good for CS:S...

I sort of agree on the days being numbered, but lately I've actually seen
valve responding to concerns.  I just don't think they have a good way to
address concerns brought to light by both players and server operators.  I
recently had a conversation with valve and let them know that
playgamesound didn't work with the client restriction, but play did.
They responded that it should work and could I verify it for them.  Once I
did they responded:  That certainly sounds like a bug then, I will get the
team to check this out.  This has been an issue since the release of the
cl_restrict_server_commands CVAR.  If they had a system of good
communication with bug tracking, then I think most of the problems we see as
players/operators would be taken care of.

Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: Thursday, May 24, 2007 4:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

I dont think its realistic for Valve to try and support every type of script
or plugin...I meant just concentrate on the admin side of things. Kick and
Ban are far too excessive for the majority of servers and rcon is very user
unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
commercially viable idea if its payed for by server operators. You also
wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
their emails or bitching on their forums Valve just broke something if its
official.

TBH though I think the days of CS:S are numbered if players opinions are
being ignored.but what do I know :)



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RE: [hlds] Blocking Client Commands

2007-05-24 Thread Chris Barnett
FACT A: Most servers use 3rd party plugins. Always have done, always will.

FACT B: Most server operators including myself, are NOT asking Valve to
support 3rd party plugins, but to recognise the practical ramifications of
fact A and how Steam updates without any kind of Betas cause immense
headaches. It's not about support. It's about having a proper beta
pre-release cycle set in stone so that the plugin operators can patch in
advance and the rest of us can test if we so desire.

FACT C: No matter what official admin tools Valve releases, the server
operators are not going to implement them, if they don't have the features
they seek. It's no use you saying that you think kick and ban is too much
along with just about everything else, if most of the server ops disagree.
You can keep repeating your views about what server admins need till the
cows come home. At the end of the day, they listen to the people who cough
up the cash to keep their servers running. So if those people want to be
able to bet, vote on maps, kick ban, whatever then that's what they will get
so long as there is a plugin / script that works. Don't take this the wrong
way, but I don't have the features that I want on my server running. I have
the features that my community votes for and pays for. If I had my own way,
I wouldn't have betting on my server, but that's what my crowd really want,
so that's what they get.


What's getting on my skin, is that out there, there are a few vocal people
who keep shouting But we only need XYZ to admin the server and anyone who
runs these plugins - well that's their problem, Valve shouldn't waste their
time on these people

Great. Bully for you. You run vanilla servers and that's what you're players
want. But the rest of don't have vanilla servers - and that is a lot of us.
It's not like the server operators just insist on running this stuff, it's
what the players in their communities want.

The bottom line is that most servers run these plugins and we'll never get
away from that.

If Valve put a pre-release beta in place, 1 hour of their time, could save
thousands of man hours that the server operators have to waste.

Cheers.

Chris.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: 24 May 2007 09:40
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

I dont think its realistic for Valve to try and support every type of script
or plugin...I meant just concentrate on the admin side of things. Kick and
Ban are far too excessive for the majority of servers and rcon is very user
unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
commercially viable idea if its payed for by server operators. You also
wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
their emails or bitching on their forums Valve just broke something if its
official.

TBH though I think the days of CS:S are numbered if players opinions are
being ignored.but what do I know :)


From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands
Date: Sun, 20 May 2007 03:42:03 +0100

But they won't do it and even if they did. It would be a nightmare. What
features go into the standard stock admin GUI then?

Because if a requested feature doesn't have an obvious effect on the
average
desperately in need of Ritalin, server-hopping 13 year old, your voice will
be drowned out and out gunned by the masses, most of whom will never admin
a
proper public standalone server.

No disrespect to Valve, but when they find out by reading some srcds forum
that a feature would be real cool it will get bottom priority below
everything else. In the end, like always, it will be the independent plugin
makers that knock out the features.

Can you seriously see Valve ever getting around to making a plugin that has
all of the features of Mani, Beetles and Matties plugins? Not to mention
all
the others out there made for sourcemod?

And even if they made something one quarter as good. *SOME* of those
people,
who love vanilla servers would then spend most of their time convincing
Valve that they should do a better job of deliberately breaking 3rd party
plugins AND that beta's are a waste of time.

Now consider the other option - one that is actually possible for Valve to
do.

Run a beta for every SRCDS update. That alone, would solve most of my
problems. I could actually invest time into my server, serious time,
without
worrying that everything I'm going to build it on, is someday going to be
ruined by an update.

I'm not asking for endless consultations between Valve and the community.
I'm asking for Valve to give us 2 weeks notice on all updates.

EG. Today is the 20th of May. This is what we are sending out on the 3rd
of
June. You have two weeks to test and patch against it. Have fun boys and
girls.

That simple. If they want to take

Re: [hlds] Blocking Client Commands

2007-05-24 Thread Yo Mama's A Chump
I am tired of fighting Valve updates. When the next release breaks Mani I am
done until SourceMod works.

Maybe everyone should check out SourceMod's tracker. I am sure it is not
100% correct, but they show out of 28,736 servers 18,267 of them are running
Mani. Since the next update is going to break Mani and make it difficult for
him to continue he has most likely quit. I for one have no interest in
running a server without that sort of functionality.

http://www.sourcemod.net/stats.php


On 5/24/07 9:45 AM, Chris Barnett [EMAIL PROTECTED] wrote:

 FACT A: Most servers use 3rd party plugins. Always have done, always will.

 FACT B: Most server operators including myself, are NOT asking Valve to
 support 3rd party plugins, but to recognise the practical ramifications of
 fact A and how Steam updates without any kind of Betas cause immense
 headaches. It's not about support. It's about having a proper beta
 pre-release cycle set in stone so that the plugin operators can patch in
 advance and the rest of us can test if we so desire.

 FACT C: No matter what official admin tools Valve releases, the server
 operators are not going to implement them, if they don't have the features
 they seek. It's no use you saying that you think kick and ban is too much
 along with just about everything else, if most of the server ops disagree.
 You can keep repeating your views about what server admins need till the
 cows come home. At the end of the day, they listen to the people who cough
 up the cash to keep their servers running. So if those people want to be
 able to bet, vote on maps, kick ban, whatever then that's what they will get
 so long as there is a plugin / script that works. Don't take this the wrong
 way, but I don't have the features that I want on my server running. I have
 the features that my community votes for and pays for. If I had my own way,
 I wouldn't have betting on my server, but that's what my crowd really want,
 so that's what they get.


 What's getting on my skin, is that out there, there are a few vocal people
 who keep shouting But we only need XYZ to admin the server and anyone who
 runs these plugins - well that's their problem, Valve shouldn't waste their
 time on these people

 Great. Bully for you. You run vanilla servers and that's what you're players
 want. But the rest of don't have vanilla servers - and that is a lot of us.
 It's not like the server operators just insist on running this stuff, it's
 what the players in their communities want.

 The bottom line is that most servers run these plugins and we'll never get
 away from that.

 If Valve put a pre-release beta in place, 1 hour of their time, could save
 thousands of man hours that the server operators have to waste.

 Cheers.

 Chris.





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
 Sent: 24 May 2007 09:40
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Blocking Client Commands

 I dont think its realistic for Valve to try and support every type of script
 or plugin...I meant just concentrate on the admin side of things. Kick and
 Ban are far too excessive for the majority of servers and rcon is very user
 unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
 commercially viable idea if its payed for by server operators. You also
 wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
 their emails or bitching on their forums Valve just broke something if its
 official.

 TBH though I think the days of CS:S are numbered if players opinions are
 being ignored.but what do I know :)


 From: Chris Barnett [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Blocking Client Commands
 Date: Sun, 20 May 2007 03:42:03 +0100

 But they won't do it and even if they did. It would be a nightmare. What
 features go into the standard stock admin GUI then?

 Because if a requested feature doesn't have an obvious effect on the
 average
 desperately in need of Ritalin, server-hopping 13 year old, your voice will
 be drowned out and out gunned by the masses, most of whom will never admin
 a
 proper public standalone server.

 No disrespect to Valve, but when they find out by reading some srcds forum
 that a feature would be real cool it will get bottom priority below
 everything else. In the end, like always, it will be the independent plugin
 makers that knock out the features.

 Can you seriously see Valve ever getting around to making a plugin that has
 all of the features of Mani, Beetles and Matties plugins? Not to mention
 all
 the others out there made for sourcemod?

 And even if they made something one quarter as good. *SOME* of those
 people,
 who love vanilla servers would then spend most of their time convincing
 Valve that they should do a better job of deliberately breaking 3rd party
 plugins AND that beta's are a waste of time.

 Now consider the other

RE: [hlds] Blocking Client Commands

2007-05-24 Thread Chris Barnett
Myth : Most server operators want plugins to be able to admin.
Fact : Most server ADMINS want plugins to be able to admin
Fact : Server operators want 3rd party plugins to offer variation over and
above the standard vanilla version of the game AND OR to provide additional
content to the classic game - e.g. customised players skins, props etc etc
etc.

So please please please with sugar on top, stop presenting a case where we
only need certain functions to admin. It's not about what server operators
need for their admins to admin the server with. It's about what tricks
server operators need to install on their servers, to keep their players
happy and that statistically, is most server operators. Manis plugin, isn't
just about admin on the server. There are plenty of super-slim plugins out
there that take up precious few resources and allow just bare basic
admin...yet most server operators are plumping for Mani's plugin, because
it's got those lovely bells and whistles that the players love.

So please. You can talk all you want about nice little official server
plugins from Valve. It won't change anything. Tomorrow, the day after, the
month after, the year after, most of us will still be using 3rd party
plugins because they offer the kind of functionality that the players
wantand if by that time Valve still doesn't do a pre-release beta,
nothing would have changed. We'll all still be posting on forums and mailing
lists, bitching about Valve updates breaking our plugins.

Cheers

Chris.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: 24 May 2007 13:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

Valve has given us the interface for plugins.  Most plugins, however go
beyond this and reach into the memory to do special things like burn,
teleport, etc...

In fact, an admin plugin doesn't require any special coding that usually
breaks with updates.  Just giving the server operators the ability to allow
clients to control the server without rcon access is easily done, and can be
stable.

I don't think it's reasonable to expect server operators to pay for admin
features.  It will either be done by valve, or by 3rd party for free.
Somebody just has to come up with one that doesn't include all of the extra
stuff.  I have one coming out for HL2DM, but it wouldn't be good for CS:S...

I sort of agree on the days being numbered, but lately I've actually seen
valve responding to concerns.  I just don't think they have a good way to
address concerns brought to light by both players and server operators.  I
recently had a conversation with valve and let them know that
playgamesound didn't work with the client restriction, but play did.
They responded that it should work and could I verify it for them.  Once I
did they responded:  That certainly sounds like a bug then, I will get the
team to check this out.  This has been an issue since the release of the
cl_restrict_server_commands CVAR.  If they had a system of good
communication with bug tracking, then I think most of the problems we see as
players/operators would be taken care of.

Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: Thursday, May 24, 2007 4:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

I dont think its realistic for Valve to try and support every type of script
or plugin...I meant just concentrate on the admin side of things. Kick and
Ban are far too excessive for the majority of servers and rcon is very user
unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
commercially viable idea if its payed for by server operators. You also
wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
their emails or bitching on their forums Valve just broke something if its
official.

TBH though I think the days of CS:S are numbered if players opinions are
being ignored.but what do I know :)



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please visit:
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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett

If you want to be grateful for crumbs at the table, that's your problem
mate. Unless Valve puts a proper system in place where there is published
procedures, where a beta is done for all updates, one beta just because it
helps Valve's nerves, means absolutely nothing to me. I will be testing my
servers on this beta when I get the chance, but I don't have to. As long as
the plugin developers test then great.

If it's not practical to run a beta on every update, it's not practical to
run Steam, a system where thousands of servers are updated overnight,
without a proper beta test.

Also, the person you are replying to, is merely stating fact.

He didn't reply back

OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back
that Mani is broke, so the rest of us can investigate.

This is the problem. Unless Valve have a procedure that guarantees to the
plugin developers that certain code is going to go live, then why would the
plugin developers patch against it, unless they know for certain, that it's
the exact code that's going to go live?

Alfred keeps maintaining that it's not practical for Valve to do betas for
every update. It's only not practical, because they haven't bothered to
design a system that makes it practical.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 17 May 2007 12:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before /sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:

 I would still Like to hear it from valve.
 Are they going to allow Custom Commands?


 Ray




 At 06:26 AM 5/17/2007, you wrote:
 It appears so Ray.
 
 Mani is now completely useless :(
 
 From: Ray [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Blocking Client Commands
 Date: Wed, 16 May 2007 06:05:01 -0400
 
 the new beta looks to be blocking all client commands now..
 Why are commands like votemaps etc (NON VALVE) commands getting blocked
 now??
 
 is this intended Alfred?
 
 Ray
 
 
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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Munky Judder

TBH I don't get why valve can't come up with an GUI version of RCONwhy
use Mani if theres something with Valves name on italso it wouldnt break
every damn update. Still that would be common sense wouldnt it. Stuck
perpetually playing catchup seems silly when the goalposts keep moving.

Munky



From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands
Date: Sat, 19 May 2007 11:51:16 +0100


If you want to be grateful for crumbs at the table, that's your problem
mate. Unless Valve puts a proper system in place where there is published
procedures, where a beta is done for all updates, one beta just because it
helps Valve's nerves, means absolutely nothing to me. I will be testing my
servers on this beta when I get the chance, but I don't have to. As long as
the plugin developers test then great.

If it's not practical to run a beta on every update, it's not practical to
run Steam, a system where thousands of servers are updated overnight,
without a proper beta test.

Also, the person you are replying to, is merely stating fact.

He didn't reply back

OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back
that Mani is broke, so the rest of us can investigate.

This is the problem. Unless Valve have a procedure that guarantees to the
plugin developers that certain code is going to go live, then why would the
plugin developers patch against it, unless they know for certain, that it's
the exact code that's going to go live?

Alfred keeps maintaining that it's not practical for Valve to do betas for
every update. It's only not practical, because they haven't bothered to
design a system that makes it practical.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 17 May 2007 12:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before /sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS
you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:

 I would still Like to hear it from valve.
 Are they going to allow Custom Commands?


 Ray




 At 06:26 AM 5/17/2007, you wrote:
 It appears so Ray.
 
 Mani is now completely useless :(
 
 From: Ray [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Blocking Client Commands
 Date: Wed, 16 May 2007 06:05:01 -0400
 
 the new beta looks to be blocking all client commands now..
 Why are commands like votemaps etc (NON VALVE) commands getting
blocked
 now??
 
 is this intended Alfred?
 
 Ray
 
 
 ___
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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett
They was going to. The wiki pages for it still exist, but it looks like the
project was abandoned. Besides, no one really wants Valve to get involved in
a server admin tool because 3rd party developers are doing a real good job
with them.

What a lot of server operators want, is a proper beta program where all new
updates from Valve are run for a set system so everyone, including the
plugin developers can see exactly is what on the horizon.

Leave Valve to update the actual game functionality, because us server
admins are tired of trying to get ourselves heard over the server-hopping 13
year olds, who think server admins are worse that the police or traffic
wardens.that's not Valves fault - that's the way it is. That's the way
the cookie crumbles, that's the way the chips have landed yada yada yada.

Server admins are best off served by the 3rd party plugin developer
community, if only Valve would concede that, the whole thing would work, if
they bothered to implement a proper beta system where all new updates are
pre-published so that the plugin community can patch their plugins against
what Valve is releasing.

If Valve launched an official admin tool. We would be forever sitting here
begging them for this that and the other and we would be bitching with the
normal gaming punters for airtime, trying to convince Valve that certain
server features are more important than a HDR release of a certain map. No
thanks. An official beta program is a server admins wet dream come true.

Does Valve still think it's not practical? My C.V is in the post.


Cheers.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: 19 May 2007 14:10
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

TBH I don't get why valve can't come up with an GUI version of RCONwhy
use Mani if theres something with Valves name on italso it wouldnt break
every damn update. Still that would be common sense wouldnt it. Stuck
perpetually playing catchup seems silly when the goalposts keep moving.

Munky


From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands
Date: Sat, 19 May 2007 11:51:16 +0100


If you want to be grateful for crumbs at the table, that's your problem
mate. Unless Valve puts a proper system in place where there is published
procedures, where a beta is done for all updates, one beta just because it
helps Valve's nerves, means absolutely nothing to me. I will be testing my
servers on this beta when I get the chance, but I don't have to. As long as
the plugin developers test then great.

If it's not practical to run a beta on every update, it's not practical to
run Steam, a system where thousands of servers are updated overnight,
without a proper beta test.

Also, the person you are replying to, is merely stating fact.

He didn't reply back

OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back
that Mani is broke, so the rest of us can investigate.

This is the problem. Unless Valve have a procedure that guarantees to the
plugin developers that certain code is going to go live, then why would the
plugin developers patch against it, unless they know for certain, that it's
the exact code that's going to go live?

Alfred keeps maintaining that it's not practical for Valve to do betas for
every update. It's only not practical, because they haven't bothered to
design a system that makes it practical.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 17 May 2007 12:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before /sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS
you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:
 
  I would still Like to hear it from valve.
  Are they going to allow Custom Commands?
 
 
  Ray
 
 
 
 
  At 06:26 AM 5/17/2007, you wrote:
  It appears so Ray.
  
  Mani is now completely useless :(
  
  From: Ray [EMAIL PROTECTED]
  Reply-To: hlds@list.valvesoftware.com
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Blocking Client Commands
  Date: Wed, 16 May 2007 06:05:01 -0400
  
  the new beta looks to be blocking all client commands now..
  Why are commands like votemaps etc (NON VALVE) commands getting
blocked
  now??
  
  is this intended Alfred?
  
  Ray
  
  
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  To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Blocking Client Commands

2007-05-19 Thread Regime

If you are going to speak for 'us server admins' and such I think it
would be a good idea to provide some sources upon which you base your
statements. If you can not, I suggest you speak for yourself, or not at
all.
---
Regime
http://www.livebythegun.com/


Chris Barnett wrote:

They was going to. The wiki pages for it still exist, but it looks like the
project was abandoned. Besides, no one really wants Valve to get involved in
a server admin tool because 3rd party developers are doing a real good job
with them.

What a lot of server operators want, is a proper beta program where all new
updates from Valve are run for a set system so everyone, including the
plugin developers can see exactly is what on the horizon.

Leave Valve to update the actual game functionality, because us server
admins are tired of trying to get ourselves heard over the server-hopping 13
year olds, who think server admins are worse that the police or traffic
wardens.that's not Valves fault - that's the way it is. That's the way
the cookie crumbles, that's the way the chips have landed yada yada yada.

Server admins are best off served by the 3rd party plugin developer
community, if only Valve would concede that, the whole thing would work, if
they bothered to implement a proper beta system where all new updates are
pre-published so that the plugin community can patch their plugins against
what Valve is releasing.

If Valve launched an official admin tool. We would be forever sitting here
begging them for this that and the other and we would be bitching with the
normal gaming punters for airtime, trying to convince Valve that certain
server features are more important than a HDR release of a certain map. No
thanks. An official beta program is a server admins wet dream come true.

Does Valve still think it's not practical? My C.V is in the post.


Cheers.

Chris.



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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett

You can make all the suggestions you want. It's my opinion that most server
admins want to keep their third party plugins working, rather than Valve
push out updates overnight that break them.

There is no official links I would ever be able to muster up, that proves
what features want most.

But hey, it's a good job it's just a Valve mailing list and not the UN
security council.

What do you want me to prove next? That server admins want to keep their
servers up and running?

Any server admin that doesn't want a beat program, quite simply doesn't know
he wants it yet. Hang around for another few years of broken plugins and
servers overnight and believe me, all you want is a freakin beta program. If
by that stage you happen to be in that small percentage that don't, it's
only because you run little or no plugins, which ain't exactly the norm for
a server operator.


Cheers,

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: 19 May 2007 19:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

If you are going to speak for 'us server admins' and such I think it
would be a good idea to provide some sources upon which you base your
statements. If you can not, I suggest you speak for yourself, or not at
all.
---
Regime
http://www.livebythegun.com/


Chris Barnett wrote:
 They was going to. The wiki pages for it still exist, but it looks like
the
 project was abandoned. Besides, no one really wants Valve to get involved
in
 a server admin tool because 3rd party developers are doing a real good job
 with them.

 What a lot of server operators want, is a proper beta program where all
new
 updates from Valve are run for a set system so everyone, including the
 plugin developers can see exactly is what on the horizon.

 Leave Valve to update the actual game functionality, because us server
 admins are tired of trying to get ourselves heard over the server-hopping
13
 year olds, who think server admins are worse that the police or traffic
 wardens.that's not Valves fault - that's the way it is. That's the way
 the cookie crumbles, that's the way the chips have landed yada yada yada.

 Server admins are best off served by the 3rd party plugin developer
 community, if only Valve would concede that, the whole thing would work,
if
 they bothered to implement a proper beta system where all new updates are
 pre-published so that the plugin community can patch their plugins against
 what Valve is releasing.

 If Valve launched an official admin tool. We would be forever sitting here
 begging them for this that and the other and we would be bitching with the
 normal gaming punters for airtime, trying to convince Valve that certain
 server features are more important than a HDR release of a certain map. No
 thanks. An official beta program is a server admins wet dream come true.

 Does Valve still think it's not practical? My C.V is in the post.


 Cheers.

 Chris.


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Re: [hlds] Blocking Client Commands

2007-05-19 Thread Scumbucket

Well I say if Valve wants to make a server admin tool and other plugins so
we can admin our servers while at the same collect all the important data
like hits to the various parts of the body, then I am all for it.

But they don't so we have to use these 3rd party plugins in order to please
the players. The players want all the bells and whistles that just do not
come with a stock DODS Server.

It would make my job easier if I did not have to add so many plugins.

Just my two cents worth!




- Original Message -
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, May 19, 2007 11:41 AM
Subject: RE: [hlds] Blocking Client Commands




You can make all the suggestions you want. It's my opinion that most
server
admins want to keep their third party plugins working, rather than Valve
push out updates overnight that break them.

There is no official links I would ever be able to muster up, that proves
what features want most.

But hey, it's a good job it's just a Valve mailing list and not the UN
security council.

What do you want me to prove next? That server admins want to keep their
servers up and running?

Any server admin that doesn't want a beat program, quite simply doesn't
know
he wants it yet. Hang around for another few years of broken plugins and
servers overnight and believe me, all you want is a freakin beta program.
If
by that stage you happen to be in that small percentage that don't, it's
only because you run little or no plugins, which ain't exactly the norm
for
a server operator.


Cheers,

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: 19 May 2007 19:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

If you are going to speak for 'us server admins' and such I think it
would be a good idea to provide some sources upon which you base your
statements. If you can not, I suggest you speak for yourself, or not at
all.
---
Regime
http://www.livebythegun.com/


Chris Barnett wrote:

They was going to. The wiki pages for it still exist, but it looks like

the

project was abandoned. Besides, no one really wants Valve to get involved

in

a server admin tool because 3rd party developers are doing a real good
job
with them.

What a lot of server operators want, is a proper beta program where all

new

updates from Valve are run for a set system so everyone, including the
plugin developers can see exactly is what on the horizon.

Leave Valve to update the actual game functionality, because us server
admins are tired of trying to get ourselves heard over the server-hopping

13

year olds, who think server admins are worse that the police or traffic
wardens.that's not Valves fault - that's the way it is. That's the
way
the cookie crumbles, that's the way the chips have landed yada yada yada.

Server admins are best off served by the 3rd party plugin developer
community, if only Valve would concede that, the whole thing would work,

if

they bothered to implement a proper beta system where all new updates are
pre-published so that the plugin community can patch their plugins
against
what Valve is releasing.

If Valve launched an official admin tool. We would be forever sitting
here
begging them for this that and the other and we would be bitching with
the
normal gaming punters for airtime, trying to convince Valve that certain
server features are more important than a HDR release of a certain map.
No
thanks. An official beta program is a server admins wet dream come true.

Does Valve still think it's not practical? My C.V is in the post.


Cheers.

Chris.



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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett
But they won't do it and even if they did. It would be a nightmare. What
features go into the standard stock admin GUI then?

Because if a requested feature doesn't have an obvious effect on the average
desperately in need of Ritalin, server-hopping 13 year old, your voice will
be drowned out and out gunned by the masses, most of whom will never admin a
proper public standalone server.

No disrespect to Valve, but when they find out by reading some srcds forum
that a feature would be real cool it will get bottom priority below
everything else. In the end, like always, it will be the independent plugin
makers that knock out the features.

Can you seriously see Valve ever getting around to making a plugin that has
all of the features of Mani, Beetles and Matties plugins? Not to mention all
the others out there made for sourcemod?

And even if they made something one quarter as good. *SOME* of those people,
who love vanilla servers would then spend most of their time convincing
Valve that they should do a better job of deliberately breaking 3rd party
plugins AND that beta's are a waste of time.

Now consider the other option - one that is actually possible for Valve to
do.

Run a beta for every SRCDS update. That alone, would solve most of my
problems. I could actually invest time into my server, serious time, without
worrying that everything I'm going to build it on, is someday going to be
ruined by an update.

I'm not asking for endless consultations between Valve and the community.
I'm asking for Valve to give us 2 weeks notice on all updates.

EG. Today is the 20th of May. This is what we are sending out on the 3rd of
June. You have two weeks to test and patch against it. Have fun boys and
girls.

That simple. If they want to take feedback, they can, but I couldn't give
two monkeys whether they do or don't. Because quite frankly no matter what
Valve does, the plugin operators can patch to make sure their stuff still
works and I can live a little longer in the knowledge that man months of
work isn't going to go down the toilet, with me begging the plugin operators
to patch within hours rather than days.

Anyone who doesn't care, doesn't run a freakin server loaded up with plugins
that have a lot of time invested in them.



Cheers.
Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket
Sent: 20 May 2007 03:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

Well I say if Valve wants to make a server admin tool and other plugins so
we can admin our servers while at the same collect all the important data
like hits to the various parts of the body, then I am all for it.

But they don't so we have to use these 3rd party plugins in order to please
the players. The players want all the bells and whistles that just do not
come with a stock DODS Server.

It would make my job easier if I did not have to add so many plugins.

Just my two cents worth!




- Original Message -
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, May 19, 2007 11:41 AM
Subject: RE: [hlds] Blocking Client Commands



 You can make all the suggestions you want. It's my opinion that most
 server
 admins want to keep their third party plugins working, rather than Valve
 push out updates overnight that break them.

 There is no official links I would ever be able to muster up, that proves
 what features want most.

 But hey, it's a good job it's just a Valve mailing list and not the UN
 security council.

 What do you want me to prove next? That server admins want to keep their
 servers up and running?

 Any server admin that doesn't want a beat program, quite simply doesn't
 know
 he wants it yet. Hang around for another few years of broken plugins and
 servers overnight and believe me, all you want is a freakin beta program.
 If
 by that stage you happen to be in that small percentage that don't, it's
 only because you run little or no plugins, which ain't exactly the norm
 for
 a server operator.


 Cheers,

 Chris.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Regime
 Sent: 19 May 2007 19:33
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Blocking Client Commands

 If you are going to speak for 'us server admins' and such I think it
 would be a good idea to provide some sources upon which you base your
 statements. If you can not, I suggest you speak for yourself, or not at
 all.
 ---
 Regime
 http://www.livebythegun.com/


 Chris Barnett wrote:
 They was going to. The wiki pages for it still exist, but it looks like
 the
 project was abandoned. Besides, no one really wants Valve to get involved
 in
 a server admin tool because 3rd party developers are doing a real good
 job
 with them.

 What a lot of server operators want, is a proper beta program where all
 new
 updates from Valve are run for a set system so everyone, including the
 plugin developers can

RE: [hlds] Blocking Client Commands

2007-05-17 Thread Munky Judder

It appears so Ray.

Mani is now completely useless :(


From: Ray [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Blocking Client Commands
Date: Wed, 16 May 2007 06:05:01 -0400

the new beta looks to be blocking all client commands now..
Why are commands like votemaps etc (NON VALVE) commands getting blocked
now??

is this intended Alfred?

Ray


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RE: [hlds] Blocking Client Commands

2007-05-17 Thread Ray

I would still Like to hear it from valve.
Are they going to allow Custom Commands?


Ray




At 06:26 AM 5/17/2007, you wrote:

It appears so Ray.

Mani is now completely useless :(


From: Ray [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Blocking Client Commands
Date: Wed, 16 May 2007 06:05:01 -0400

the new beta looks to be blocking all client commands now..
Why are commands like votemaps etc (NON VALVE) commands getting blocked
now??

is this intended Alfred?

Ray


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Checked by AVG Free Edition. Version: 7.5.467 / Virus Database:
269.7.1/807 - Release Date: 5/16/2007 6:05 PM




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Re: [hlds] Blocking Client Commands

2007-05-17 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before /sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:

 I would still Like to hear it from valve.
 Are they going to allow Custom Commands?


 Ray




 At 06:26 AM 5/17/2007, you wrote:
 It appears so Ray.
 
 Mani is now completely useless :(
 
 From: Ray [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Blocking Client Commands
 Date: Wed, 16 May 2007 06:05:01 -0400
 
 the new beta looks to be blocking all client commands now..
 Why are commands like votemaps etc (NON VALVE) commands getting blocked
 now??
 
 is this intended Alfred?
 
 Ray
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 _
 Play your part in making history - Email Britain!
 http://www.emailbritain.co.uk/
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition. Version: 7.5.467 / Virus Database:
 269.7.1/807 - Release Date: 5/16/2007 6:05 PM



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RE: [hlds] Blocking Client Commands

2007-05-17 Thread hlds
Transcript from a conversation with Alfred.

Start at bottom.

From: Alfred Reynolds
Sent: Wednesday, May 09, 2007 7:15 PM
To: Daniel
Subject: RE: cl_restrict_server_commands (white-list)

We will be adding functionality to the engine to list cvars/commands based
on the flags they have set, this will let you ask the engine for the list of
commands/cvars you can run from a plugin.


From: Daniel
Sent: Friday, May 04, 2007 10:20 AM
To: Alfred Reynolds
Subject: RE: cl_restrict_server_commands (white-list)
Hi Alfred,

Thanks for your response. Its unfortunate you feel that this could break the
trust of users, as I've only every used it to enhance their play experience.
Is there a list of current commands that *WILL* be allowed?

Many Thanks.

Daniel


From: Alfred Reynolds
Sent: Friday, May 04, 2007 6:51 PM
To: Daniel
Subject: RE: cl_restrict_server_commands (white-list)

Connect will not be added, we want users to have confidence that the server
they choose to join is the one they end up on.

- Alfred


From: Daniel
Sent: Friday, May 04, 2007 7:18 AM
To: Alfred
Subject: cl_restrict_server_commands (white-list)

Hi Alfred,

I read on the following post  http://www.csnation.net/comments.php?id=8720
that you would be taking suggestions for client commands that will be white
listed under the new perma-cl_restrict_server_commands 1 implementation of
the source engine. I am currently unaware of which commands *ARE* on the
white-list, however I would like to suggest the following command be added
and apologize if it has already made the list.

We have a large number of server and the connect command is used in order to
move people between our hosts to balance loads (or based on location, such
as moving a player to lower latency server). We've used it pretty
successfully in the past and have not had any complaints. I feel it meets
your won't let you exploit a user's game process standard and I can't
think of a malicious use of the command. I would appreciate your
consideration of this command on the white-list.

Many thanks

Daniel




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Re: [hlds] Blocking Client Commands

2007-05-17 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
It's nice to hear they won't be adding connect that shit was annoying :)

On 5/17/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 Transcript from a conversation with Alfred.

 Start at bottom.
 
 From: Alfred Reynolds
 Sent: Wednesday, May 09, 2007 7:15 PM
 To: Daniel
 Subject: RE: cl_restrict_server_commands (white-list)

 We will be adding functionality to the engine to list cvars/commands based
 on the flags they have set, this will let you ask the engine for the list
 of
 commands/cvars you can run from a plugin.

 
 From: Daniel
 Sent: Friday, May 04, 2007 10:20 AM
 To: Alfred Reynolds
 Subject: RE: cl_restrict_server_commands (white-list)
 Hi Alfred,

 Thanks for your response. Its unfortunate you feel that this could break
 the
 trust of users, as I've only every used it to enhance their play
 experience.
 Is there a list of current commands that *WILL* be allowed?

 Many Thanks.

 Daniel

 
 From: Alfred Reynolds
 Sent: Friday, May 04, 2007 6:51 PM
 To: Daniel
 Subject: RE: cl_restrict_server_commands (white-list)

 Connect will not be added, we want users to have confidence that the
 server
 they choose to join is the one they end up on.

 - Alfred

 
 From: Daniel
 Sent: Friday, May 04, 2007 7:18 AM
 To: Alfred
 Subject: cl_restrict_server_commands (white-list)

 Hi Alfred,

 I read on the following post  http://www.csnation.net/comments.php?id=8720
 that you would be taking suggestions for client commands that will be
 white
 listed under the new perma-cl_restrict_server_commands 1 implementation of
 the source engine. I am currently unaware of which commands *ARE* on the
 white-list, however I would like to suggest the following command be added
 and apologize if it has already made the list.

 We have a large number of server and the connect command is used in order
 to
 move people between our hosts to balance loads (or based on location, such
 as moving a player to lower latency server). We've used it pretty
 successfully in the past and have not had any complaints. I feel it meets
 your won't let you exploit a user's game process standard and I can't
 think of a malicious use of the command. I would appreciate your
 consideration of this command on the white-list.

 Many thanks

 Daniel




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RE: [hlds] Blocking Client Commands

2007-05-17 Thread Jason O. Washburn
I agree fully.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, May 17, 2007 6:17 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that
are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before
/sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS
you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:

 I would still Like to hear it from valve.
 Are they going to allow Custom Commands?


 Ray




 At 06:26 AM 5/17/2007, you wrote:
 It appears so Ray.
 
 Mani is now completely useless :(
 
 From: Ray [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Blocking Client Commands
 Date: Wed, 16 May 2007 06:05:01 -0400
 
 the new beta looks to be blocking all client commands now..
 Why are commands like votemaps etc (NON VALVE) commands getting
blocked
 now??
 
 is this intended Alfred?
 
 Ray
 
 
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[hlds] Blocking Client Commands

2007-05-16 Thread Ray

the new beta looks to be blocking all client commands now..
Why are commands like votemaps etc (NON VALVE) commands getting blocked now??

is this intended Alfred?

Ray


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