Re: [hlds] Hackers on the rise

2012-03-04 Thread AnAkIn .
Speedhacks and wallhacks could be blocked with server side code if
Valve wanted to.

2012/3/4 Frank T. O'Connor fr...@oconnors.org:
 The whole reason game hacking works to begin with is you have to trust the 
 client. Everything you just listed can easily be intercepted at runtime, and 
 dynamic spoofed values given. Also, you aren't allowed to use MS product keys 
 for anything. They can't legally be used to track or identify people.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Saturday, March 03, 2012 5:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise

 Maybe they could use the hardware information that the Steam client already 
 send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is
 so extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to
 play accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn't do much good for things like aimbots.



 I personally don't like the idea of preventing them from joining,
 but simply taking away things that they might be able to abuse. My
 dodgeball servers for example doesn't allow f2p to use, or hear
 anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is
 not effective and can do way more harm then good. You might just
 want to beef up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot
 more vulnerable to votekicks/votebans. I'm considering making it so
 it only takes half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban
 with the time of the recorded demo and you have yourself a demo of
 the supposed cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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 AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-04 Thread admin
I took the link down last night when I seen this post... Was just trying to
help... Not cause people to go into depth of copy-right of how something is
written.. But anyways VAC can block it just matter of them doing it...

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Re: [hlds] Hackers on the rise

2012-03-04 Thread hlds
This. It's well within Valve's ability to put in server code that's as 
simple as;


if (($playerone can't legally see $playertwo)  ($playerone killed 
$Playertwo)) then ban


if ($player ismovingwaytoofuckingfast == $true) then ban

I do not care how trusted the client must be, these are things than can 
and are not blocked by Valve on the server's side.




On 3/4/2012 5:18 AM, AnAkIn . wrote:

Speedhacks and wallhacks could be blocked with server side code if
Valve wanted to.

2012/3/4 Frank T. O'Connorfr...@oconnors.org:

The whole reason game hacking works to begin with is you have to trust the 
client. Everything you just listed can easily be intercepted at runtime, and 
dynamic spoofed values given. Also, you aren't allowed to use MS product keys 
for anything. They can't legally be used to track or identify people.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Saturday, March 03, 2012 5:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise

Maybe they could use the hardware information that the Steam client already 
send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

Really, how would you track this? Ip ~ no. So what? The fact is NAT is
so extensive now that tracking via IP is ineffective at best.


On 3/3/2012 1:43 AM, AnAkIn . wrote:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to
play accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.comwrote:

That doesn't do much good for things like aimbots.



I personally don't like the idea of preventing them from joining,
but simply taking away things that they might be able to abuse. My
dodgeball servers for example doesn't allow f2p to use, or hear
anyone on voice comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is
not effective and can do way more harm then good. You might just
want to beef up your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot
more vulnerable to votekicks/votebans. I'm considering making it so
it only takes half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban
with the time of the recorded demo and you have yourself a demo of
the supposed cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

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AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-04 Thread AnAkIn .
Actually the server should not send the positions of the players who
are not visible at all, this is what Anti Wallhack plugins do.

2012/3/4 hlds h...@kirby420.com:
 This. It's well within Valve's ability to put in server code that's as
 simple as;

 if (($playerone can't legally see $playertwo)  ($playerone killed
 $Playertwo)) then ban

 if ($player ismovingwaytoofuckingfast == $true) then ban

 I do not care how trusted the client must be, these are things than can and
 are not blocked by Valve on the server's side.




 On 3/4/2012 5:18 AM, AnAkIn . wrote:

 Speedhacks and wallhacks could be blocked with server side code if
 Valve wanted to.

 2012/3/4 Frank T. O'Connorfr...@oconnors.org:

 The whole reason game hacking works to begin with is you have to trust
 the client. Everything you just listed can easily be intercepted at runtime,
 and dynamic spoofed values given. Also, you aren't allowed to use MS product
 keys for anything. They can't legally be used to track or identify people.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Saturday, March 03, 2012 5:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise

 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

 Really, how would you track this? Ip ~ no. So what? The fact is NAT is
 so extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to
 play accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com    wrote:

 That doesn't do much good for things like aimbots.



 I personally don't like the idea of preventing them from joining,
 but simply taking away things that they might be able to abuse. My
 dodgeball servers for example doesn't allow f2p to use, or hear
 anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is
 not effective and can do way more harm then good. You might just
 want to beef up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot
 more vulnerable to votekicks/votebans. I'm considering making it so
 it only takes half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban
 with the time of the recorded demo and you have yourself a demo of
 the supposed cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 Best regards,
 AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-04 Thread Drogen Viech
The problem is that all the 'is player visible' checks are really
expensive - what if an arm is sticking out somewhere behind cover?
You'd need to test alot of corner-cases taking this into account - i
agree that valve should put in more sever side protection though -
speedhacks can't be that hard to detect on the server side

2012/3/4 AnAkIn . anakin...@gmail.com:
 Actually the server should not send the positions of the players who
 are not visible at all, this is what Anti Wallhack plugins do.

 2012/3/4 hlds h...@kirby420.com:
 This. It's well within Valve's ability to put in server code that's as
 simple as;

 if (($playerone can't legally see $playertwo)  ($playerone killed
 $Playertwo)) then ban

 if ($player ismovingwaytoofuckingfast == $true) then ban

 I do not care how trusted the client must be, these are things than can and
 are not blocked by Valve on the server's side.




 On 3/4/2012 5:18 AM, AnAkIn . wrote:

 Speedhacks and wallhacks could be blocked with server side code if
 Valve wanted to.

 2012/3/4 Frank T. O'Connorfr...@oconnors.org:

 The whole reason game hacking works to begin with is you have to trust
 the client. Everything you just listed can easily be intercepted at 
 runtime,
 and dynamic spoofed values given. Also, you aren't allowed to use MS 
 product
 keys for anything. They can't legally be used to track or identify people.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Saturday, March 03, 2012 5:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise

 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

 Really, how would you track this? Ip ~ no. So what? The fact is NAT is
 so extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to
 play accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com    wrote:

 That doesn't do much good for things like aimbots.



 I personally don't like the idea of preventing them from joining,
 but simply taking away things that they might be able to abuse. My
 dodgeball servers for example doesn't allow f2p to use, or hear
 anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is
 not effective and can do way more harm then good. You might just
 want to beef up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot
 more vulnerable to votekicks/votebans. I'm considering making it so
 it only takes half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban
 with the time of the recorded demo and you have yourself a demo of
 the supposed cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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Re: [hlds] Hackers on the rise (Frank T. O'Connor)

2012-03-04 Thread G. Hutchinson
MS tracks you And it would be nice to see VAC beefed up a bit. Or 
cycled at much more frequent intervals.



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Re: [hlds] Hackers on the rise

2012-03-04 Thread ics
Game actually draws the corner what player sees and also the area behind 
it (this prevents those sudden popups of players) , unless there is 
areaportal or hint/skip brush set to cut corner. TF2 on the other hand 
somehow does this differently. For example in harvest, if you snipe at 
the next house roof of your spawn and take a look fast enough over the 
top to the other side, sometimes some players draw out late. This could 
be due to the dynamic model loading system. Especially the sniper 
camping on the roof at the small barn at left sometimes is the late to 
appear. You also might see scout coming around corner but too late as 
there was hickup in packets or something and it teleports forward from 
the way it came from.


-ics

4.3.2012 18:31, Drogen Viech kirjoitti:

The problem is that all the 'is player visible' checks are really
expensive - what if an arm is sticking out somewhere behind cover?
You'd need to test alot of corner-cases taking this into account - i
agree that valve should put in more sever side protection though -
speedhacks can't be that hard to detect on the server side

2012/3/4 AnAkIn .anakin...@gmail.com:

Actually the server should not send the positions of the players who
are not visible at all, this is what Anti Wallhack plugins do.

2012/3/4 hldsh...@kirby420.com:

This. It's well within Valve's ability to put in server code that's as
simple as;

if (($playerone can't legally see $playertwo)  ($playerone killed
$Playertwo)) then ban

if ($player ismovingwaytoofuckingfast == $true) then ban

I do not care how trusted the client must be, these are things than can and
are not blocked by Valve on the server's side.




On 3/4/2012 5:18 AM, AnAkIn . wrote:

Speedhacks and wallhacks could be blocked with server side code if
Valve wanted to.

2012/3/4 Frank T. O'Connorfr...@oconnors.org:

The whole reason game hacking works to begin with is you have to trust
the client. Everything you just listed can easily be intercepted at runtime,
and dynamic spoofed values given. Also, you aren't allowed to use MS product
keys for anything. They can't legally be used to track or identify people.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Saturday, March 03, 2012 5:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise

Maybe they could use the hardware information that the Steam client
already send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

Really, how would you track this? Ip ~ no. So what? The fact is NAT is
so extensive now that tracking via IP is ineffective at best.


On 3/3/2012 1:43 AM, AnAkIn . wrote:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to
play accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com  wrote:

That doesn't do much good for things like aimbots.



I personally don't like the idea of preventing them from joining,
but simply taking away things that they might be able to abuse. My
dodgeball servers for example doesn't allow f2p to use, or hear
anyone on voice comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is
not effective and can do way more harm then good. You might just
want to beef up your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot
more vulnerable to votekicks/votebans. I'm considering making it so
it only takes half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban
with the time of the recorded demo and you have yourself a demo of
the supposed cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-04 Thread AnAkIn .
The 'is player visible' checks are expensive, yes, but Valve can
probably optimize that and make it work better than it does with the
current plugins. They already use some multi threading code at some
places in the SRCDS code, it could be used for the anti wallhack code
as well. It it really causes some performance issues it could be a
CVar so people can decide if they want to enable it or not.

2012/3/4 ics i...@ics-base.net:
 Game actually draws the corner what player sees and also the area behind it
 (this prevents those sudden popups of players) , unless there is areaportal
 or hint/skip brush set to cut corner. TF2 on the other hand somehow does
 this differently. For example in harvest, if you snipe at the next house
 roof of your spawn and take a look fast enough over the top to the other
 side, sometimes some players draw out late. This could be due to the dynamic
 model loading system. Especially the sniper camping on the roof at the small
 barn at left sometimes is the late to appear. You also might see scout
 coming around corner but too late as there was hickup in packets or
 something and it teleports forward from the way it came from.

 -ics

 4.3.2012 18:31, Drogen Viech kirjoitti:

 The problem is that all the 'is player visible' checks are really
 expensive - what if an arm is sticking out somewhere behind cover?
 You'd need to test alot of corner-cases taking this into account - i
 agree that valve should put in more sever side protection though -
 speedhacks can't be that hard to detect on the server side

 2012/3/4 AnAkIn .anakin...@gmail.com:

 Actually the server should not send the positions of the players who
 are not visible at all, this is what Anti Wallhack plugins do.

 2012/3/4 hldsh...@kirby420.com:

 This. It's well within Valve's ability to put in server code that's as
 simple as;

 if (($playerone can't legally see $playertwo)  ($playerone killed

 $Playertwo)) then ban

 if ($player ismovingwaytoofuckingfast == $true) then ban

 I do not care how trusted the client must be, these are things than can
 and
 are not blocked by Valve on the server's side.




 On 3/4/2012 5:18 AM, AnAkIn . wrote:

 Speedhacks and wallhacks could be blocked with server side code if
 Valve wanted to.

 2012/3/4 Frank T. O'Connorfr...@oconnors.org:

 The whole reason game hacking works to begin with is you have to trust
 the client. Everything you just listed can easily be intercepted at
 runtime,
 and dynamic spoofed values given. Also, you aren't allowed to use MS
 product
 keys for anything. They can't legally be used to track or identify
 people.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Saturday, March 03, 2012 5:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise

 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

 Really, how would you track this? Ip ~ no. So what? The fact is NAT
 is
 so extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to
 play accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com      wrote:

 That doesn't do much good for things like aimbots.



 I personally don't like the idea of preventing them from joining,
 but simply taking away things that they might be able to abuse. My
 dodgeball servers for example doesn't allow f2p to use, or hear
 anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is
 not effective and can do way more harm then good. You might just
 want to beef up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot
 more vulnerable to votekicks/votebans. I'm considering making it
 so
 it only takes half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can

Re: [hlds] Hackers on the rise

2012-03-03 Thread Rob Liu
Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?

On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 That doesn’t do much good for things like aimbots.

 ** **

 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
 Too many unbannables just spewing mic spam all day.

 ** **

 - Spencer.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe
 *Sent:* Friday, March 02, 2012 10:22 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Hackers on the rise

 ** **

 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to beef
 up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote: 

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes half as many votes against f2p to take action. 

 On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater. 



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:
 
  Now if it only would start a demo and then ban them...

 ___ 


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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liu robl...@gmail.com:
 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:
 
  Now if it only would start a demo and then ban them...

 ___


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 please visit:
 https://list.v...




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 please visit:

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-- 
Best regards,
AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Cameron Munroe
Really, how would you track this? Ip ~ no. So what? The fact is NAT is 
so extensive now that tracking via IP is ineffective at best.


On 3/3/2012 1:43 AM, AnAkIn . wrote:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com  wrote:

That doesn’t do much good for things like aimbots.



I personally don’t like the idea of preventing them from joining, but
simply taking away things that they might be able to abuse. My dodgeball
servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only takes
half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban with the
time of the recorded demo and you have yourself a demo of the supposed
cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

___


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Re: [hlds] Hackers on the rise

2012-03-03 Thread ics
Just out of curiosity, how do you know? You can't know if they have done 
something. I'm not sure how much trouble have these f2p cheaters been to 
others but usually when we ban one, we never see the same guy again 
because it's too much bother to make another account than just pick next 
server from the list.


Then if there is the case if i think you mean, that someone targets 
particularely your server and causes havok, that can be a problem. But 
these fellows who cheat should always be reported through their Steam 
profile. I recently got confirmation that it's not just for statistics.


Some sort of improvement on the cheater issue should be implemented as i 
see 1-3 cheaters per week. Used to be 1 per 2-4 months.


-ics

3.3.2012 11:43, AnAkIn . kirjoitti:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com  wrote:

That doesn’t do much good for things like aimbots.



I personally don’t like the idea of preventing them from joining, but
simply taking away things that they might be able to abuse. My dodgeball
servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only takes
half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban with the
time of the recorded demo and you have yourself a demo of the supposed
cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

___


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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
Maybe they could use the hardware information that the Steam client
already send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 please visit:
 https://list.v...




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 please visit:

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-- 
Best regards,
AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
ics, I know a few people that have been cheating for months, some got
VAC banned (doesn't seem to happen often, though) and every time they
create a new account and just keep cheating.

2012/3/3 AnAkIn . anakin...@gmail.com:
 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 please visit:
 https://list.v...




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 --
 Best regards,
 AnAkIn



-- 
Best regards,
AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Cameron Munroe
I built my pc, so there is no real SN/Manu. The drives are just drive 
info, Pretty much all of this is useless except maybe MAC addresses and 
even then all I have to do is create a VM and boom I am set and can make 
as many accounts as I want.

On 3/3/2012 2:29 AM, AnAkIn . wrote:

Maybe they could use the hardware information that the Steam client
already send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
extensive now that tracking via IP is ineffective at best.


On 3/3/2012 1:43 AM, AnAkIn . wrote:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.comwrote:

That doesn’t do much good for things like aimbots.



I personally don’t like the idea of preventing them from joining, but
simply taking away things that they might be able to abuse. My dodgeball
servers for example doesn’t allow f2p to use, or hear anyone on voice
comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to
beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only
takes
half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban with
the
time of the recorded demo and you have yourself a demo of the supposed
cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

___


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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
It's still not easy to change the drive specific hardware ID for most
people. And do you really think cheaters are going to play in a VM
then?

2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 I built my pc, so there is no real SN/Manu. The drives are just drive info,
 Pretty much all of this is useless except maybe MAC addresses and even then
 all I have to do is create a VM and boom I am set and can make as many
 accounts as I want.

 On 3/3/2012 2:29 AM, AnAkIn . wrote:

 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com    wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My
 dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Asher Baker
I posted this on SPUF back during the whole Free2BeKicked drama:

I think the best way would be a hardware identifier exposed as part of
the authentication ticket (covering the whole system, so that changing
an individual component does change the ID, but this is still
“stronger” than going after individual IDs). This would mean that and
individual server could ban that computer, lasting only on that
server. This would be saner than IP bans (the only solution to
multiple accounts other than my plugin) as it wouldn’t affect multiple
people as in the case of a dynamic IP, but it would also be harder to
change for that individual hacker.
Hardware bans work fine on a per-server case like this, they just fall
apart when used by an invasive global system like VAC, because they
are inherently “unfair” since someone who just “tried” a cheat (or
someone used their computer) could get that computer permanently
banned. Previously, this did work fine with SteamIDs because the
limitation was to get a new Steam account. Since, with my idea, if
it’s just a per-server ban you can join another server, where if a
user continued to cheat they would just get banned again or if they
didn’t they wouldn’t have any issue.

Just my 2¢.

On Sat, Mar 3, 2012 at 10:29 AM, AnAkIn . anakin...@gmail.com wrote:
 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-03 Thread admin
ot my hands on the source-code of this hook that is reeking havoc on
Teamfortress 2 Community's here is what it's ability's are

*Aimbot:*
- Enable/Disable
- Smooth aim
- Triggerbot
- Autoshooot
- FOV Aiming
- Ignore Steam Friends
- Silent Aim (no view or movement change)
- Aim at Teammates
- Ignore spawn-protected players
- Airblast Aimbot (aims at projectiles within airblast range)
- Full projectile prediction
- Automatic hitbox selection based on class  weapon
- Sniper feature: fire only when rifle is fully chared

*Visual:*
- Name ESP
- Bounding Box ESP
- Aimspot ESP
- Chams
- Class ESP
- Projectile ESP
- Engineer Building ESP
- Pickup ESP (ammo/medkit)
- Radar ESP

*Removal:*
- No spread
- No taunting (allows you to move and shoot normally while taunting!)

*Misc:*
- Bunnyhopping
- Namestealer
- Crithack (fires only when a critical hit is ready)
- Auto Airblast
- Auto Sticky Detonation

I managed to edit SMAC to detect it but to Block this nasty hack VAC will
have to update its codecs for it to be globally secure every server from
it. I have a plugin for sourcemod to detect name changes of users and if
they hit a certain threshold it'l ban em. (name change plugin I believe
should be available to public on source-mods plugins page idk if its
approved or not)

make your config like this

namechangepunisher.cfg

// If ncp_punishmode is 1, how many minutes to ban for? 0 means
indefinitely.
// -
// Default: 60
// Minimum: 0.00
ncp_banlength 60

// Show debugging messages.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_debug 1

// Number of detections before taking action
// -
// Default: 5
// Minimum: 3.00
// Maximum: 20.00
ncp_detections 5

// Max length of time in seconds between detections before counter resets
// -
// Default: 10
// Minimum: 5.00
// Maximum: 60.00
ncp_detectiontime 10

// Punish mode. 0 is Kick, 1 is Ban.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_punishmode 1

IF you cannot find on sourcemod I'll host the plugin for 48hours

http://www.wonkagaming.com/namechangepunisher.smx

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Asher Baker
You really shouldn't just link to the compiled binary, you can't
legally distribute SourceMod plugins without the corresponding source
code.

Sent from my iPhone

On 3 Mar 2012, at 13:45, admin ad...@wonkagaming.com wrote:

 IF you cannot find on sourcemod I'll host the plugin for 48hours

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Ross Bemrose
For reference, the AlliedModders thread is here: 
https://forums.alliedmods.net/showthread.php?t=161320


On 3/3/2012 8:44 AM, admin wrote:
I managed to edit SMAC to detect it but to Block this nasty hack VAC 
will have to update its codecs for it to be globally secure every 
server from it. I have a plugin for sourcemod to detect name changes 
of users and if they hit a certain threshold it'l ban em. (name change 
plugin I believe should be available to public on source-mods plugins 
page idk if its approved or not)


make your config like this

namechangepunisher.cfg

// If ncp_punishmode is 1, how many minutes to ban for? 0 means 
indefinitely.

// -
// Default: 60
// Minimum: 0.00
ncp_banlength 60

// Show debugging messages.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_debug 1

// Number of detections before taking action
// -
// Default: 5
// Minimum: 3.00
// Maximum: 20.00
ncp_detections 5

// Max length of time in seconds between detections before counter resets
// -
// Default: 10
// Minimum: 5.00
// Maximum: 60.00
ncp_detectiontime 10

// Punish mode. 0 is Kick, 1 is Ban.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_punishmode 1

IF you cannot find on sourcemod I'll host the plugin for 48hours

http://www.wonkagaming.com/namechangepunisher.smx

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Charles Mabbott
Ashkerin, I could be wrong but I was under the impression it was legal as
long as whomever has the compiled binary has relatively simple access to
the source code. AKA the Binary only download and the source as
a separate package is just fine. As long as it's available. A subtle
distinction but that is what I remember..

As long as the source is out there and a link is available and documented,
you should be fine.

On Sat, Mar 3, 2012 at 10:40 AM, Asher Baker asher...@gmail.com wrote:

 You really shouldn't just link to the compiled binary, you can't
 legally distribute SourceMod plugins without the corresponding source
 code.

 Sent from my iPhone

 On 3 Mar 2012, at 13:45, admin ad...@wonkagaming.com wrote:

  IF you cannot find on sourcemod I'll host the plugin for 48hours

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Asher Baker
Yes, I was simplifying for brevity, it was hardly worded as a legal demand.

However, no information about how people could acquire the source of
the plugin was provided either, making that a null point.

You can hardly provide a compiled binary and go the source is out
there on a server somewhere. Before you say that it can also be
provided by request, that offer needs to be made at the time of
distribution.

Anyway it doesn't really matter, it was only a friendly reminder, and
Ross has already provided a link to the source of the plugin.

Regards,
Asher

Sent from my iPhone

On 3 Mar 2012, at 18:46, Charles Mabbott charles.mabb...@gmail.com wrote:

 As long as the source is out there and a link is available and documented, 
 you should be fine.

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Frank T. O'Connor
The whole reason game hacking works to begin with is you have to trust the 
client. Everything you just listed can easily be intercepted at runtime, and 
dynamic spoofed values given. Also, you aren't allowed to use MS product keys 
for anything. They can't legally be used to track or identify people. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Saturday, March 03, 2012 5:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise

Maybe they could use the hardware information that the Steam client already 
send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is 
 so extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released 
 they said they would do something against people creating multiple 
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to 
 play accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald 
 voo...@voogru.com  wrote:

 That doesn't do much good for things like aimbots.



 I personally don't like the idea of preventing them from joining, 
 but simply taking away things that they might be able to abuse. My 
 dodgeball servers for example doesn't allow f2p to use, or hear 
 anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron 
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is 
 not effective and can do way more harm then good. You might just 
 want to beef up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot 
 more vulnerable to votekicks/votebans. I'm considering making it so 
 it only takes half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use 
 SourceTV on autorecord.  Then just reference the time of the ban 
 with the time of the recorded demo and you have yourself a demo of 
 the supposed cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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[hlds] Hackers on the rise

2012-03-02 Thread Aerolite Gaming
The amount of hackers is rising bigtime, ones with name change scripts 
and ones that stop the status command from working, basically making 
banning them complicated. Since it's gone F2P people can just make a new 
account, i've noticed this because they Haven't set up their steam 
profile yet. Speedhackers + Aimbotters etc coming in every day.


Anyone else faced with this?

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Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
Nothing new. Valve doesn't care.

2012/3/2 Aerolite Gaming ad...@aerolitegaming.co.uk:
 The amount of hackers is rising bigtime, ones with name change scripts and
 ones that stop the status command from working, basically making banning
 them complicated. Since it's gone F2P people can just make a new account,
 i've noticed this because they Haven't set up their steam profile yet.
 Speedhackers + Aimbotters etc coming in every day.

 Anyone else faced with this?

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Re: [hlds] Hackers on the rise

2012-03-02 Thread Alexander Z
Yep.
IP bans don't do shit in most cases either because they have dynamic IPs.
IMO the VAC system should be adjusted to TF2 so that it dispenses bans
instantly upon detecting cheating, not after a few months.

On 2 March 2012 23:52, Aerolite Gaming ad...@aerolitegaming.co.uk wrote:

 The amount of hackers is rising bigtime, ones with name change scripts and
 ones that stop the status command from working, basically making banning
 them complicated. Since it's gone F2P people can just make a new account,
 i've noticed this because they Haven't set up their steam profile yet.
 Speedhackers + Aimbotters etc coming in every day.

 Anyone else faced with this?

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Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
My server hasn't had any incidents that I'm aware of since I started 
using SourceMod Anti-Cheat a couple months back.  If you're not running 
that you can try it out.  Also check out Powerlord's plugin that will 
kick/ban anyone with the fast name change scripts:

http://forums.alliedmods.net/showthread.php?t=161320

On 3/2/2012 2:52 PM, Aerolite Gaming wrote:
The amount of hackers is rising bigtime, ones with name change scripts 
and ones that stop the status command from working, basically making 
banning them complicated. Since it's gone F2P people can just make a 
new account, i've noticed this because they Haven't set up their 
steam profile yet. Speedhackers + Aimbotters etc coming in every day.


Anyone else faced with this?

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Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
It wouldn't change the fact that VAC sucks and it can take them like 6
months to add them one of the most known public cheats.

2012/3/2 Alexander Z spacebur...@gmail.com:
 Yep.
 IP bans don't do shit in most cases either because they have dynamic IPs.
 IMO the VAC system should be adjusted to TF2 so that it dispenses bans
 instantly upon detecting cheating, not after a few months.

 On 2 March 2012 23:52, Aerolite Gaming ad...@aerolitegaming.co.uk wrote:

 The amount of hackers is rising bigtime, ones with name change scripts and
 ones that stop the status command from working, basically making banning
 them complicated. Since it's gone F2P people can just make a new account,
 i've noticed this because they Haven't set up their steam profile yet.
 Speedhackers + Aimbotters etc coming in every day.

 Anyone else faced with this?

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AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-02 Thread Adrian iFeaR
OMFG , STOP CREATING THIS FUCKING UNLESS MAILS.

2012/3/3 Russell Smith ve...@tinylittlerobots.us:
 My server hasn't had any incidents that I'm aware of since I started using
 SourceMod Anti-Cheat a couple months back.  If you're not running that you
 can try it out.  Also check out Powerlord's plugin that will kick/ban anyone
 with the fast name change scripts:
 http://forums.alliedmods.net/showthread.php?t=161320


 On 3/2/2012 2:52 PM, Aerolite Gaming wrote:

 The amount of hackers is rising bigtime, ones with name change scripts and
 ones that stop the status command from working, basically making banning
 them complicated. Since it's gone F2P people can just make a new account,
 i've noticed this because they Haven't set up their steam profile yet.
 Speedhackers + Aimbotters etc coming in every day.

 Anyone else faced with this?

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Re: [hlds] Hackers on the rise

2012-03-02 Thread Ross Bemrose
SMAC has its own version of the fast name change kicker, so you 
shouldn't need mine as well.


On 3/2/2012 5:54 PM, Russell Smith wrote:
My server hasn't had any incidents that I'm aware of since I started 
using SourceMod Anti-Cheat a couple months back.  If you're not 
running that you can try it out.  Also check out Powerlord's plugin 
that will kick/ban anyone with the fast name change scripts:

http://forums.alliedmods.net/showthread.php?t=161320

On 3/2/2012 2:52 PM, Aerolite Gaming wrote:
The amount of hackers is rising bigtime, ones with name change 
scripts and ones that stop the status command from working, basically 
making banning them complicated. Since it's gone F2P people can just 
make a new account, i've noticed this because they Haven't set up 
their steam profile yet. Speedhackers + Aimbotters etc coming in 
every day.


Anyone else faced with this?

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Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith

Oh?  Good to know.  Thanks.

On 3/2/2012 2:56 PM, Ross Bemrose wrote:
SMAC has its own version of the fast name change kicker, so you 
shouldn't need mine as well.




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Re: [hlds] Hackers on the rise

2012-03-02 Thread DontWannaName!
I thought something similar was already included in smac.

Sent from my iPhone 4

On Mar 2, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 My server hasn't had any incidents that I'm aware of since I started using 
 SourceMod Anti-Cheat a couple months back.  If you're not running that you 
 can try it out.  Also check out Powerlord's plugin that will kick/ban anyone 
 with the fast name change scripts:
 http://forums.alliedmods.net/showthread.php?t=161320
 
 On 3/2/2012 2:52 PM, Aerolite Gaming wrote:
 The amount of hackers is rising bigtime, ones with name change scripts and 
 ones that stop the status command from working, basically making banning 
 them complicated. Since it's gone F2P people can just make a new account, 
 i've noticed this because they Haven't set up their steam profile yet. 
 Speedhackers + Aimbotters etc coming in every day.
 
 Anyone else faced with this?
 
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Re: [hlds] Hackers on the rise

2012-03-02 Thread Aerolite Gaming
Cheers, I will install SMAC however the Valve tf servers are still gonna 
face these problems.


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Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
SMAC and other plugins won't detect all cheaters. Many cheat coders
are testing their cheats against SMAC and change their code to remain
undetectable.

2012/3/2 Russell Smith ve...@tinylittlerobots.us:
 Oh?  Good to know.  Thanks.


 On 3/2/2012 2:56 PM, Ross Bemrose wrote:

 SMAC has its own version of the fast name change kicker, so you shouldn't
 need mine as well.


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Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith

True.  Nothing is 100%, but it's better than only relying on VAC.

On 3/2/2012 2:59 PM, AnAkIn . wrote:

SMAC and other plugins won't detect all cheaters. Many cheat coders
are testing their cheats against SMAC and change their code to remain
undetectable.


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Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
DBlocker can actually detect some hacks that VAC  SMAC can't detect.

http://dblocker.didrole.com/

2012/3/3 Russell Smith ve...@tinylittlerobots.us:
 True.  Nothing is 100%, but it's better than only relying on VAC.


 On 3/2/2012 2:59 PM, AnAkIn . wrote:

 SMAC and other plugins won't detect all cheaters. Many cheat coders
 are testing their cheats against SMAC and change their code to remain
 undetectable.


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Re: [hlds] Hackers on the rise

2012-03-02 Thread DontWannaName!
True and unfortunate but the general detections are hard to get around due to 
the number of ways to actually do something. Such as aim bot, it detects the 
degrees in change, most aimbots jump from one player to another and there's not 
many ways to do that... Unless they change their aimbot to be less suspicious 
making it less useful.

Sent from my iPhone 4

On Mar 2, 2012, at 2:59 PM, AnAkIn . anakin...@gmail.com wrote:

 SMAC and other plugins won't detect all cheaters. Many cheat coders
 are testing their cheats against SMAC and change their code to remain
 undetectable.
 
 2012/3/2 Russell Smith ve...@tinylittlerobots.us:
 Oh?  Good to know.  Thanks.
 
 
 On 3/2/2012 2:56 PM, Ross Bemrose wrote:
 
 SMAC has its own version of the fast name change kicker, so you shouldn't
 need mine as well.
 
 
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 -- 
 Best regards,
 AnAkIn
 
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Re: [hlds] Hackers on the rise

2012-03-02 Thread Cameron Munroe
Can you intigrate this with sourceban.
-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

DontWannaName! ad...@topnotchclan.com wrote:

True and unfortunate but the general detections are hard to get around due to 
the number of ways to actually do something. Such as aim bot, it detects the 
degrees in change, most aimbots jump from one player to another and there's not 
many ways to do that... Unless they change their aimbot to be less suspicious 
making it less useful.

Sent from my iPhone 4

On Mar 2, 2012, at 2:59 PM, AnAkIn . anakin...@gmail.com wrote:

 SMAC and other plugins won't detect all cheaters. Many cheat coders
 are testing their cheats against SMAC and change their code to remain
 undetectable.
 
 2012/3/2 Russell Smith ve...@tinylittlerobots.us:
 Oh? Good to know. Thanks.
 
 
 On 3/2/2012 2:56 PM, Ross Bemrose wrote:
 
 SMAC has its own version of the fast name change kicker, so you shouldn't
 need mine as well.
 
 
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 please visit:
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 -- 
 Best regards,
 AnAkIn
 
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Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith

Yes.  SMAC integrates with SourceBan.

On 3/2/2012 3:21 PM, Cameron Munroe wrote:

Can you intigrate this with sourceban.



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Re: [hlds] Hackers on the rise

2012-03-02 Thread Rob Liu
Just the price of the game going free to play.  Nothing we can do about it.

On Sat, Mar 3, 2012 at 12:05 PM, DontWannaName! ad...@topnotchclan.comwrote:

 True and unfortunate but the general detections are hard to get around due
 to the number of ways to actually do something. Such as aim bot, it detects
 the degrees in change, most aimbots jump from one player to another and
 there's not many ways to do that... Unless they change their aimbot to be
 less suspicious making it less useful.

 Sent from my iPhone 4

 On Mar 2, 2012, at 2:59 PM, AnAkIn . anakin...@gmail.com wrote:

  SMAC and other plugins won't detect all cheaters. Many cheat coders
  are testing their cheats against SMAC and change their code to remain
  undetectable.
 
  2012/3/2 Russell Smith ve...@tinylittlerobots.us:
  Oh?  Good to know.  Thanks.
 
 
  On 3/2/2012 2:56 PM, Ross Bemrose wrote:
 
  SMAC has its own version of the fast name change kicker, so you
 shouldn't
  need mine as well.
 
 
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  please visit:
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  --
  Best regards,
  AnAkIn
 
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Re: [hlds] Hackers on the rise

2012-03-02 Thread Cameron Munroe
Now if it only would start a demo and then ban them...
-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Russell Smith ve...@tinylittlerobots.us wrote:

Yes. SMAC integrates with SourceBan.

On 3/2/2012 3:21 PM, Cameron Munroe wrote:
 Can you intigrate this with sourceban.


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Re: [hlds] Hackers on the rise

2012-03-02 Thread Russell Smith
If you can put up with the excessive memory leaks then you can use 
SourceTV on autorecord.  Then just reference the time of the ban with 
the time of the recorded demo and you have yourself a demo of the 
supposed cheater.


On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...
--
Sent from my Android phone with K-9 Mail. Please excuse my brevity.



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Re: [hlds] Hackers on the rise

2012-03-02 Thread Spencer 'voogru' MacDonald
One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only
takes half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

If you can put up with the excessive memory leaks then you can use SourceTV
on autorecord.  Then just reference the time of the ban with the time of
the recorded demo and you have yourself a demo of the supposed cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...
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Re: [hlds] Hackers on the rise

2012-03-02 Thread Cameron Munroe
That is like saying I will not sell my product to greens. It is not 
effective and can do way more harm then good. You might just want to 
beef up your security with sourcemod and some plugins.


On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:


One options is to just not allow f2p accounts. Or make them a lot more 
vulnerable to votekicks/votebans. I'm considering making it so it only 
takes half as many votes against f2p to take action.


On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us 
mailto:ve...@tinylittlerobots.us wrote:


If you can put up with the excessive memory leaks then you can use 
SourceTV on autorecord.  Then just reference the time of the ban with 
the time of the recorded demo and you have yourself a demo of the 
supposed cheater.




On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-02 Thread Spencer 'Voogru' MacDonald
That doesn't do much good for things like aimbots.

 

I personally don't like the idea of preventing them from joining, but simply
taking away things that they might be able to abuse. My dodgeball servers
for example doesn't allow f2p to use, or hear anyone on voice comm. Too many
unbannables just spewing mic spam all day.

 

- Spencer.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise

 

That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote: 

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only takes
half as many votes against f2p to take action. 

On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

If you can put up with the excessive memory leaks then you can use SourceTV
on autorecord.  Then just reference the time of the ban with the time of the
recorded demo and you have yourself a demo of the supposed cheater. 



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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