>> > Alec Sanger
>> > P: 248.941.3813
>> > F: 313.286.8945
>> >
>> >
>> >
>> >> Date: Tue, 17 Mar 2009 01:31:44 -0400
>> >> From: mu...@anbservers.net
>> >> To: hlds@list.valvesoftware.com
>> >> Subject: Re:
; >
> >
> >> Date: Tue, 17 Mar 2009 01:31:44 -0400
> >> From: mu...@anbservers.net
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] L4D Client Update
> >>
> >> I can Confirm this as well/
> >>
> >> windows 2008
vesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
> Yes What about it?
>
> Are you and I the only 2 having this issue??
>
>
> Quoting Alec Sanger :
>
> >
> > Any updates on issues with sv_search_key in vs mode?
> >
> > T
>> From: mu...@anbservers.net
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] L4D Client Update
>>
>> I can Confirm this as well/
>>
>> windows 2008
>>
>>
>>
>> > Same behavior here. Using sv_search_key, co-op starts immedia
>> From: mu...@anbservers.net
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] L4D Client Update
>>
>> I can Confirm this as well/
>>
>> windows 2008
>>
>>
>>
>> > Same behavior here. Using sv_search_key, co-op starts immedia
Any updates on issues with sv_search_key in vs mode?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Tue, 17 Mar 2009 01:31:44 -0400
> From: mu...@anbservers.net
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
> I can Co
I can Confirm this as well/
windows 2008
> Same behavior here. Using sv_search_key, co-op starts immediately
> but versus never finds a server. I've tried setting sv_gametypes to
> "coop,versus" and just "versus", but it doesn't work. Has anyone
> successfully used sv_search_key on versus
sv_steamgroup is set on all our servers. We've been using the sv_search_key
exclusively since the game was released and there's never been any issues
through any updates.
On Mon, Mar 16, 2009 at 5:12 PM, StevoTVR wrote:
> Do you have sv_steamgroup set? I just removed it from my server config
>
Do you have sv_steamgroup set? I just removed it from my server config
and it works now...
Brent Veal wrote:
> Myself and everyone in my group has used sv_search_key successfully many,
> many times to connect to a VS game since the last update. Our servers are
> always full with group members usu
Myself and everyone in my group has used sv_search_key successfully many,
many times to connect to a VS game since the last update. Our servers are
always full with group members usually in VS mode.
On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR wrote:
> Same behavior here. Using sv_search_key, co-op
Same behavior here. Using sv_search_key, co-op starts immediately but
versus never finds a server. I've tried setting sv_gametypes to
"coop,versus" and just "versus", but it doesn't work. Has anyone
successfully used sv_search_key on versus since the latest update?
Patrick Shelley wrote:
> Anot
T
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
>> From: Patrick Shelley
>> Subject: Re: [hlds] L4D Client Update
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Message-ID:
>>
>>
list.valvesoftware.com] On Behalf Of Patrick Shelley
>> Sent: 16 March 2009 19:21
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D Client Update
>>
>> Ive actually taken the search key out from the server.cfg right before
>> i
>>
isn't that
what the sv_steamgroup cvar is for?
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
> Sent: 16 March 2009 19:21
> To: Half-Life dedicated Win32 server mailing list
Patrick,
Sorry if this seems dumb, but did you have sv_gametypes "coop,versus" cvar
in server.cfg?
Our worked fine for both game types when i was da LL.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
> From: Patrick Shelley
> Subject
Ive actually taken the search key out from the server.cfg right before i
left4work this evening.
I just popped back home and looked thru the logs and public traffic has
actually managed to get on my server.
No Richard, im not obsessed aboout having my server full, but i just like
giving a bit bac
7;s output (in every sense)
some time shortly after the launch of TF2.
From: bw_bloodlet...@hotmail.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] L4D Client Update
Date: Sat, 14 Mar 2009 10:51:24 -0700
If it's not fixed today, my server will be shut down.
What the hell is
Cool. Have to test this! :)
2009/3/16 Adam Nowacki
> Yes, the server will be visible to searches with empty sv_search_key
> (the default, public) and with "somekey". sv_search_key works by just
> adding a hidden tag as "sv_search_key_SEARCHKEYHERE1010" and server
> search with sv_search_key i
Yes, the server will be visible to searches with empty sv_search_key
(the default, public) and with "somekey". sv_search_key works by just
adding a hidden tag as "sv_search_key_SEARCHKEYHERE1010" and server
search with sv_search_key is just looking for servers with the above tag.
Alec Sanger wr
*slaps myself for not changing the subject line*
TheNob,
That is correct. Once a lobby enters a server with OR w/o a search key,
that game is now PUBLIC. Meaning all eyes can see it. Friends of the
players in the server can take the empty slots. Happened to me often. I
believe Matchmaking wi
> wait, what? This will let pubbers start a game on a sv_search_keyed server?
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > Date: Mon, 16 Mar 2009 17:11:22 +0100
> > From: no...@xpam.de
> > To: hlds@list.valvesoftware.com
3
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
>
> Do Valve host any UK servers?
>
> I've been tossed into servers where my ping is way higher than normal
> just
> of late.
>
> What determines the connection?? The lobb
I dont set sv_tags with my assigned searchkey and its also working!?
2009/3/16 Adam Nowacki
> Patrick Shelley wrote:
> > So i cant have a server that lets pubbers on and lets me connect using
> > search_key
>
> sv_search_key "somekey"
> sv_tags "sv_search_key_1010"
>
> Note that sv_tags will h
that is the impression I have gotten.
> >
> > It also won't prevent people from joining with steam groups or the server
> > browser.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.val
wait, what? This will let pubbers start a game on a sv_search_keyed server?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> Date: Mon, 16 Mar 2009 17:11:22 +0100
> From: no...@xpam.de
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
> Pat
Patrick Shelley wrote:
> So i cant have a server that lets pubbers on and lets me connect using
> search_key
sv_search_key "somekey"
sv_tags "sv_search_key_1010"
Note that sv_tags will have to be updated for every patch.
___
To unsubscribe, edit your l
> browser.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Monday, March 16, 2009 9:55 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
>
> So
's been full for the last 2 hours.
I was always under the assumption that sv_search_key didn't restrict
pubbers.
Thank you,
Alec Sanger
www.stompfest.com
> Date: Mon, 16 Mar 2009 00:42:40 -0500
> From: inflatablesoulm...@brothersofchaos.com
> To: hlds@list.valvesoftware.com
mpfest.com
>
>
>
> > Date: Mon, 16 Mar 2009 00:42:40 -0500
> > From: inflatablesoulm...@brothersofchaos.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > Actually, you just sparked in my mind another reason that the
2 hours. I
was always under the assumption that sv_search_key didn't restrict pubbers.
Thank you,
Alec Sanger
www.stompfest.com
> Date: Mon, 16 Mar 2009 00:42:40 -0500
> From: inflatablesoulm...@brothersofchaos.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D
Actually, you just sparked in my mind another reason that the lobby
server browser would be a good idea. Private L4D servers that are
passworded. Right now, I'm not really sure how you can even connect to
a L4D server that has sv_password set. If you had the server browser
working like it do
That would be awesome if the GUI let you pick the server from a list and
skip all the searching. The cheat command ms_force_dedicated_server lets
you do this and I've had to use that since the las update messed up
sv_search_key for us, but most users don't know about that. The system
you sugges
Ok, given the way the game is played, the lobby system *does* make the
most sense. You want to be able to connect with all of your friends at
the same time. The server browser can't really give you this option
unless everyone is in a ventrilo channel relaying to each other which
server they a
ans,
> > but...let's look at it with common sense. EA is the publisher, and now
> > there
> > is no need for server admins.
> >
> > 2+2=4
> >
> > Aaron Rapp
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
.@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
> Sent: Sunday, March 15, 2009 3:38 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
>
> gameadmin,
>
> I disagree. I can't tel
+2=4
>
> Aaron Rapp
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
> Sent: Sunday, March 15, 2009 3:38 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re:
lvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 3:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
gameadmin,
I disagree. I can't tell you how many times I started a Lobby, filled it,
l
ase in peak usage in
> > the
> > past couple of weeks is because we decreased the number of servers from
> 12
> > to 8 because of other activity on the box)
> >
> > Also, to reply to Richard Eid:
> >
> > "Left 4 Dead players are now going to offic
forums about it. There's just the ability
> to
> turn this off now.
>
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
> > Sent: 15 March 2009 1
d some of the most popular L4D servers
> > before
> > this.. Now I get 0 players... Not even one player at all..)
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf O
#x27;Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] L4D Client Update
>
> Good now I can dump the piece of crap L4D servers and just add more
> variety
> to what I have now... (I had some of the most popular L4D servers
> before
> this.. Now I get 0 players..
...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 12:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
http://store.steampowered.com/news/2349/
That's what is going on. Left 4 Dead players are now going to official
se
9 11:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
Quote: "Yea...it's not official but it's definitely the same as the
officials."
Consider how many servers are vanilla yet are ran out of somebodies basement
on a shitty connectio
You mean just like the custom tags debarcle?
Players dont choose to do this, they just dont know there's an option
to choose otherwise hence kill servers which would otherwise provide
potentially a better experience :(
Come on just read what your wrote here:
"Lobby leaders can now specify in lobb
server mailing list
Sent: Sunday, March 15, 2009 12:13:32 PM
Subject: Re: [hlds] L4D Client Update
Wellas if this game couldn't get any worse, at least in terms of
community building. Yes, we can have servers that our own community members
can use, but now we can't attract new memb
PM
Subject: Re: [hlds] L4D Client Update
http://store.steampowered.com/news/2349/
That's what is going on. Left 4 Dead players are now going to official
servers by default. Since the nature of the lobby system would allow for
people to end up on any random server out there, the Left 4 Dead
d
>> update. What is going on?
>>
>> >> > From: Admin Bob
>> >> > To: Half-Life dedicated Win32 server mailing list
>> >> >
>> >> > Sent: Saturday, March 14, 2009 7:48:41 AM
>> >> > Subject: Re: [hlds] L4D
09 10:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
http://store.steampowered.com/news/2349/
That's what is going on. Left 4 Dead players are now going to official
servers by default. Since the nature of the lobby system would allow for
people
:
> Zero players on our three L4D servers in the 48 hours or so since the
> second
> update. What is going on?
>
> >> > From: Admin Bob
> >> > To: Half-Life dedicated Win32 server mailing list
> >> >
> >> > Sent: Saturday, March 14,
Zero players on our three L4D servers in the 48 hours or so since the second
update. What is going on?
>> > From: Admin Bob
>> > To: Half-Life dedicated Win32 server mailing list
>> >
>> > Sent: Saturday, March 14, 2009 7:48:41 AM
>> > Subject:
Negative, barren wasteland here...
From: "gamead...@127001.org"
To: Half-Life dedicated Win32 server mailing list
Sent: Saturday, March 14, 2009 4:05:04 PM
Subject: Re: [hlds] L4D Client Update
Business on my servers pickup up as normal today, s
nt: 14 March 2009 19:51
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
>
> No doubt, I feel your pain. At the least an acknowledgment of the
> issue would be nice. They gave us a nod on the tf2 mapchange/timeout
> issue, why nothing on l
Date: Sat, 14 Mar 2009 09:13:08 -0700
> > From: mrrjwhe...@yahoo.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > El oh el... if only we could roll back. The larger 3/11 update was fine
> and fixed a few things that needed atte
n't expect anything...
Message sent from the local Asylm
From: Blood Letter
To: hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 12:51:24 PM
Subject: Re: [hlds] L4D Client Update
If it's not fixed today, my server will be shut down.
What t
Sat, 14 Mar 2009 09:13:08 -0700
> > From: mrrjwhe...@yahoo.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > El oh el... if only we could roll back. The larger 3/11 update was fine
> and fixed a few things that needed attenti
If it's not fixed today, my server will be shut down.
What the hell is the point?
My server is 100% pure vanilla.
No traffic.
> Date: Sat, 14 Mar 2009 09:13:08 -0700
> From: mrrjwhe...@yahoo.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
&
h 14, 2009 9:49:25 AM
> Subject: Re: [hlds] L4D Client Update
>
> We did not update the servers yet, because it is not required. Servers are
> all full.
>
>
> - Original Message -
> From: "Robert Whelan"
> To: "Half-Life dedicated Win32 server m
...
From: Ronny Schedel
To: Half-Life dedicated Win32 server mailing list
Sent: Saturday, March 14, 2009 9:49:25 AM
Subject: Re: [hlds] L4D Client Update
We did not update the servers yet, because it is not required. Servers are
all full.
- Original Message -
From
s are
>> all full.
>>
>>
>> - Original Message -
>> From: "Robert Whelan"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Saturday, March 14, 2009 2:47 PM
>> Subject: Re: [hlds] L4D Client Update
>&
ailing list"
>
> Sent: Saturday, March 14, 2009 2:47 PM
> Subject: Re: [hlds] L4D Client Update
>
>
> Same here, The only traffic we're getting is from steam group/search key
> connects. We don't have setmaster anywhere in our configs either, this wa
We did not update the servers yet, because it is not required. Servers are
all full.
- Original Message -
From: "Robert Whelan"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds] L4D Client Update
-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.
Maybe because people want to play on official servers? The search works
now and will actually fall
setting
>> them
>> > manually in server.cfg. Are both these behaviours still the case for
>> > everyone else?
>> >
>> >> -Original Message-
>> >> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> >> boun...@list.valvesoftware.com] On
server mailing list
Subject: Re: [hlds] L4D Client Update
Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.
Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers
Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.
Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.
__
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
_
Windows Live™ Groups: Create an online spot for your favorite groups to meet.
http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009
__
Agreed - 1 BILLION %
On Sat, Mar 14, 2009 at 2:36 AM, msleeper wrote:
>
> Stop worrying about it. Unless you are doing something bad, you have
> nothing to fear.
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please
vis
L4D servers aren't being delisted. That's a TF2 issue.
But as for how long a TF2 IP gets delisted - I hope they never tell us
how long. The less information that we know about this system, the less
people will try to dodge it. Or at least, successfully dodge it. I hope
we never get to see our rati
That wasn't my point.
If someone has rented a server and Modded it 2 Hell (as you put it), then
gets delisted. With no players, he will more than likely cancel it. The next
person that rents a server and has that same ip, well he is just screwed
unless that ip gets off the list.
Again, my question
I see what you did there...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Friday, March 13, 2009 10:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update
This isn't about delisting. It's about giving the players the opportunity
to first play on a Left 4 Dead server instead of a Modded 2 Hell server.
-Richard Eid
On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer wrote:
> This is really going to mess
This is really going to mess up GSPs. How long does an IP stay delisted?
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vesoftware.com [mailto:hlds-
> >> boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
> >> Sent: 14 March 2009 05:59
> >> To: hlds@list.valvesoftware.com
> >> Subject: [hlds] L4D Client Update
> >>
> >> Lobby leaders can now specify i
Then stop hosting servers for this game already. You wouldn't be the first
one, no one wants your servers. :/
On Sat, Mar 14, 2009 at 2:13 AM, wrote:
> None of my servers are modded. (Expect one Which has a search_key)
> Explains why no one has had players the last 2 days.
>
> Why I am even payi
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
>> Sent: 14 March 2009 05:59
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] L4D Client Update
>>
>> Lobby leaders can now s
ese behaviours still the case for
everyone else?
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
> Sent: 14 March 2009 05:59
> To: hlds@list.valvesoftware.com
> Subjec
None of my servers are modded. (Expect one Which has a search_key)
Explains why no one has had players the last 2 days.
Why I am even paying to host servers? To support their game? Just to
have the Client default to one of their servers?
I don't like it I can have an opinion Right?
Well see wh
This isn't useless at all. :\
Sent from my iPhone
On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote:
> Lobby leaders can now specify in lobby settings whether to search for
> an official dedicated server or for the best available dedicated
> server. If the official dedicated search fails it w
This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4
Dead server over one that could be modded?
mu...@anbservers.net wrote:
> Lobby leaders can now specify in lobby settings whether to search for
> an official dedicated server or for the best available dedicated
> server. If t
Lobby leaders can now specify in lobby settings whether to search for
an official dedicated server or for the best available dedicated
server. If the official dedicated search fails it will then default to
the best available dedicated server automatically
In my Opinion this even more worthle
80 matches
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