Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Harry Strongburg
On Fri, Mar 16, 2012 at 12:18:56AM +, Rich Kaethler wrote:
 If any of the players on the server have blocked this player, the 
 dedicated server is notified, and that new player may be kicked from 
 the server depending on the convar settings.

So if I add people who are currently on the server to my block list, 
then reconnect, it will kick them if it's set to 4? Or on option 2/3, 
I go add a player to my blocklist before they are fully connected to 
server, thus kicking them once they are fully connected? Sounds like an 
easy to abuse feature, unless I am completely misunderstanding it.

In my opinion it's bad for admin stuff like kicks to be applied to a 
player, other than a server group vote. Getting kicked from some 
well-meaning servers automatically because someone decided to block 
someone else for no apparent reason is just bad.

Perhaps it'd be a viable and more safe option to have the server 
automatically ignore/mute chat from a user being recieved by a user if 
they're on their blocklist? This way anyone who blocks someone for 
something such as harassment would not be able to harass them anymore, 
and they wouldn't be kicked from servers simply because someone on there 
blocked them. Basically, it'd just be a local mute so the person could 
still talk on the server, but only the one who chose to block that user 
wouldn't be able to see or hear any of it.

Please correct me if any of these interpretations are wrong. Thanks.

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Chad Hedstrom
I would be extremely careful about how this is ultimately implemented in
the production build. I am glad this is being introduced first in the Beta
version.

The Voogru servers are infamous for having blocked all of Something Awful
users via their Lost Continents steam group, who, at least in the pre-hats
era were a very large portion of the TF2 community. By banning anyone in
the Lost Continents group, the Voogru servers were able to ban 2500-3500
players instantly and forever, despite a particular individual's actual
interest or activity in the group. The Voogru servers have also introduced
a number of innovative mods (e.g. Dodgeball) that can only be found on
their servers, making it difficult if not impossible to play these game
modes once you've been blacklisted. This has caused quite a bit of grief
over the last four years since, you need to be in the Lost Continents group
to gain access to features on their servers, but causes you to be
blacklisted by another set of servers entirely. Even today I can't log in
to Voogru servers after three years because of this group ban.

To put it another way, what if three or four major server groups decided to
ban anyone in a Reddit-related group? There aren't a whole lot, but there
are enough general interest or large community groups out there that
you could end up seeing admins adding Reddit/4chan/Something Awful/Digg etc
general interest Steam Groups to the list, blocking huge chunks of your
High Value playerbase simply out of spite.  What if someone decided to
ban everyone in the Holiday Sale Community Group (1.34 million users)? The
Steam Summer Camp Group (460,000 users)?  the Official Team Fortress 2
group (315,000 users?).

Maybe consider introducing a bug that causes this feature to work only
with groups containing less than 100 or 250 users? This is a great feature
that has long been requested, but perhaps there should be some type of
limit placed on this feature? I am in charge of a seperate 2,700 user steam
group and would hate to see one or two users who I don't even know get the
entire group blacklisted from the Voogru servers or similar. Most of the
users in my group, I've never personally spoken to, and have no way of
enforcing their behavior. Groups with less than 100 people in them,
however, probably at least once a year speak to each other.

Anyways, food for thought. It's always interesting to debate the big
picture results of these kinds of changes. Thanks for introducing new
community management features, I think this is a feature we've all thought
about at least once in the past, and it's exciting to see more community
management features being implemented. Hopefully this line of thought will
continue with your CS:GO series.

Chad

On Thu, Mar 15, 2012 at 7:18 PM, Rich Kaethler r...@valvesoftware.comwrote:

  We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With
 this setting only members of the group that “owns” the server may deny
 other players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a
 new player that is blocked by a clan member vs a non-clan member.

 ** **

 Here are the details of the options:

 ** **

 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new player has blocked any existing
 player on the server

 ** **

 sv_steamgroup

 Set this convar to the group ID of the group that this server belongs to.
 You can find your group’s ID on the admin profile page in the steam
 community.

 ** **

 Please send feedback about blocking in dedicated servers directly to me.**
 **

 ** **

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread dmex
One problem I see is for semi-large groups like ours: 
http://steamcommunity.com/groups/mypayload

 

1) If one member has all the admins blocked, none of the admins will be able to 
join the server.

2) If the member gets removed from the group there's nothing to stop them from 
creating a F2P account, re-joining the group (since it's public) and causing 
the same problem all over again. 

3) If a user is blocked from a server, they'll just create and use a F2P 
account, avoiding the block entirely.

 

Result: 

An annoying feature that's doing nothing other than allowing users to grief 
others and endless problems for admins.

 

Users should never be permitted to block other users from servers they do not 
own or control, I think it's been well established in the past that something 
like that will be abused.

 

We have around 12 admins, only one has access to the server console, if he's 
not around it could be a few days before the member preventing the admins from 
joining is removed but they could just rejoin the group using a F2P account and 
cause the same issue. If anything this feature should allow admins to give 
extra's to group members e.g. allowing sprays or in-game voting options if they 
are disabled, not blocking people from joining because of some other idiot.

 

Just my 2c.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Hedstrom
Sent: Friday, March 16, 2012 2:45 PM
To: Half-Life dedicated Win32 server mailing list; r...@valvesoftware.com
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update

 

I would be extremely careful about how this is ultimately implemented in the 
production build. I am glad this is being introduced first in the Beta version.

 

The Voogru servers are infamous for having blocked all of Something Awful users 
via their Lost Continents steam group, who, at least in the pre-hats era were a 
very large portion of the TF2 community. By banning anyone in the Lost 
Continents group, the Voogru servers were able to ban 2500-3500 players 
instantly and forever, despite a particular individual's actual interest or 
activity in the group. The Voogru servers have also introduced a number of 
innovative mods (e.g. Dodgeball) that can only be found on their servers, 
making it difficult if not impossible to play these game modes once you've been 
blacklisted. This has caused quite a bit of grief over the last four years 
since, you need to be in the Lost Continents group to gain access to features 
on their servers, but causes you to be blacklisted by another set of servers 
entirely. Even today I can't log in to Voogru servers after three years because 
of this group ban.

 

To put it another way, what if three or four major server groups decided to ban 
anyone in a Reddit-related group? There aren't a whole lot, but there are 
enough general interest or large community groups out there that you could 
end up seeing admins adding Reddit/4chan/Something Awful/Digg etc general 
interest Steam Groups to the list, blocking huge chunks of your High Value 
playerbase simply out of spite.  What if someone decided to ban everyone in the 
Holiday Sale Community Group (1.34 million users)? The Steam Summer Camp Group 
(460,000 users)?  the Official Team Fortress 2 group (315,000 users?).

 

Maybe consider introducing a bug that causes this feature to work only with 
groups containing less than 100 or 250 users? This is a great feature that has 
long been requested, but perhaps there should be some type of limit placed on 
this feature? I am in charge of a seperate 2,700 user steam group and would 
hate to see one or two users who I don't even know get the entire group 
blacklisted from the Voogru servers or similar. Most of the users in my group, 
I've never personally spoken to, and have no way of enforcing their behavior. 
Groups with less than 100 people in them, however, probably at least once a 
year speak to each other. 

 

Anyways, food for thought. It's always interesting to debate the big picture 
results of these kinds of changes. Thanks for introducing new community 
management features, I think this is a feature we've all thought about at least 
once in the past, and it's exciting to see more community management features 
being implemented. Hopefully this line of thought will continue with your CS:GO 
series.

 

Chad

On Thu, Mar 15, 2012 at 7:18 PM, Rich Kaethler r...@valvesoftware.com wrote:

We have added support for Steam community blocking in the dedicated server. 
This functionality is in testing and is controlled by convar ( off by default 
). If the convar is enabled, every new player at connect time ( once 
authenticated ) will be tested against the block list of every player already 
authenticated on the server. If any of the players on the server have blocked 
this player, the dedicated server is notified, and that new player may be 
kicked from the server depending

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Russell Smith
It seems like the only useful use case I can think of with this feature 
is to create a private steam group of admins for a server.  Then any 
user the admins block would be kicked from the server.  However, if it's 
only checking blocked users of connected players this wouldn't be 
altogether useful.


What exactly were the use cases Valve saw when coming up with this 
feature, Rich?


On 3/15/2012 11:48 PM, dmex wrote:


One problem I see is for semi-large groups like ours: 
http://steamcommunity.com/groups/mypayload


1) If one member has all the admins blocked, none of the admins will 
be able to join the server.


2) If the member gets removed from the group there's nothing to stop 
them from creating a F2P account, re-joining the group (since it's 
public) and causing the same problem all over again.


3) If a user is blocked from a server, they'll just create and use a 
F2P account, avoiding the block entirely.


Result:

An annoying feature that's doing nothing other than allowing users to 
grief others and endless problems for admins.


Users should never be permitted to block other users from servers they 
do not own or control, I think it's been well established in the past 
that something like that will be abused.


We have around 12 admins, only one has access to the server console, 
if he's not around it could be a few days before the member preventing 
the admins from joining is removed but they could just rejoin the 
group using a F2P account and cause the same issue. If anything this 
feature should allow admins to give extra's to group members e.g. 
allowing sprays or in-game voting options if they are disabled, not 
blocking people from joining because of some other idiot.


Just my 2c.

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread ics
This feature was originally implemented for Left 4 Dead 2. There are 
some players that seem to be complete a-holes and only harrassing other 
people. It works great there, stopping those players coming in to 
teamkill everyone but i fail to see use of this for a regular server 
that is open to everyone. Unless you want to have those same dudes 
blocked in TF2, if they play it too or if someone keeps harrassing you 
over Steam.


I assume with this setting only members of the group that owns the 
server means group admins?


Is this going to be affecting quickplay? Someone might add someone to 
blacklist just for laughs to drop them off from a server if server isn't 
properly configured.


-ics

16.3.2012 8:54, Russell Smith kirjoitti:
It seems like the only useful use case I can think of with this 
feature is to create a private steam group of admins for a server.  
Then any user the admins block would be kicked from the server.  
However, if it's only checking blocked users of connected players this 
wouldn't be altogether useful.


What exactly were the use cases Valve saw when coming up with this 
feature, Rich?


On 3/15/2012 11:48 PM, dmex wrote:


One problem I see is for semi-large groups like ours: 
http://steamcommunity.com/groups/mypayload


1) If one member has all the admins blocked, none of the admins will 
be able to join the server.


2) If the member gets removed from the group there's nothing to stop 
them from creating a F2P account, re-joining the group (since it's 
public) and causing the same problem all over again.


3) If a user is blocked from a server, they'll just create and use a 
F2P account, avoiding the block entirely.


Result:

An annoying feature that's doing nothing other than allowing users to 
grief others and endless problems for admins.


Users should never be permitted to block other users from servers 
they do not own or control, I think it's been well established in the 
past that something like that will be abused.


We have around 12 admins, only one has access to the server console, 
if he's not around it could be a few days before the member 
preventing the admins from joining is removed but they could just 
rejoin the group using a F2P account and cause the same issue. If 
anything this feature should allow admins to give extra's to group 
members e.g. allowing sprays or in-game voting options if they are 
disabled, not blocking people from joining because of some other idiot.


Just my 2c.




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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Richard Eid
Valve implemented this feature in Left 4 Dead 2 a little while back.  It's
been somewhat controversial with a vocal minority but has ultimately proven
itself useful to the rest of the community.  Personally I'm a huge fan of
it.  There is a thread on SPUF in which Chet Faliszek offers a little
insight into your question.

http://forums.steampowered.com/forums/showpost.php?p=28547471postcount=237

TF2 is obviously very different than L4D2 and the feature has already been
tuned a little to better meet the needs of a server admin.  In fact, if I
remember correctly in L4D2 it only applies to official servers(I think).
 But as a L4D2 server operator I don't believe there are any options/CVars)
yet available for how a server should handle the block list, which is a
feature of Steam Community and not the L4D2 dedicated server.

Hopefully everyone here provides some good feedback instead of paranoid
conspiracy theories like what some users dreamed up in that thread.
 Seriously, some of it is priceless.  Also of note from Chet's post is that
Valve personally contacts these undesirables and works to change their
behavior.  So for serial abusers of this feature in TF2 you can bet Valve
will be in contact with them as well.

 -Richard Eid


On Fri, Mar 16, 2012 at 2:54 AM, Russell Smith ve...@tinylittlerobots.uswrote:

  It seems like the only useful use case I can think of with this feature
 is to create a private steam group of admins for a server.  Then any user
 the admins block would be kicked from the server.  However, if it's only
 checking blocked users of connected players this wouldn't be altogether
 useful.

 What exactly were the use cases Valve saw when coming up with this
 feature, Rich?


 On 3/15/2012 11:48 PM, dmex wrote:

  One problem I see is for semi-large groups like ours:
 http://steamcommunity.com/groups/mypayload

 ** **

 1) If one member has all the admins blocked, none of the admins will be
 able to join the server.

 2) If the member gets removed from the group there's nothing to stop them
 from creating a F2P account, re-joining the group (since it's public) and
 causing the same problem all over again. 

 3) If a user is blocked from a server, they'll just create and use a F2P
 account, avoiding the block entirely.

 ** **

 Result: 

 An annoying feature that's doing nothing other than allowing users to
 grief others and endless problems for admins.

 ** **

 Users should never be permitted to block other users from servers they do
 not own or control, I think it's been well established in the past that
 something like that will be abused.

 ** **

 We have around 12 admins, only one has access to the server console, if
 he's not around it could be a few days before the member preventing the
 admins from joining is removed but they could just rejoin the group using a
 F2P account and cause the same issue. If anything this feature should allow
 admins to give extra's to group members e.g. allowing sprays or in-game
 voting options if they are disabled, not blocking people from joining
 because of some other idiot.

 ** **

 Just my 2c.


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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Ronny Schedel
I don't get it. Is this a feature or a new bug?

I mean, who is interested in to give ordinary people kicking power?


 We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.
 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  sv_steamgroup convar to set the group
 that your server belongs to, and set sv_steamblockingcheck to 2. With
 this setting only members of the group that owns the server may deny
 other players access to the server. If a group has been selected and
 sv_steamblockingcheck is set to 1, the console text will distinguish a
 new player that is blocked by a clan member vs a non-clan member.

 Here are the details of the options:

 sv_steamblockingcheck
 1 = print results to console only
 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player
 3 = kick the new player from the server if anyone already on the server
 has blocked the new player
 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new player has blocked any existing
 player on the server

 sv_steamgroup
 Set this convar to the group ID of the group that this server belongs to.
 You can find your group's ID on the admin profile page in the steam
 community.

 Please send feedback about blocking in dedicated servers directly to me.

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread AnAkIn .
Is this supposed to be the solution to the increase of cheaters on TF2?
That'd be a pretty shit solution. Where are the hardware bans?
Le 16 mars 2012 08:43, Ronny Schedel i...@ronny-schedel.de a écrit :

 I don't get it. Is this a feature or a new bug?

 I mean, who is interested in to give ordinary people kicking power?


  We have added support for Steam community blocking in the dedicated
  server. This functionality is in testing and is controlled by convar (
 off
  by default ). If the convar is enabled, every new player at connect time
 (
  once authenticated ) will be tested against the block list of every
 player
  already authenticated on the server. If any of the players on the server
  have blocked this player, the dedicated server is notified, and that new
  player may be kicked from the server depending on the convar settings.
  It is assumed that the most popular setting will take advantage of steam
  groups. To do this, use the new  sv_steamgroup convar to set the group
  that your server belongs to, and set sv_steamblockingcheck to 2. With
  this setting only members of the group that owns the server may deny
  other players access to the server. If a group has been selected and
  sv_steamblockingcheck is set to 1, the console text will distinguish a
  new player that is blocked by a clan member vs a non-clan member.
 
  Here are the details of the options:
 
  sv_steamblockingcheck
  1 = print results to console only
  2 = kick the new player from the server if anyone already on the server
  who is a member of the associated clan has blocked the new player
  3 = kick the new player from the server if anyone already on the server
  has blocked the new player
  4 = kick the new player from the server if anyone already on the server
  has blocked the new player or the new player has blocked any existing
  player on the server
 
  sv_steamgroup
  Set this convar to the group ID of the group that this server belongs to.
  You can find your group's ID on the admin profile page in the steam
  community.
 
  Please send feedback about blocking in dedicated servers directly to me.
 
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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Emil Larsson
I suspect this feature is more useful for any loosely adminstrated servers
(Offical Valve servers), so in that regard it's good.

For us who activly admins the servers though, it seems pointless, or at
best... a poor substition for a proper ban system. And a bit dangerous to
add, I seen users dislike each other over the most petty reasons in our
community leading to blocks, yet not causing any trouble on the servers
themselves to deserve to be blocked/banned. Although I agree that chat and
voice from blocked users should be automatically muted ingame, although
that's a feature that should be added clientside. ;)

On Fri, Mar 16, 2012 at 1:18 AM, Rich Kaethler r...@valvesoftware.comwrote:

  We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With
 this setting only members of the group that “owns” the server may deny
 other players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a
 new player that is blocked by a clan member vs a non-clan member.

 ** **

 Here are the details of the options:

 ** **

 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new player has blocked any existing
 player on the server

 ** **

 sv_steamgroup

 Set this convar to the group ID of the group that this server belongs to.
 You can find your group’s ID on the admin profile page in the steam
 community.

 ** **

 Please send feedback about blocking in dedicated servers directly to me.**
 **

 ** **

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Emil Larsson
Then again, sv_steamblockingcheck 1 might be useful for plugin authors to
hook in custom behavior depending on what users is blocking each other. :)

On Fri, Mar 16, 2012 at 9:00 AM, Emil Larsson ail...@gmail.com wrote:

 I suspect this feature is more useful for any loosely adminstrated servers
 (Offical Valve servers), so in that regard it's good.

 For us who activly admins the servers though, it seems pointless, or at
 best... a poor substition for a proper ban system. And a bit dangerous to
 add, I seen users dislike each other over the most petty reasons in our
 community leading to blocks, yet not causing any trouble on the servers
 themselves to deserve to be blocked/banned. Although I agree that chat and
 voice from blocked users should be automatically muted ingame, although
 that's a feature that should be added clientside. ;)

 On Fri, Mar 16, 2012 at 1:18 AM, Rich Kaethler r...@valvesoftware.comwrote:

  We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.***
 *

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With
 this setting only members of the group that “owns” the server may deny
 other players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a
 new player that is blocked by a clan member vs a non-clan member.

 ** **

 Here are the details of the options:

 ** **

 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new player has blocked any existing
 player on the server

 ** **

 sv_steamgroup

 Set this convar to the group ID of the group that this server belongs to.
 You can find your group’s ID on the admin profile page in the steam
 community.

 ** **

 Please send feedback about blocking in dedicated servers directly to me.*
 ***

 ** **

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Alex Ogier
That gives me an idea: make a plugin that gives you extra damage and
powers vs. players you have blocked. Then see how toxic and alienated
your community can become.

-Alex Ogier



On Fri, Mar 16, 2012 at 1:04 AM, Emil Larsson ail...@gmail.com wrote:
 Then again, sv_steamblockingcheck 1 might be useful for plugin authors to
 hook in custom behavior depending on what users is blocking each other. :)

 On Fri, Mar 16, 2012 at 9:00 AM, Emil Larsson ail...@gmail.com wrote:

 I suspect this feature is more useful for any loosely adminstrated servers
 (Offical Valve servers), so in that regard it's good.

 For us who activly admins the servers though, it seems pointless, or at
 best... a poor substition for a proper ban system. And a bit dangerous to
 add, I seen users dislike each other over the most petty reasons in our
 community leading to blocks, yet not causing any trouble on the servers
 themselves to deserve to be blocked/banned. Although I agree that chat and
 voice from blocked users should be automatically muted ingame, although
 that's a feature that should be added clientside. ;)

 On Fri, Mar 16, 2012 at 1:18 AM, Rich Kaethler r...@valvesoftware.com
 wrote:

 We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With this
 setting only members of the group that “owns” the server may deny other
 players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a new
 player that is blocked by a clan member vs a non-clan member.



 Here are the details of the options:



 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new player has blocked any existing player
 on the server



 sv_steamgroup

 Set this convar to the group ID of the group that this server belongs to.
 You can find your group’s ID on the admin profile page in the steam
 community.



 Please send feedback about blocking in dedicated servers directly to me.




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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Spencer 'Voogru' MacDonald
“The Voogru servers are infamous for having blocked all of Something Awful 
users via their Lost Continents steam group, who, at least in the pre-hats era 
were a very large portion of the TF2 community.”

 

Perhaps they should have thought about that before sending tons of Goons to my 
servers in order to crash them and rage them. I didn’t exactly decide to ban 
thousands of people pre-emptively just for the heck of it. It also didn’t help 
that significant amounts of people previously banned from my servers were Goons 
as well.

 

“By banning anyone in the Lost Continents group, the Voogru servers were able 
to ban 2500-3500 players instantly and forever, despite a particular 
individual's actual interest or activity in the group.”

 

I don’t think people join rage and griefing groups by accident.

 

With that said, I’m no longer doing checks to ban players for groups they are 
in. And most of the automatic bans from this era have been removed for some 
time now as well (just a few special cases remaining). 

 

If you are still banned from my servers it’s not from the automatic banning for 
groups, but perhaps for something else. I am interested if you are still banned 
from my servers. If you message me your steamid I will see if this ban is in 
place, and why.

 

“To put it another way, what if three or four major server groups decided to 
ban anyone in a Reddit-related group?”



It’s their loss. It means fewer players on their servers and the goal of the 
game is to get players. If you implement massive group bans for trivial or 
stupid reasons, your player traffic will suffer and the marketplace will take 
care of you.

 

- Voogru.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Hedstrom
Sent: Friday, March 16, 2012 2:45 AM
To: Half-Life dedicated Win32 server mailing list; r...@valvesoftware.com
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update

 

I would be extremely careful about how this is ultimately implemented in the 
production build. I am glad this is being introduced first in the Beta version.

 

The Voogru servers are infamous for having blocked all of Something Awful users 
via their Lost Continents steam group, who, at least in the pre-hats era were a 
very large portion of the TF2 community. By banning anyone in the Lost 
Continents group, the Voogru servers were able to ban 2500-3500 players 
instantly and forever, despite a particular individual's actual interest or 
activity in the group. The Voogru servers have also introduced a number of 
innovative mods (e.g. Dodgeball) that can only be found on their servers, 
making it difficult if not impossible to play these game modes once you've been 
blacklisted. This has caused quite a bit of grief over the last four years 
since, you need to be in the Lost Continents group to gain access to features 
on their servers, but causes you to be blacklisted by another set of servers 
entirely. Even today I can't log in to Voogru servers after three years because 
of this group ban.

 

To put it another way, what if three or four major server groups decided to ban 
anyone in a Reddit-related group? There aren't a whole lot, but there are 
enough general interest or large community groups out there that you could 
end up seeing admins adding Reddit/4chan/Something Awful/Digg etc general 
interest Steam Groups to the list, blocking huge chunks of your High Value 
playerbase simply out of spite.  What if someone decided to ban everyone in the 
Holiday Sale Community Group (1.34 million users)? The Steam Summer Camp Group 
(460,000 users)?  the Official Team Fortress 2 group (315,000 users?).

 

Maybe consider introducing a bug that causes this feature to work only with 
groups containing less than 100 or 250 users? This is a great feature that has 
long been requested, but perhaps there should be some type of limit placed on 
this feature? I am in charge of a seperate 2,700 user steam group and would 
hate to see one or two users who I don't even know get the entire group 
blacklisted from the Voogru servers or similar. Most of the users in my group, 
I've never personally spoken to, and have no way of enforcing their behavior. 
Groups with less than 100 people in them, however, probably at least once a 
year speak to each other. 

 

Anyways, food for thought. It's always interesting to debate the big picture 
results of these kinds of changes. Thanks for introducing new community 
management features, I think this is a feature we've all thought about at least 
once in the past, and it's exciting to see more community management features 
being implemented. Hopefully this line of thought will continue with your CS:GO 
series.

 

Chad

On Thu, Mar 15, 2012 at 7:18 PM, Rich Kaethler r...@valvesoftware.com wrote:

We have added support for Steam community blocking in the dedicated server. 
This functionality is in testing and is controlled by convar ( off

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread 1nsane
It's like a less featured ban system. Base SERCDS already has a better
implementation, not even talking about plugins like Sourcebans.

And when Steam goes down (which is at least once a week, or more) everyone
will be unbanned temporarily.

This feature is not for big groups.

On Fri, Mar 16, 2012 at 2:54 AM, Russell Smith ve...@tinylittlerobots.uswrote:

  It seems like the only useful use case I can think of with this feature
 is to create a private steam group of admins for a server.  Then any user
 the admins block would be kicked from the server.  However, if it's only
 checking blocked users of connected players this wouldn't be altogether
 useful.

 What exactly were the use cases Valve saw when coming up with this
 feature, Rich?


 On 3/15/2012 11:48 PM, dmex wrote:

  One problem I see is for semi-large groups like ours:
 http://steamcommunity.com/groups/mypayload

 ** **

 1) If one member has all the admins blocked, none of the admins will be
 able to join the server.

 2) If the member gets removed from the group there's nothing to stop them
 from creating a F2P account, re-joining the group (since it's public) and
 causing the same problem all over again. 

 3) If a user is blocked from a server, they'll just create and use a F2P
 account, avoiding the block entirely.

 ** **

 Result: 

 An annoying feature that's doing nothing other than allowing users to
 grief others and endless problems for admins.

 ** **

 Users should never be permitted to block other users from servers they do
 not own or control, I think it's been well established in the past that
 something like that will be abused.

 ** **

 We have around 12 admins, only one has access to the server console, if
 he's not around it could be a few days before the member preventing the
 admins from joining is removed but they could just rejoin the group using a
 F2P account and cause the same issue. If anything this feature should allow
 admins to give extra's to group members e.g. allowing sprays or in-game
 voting options if they are disabled, not blocking people from joining
 because of some other idiot.

 ** **

 Just my 2c.


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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Chad Hedstrom
Well, I think this underlines my point.

Many people will join a popular group to gain access to some of it's
features (whitelists in particular, my servers use a combination of both
the Steam OpenID system and Steam Groups for this). A few bad apples from a
group (perhaps 20 players)  who represent 1% of a group can cause the rest
of the group (thousands of users) to get banned from a server or group of
popular servers. Being able to ban people for membership in a group that
numbers in the thousands is too wide a brush; I think this solution is
ideal for granular control of bad apples in a rage and griefing of groups
in smaller size.

Either the whole private Steam group invitation system needs to be
completely re-thought, or some sort of size limits need to be placed on
this feature. As it stands, it has a lot of potential for abuse by both
sides.

Also, my apologies for the problems caused by members of that group. I
don't think the Lost Continents has ever advertised itself as a griefing
group, but I'm glad the situation has sorted itself out. I've only heard
the story third hand, after trying to log in to a Dodgeball server years
ago.
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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Kyle Sanderson
This is probably going to be implemented regardless of our comments. I can
only see this causing more issues, and being a complete waste of
development time, but that's my opinion. Provide the interface and make
optional for what Valve plans to enable by default. The former has already
been done (afaik, mind you it isn't very specific), along with the latter.
Option 4 is absolutely poisonous.

Thanks,
Kyle.


On Fri, Mar 16, 2012 at 7:01 AM, Chad Hedstrom chad.hedst...@gmail.comwrote:

 Well, I think this underlines my point.

 Many people will join a popular group to gain access to some of it's
 features (whitelists in particular, my servers use a combination of both
 the Steam OpenID system and Steam Groups for this). A few bad apples from a
 group (perhaps 20 players)  who represent 1% of a group can cause the rest
 of the group (thousands of users) to get banned from a server or group of
 popular servers. Being able to ban people for membership in a group that
 numbers in the thousands is too wide a brush; I think this solution is
 ideal for granular control of bad apples in a rage and griefing of
 groups in smaller size.

 Either the whole private Steam group invitation system needs to be
 completely re-thought, or some sort of size limits need to be placed on
 this feature. As it stands, it has a lot of potential for abuse by both
 sides.

 Also, my apologies for the problems caused by members of that group. I
 don't think the Lost Continents has ever advertised itself as a griefing
 group, but I'm glad the situation has sorted itself out. I've only heard
 the story third hand, after trying to log in to a Dodgeball server years
 ago.

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Rich Kaethler
I think there is some confusion about how this works.

First off, there is no kicking power. The check is only made on initial 
connection to the server. Once on the server it does not give anyone power to 
kick anyone else.
If while on the server, you discover people you never wish to play with again: 
you block them, then you are free to leave the server right then or endure them 
until you leave and find another server that does not contain people you have 
blocked.

If the server sets sv_steamblockingcheck = 2 then only members of the clan that 
owns the server may prevent people from playing on that server.
Yes this is currently limited to checking the block lists of clan members who 
are on that server, we will look at improving that in the future.
Clearly it is best to use this feature with a non-public group, using it with a 
public group would be silly.
This can be improved by ignoring a blocking relationship between two members of 
the group.

If the server sets sv_steamblockingcheck = 4 then that stops a new player from 
joining a server if one of the people already on that server is blocked by the 
new player.
The players already on that server will be totally unaffected. This is to 
prevent a new player from ever being matchmade onto a server with people they 
have blocked - in case of a race condition in the matchmaking.

Lastly, this is primarily intended to be used on servers that have minimal 
administration / running no admin mods. Servers that are heavily administered 
already may not need to use this system at all.
The sv_steamblockingcheck = 1 functionality is provided so that it can be used 
in conjunction with existing mods for servers that want to allow the general 
population to coexist with the servers preferred clients. If your server has 
some list of preferred clients, you can make them immune from blocking and 
still allow the general population to block each other - and allow your 
preferred clients to block who they like.

Please feel free to continue sending constructive feedback.


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rich Kaethler
Sent: Thursday, March 15, 2012 5:19 PM
To: 'hlds@list.valvesoftware.com'
Subject: [hlds] New feature in TF2 Beta dedicated server update

We have added support for Steam community blocking in the dedicated server. 
This functionality is in testing and is controlled by convar ( off by default 
). If the convar is enabled, every new player at connect time ( once 
authenticated ) will be tested against the block list of every player already 
authenticated on the server. If any of the players on the server have blocked 
this player, the dedicated server is notified, and that new player may be 
kicked from the server depending on the convar settings.
It is assumed that the most popular setting will take advantage of steam 
groups. To do this, use the new  sv_steamgroup convar to set the group that 
your server belongs to, and set sv_steamblockingcheck to 2. With this setting 
only members of the group that owns the server may deny other players access 
to the server. If a group has been selected and sv_steamblockingcheck is set 
to 1, the console text will distinguish a new player that is blocked by a clan 
member vs a non-clan member.

Here are the details of the options:

sv_steamblockingcheck
1 = print results to console only
2 = kick the new player from the server if anyone already on the server who is 
a member of the associated clan has blocked the new player
3 = kick the new player from the server if anyone already on the server has 
blocked the new player
4 = kick the new player from the server if anyone already on the server has 
blocked the new player or the new player has blocked any existing player on the 
server

sv_steamgroup
Set this convar to the group ID of the group that this server belongs to. You 
can find your group's ID on the admin profile page in the steam community.

Please send feedback about blocking in dedicated servers directly to me.

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread AnAkIn .
TF2 is free. You can just create a new account if you got blocked.

2012/3/16 Rich Kaethler r...@valvesoftware.com:
 I think there is some confusion about how this works.



 First off, there is no “kicking power”. The check is only made on initial
 connection to the server. Once on the server it does not give anyone power
 to kick anyone else.

 If while on the server, you discover people you never wish to play with
 again: you block them, then you are free to leave the server right then or
 endure them until you leave and find another server that does not contain
 people you have blocked.



 If the server sets sv_steamblockingcheck = 2 then only members of the clan
 that “owns” the server may prevent people from playing on that server.

 Yes this is currently limited to checking the block lists of clan members
 who are on that server, we will look at improving that in the future.

 Clearly it is best to use this feature with a non-public group, using it
 with a public group would be silly.

 This can be improved by ignoring a blocking relationship between two members
 of the group.



 If the server sets sv_steamblockingcheck = 4 then that stops a new player
 from joining a server if one of the people already on that server is blocked
 by the new player.

 The players already on that server will be totally unaffected. This is to
 prevent a new player from ever being matchmade onto a server with people
 they have blocked – in case of a race condition in the matchmaking.



 Lastly, this is primarily intended to be used on servers that have minimal
 administration / running no admin mods. Servers that are heavily
 administered already may not need to use this system at all.

 The sv_steamblockingcheck = 1 functionality is provided so that it can be
 used in conjunction with existing mods for servers that want to allow the
 general population to coexist with the servers preferred clients. If your
 server has some list of preferred clients, you can make them immune from
 blocking and still allow the general population to block each other – and
 allow your preferred clients to block who they like.



 Please feel free to continue sending constructive feedback.





 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rich Kaethler
 Sent: Thursday, March 15, 2012 5:19 PM
 To: 'hlds@list.valvesoftware.com'
 Subject: [hlds] New feature in TF2 Beta dedicated server update



 We have added support for Steam community blocking in the dedicated server.
 This functionality is in testing and is controlled by convar ( off by
 default ). If the convar is enabled, every new player at connect time ( once
 authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With this
 setting only members of the group that “owns” the server may deny other
 players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a new
 player that is blocked by a clan member vs a non-clan member.



 Here are the details of the options:



 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server who
 is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server has
 blocked the new player

 4 = kick the new player from the server if anyone already on the server has
 blocked the new player or the new player has blocked any existing player on
 the server



 sv_steamgroup

 Set this convar to the group ID of the group that this server belongs to.
 You can find your group’s ID on the admin profile page in the steam
 community.



 Please send feedback about blocking in dedicated servers directly to me.




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-- 
Best regards,
AnAkIn

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Tom Weir
I think this comment really nails it - any system that attempts to block a 
'player' by blocking a steamid is doomed to failure.

The only way this could work, and only Valve has the info to make this happen, 
is to assume a (mostly) 1:1 relationship between players and their PCs, and 
then enable blocking of all steam accounts associated with a particular PC. IP 
address is not sufficient. It would need to be some sort of GUID for the steam 
install on the PC.

Solve this problem, and many of the F2P issues disappear.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, March 16, 2012 1:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update

TF2 is free. You can just create a new account if you got blocked.

2012/3/16 Rich Kaethler r...@valvesoftware.com:
 I think there is some confusion about how this works.



 First off, there is no kicking power. The check is only made on 
 initial connection to the server. Once on the server it does not give 
 anyone power to kick anyone else.

 If while on the server, you discover people you never wish to play 
 with
 again: you block them, then you are free to leave the server right 
 then or endure them until you leave and find another server that does 
 not contain people you have blocked.



 If the server sets sv_steamblockingcheck = 2 then only members of the 
 clan that owns the server may prevent people from playing on that server.

 Yes this is currently limited to checking the block lists of clan 
 members who are on that server, we will look at improving that in the future.

 Clearly it is best to use this feature with a non-public group, using 
 it with a public group would be silly.

 This can be improved by ignoring a blocking relationship between two 
 members of the group.



 If the server sets sv_steamblockingcheck = 4 then that stops a new 
 player from joining a server if one of the people already on that 
 server is blocked by the new player.

 The players already on that server will be totally unaffected. This is 
 to prevent a new player from ever being matchmade onto a server with 
 people they have blocked - in case of a race condition in the matchmaking.



 Lastly, this is primarily intended to be used on servers that have 
 minimal administration / running no admin mods. Servers that are 
 heavily administered already may not need to use this system at all.

 The sv_steamblockingcheck = 1 functionality is provided so that it can 
 be used in conjunction with existing mods for servers that want to 
 allow the general population to coexist with the servers preferred 
 clients. If your server has some list of preferred clients, you can 
 make them immune from blocking and still allow the general population 
 to block each other - and allow your preferred clients to block who they like.



 Please feel free to continue sending constructive feedback.




 



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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Cc2iscooL
Only thing this will accomplish is the same thing that current plugins
already do. If this is a method to get rid of undesirables and hackers,
it will not work. First of all, the only time people typically use the
block feature is if someone personally messages them with spam/etc.
Secondly, hackers/trolls/etc can just make a new account to get around the
system. So it has the same basic limitation as a ban system, and to be
honest, is basically a redundant ban system.

What exactly is the purpose of this system? It seems like a waste of time
in its current state.

On Fri, Mar 16, 2012 at 4:52 PM, Tom Weir tw...@geekwerks.ca wrote:

 I think this comment really nails it - any system that attempts to block a
 'player' by blocking a steamid is doomed to failure.

 The only way this could work, and only Valve has the info to make this
 happen, is to assume a (mostly) 1:1 relationship between players and their
 PCs, and then enable blocking of all steam accounts associated with a
 particular PC. IP address is not sufficient. It would need to be some sort
 of GUID for the steam install on the PC.

 Solve this problem, and many of the F2P issues disappear.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Friday, March 16, 2012 1:47 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New feature in TF2 Beta dedicated server update

 TF2 is free. You can just create a new account if you got blocked.

 2012/3/16 Rich Kaethler r...@valvesoftware.com:
  I think there is some confusion about how this works.
 
 
 
  First off, there is no kicking power. The check is only made on
  initial connection to the server. Once on the server it does not give
  anyone power to kick anyone else.
 
  If while on the server, you discover people you never wish to play
  with
  again: you block them, then you are free to leave the server right
  then or endure them until you leave and find another server that does
  not contain people you have blocked.
 
 
 
  If the server sets sv_steamblockingcheck = 2 then only members of the
  clan that owns the server may prevent people from playing on that
 server.
 
  Yes this is currently limited to checking the block lists of clan
  members who are on that server, we will look at improving that in the
 future.
 
  Clearly it is best to use this feature with a non-public group, using
  it with a public group would be silly.
 
  This can be improved by ignoring a blocking relationship between two
  members of the group.
 
 
 
  If the server sets sv_steamblockingcheck = 4 then that stops a new
  player from joining a server if one of the people already on that
  server is blocked by the new player.
 
  The players already on that server will be totally unaffected. This is
  to prevent a new player from ever being matchmade onto a server with
  people they have blocked - in case of a race condition in the
 matchmaking.
 
 
 
  Lastly, this is primarily intended to be used on servers that have
  minimal administration / running no admin mods. Servers that are
  heavily administered already may not need to use this system at all.
 
  The sv_steamblockingcheck = 1 functionality is provided so that it can
  be used in conjunction with existing mods for servers that want to
  allow the general population to coexist with the servers preferred
  clients. If your server has some list of preferred clients, you can
  make them immune from blocking and still allow the general population
  to block each other - and allow your preferred clients to block who they
 like.
 
 
 
  Please feel free to continue sending constructive feedback.
 
 
 
 
 



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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread James Goetz
1:1 relationship with a computer would be impossible to do, sure their are some 
hardware identifiers they could go off of, but I know that tf2 works in sandbox 
environment, how do you tie hardware relationship with pc from a virtual 
environment?
  It may help a little, but its still possible to bypass the system.




 From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com 
Sent: Friday, March 16, 2012 4:47 PM
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update
 

Only thing this will accomplish is the same thing that current plugins already 
do. If this is a method to get rid of undesirables and hackers, it will not 
work. First of all, the only time people typically use the block feature is if 
someone personally messages them with spam/etc. Secondly, hackers/trolls/etc 
can just make a new account to get around the system. So it has the same basic 
limitation as a ban system, and to be honest, is basically a redundant ban 
system.

What exactly is the purpose of this system? It seems like a waste of time in 
its current state.


On Fri, Mar 16, 2012 at 4:52 PM, Tom Weir tw...@geekwerks.ca wrote:

I think this comment really nails it - any system that attempts to block a 
'player' by blocking a steamid is doomed to failure.

The only way this could work, and only Valve has the info to make this happen, 
is to assume a (mostly) 1:1 relationship between players and their PCs, and 
then enable blocking of all steam accounts associated with a particular PC. IP 
address is not sufficient. It would need to be some sort of GUID for the steam 
install on the PC.

Solve this problem, and many of the F2P issues disappear.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Friday, March 16, 2012 1:47 PM
To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] New feature in TF2 Beta dedicated server update

TF2 is free. You can just create a new account if you got blocked.

2012/3/16 Rich Kaethler r...@valvesoftware.com:
 I think there is some confusion about how this works.



 First off, there is no kicking power. The check is only made on
 initial connection to the server. Once on the server it does not give
 anyone power to kick anyone else.

 If while on the server, you discover people you never wish to play
 with
 again: you block them, then you are free to leave the server right
 then or endure them until you leave and find another server that does
 not contain people you have blocked.



 If the server sets sv_steamblockingcheck = 2 then only members of the
 clan that owns the server may prevent people from playing on that server.

 Yes this is currently limited to checking the block lists of clan
 members who are on that server, we will look at improving that in the future.

 Clearly it is best to use this feature with a non-public group, using
 it with a public group would be silly.

 This can be improved by ignoring a blocking relationship between two
 members of the group.



 If the server sets sv_steamblockingcheck = 4 then that stops a new
 player from joining a server if one of the people already on that
 server is blocked by the new player.

 The players already on that server will be totally unaffected. This is
 to prevent a new player from ever being matchmade onto a server with
 people they have blocked - in case of a race condition in the matchmaking.




 Lastly, this is primarily intended to be used on servers that have
 minimal administration / running no admin mods. Servers that are
 heavily administered already may not need to use this system at all.

 The sv_steamblockingcheck = 1 functionality is provided so that it can
 be used in conjunction with existing mods for servers that want to
 allow the general population to coexist with the servers preferred
 clients. If your server has some list of preferred clients, you can
 make them immune from blocking and still allow the general population
 to block each other - and allow your preferred clients to block who they 
 like.



 Please feel free to continue sending constructive feedback.









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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Peter HLDS

On Mar 16, 2012, at 16:51 PM, James Goetz wrote:

 1:1 relationship with a computer would be impossible to do

Not only that, all Steam games are licensed for us to use on _any_ computer, 
not just one. I'd be an angry customer if they started limiting me to specific 
hardware, or limiting me from letting others play their games on my hardware.

I don't think there's an easy solution to this, and I applaud Valve's efforts 
to try out unconventional or different ideas, especially in the Beta.

 - Peter


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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Jesse Porter
look at the end of his email:

 Lastly, this is primarily intended to be used on servers that have minimal
 administration / running no admin mods. Servers that are heavily
 administered already may not need to use this system at all.


So this is a service that caters to those who don't have regular admins or
mods. I'm not sure how many people on this list fall into that category. I
bet Rich ( others) have a much broader view of their customers than
anybody else on this list and may just possibly be designing a feature to a
constituency you're not aware of.

On Fri, Mar 16, 2012 at 3:47 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Only thing this will accomplish is the same thing that current plugins
 already do. If this is a method to get rid of undesirables and hackers,
 it will not work. First of all, the only time people typically use the
 block feature is if someone personally messages them with spam/etc.
 Secondly, hackers/trolls/etc can just make a new account to get around the
 system. So it has the same basic limitation as a ban system, and to be
 honest, is basically a redundant ban system.

 What exactly is the purpose of this system? It seems like a waste of time
 in its current state.
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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Tom Weir
I'm not suggesting that steam ids:machine relationship be changed from *:*, but 
rather valve bake some knowledge (that only they have) into identifying 
steam_id 'clusters'.

I.e. if a machine has 20 F2P accounts associated with it, and 10 of those are 
identified as nuisance accounts, it could be implied that the other 10 F2P 
accounts are also likely tainted.

But yeah, definitely an area that would require a lot of testing for corner 
cases.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter HLDS
Sent: Friday, March 16, 2012 3:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update


On Mar 16, 2012, at 16:51 PM, James Goetz wrote:

 1:1 relationship with a computer would be impossible to do

Not only that, all Steam games are licensed for us to use on _any_ computer, 
not just one. I'd be an angry customer if they started limiting me to specific 
hardware, or limiting me from letting others play their games on my hardware.

I don't think there's an easy solution to this, and I applaud Valve's efforts 
to try out unconventional or different ideas, especially in the Beta.

 - Peter


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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread hlds
This is useless for TF2 servers. No sane server admin will enable the
auto-kicking mechanism for his server.

 

The problem is that we cannot ban the griefers or cheaters. It takes less
than 3 minutes to create a new Steam account, to restart the network
connection (to get a new IP) and to reconnect to server. We need access to
some hardware fingerprint, but something more serious than the SHA1 digest
for MachineGuid registry key or for MAC, because these can be changed
easily.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rich Kaethler
Sent: Friday, March 16, 2012 10:43 PM
To: 'hlds@list.valvesoftware.com'
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update

 

I think there is some confusion about how this works.

 

First off, there is no kicking power. The check is only made on initial
connection to the server. Once on the server it does not give anyone power
to kick anyone else.

If while on the server, you discover people you never wish to play with
again: you block them, then you are free to leave the server right then or
endure them until you leave and find another server that does not contain
people you have blocked.

 

If the server sets sv_steamblockingcheck = 2 then only members of the clan
that owns the server may prevent people from playing on that server.

Yes this is currently limited to checking the block lists of clan members
who are on that server, we will look at improving that in the future.

Clearly it is best to use this feature with a non-public group, using it
with a public group would be silly.

This can be improved by ignoring a blocking relationship between two members
of the group.

 

If the server sets sv_steamblockingcheck = 4 then that stops a new player
from joining a server if one of the people already on that server is blocked
by the new player.

The players already on that server will be totally unaffected. This is to
prevent a new player from ever being matchmade onto a server with people
they have blocked - in case of a race condition in the matchmaking.

 

Lastly, this is primarily intended to be used on servers that have minimal
administration / running no admin mods. Servers that are heavily
administered already may not need to use this system at all.

The sv_steamblockingcheck = 1 functionality is provided so that it can be
used in conjunction with existing mods for servers that want to allow the
general population to coexist with the servers preferred clients. If your
server has some list of preferred clients, you can make them immune from
blocking and still allow the general population to block each other - and
allow your preferred clients to block who they like.

 

Please feel free to continue sending constructive feedback.

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rich Kaethler
Sent: Thursday, March 15, 2012 5:19 PM
To: 'hlds@list.valvesoftware.com'
Subject: [hlds] New feature in TF2 Beta dedicated server update

 

We have added support for Steam community blocking in the dedicated server.
This functionality is in testing and is controlled by convar ( off by
default ). If the convar is enabled, every new player at connect time ( once
authenticated ) will be tested against the block list of every player
already authenticated on the server. If any of the players on the server
have blocked this player, the dedicated server is notified, and that new
player may be kicked from the server depending on the convar settings.

It is assumed that the most popular setting will take advantage of steam
groups. To do this, use the new  sv_steamgroup convar to set the group
that your server belongs to, and set sv_steamblockingcheck to 2. With this
setting only members of the group that owns the server may deny other
players access to the server. If a group has been selected and
sv_steamblockingcheck is set to 1, the console text will distinguish a new
player that is blocked by a clan member vs a non-clan member.

 

Here are the details of the options:

 

sv_steamblockingcheck

1 = print results to console only

2 = kick the new player from the server if anyone already on the server who
is a member of the associated clan has blocked the new player

3 = kick the new player from the server if anyone already on the server has
blocked the new player

4 = kick the new player from the server if anyone already on the server has
blocked the new player or the new player has blocked any existing player on
the server

 

sv_steamgroup

Set this convar to the group ID of the group that this server belongs to.
You can find your group's ID on the admin profile page in the steam
community.

 

Please send feedback about blocking in dedicated servers directly to me.

 

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread m33crob
It would be really nice if we could get the opposite of this feature. I'd
like to see cvars where you cannot join a server unless you belong to a
specific group.

On Fri, Mar 16, 2012 at 3:46 PM, hlds h...@gmx.com wrote:

 This is useless for TF2 servers. No sane server admin will enable the
 auto-kicking mechanism for his server.

 ** **

 The problem is that we cannot ban the griefers or cheaters. It takes less
 than 3 minutes to create a new Steam account, to restart the network
 connection (to get a new IP) and to reconnect to server. We need access to
 some hardware fingerprint, but something more serious than the SHA1 digest
 for MachineGuid registry key or for MAC, because these can be changed
 easily.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rich Kaethler
 *Sent:* Friday, March 16, 2012 10:43 PM
 *To:* 'hlds@list.valvesoftware.com'
 *Subject:* Re: [hlds] New feature in TF2 Beta dedicated server update

 ** **

 I think there is some confusion about how this works.

 ** **

 First off, there is no “kicking power”. The check is only made on initial
 connection to the server. Once on the server it does not give anyone power
 to kick anyone else.

 If while on the server, you discover people you never wish to play with
 again: you block them, then you are free to leave the server right then or
 endure them until you leave and find another server that does not contain
 people you have blocked.

 ** **

 If the server sets sv_steamblockingcheck = 2 then only members of the clan
 that “owns” the server may prevent people from playing on that server.

 Yes this is currently limited to checking the block lists of clan members
 who are on that server, we will look at improving that in the future.

 Clearly it is best to use this feature with a non-public group, using it
 with a public group would be silly.

 This can be improved by ignoring a blocking relationship between two
 members of the group.

 ** **

 If the server sets sv_steamblockingcheck = 4 then that stops a new player
 from joining a server if one of the people already on that server is
 blocked by the new player.

 The players already on that server will be totally unaffected. This is to
 prevent a new player from ever being matchmade onto a server with people
 they have blocked – in case of a race condition in the matchmaking.

 ** **

 Lastly, this is primarily intended to be used on servers that have minimal
 administration / running no admin mods. Servers that are heavily
 administered already may not need to use this system at all.

 The sv_steamblockingcheck = 1 functionality is provided so that it can be
 used in conjunction with existing mods for servers that want to allow the
 general population to coexist with the servers preferred clients. If your
 server has some list of preferred clients, you can make them immune from
 blocking and still allow the general population to block each other – and
 allow your preferred clients to block who they like.

 ** **

 Please feel free to continue sending constructive feedback.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rich Kaethler
 *Sent:* Thursday, March 15, 2012 5:19 PM
 *To:* 'hlds@list.valvesoftware.com'
 *Subject:* [hlds] New feature in TF2 Beta dedicated server update

 ** **

 We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With
 this setting only members of the group that “owns” the server may deny
 other players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a
 new player that is blocked by a clan member vs a non-clan member.

 ** **

 Here are the details of the options:

 ** **

 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Mart-Jan Reeuwijk
I love that idea.

Special weapon: the Weapon Of Mass Destruction:
+ Does 25% extra damage to people you have blocked
+ gives 10 more health.
- does 10% less damage to other people.

I'd buy it. 




 From: Alex Ogier alex.og...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Friday, 16 March 2012, 9:07
Subject: Re: [hlds] New feature in TF2 Beta dedicated server update
 
That gives me an idea: make a plugin that gives you extra damage and
powers vs. players you have blocked. Then see how toxic and alienated
your community can become.

-Alex Ogier



On Fri, Mar 16, 2012 at 1:04 AM, Emil Larsson ail...@gmail.com wrote:
 Then again, sv_steamblockingcheck 1 might be useful for plugin authors to
 hook in custom behavior depending on what users is blocking each other. :)

 On Fri, Mar 16, 2012 at 9:00 AM, Emil Larsson ail...@gmail.com wrote:

 I suspect this feature is more useful for any loosely adminstrated servers
 (Offical Valve servers), so in that regard it's good.

 For us who activly admins the servers though, it seems pointless, or at
 best... a poor substition for a proper ban system. And a bit dangerous to
 add, I seen users dislike each other over the most petty reasons in our
 community leading to blocks, yet not causing any trouble on the servers
 themselves to deserve to be blocked/banned. Although I agree that chat and
 voice from blocked users should be automatically muted ingame, although
 that's a feature that should be added clientside. ;)

 On Fri, Mar 16, 2012 at 1:18 AM, Rich Kaethler r...@valvesoftware.com
 wrote:

 We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With 
 this
 setting only members of the group that “owns” the server may deny other
 players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a 
 new
 player that is blocked by a clan member vs a non-clan member.



 Here are the details of the options:



 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new player has blocked any existing 
 player
 on the server



 sv_steamgroup

 Set this convar to the group ID of the group that this server belongs to.
 You can find your group’s ID on the admin profile page in the steam
 community.



 Please send feedback about blocking in dedicated servers directly to me.




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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Nomaan Ahmad
+1 on this. It would nice if we could block a specified steam groups from
joining server or allow players from whitelist steam groups.

On 16 March 2012 23:39, m33crob ad...@m33crob.com wrote:

 It would be really nice if we could get the opposite of this feature. I'd
 like to see cvars where you cannot join a server unless you belong to a
 specific group.


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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Charles Mabbott
This feature is already available via a plugin I believe, but for most
server admins, having it set to 1 would be a good idea, you can then have
another tool to track potential troublemakers, if we are seeing a player
blocked by a good number of the regulars on the server, take a look and
potentially issue a ban from there. An extra thing to have is never a bad
thing, if you don't care for the tool, leave it at zero and move on.

On Fri, Mar 16, 2012 at 9:41 PM, Nomaan Ahmad n0man@gmail.com wrote:

 +1 on this. It would nice if we could block a specified steam groups from
 joining server or allow players from whitelist steam groups.


 On 16 March 2012 23:39, m33crob ad...@m33crob.com wrote:

 It would be really nice if we could get the opposite of this feature. I'd
 like to see cvars where you cannot join a server unless you belong to a
 specific group.



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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread ics
Those servers should be excluded from quickplay if the feature is added. 
However this would allow a server to be run for regulars of particular group, 
thus leaving randomers off. Could be a usefull feature for large groups. Easier 
to deal with than password system. Too hard for some to dig it up.


Also there was some time ago talk about adding more features from l4d2 to tf2. 
Like that specific banner feature that it uses and even having a system where 
belonging to certain group you would have the group assigned servers in your 
favorites automatically. What happened to that? In l4d2 it didn't work properly 
and will not work in tf2 unless you can assign servers to you group yourself as 
anyone who can dig your groups id could just use those as in itheir server 
configs. Belonging to valves l4d2 group brought you over 100 servers to be 
displayed on front menu. 

With changes, it could work in tf2 too.

-ics


- Alkuperäinen viesti -
 +1 on this. It would nice if we could block a specified steam groups from
 joining server or allow players from whitelist steam groups.
 
 On 16 March 2012 23:39, m33crob ad...@m33crob.com wrote:
 
  It would be really nice if we could get the opposite of this feature.
  I'd like to see cvars where you cannot join a server unless you belong
  to a specific group.
  
  

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread 1nsane
But if done via plugin it would result in both an unpleasant user
experience and a server score drop.
There is a difference between being dropped because you are banned when you
did something wrong and between clicking start playing only to get -
Banned not part of our super duper steam group.

Instead having the users simple be not matchmade into a server they can't
join is far better. And this kind of functionality already exists in the
Left 4 Dead series.
So ideally a server that can't be joined would be invisible unless you go
look for it manually. This is already a feature in both Left 4 Dead and
CS:GO.

In agreement with a point stated previously: when you can spend 3 minutes
and have an account free of all blocks this system seems
rather noneffective.
Though I am sure that this exclusion system had a positive result in games
like CS:GO and L4D2 where people have to pay for the game again in order to
obtain a fresh account free of all blocks.

On Fri, Mar 16, 2012 at 10:08 PM, Charles Mabbott charles.mabb...@gmail.com
 wrote:

 This feature is already available via a plugin I believe, but for most
 server admins, having it set to 1 would be a good idea, you can then have
 another tool to track potential troublemakers, if we are seeing a player
 blocked by a good number of the regulars on the server, take a look and
 potentially issue a ban from there. An extra thing to have is never a bad
 thing, if you don't care for the tool, leave it at zero and move on.

 On Fri, Mar 16, 2012 at 9:41 PM, Nomaan Ahmad n0man@gmail.com wrote:

 +1 on this. It would nice if we could block a specified steam groups from
 joining server or allow players from whitelist steam groups.


 On 16 March 2012 23:39, m33crob ad...@m33crob.com wrote:

 It would be really nice if we could get the opposite of this feature.
 I'd like to see cvars where you cannot join a server unless you belong to a
 specific group.



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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread ics
I'm pretty sure valve added this against the trolls and idiots who just go 
around servers with their friends with one and single account. Those that are 
real dum to make new account and that can be contacted and thus removed if they 
don't change their behaviour. Just like in l4d2.

They have another system against the account creators but no info has ever been 
shared from it. If you have an issue with someone that you suspect or even know 
to be a same guy making account after another and coming back being a real 
nuisance, i suggest you tell about that here but not under this topic.

-ics
 
- Alkuperäinen viesti -
 But if done via plugin it would result in both an unpleasant user
 experience and a server score drop.
 There is a difference between being dropped because you are banned when
 you did something wrong and between clicking start playing only to get -
 Banned not part of our super duper steam group.
 
 Instead having the users simple be not matchmade into a server they can't
 join is far better. And this kind of functionality already exists in the
 Left 4 Dead series.
 So ideally a server that can't be joined would be invisible unless you go
 look for it manually. This is already a feature in both Left 4 Dead and
 CS:GO.
 
 In agreement with a point stated previously: when you can spend 3 minutes
 and have an account free of all blocks this system seems
 rather noneffective.
 Though I am sure that this exclusion system had a positive result in
 games like CS:GO and L4D2 where people have to pay for the game again in
 order to obtain a fresh account free of all blocks.
 
 On Fri, Mar 16, 2012 at 10:08 PM, Charles Mabbott
 charles.mabb...@gmail.com
  wrote:
 
  This feature is already available via a plugin I believe, but for most
  server admins, having it set to 1 would be a good idea, you can then
  have another tool to track potential troublemakers, if we are seeing a
  player blocked by a good number of the regulars on the server, take a
  look and potentially issue a ban from there. An extra thing to have is
  never a bad thing, if you don't care for the tool, leave it at zero
  and move on.
  
  On Fri, Mar 16, 2012 at 9:41 PM, Nomaan Ahmad n0man@gmail.com
  wrote:
  
   +1 on this. It would nice if we could block a specified steam groups
   from joining server or allow players from whitelist steam groups.
   
   
   On 16 March 2012 23:39, m33crob ad...@m33crob.com wrote:
   
It would be really nice if we could get the opposite of this
feature. I'd like to see cvars where you cannot join a server
unless you belong to a specific group.


   
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[hlds] New feature in TF2 Beta dedicated server update

2012-03-15 Thread Rich Kaethler
We have added support for Steam community blocking in the dedicated server. 
This functionality is in testing and is controlled by convar ( off by default 
). If the convar is enabled, every new player at connect time ( once 
authenticated ) will be tested against the block list of every player already 
authenticated on the server. If any of the players on the server have blocked 
this player, the dedicated server is notified, and that new player may be 
kicked from the server depending on the convar settings.
It is assumed that the most popular setting will take advantage of steam 
groups. To do this, use the new  sv_steamgroup convar to set the group that 
your server belongs to, and set sv_steamblockingcheck to 2. With this setting 
only members of the group that owns the server may deny other players access 
to the server. If a group has been selected and sv_steamblockingcheck is set 
to 1, the console text will distinguish a new player that is blocked by a clan 
member vs a non-clan member.

Here are the details of the options:

sv_steamblockingcheck
1 = print results to console only
2 = kick the new player from the server if anyone already on the server who is 
a member of the associated clan has blocked the new player
3 = kick the new player from the server if anyone already on the server has 
blocked the new player
4 = kick the new player from the server if anyone already on the server has 
blocked the new player or the new player has blocked any existing player on the 
server

sv_steamgroup
Set this convar to the group ID of the group that this server belongs to. You 
can find your group's ID on the admin profile page in the steam community.

Please send feedback about blocking in dedicated servers directly to me.

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