To the TF2 team,
It has now been over a year since the decision to essentially ban community
servers from quickplay by defaulting to official ones. Here are some facts
of what has happened since then.
- Player gain dropped 4% from the year before.
- UGC highlander teams dropped 17%
- Highly
Quickplay is not as much to ask for as attachments because attachments are
in direct conflict with their business model. TF2 did just fine for 8 years
without this change.
Steam groups are not a good way to grab the TF team's attention though
because they are being hidden to rot away just like
.
The sort of volume of attention that would generate would at least
hopefully get a response from Valve.
How many members do all of our communities actively hold?
On 4 August 2015 at 22:44, Tim Anderson twjander...@gmail.com wrote:
It amazes me that there are people like you that think like
would do. Any one server owner is
not important enough to even entertain the paranoia theories abound here.
There is one group responsible for the state of the tf2 community, and its
the tf2 community.
On Aug 4, 2015 1:32 PM, Tim Anderson twjander...@gmail.com wrote:
We are not responsible
We are not responsible for other people's actions. Does the police jail an
entire neighborhood because they keep finding criminals there? If you want
me to be responsible for what other people do, then give me the ability to
ban servers from the master list.
The way Valve dealt with bad servers,
Wasn't that what you have been doing for these past couple of months? Many
people from my community have all sent petitions to Valve and they have
been ignored. From what it seems like, there just isn't enough of us to
create a mass reaction on reddit where Gabe Newell frequently checks up on
to
How will this be any different from gametracker.com? It seems like anyone
that will want to use your list is someone that is already comfortable with
using the server browser.
How will you know if someone is impersonating another community to leech
off their popularity and then getting them
This doesn't really address my concerns. You or maybe some other server
owner (if successful) will have massive power in deciding where all the
players go. You still control who gets listed/delisted and shown in what
order, or what tags will be made or not made. I don't think it is safe to
assume
They have always replied to technical issues without much delay,
especially when it affects their own servers.
But what most of us hosting TF2 want to hear about, are the policy
issues. We've lost hundreds of players from these policies while I can
count on 1 hand the number of times people we
Well if you read my 3rd paragraph, you would see that they are losing
money by throwing away their community players. A large portion of
these players are leaving for Overwatch instead of joining official
servers now that the last few community servers are dying.
You make it sound like
I don't mean to be rude but I am baffled by these complements.
It is good that they are fixing crashes, but I would think that would
be the least you could expect from Valve. The contracker crash has
been crashing custom servers (doesn't seem to affect vanilla) every
day since the big update 12
Valve is not interested in this idea. They already deleted the
quickplay registration system and every time this is mentioned, people
complain the fee would be unfair to small servers.
The only viable solution that has been suggested is to have some
community contracts. They could make the
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