I've been looking for a way to ban people who join 3? times in 5seconds. If
anyone knows of a SourceMod plugin or VDF give me a shout!
Kyle.
On Mon, Sep 28, 2009 at 9:00 AM, Nephyrin Zey nephy...@doublezen.netwrote:
Check out pred's CBaseServer extension on the sourcemod forms. With it
you
Hey guys,
I was wondering if anyone had any experience in assigning a CPU core to a
particular SRCDS server on Linux? This would be as a premium service where
that core is dedicated to that customer and no other processes would be
allowed to use it. For example the premium game server is
I guess virtualisation is what you need. Assign the core system to cpu0
and for each gameserver a virtual server with its own core.
Vaughan Reid schrieb:
Hey guys,
I was wondering if anyone had any experience in assigning a CPU core to a
particular SRCDS server on Linux? This would be as
Vaughan Reid wrote:
Secondly, I know how to use the taskset command to assign a process to a
core but the tricky part is making sure other processes don't use that core.
I was considering making a script which would run periodically and assign
all other processes apart from the process in
Thanks, that is a very good point. In that case I guess changing the
affinity of our software we use to start game servers would be enough and we
could then change the affinity of any premium game servers after launch.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
To set a default afinity you can use the /etc/initscript file. See
http://www.ussg.iu.edu/hypermail/linux/kernel/0307.1/2302.html for more
details.
This e-mail, and any files and attachments transmitted with it, is
confidential.
It is intended for the sole use of the named recipients(s) only.
A required update for Left 4 Dead has been released. Please run hldsupdatetool
to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign, Versus
and Survival modes
- In Versus mode, all weapons, pills, health packs, molotovs,
This update should also include the fix for the defunct processes
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, September 29, 2009 11:00 AM
To:
Hi,
How about the rcon crash that I've been experiencing with HLstatsX:CE?
Still trying to update... I bet your servers are getting a hammering!
Chris
On 29 Sep 2009, at 20:09, Milton Ngan wrote:
This update should also include the fix for the defunct processes
-Original Message-
Cheers :)
(somehow you lot seem to have forgotten to upload the updated files to your
content servers)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Tuesday, September 29, 2009 8:09
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
/home/andrey/srcds/
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Client
Same thing here too..
*sigh*
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:26 AM, Andrey Egorov ego...@cotec.ru wrote:
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update
Wait - mine just started updating.Looks like it's fixed
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:31 AM, Jonah Hirsch crazydog...@gmail.comwrote:
Same thing here too..
*sigh*
Jonah Hirsch
---
Sent from
Andrey Egorov wrote:
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
/home/andrey/srcds/
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
2009/9/29 Andrey Egorov ego...@cotec.ru
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
/home/andrey/srcds/
Checking bootstrapper version ...
Spoke 1 second too soon.
The Steam servers are currently too busy to handle your request
LAEM
Thanks,
- Saul.
2009/9/29 Saul Rennison saul.renni...@gmail.com
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
2009/9/29 Andrey Egorov ego...@cotec.ru
Hi all
Don't work
They seem to have released the update now, at the busy time to test how
their network can handle the load. Otherwise this would have been
released 6-8 hours from now. Just wait, it will eventually update.
-ics
Andrey Egorov kirjoitti:
Hi all
Don't work =(
Trying to update the Left 4 Dead
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2826.00 on this system.
Come on, tell us where you got the updater speed hack from. =P
-TheGeekLord
Saul Rennison wrote:
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
2009/9/29 Andrey Egorov ego...@cotec.ru
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1
My server seems to have updated just fine, but now it wont come online at
all
On Tue, Sep 29, 2009 at 11:42 AM, Evaldas, GameConnect
hlds_li...@gameconnect.lt wrote:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure
Mine just started updating, 37% v28 to v29
On Tue, Sep 29, 2009 at 1:45 PM, TheGeekLord li...@thegeeklord.net wrote:
Come on, tell us where you got the updater speed hack from. =P
-TheGeekLord
Saul Rennison wrote:
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
Client updating... 14 minutes remaining.
Thanks,
- Saul.
2009/9/29 Brent Veal naslund.fan...@gmail.com
My server seems to have updated just fine, but now it wont come online at
all
On Tue, Sep 29, 2009 at 11:42 AM, Evaldas, GameConnect
hlds_li...@gameconnect.lt wrote:
Auto detecting
Same with me. My servers updated, console shows they are running, but I
can't seem to find them
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:48 AM, Brent Veal naslund.fan...@gmail.comwrote:
My server seems to have updated just fine,
On 29.09.2009 21:59, Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign,
Versus and Survival modes
- In Versus mode,
I have the same on Debian Linux Lenny fully updated. Server is not running
on Linux!
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay
Well, my servers seem to dowload only some exe and dll files, no so's.
Did someone forgot to include linux compatible binaries? Then again, i'm
still on 11% ready but might have something to do with your servers not
going online.. :)
-ics
Ronny Schedel kirjoitti:
I have the same on Debian
I'm getting core dumped here. Emailed the debug log as it requested,
but it doesn't look exactly useful:
CRASH: Tue Sep 29 11:56:59 PDT 2009
Start Line: ./srcds_i486 -console -game left4dead +ip xxx.xx.xxx.xxx
+hostport 27015 +map l4d_vs_hospital01_apartment.bsp -debug -fork
+map
Ronny Schedel wrote:
I have the same on Debian Linux Lenny fully updated. Server is not running
on Linux!
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To
I've downloaded some .so files:
0.04% ./l4d\left4dead\addons\readme.txt
0.23% ./l4d\left4dead\bin\matchmaking.dll
0.37% ./l4d\left4dead\bin\matchmaking_ds.dll
0.69% ./l4d\left4dead\bin\matchmaking_ds_i486.so
4.46% ./l4d\left4dead\bin\server.dll
15.14% ./l4d\left4dead\bin\server_i486.so
#
#Console initialized.
lUnable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Unable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Game.dll loaded for L4D - Co-op - Normal
ConVarRef cl_language doesn't point to an existing ConVar
-Server is hibernating
ConVarRef
David A. Parker wrote:
I've downloaded some .so files:
0.04% ./l4d\left4dead\addons\readme.txt
0.23% ./l4d\left4dead\bin\matchmaking.dll
0.37% ./l4d\left4dead\bin\matchmaking_ds.dll
0.69% ./l4d\left4dead\bin\matchmaking_ds_i486.so
4.46% ./l4d\left4dead\bin\server.dll
15.14%
Zuko wrote:
#
#Console initialized.
lUnable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Unable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Game.dll loaded for L4D - Co-op - Normal
ConVarRef cl_language doesn't point to an existing ConVar
-Server is hibernating
OpenSUSE 11.1:
Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open
shared object file: No such file or directory)
What the?
--
Message: 5
Date: Tue, 29 Sep 2009 20:56:41 +0200
From: Ronny Schedel i...@ronny-schedel.de
Subject: [hlds_linux]
You seem to have same thing as i do. I have now 80% free and still no
linux .so files.
-ics
?? ?? [Nikita Bulaev] kirjoitti:
OpenSUSE 11.1:
Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open
shared object file: No such file or directory)
What the?
I get this on Debian Lenny (amd64):
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the
You are still missing files, because my servers downloaded some of the
files you are missing. Run with -verify_all like 10 times and it should
be ok. I only got 2 .so files yet and servers wont start.
-ics
David A. Parker kirjoitti:
I get this on Debian Lenny (amd64):
Auto detecting CPU
Thanks ics!
ics wrote:
You are still missing files, because my servers downloaded some of the
files you are missing. Run with -verify_all like 10 times and it should
be ok. I only got 2 .so files yet and servers wont start.
-ics
David A. Parker kirjoitti:
I get this on Debian Lenny
You want to use the kernel option isolcpus=7. Then the Kernel does not
use CPU #7. More CPUs can be seperated with comma.
- Marcel
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Ok, reinstalled from scratch and reinstalled metamod/sourcemod from
scratch and it's now working. Yay.
On Tue, Sep 29, 2009 at 12:02 PM, James Gurney ja...@globalmegacorp.org wrote:
I'm getting core dumped here. Emailed the debug log as it requested,
but it doesn't look exactly useful:
CRASH:
On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign,
Versus and Survival modes
-
And now, after 3 or 4 more updates I've got:
Couldn't allocate any server IP port, tried 1 addresses
And goes into loop.
Ideas?
Server rebooted twice.
--
Message: 2
Date: Tue, 29 Sep 2009 23:32:40 +0400
From: ?? ?? [Nikita Bulaev]
I figured out my issue with my forks.
I used to have my ports set in the command line as this:
-port 27001##
which would give me
27001, 27002, 27003, etc.
After this update, I had to change it to -port 270##
That seems to fix that issue (Although not all the servers are coming up,
but the ports
You can also use 27001+## for the same thing. Doesn't make a difference
in your case, but if your ports are not starting at a number which ends
in 01 then the +## syntax is handy.
Jonah Hirsch wrote:
I figured out my issue with my forks.
I used to have my ports set in the command line as
Hans Nieser wrote:
I'm having a terrible time getting my server to update. I found that in
the Windows Steam client you can set a region under the download
settings, and once I set it to Japan it updated straight away at over
1MB/s. Is there a way to do something similar on the Linux Steam
At one point I got an error about an expired user ticket, so I deleted
~/.steam/ClientRegistry.blob and started the update again, and after
that it went a lot faster. My guess is that I got new content server
addresses the second time around. Perhaps if you try killing your
update, deleting
In the addition:
As i see, it cannot bind to the external IP, as the server is behind the NAT
and firewall. I turned +IP off and server sturted, but, of cource, it cannot
be seen outside.
So before the update -IP 192.168.1.2 +IP 78.107.254.109 worked just fine.
What I got do now??
And now,
On 29.09.2009 22:54, Nikolay Shopik wrote:
On 29.09.2009 21:59, Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign,
So it seems something's wrong with the search key again, at least for me.
server: sv_search_key = 1015,key:MYKEYHERE
client: sv_search_key = MYKEYHERE
I have no luck finding any of my 25 forked servers.
I tried ms_force (with sv_cheats on locally), to no effect.
What's REALLY annoying, is
I had someone test my server, and it didn't show up as a steam group
server (which it should). Also, the force_dedicated_server thing
didn't work. A manual 'connect', however, did.. which seems to suggest
that the master servers might be lagging. I'm going to keep testing it
throughout the day
I'm having the very same issue.
Jonah Hirsch wrote:
So it seems something's wrong with the search key again, at least for me.
server: sv_search_key = 1015,key:MYKEYHERE
client: sv_search_key = MYKEYHERE
I have no luck finding any of my 25 forked servers.
I tried ms_force (with
I havent tested it, but I'm told that ms_force_dedicated_server has had the
cheat flag reapplied to it, so you just need to turn cheats to 1 again
before entering it into console.
On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote:
I'm having the very same issue.
Jonah Hirsch
I did do that, as I stated. No luck.
Jonah Hirsch
---
On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.comwrote:
I havent tested it, but I'm told that ms_force_dedicated_server has had the
cheat flag reapplied to it, so you just need to turn cheats to 1
On Tue, 2009-09-29 at 17:21 -0400, David A. Parker wrote:
At one point I got an error about an expired user ticket, so I deleted
~/.steam/ClientRegistry.blob and started the update again, and after
that it went a lot faster. My guess is that I got new content server
addresses the second
You can still change mp_gamemode with sourcemod
sm_cvar mp_gamemode versus
I've noticed that swiping any player (infected or survivor, human or bot),
the server crashes.
Anyone else?
Jonah Hirsch
---
On Tue, Sep 29, 2009 at 3:22 PM, Hans Nieser h.nie...@xs4all.nl wrote:
Just wanna mention this is with sourcemod.
I cant test it without sourcemod because
1) mp_gamemode is a hidden cvar now
2) I can't connect to my servers from a lobby, and testing on a listen
server isn't what I want.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United
My update is broken, too :/
May someone upload the patched files?
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visit:
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I'm having the same issue with my Steam Community servers.
Ryan
On Tue, Sep 29, 2009 at 3:14 PM, Jonah Hirsch crazydog...@gmail.com wrote:
I did do that, as I stated. No luck.
Jonah Hirsch
---
On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.comwrote:
I
Confirmed, ms_force has to have sv_cheats, and if it can't find a server it
creates a local server without asking. I can't connect to my server using
ms_force and matchmaking, but I can use console or server browser to get in
it.
On Tue, Sep 29, 2009 at 5:53 PM, Ryan Mannion
All,
Not only is the ms_force_dedicated_server not working even with
sv_cheats on, nor are search keys, but now I've also had a load of
non-group-members join my sv_steamgroup_exclusive servers. What the
hell is going on here? I run 4 servers for my group and they've been
locked out of 3
I think steam group is broken too. I don't see any steamgroup servers in the
main menu.
I'm just confused why Valve couldn't release
1) Two new maps
2) Infected recharge HUD
and no other tweaks that ended up breaking the game.
I'm very confused
Jonah Hirsch
---
Sent from
One of the items in the update news is:
Matchmaking has had several improvements to make finding and joining games
even faster
I bet what we're seeing are side effects of these improvements caused by
in-house development settings that were not changed back before the update
shipped. That's
Hi,
I also do not see my steamgroup servers in the
main menu. Please, fix it.
Andrey.
I think steam group is broken too. I don't see any steamgroup servers in the
main menu.
I'm just confused why Valve couldn't release
1) Two new maps
2) Infected recharge HUD
and no other tweaks
Did you tell the sourcemod people yet?
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
} Sent: Tuesday, September 29, 2009 6:49 PM
} To: Half-Life dedicated Linux server mailing list
}
A new, highly recommended Left 4 Dead update is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Made the variable mp_gamemode available again. Note that you can also load
maps directly with different game modes by specifying it in the map
Getting Segmentation Faults across all of our servers since this most recent
update. Anyone else experiencing this issue?
Vaughan
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, 30
I have found the issue to be with l4dready.smx as removing it makes the
server stable. Have updated to the latest Sourcemod and latest
Left4Downtown.
Anyone else using this plugin and having issues?
Vaughan
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Crashes left and right under Winbloze. I haven't removed/updated my plugins
to see if they are the cause. For now my server is shut off until I have
time to deal with it.
- Original Message -
From: Vaughan Reid vau...@gmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday,
Server is crashing randomly. Could possibly be a plugin issue, but nothing
is really saying anything in the logs
On Tue, Sep 29, 2009 at 8:56 PM, Ook ooksser...@zootal.com wrote:
Crashes left and right under Winbloze. I haven't removed/updated my plugins
to see if they are the cause. For now
Server stil cannot start using command +ip 192.168.1.2 -ip 78.107.254.109.
It is behind NAT and firewall and cannot be moved to the external at all.
The full command:
/home/steam/l4d/srcds_run +clientport 27004+## +hostport 27014+##
+systemlinkport 27034+## +exec server##.cfg +ip 192.168.1.2
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