[hlds_linux] HLDS Update Tool broken too?

2011-08-18 Thread Weasel
Ever since earlier today, I can't seem to successfully doing anything in the HLDS Update Tool. Seems to coincide with latest Source update, but I'm having the issue updating GoldSrc games now too. Trying to update TF2: (Source/OrangeBox engine) Failed to connect to any

Re: [hlds_linux] HLDS Update Tool broken too?

2011-08-18 Thread Weasel
Please disregard. That was an old message stuck in an out-bound message queue. The symptom has long since been resolved. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Dudu Stein
@px: I don't want to sound disrespectful but there are really other more important issues than the sound echo thing. You could use a  plugin or you could inform the players to type that command. Now about the beta. I didn't get to test the latest release, but did anything changed, client side

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Jesse Molina
That's a very nice idea. One of the communities that I work with has the issue where we have a 24-player TF2 server. Everyone wants to play with the same groupies, so they pile into the one server, but the other servers we have sit idle, even though they are available. We have some people

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread px@ipt
Hello While nobody reporting about this more important issues, even echo thing may be fixed among other @px: I don't want to sound disrespectful but there are really other more important issues than the sound echo thing. You could use a  plugin or you could inform the players to type that

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Mart-Jan Reeuwijk
didn't I suggest such a thing already for OB games not so long ago... Make a group based server tab, if they are member of the group, they get the servers in their server tab. Server admins can set the right servers in the group admin page, and everybody is happy. Even redirects etc can be

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Dudu Stein
They are reported. A lot of them. Check this old thread http://forums.steampowered.com/forums/showthread.php?t=845249. But I'm sure Valve won't invest time and money in this game anymore, that's pretty obvious for some long time. I personally am satisfied and grateful to see Alfred peeking an

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread px@ipt
Hello Are you sure, that they are reported in correct place? I've read that old thread, and most problems in it are client-side, while we are in dedicated server list. Also, if you want to something be fixed, you must remind developers about it from time to time. For example, I've reported

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread C Szabo
1. If you change map with capital letters you cant buy deffkit. like this: CHANGELEVEL DE_INFERNO 2. Speccbug on servers with 32 players. 3. SVC_BAD Date: Thu, 18 Aug 2011 16:08:43 +0300 From: p...@i.kiev.ua To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread px@ipt
Hello 1. If you change map with capital letters you cant buy deffkit. like this: CHANGELEVEL DE_INFERNO Just tested on clean server with latest build, can't reproduce or you not provided some pre-requisites which is necessary to trigger the bug 2. Speccbug on servers with 32 players. That

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Jay Singh
Is there an ETA on when the client update is supposed to be released? From: nextra...@googlemail.com Date: Thu, 18 Aug 2011 15:39:49 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 engine beta update released Alfred has received a bug report for the 32

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Alfred Reynolds
Nope, when it is ready. Right now it needs more eyeballs on it, once the dedicated server changes clear the deck we can pay attention to it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Jay Singh

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread C Szabo
I think HLDS is done now, not much more to do.. :P From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 18 Aug 2011 18:21:58 + Subject: Re: [hlds_linux] Half-Life 1 engine beta update released Nope, when it is ready. Right now it needs more eyeballs on it,

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Dudu Stein
Kinda besides the point of this discussion but I've been always curios why the big difference in size between the content downloaded by the linux updated tool compared to the windows one when downloading cstrike. I mean it's not big, but noticeable. The linux one is around 670 mb and the win

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-18 Thread Ross Bemrose
For whatever reason, the Linux server binaries are compiled with symbols, while the Windows server binaries are compiled without. Or at least they are in the Source engine. On Thu, Aug 18, 2011 at 2:51 PM, Dudu Stein dudust...@yahoo.com wrote: Kinda besides the point of this discussion but

[hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Fletcher Dunn
Heads up. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Loïc PERY
Changes ? include correction of ghost player ? 2011/8/19 Fletcher Dunn fletch...@valvesoftware.com Heads up. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Loïc PERY
i know that the bug was corrected in previous optional but i want to be sure :) I say that because my server provider (verygames) never update optional update ... 2011/8/19 Loïc PERY louloubi...@gmail.com Changes ? include correction of ghost player ? 2011/8/19 Fletcher Dunn

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread 1nsane
Your warning is much appreciated. On Thu, Aug 18, 2011 at 6:03 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Heads up. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-08-18 Thread John Marbury
Expecting a change list before the update is released? You must be new here. Install the optional update yourself. If your GSP doesn't let you run updates, get a new GSP, because yours is clearly shit. On Thu, Aug 18, 2011 at 6:06 PM, Loïc PERY louloubi...@gmail.com wrote: i know that the

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Fletcher Dunn
The update is only required for TF2. The shared linux server depot will receive a very minor change, to fix the missing libgcc dependency that is affecting a few linux distributions. That update is optional, and if your server is working (and you aren't running TF2) then it is not necessary

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Violent Crimes
So wait you say required at the start but then you say it isn't which one is it? --- On Thu, 8/18/11, Fletcher Dunn fletch...@valvesoftware.com wrote: From: Fletcher Dunn fletch...@valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon To: Half-Life

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Jeff Sugar
What's not to understand? The TF2 part is required, but the rest is not. On Thu, Aug 18, 2011 at 3:34 PM, Violent Crimes maxim_confus...@yahoo.comwrote: So wait you say required at the start but then you say it isn't which one is it? --- On Thu, 8/18/11, Fletcher Dunn

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread John Marbury
On Thu, Aug 18, 2011 at 6:34 PM, Violent Crimes maxim_confus...@yahoo.comwrote: So wait you say required at the start but then you say it isn't which one is it? Required for TF2, optional for other games. Reading is hard, your email address is appropriate. --- On Thu, 8/18/11, Fletcher Dunn

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Valentin G.
The update is only required for TF2. The srcds base in and of itself (regardless of which mod is running) gets an update that is *not* required. All TF2 servers will get a content update of some description that will make the update mandatory. On Fri, Aug 19, 2011 at 12:34 AM, Violent Crimes

Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Violent Crimes
Same can be said about yours. --- On Thu, 8/18/11, John Marbury barreltr...@gmail.com wrote: From: John Marbury barreltr...@gmail.com Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com

[hlds_linux] A few questions configuration/choice cstrike 1.6

2011-08-18 Thread hs style
Hi all, My but, configurate !best! serveur for counter-strike 1.6 for match (10 players). I have a server amd dual core 1.9 GHz. I have a choice of 6.0 debian squeeze in 32 bits and 64 bits. 1. For counter-strike 1.6, is it better to use 32 bits or 64 bits ? 2. Debian 6.0 64 bit and 32

[hlds_linux] Weird Crash caused by characters in console?

2011-08-18 Thread E3pO
Some reason I've been getting random crashes that look like this at the end of console.. ysics! (entity tf_ammo_pack) *DEAD* CSn| paper bombs: do i get autokicked in spectate? L 08/17/2011 - 23:52:31: CSn| paper bombs5STEAM_0:0:36854332Spectator say do i get autokicked in spectate? L

[hlds_linux] Mandatory TF2 Update Released

2011-08-18 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The update notes are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file Team Fortress 2 - Added the

[hlds_linux] Replay coming to the Counter-Strike: Source Beta soon

2011-08-18 Thread Jon Lippincott
Hey everyone, I wanted to give you all a heads up that replay will be coming to the CS:S Beta on or around August 30th. Click herehttp://forums.steampowered.com/forums/showthread.php?p=22333197 for an overview on setup and a FAQ, and feel free to ask me any questions. -Jon

Re: [hlds_linux] Mandatory TF2 Update Released

2011-08-18 Thread Craig H
Glad to see the Linux file with the update! Hopefully things will run smoothly. As a player, I'm relieved to know that the replay bug was fixed. Any chance of allowing the HUD to be rendered in replays in the future? I'm kind of shocked it isn't even an option. On Thu, Aug 18, 2011 at 6:35 PM,

[hlds_linux] Choke at higher latencies caused by what?

2011-08-18 Thread Jesse Molina
I kind of doubt that I will get an answer here, but I'll shoot anyway. I play TF2 a lot. What is the deal with server choke on higher latencies? Does the srcds server client protocol have something like a TCP window, where it chokes back packets until an ack/ping comes back? Yes, I know

Re: [hlds_linux] Choke at higher latencies caused by what?

2011-08-18 Thread J M
The ping you see on the scoreboard is actually affected by choke. Scoreboard ping is not actual server response time. Try increasing the rate command to minimize choke. Some servers restrict commands like rate to very low values, which can cause terrible choke for everyone no matter what you do on

Re: [hlds_linux] Choke at higher latencies caused by what?

2011-08-18 Thread ics
Having rate 6 helps a lot. Default 10 000 is way too little and the 3 isn't enough either. -ics 19.8.2011 6:31, J M kirjoitti: The ping you see on the scoreboard is actually affected by choke. Scoreboard ping is not actual server response time. Try increasing the rate command to