Ever since earlier today, I can't seem to successfully doing anything in the
HLDS Update Tool.
Seems to coincide with latest Source update, but I'm having the issue updating
GoldSrc games now too.
Trying to update TF2: (Source/OrangeBox engine)
Failed to connect to any
Please disregard. That was an old message stuck in an out-bound message queue.
The symptom has long since been resolved.
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@px: I don't want to sound disrespectful but there are really other more
important issues than the sound echo thing. You could use a plugin or you
could inform the players to type that command.
Now about the beta. I didn't get to test the latest release, but did anything
changed, client side
That's a very nice idea.
One of the communities that I work with has the issue where we have a
24-player TF2 server. Everyone wants to play with the same groupies, so
they pile into the one server, but the other servers we have sit idle,
even though they are available. We have some people
Hello
While nobody reporting about this more important issues, even echo
thing may be fixed among other
@px: I don't want to sound disrespectful but there are really other
more important issues than the sound echo thing. You could use a
plugin or you could inform the players to type that
didn't I suggest such a thing already for OB games not so long ago...
Make a group based server tab, if they are member of the group, they get the
servers in their server tab. Server admins can set the right servers in the
group admin page, and everybody is happy. Even redirects etc can be
They are reported. A lot of them. Check this old
thread http://forums.steampowered.com/forums/showthread.php?t=845249. But I'm
sure Valve won't invest time and money in this game anymore, that's pretty
obvious for some long time.
I personally am satisfied and grateful to see Alfred peeking an
Hello
Are you sure, that they are reported in correct place? I've read that
old thread, and most problems in it are client-side, while we are in
dedicated server list.
Also, if you want to something be fixed, you must remind developers
about it from time to time. For example, I've reported
1. If you change map with capital letters you cant buy deffkit. like this:
CHANGELEVEL DE_INFERNO
2. Speccbug on servers with 32 players.
3. SVC_BAD
Date: Thu, 18 Aug 2011 16:08:43 +0300
From: p...@i.kiev.ua
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1
Hello
1. If you change map with capital letters you cant buy deffkit. like this:
CHANGELEVEL DE_INFERNO
Just tested on clean server with latest build, can't reproduce or you
not provided some pre-requisites which is necessary to trigger the bug
2. Speccbug on servers with 32 players.
That
Is there an ETA on when the client update is supposed to be released?
From: nextra...@googlemail.com
Date: Thu, 18 Aug 2011 15:39:49 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
Alfred has received a bug report for the 32
Nope, when it is ready. Right now it needs more eyeballs on it, once the
dedicated server changes clear the deck we can pay attention to it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Jay Singh
I think HLDS is done now, not much more to do.. :P
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Thu, 18 Aug 2011 18:21:58 +
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
Nope, when it is ready. Right now it needs more eyeballs on it,
Kinda besides the point of this discussion but I've been always curios why the
big difference in size between the content downloaded by the linux updated tool
compared to the windows one when downloading cstrike. I mean it's not big, but
noticeable. The linux one is around 670 mb and the win
For whatever reason, the Linux server binaries are compiled with symbols,
while the Windows server binaries are compiled without.
Or at least they are in the Source engine.
On Thu, Aug 18, 2011 at 2:51 PM, Dudu Stein dudust...@yahoo.com wrote:
Kinda besides the point of this discussion but
Heads up.
Your humble servant,
Fletch
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Changes ?
include correction of ghost player ?
2011/8/19 Fletcher Dunn fletch...@valvesoftware.com
Heads up.
Your humble servant,
Fletch
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i know that the bug was corrected in previous optional but i want to be sure
:)
I say that because my server provider (verygames) never update optional
update ...
2011/8/19 Loïc PERY louloubi...@gmail.com
Changes ?
include correction of ghost player ?
2011/8/19 Fletcher Dunn
Your warning is much appreciated.
On Thu, Aug 18, 2011 at 6:03 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Heads up.
Your humble servant,
Fletch
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Expecting a change list before the update is released? You must be new
here.
Install the optional update yourself. If your GSP doesn't let you run
updates, get a new GSP, because yours is clearly shit.
On Thu, Aug 18, 2011 at 6:06 PM, Loïc PERY louloubi...@gmail.com wrote:
i know that the
The update is only required for TF2.
The shared linux server depot will receive a very minor change, to fix the
missing libgcc dependency that is affecting a few linux distributions. That
update is optional, and if your server is working (and you aren't running TF2)
then it is not necessary
So wait you say required at the start but then you say it isn't which one is it?
--- On Thu, 8/18/11, Fletcher Dunn fletch...@valvesoftware.com wrote:
From: Fletcher Dunn fletch...@valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon
To: Half-Life
What's not to understand? The TF2 part is required, but the rest is not.
On Thu, Aug 18, 2011 at 3:34 PM, Violent Crimes
maxim_confus...@yahoo.comwrote:
So wait you say required at the start but then you say it isn't which one
is it?
--- On Thu, 8/18/11, Fletcher Dunn
On Thu, Aug 18, 2011 at 6:34 PM, Violent Crimes
maxim_confus...@yahoo.comwrote:
So wait you say required at the start but then you say it isn't which one
is it?
Required for TF2, optional for other games.
Reading is hard, your email address is appropriate.
--- On Thu, 8/18/11, Fletcher Dunn
The update is only required for TF2.
The srcds base in and of itself (regardless of which mod is running)
gets an update that is *not* required.
All TF2 servers will get a content update of some description that
will make the update mandatory.
On Fri, Aug 19, 2011 at 12:34 AM, Violent Crimes
Same can be said about yours.
--- On Thu, 8/18/11, John Marbury barreltr...@gmail.com wrote:
From: John Marbury barreltr...@gmail.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Hi all,
My but, configurate !best! serveur for counter-strike 1.6 for match (10
players).
I have a server amd dual core 1.9 GHz.
I have a choice of 6.0 debian squeeze in 32 bits and 64 bits.
1. For counter-strike 1.6, is it better to use 32 bits or 64 bits ?
2. Debian 6.0 64 bit and 32
Some reason I've been getting random crashes that look like this at
the end of console..
ysics! (entity tf_ammo_pack)
*DEAD* CSn| paper bombs: do i get autokicked in spectate?
L 08/17/2011 - 23:52:31: CSn| paper
bombs5STEAM_0:0:36854332Spectator say do i get autokicked in
spectate?
L
We've released a mandatory update for Team Fortress 2. The update notes are
below.
Thanks.
Eric Smith
Valve
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do
not come with this file
Team Fortress 2
- Added the
Hey everyone,
I wanted to give you all a heads up that replay will be coming to the CS:S Beta
on or around August 30th.
Click herehttp://forums.steampowered.com/forums/showthread.php?p=22333197 for
an overview on setup and a FAQ, and feel free to ask me any questions.
-Jon
Glad to see the Linux file with the update! Hopefully things will run
smoothly.
As a player, I'm relieved to know that the replay bug was fixed. Any chance
of allowing the HUD to be rendered in replays in the future? I'm kind of
shocked it isn't even an option.
On Thu, Aug 18, 2011 at 6:35 PM,
I kind of doubt that I will get an answer here, but I'll shoot anyway.
I play TF2 a lot.
What is the deal with server choke on higher latencies? Does the srcds
server client protocol have something like a TCP window, where it chokes
back packets until an ack/ping comes back? Yes, I know
The ping you see on the scoreboard is actually affected by choke. Scoreboard
ping is not actual server response time. Try increasing the rate command to
minimize choke. Some servers restrict commands like rate to very low values,
which can cause terrible choke for everyone no matter what you do on
Having rate 6 helps a lot. Default 10 000 is way too little and the
3 isn't enough either.
-ics
19.8.2011 6:31, J M kirjoitti:
The ping you see on the scoreboard is actually affected by choke. Scoreboard
ping is not actual server response time. Try increasing the rate command to
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