We're working on a mandatory update for Team Fortress 2. We should have it
ready soon. This is NOT the SteamPipe update.
-Eric
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We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Prevent game servers from opening the MOTD panel more than once if the player
connected through matchmaking or quickplay
- Added new promo items
-
- Prevent game servers from opening the MOTD panel more than once if the
player connected through matchmaking or quickplay
Pathetic.
Thanks,
Kyle.
On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for
Here's one suggestion I have for those of you who may of been impacted by
this. One thing you can do is make any features of your servers that rely
on opening the MOTD a donor only feature, such as radio. I realize this
doesn't cover rules, but it at least means your donors who connect manually
I think it's a good idea. Servers have no business opening motd windows on
clients that do not request them. It makes sense to do it for match made
players who are usually newer.
Spam: Verb
Send the same message indiscriminately to (large numbers of recipients) on the
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Sent from my
Last time I checked, there's no way for a client to request to see the
MOTD again. Not without the server's intervention, and that was just
blocked...
On 4/3/2013 7:26 PM, DontWannaName! wrote:
I think it's a good idea. Servers have no business opening motd windows on
clients that do not
motd command existed
On Wed, Apr 3, 2013 at 7:28 PM, Ross Bemrose rbemr...@gmail.com wrote:
Last time I checked, there's no way for a client to request to see the
MOTD again. Not without the server's intervention, and that was just
blocked...
On 4/3/2013 7:26 PM, DontWannaName! wrote:
Do you not just type motd in console?
On Thu, Apr 4, 2013 at 12:28 AM, Ross Bemrose rbemr...@gmail.com wrote:
Last time I checked, there's no way for a client to request to see the
MOTD again. Not without the server's intervention, and that was just
blocked...
On 4/3/2013 7:26 PM,
Eh, I think most players understand that in order to utilize something like
a radio or similar that a web page is opened to provide it. They're
essentially requesting that by typing in a command and sending it.
On Wed, Apr 3, 2013 at 7:26 PM, DontWannaName! ad...@topnotchclan.comwrote:
I think
I still believe that the best solution for now is to allow servers to
request permission to go to a new MOTD page after the first time (whether
it be in the background for radio or in the foreground for server rules),
but this is an acceptable compromise.
On Wed, Apr 3, 2013 at 7:31 PM, Essay
True, but I doubt there's an easy way to differentiate the two. Perhaps an
error message in chat telling the user that its blocked because it may have not
been requested like a popup blocker then allow the player to accept the window?
Sent from my iPhone 5
On Apr 3, 2013, at 4:31 PM, Essay Tew
How can we make sure now that our plugins work (as best as possible) with
this change? Is there a way to force this change even if you connect
directly? You know, for testing purposes and to shut up those who will say
this change isn't enough? Mostly the vocal few on SPUF.
Because right now I
That would be sensible. Radio plugins would work, players would still be
able to read guideliness for custom game modes or open up in-game pages if
they so choose.
On Wed, Apr 3, 2013 at 7:36 PM, thesupremecommander
thesupremec...@gmail.com wrote:
I still believe that the best solution for
And also,
How do we know what players can open the other MOTD windows and which
can't? How can I know exactly which player joined from matchmaking?
There's no point in advertising features in chat to those who can't use
them. And I'd also like to know how many people connect through matchmaking
That function was provided by basetriggers.smx, a plugin that ships with
SourceMod. That command is also disabled now for players who join via
Quickplay.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Wed, Apr 3, 2013 at 7:29 PM, Brian br...@doublejump.eu wrote:
Do you not
One note concerning the TF2 beta. As you probably know, it's currently a
separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated
server is AppID 229830.) About a week before the TF2 switchover, we'll
initiate a beta process identical to the one used for the other games.
All this short sighted breaking isn't the way forward. A less destructive
way is to require them to say something (first character being between
decimal 33 to 64, if you want to get down into it), should this happen,
allow the server to open the MOTD (on the client) for a frame. Same with
sending
I understand Valve wants to prevent plugins like this
https://forums.alliedmods.net/showthread.php?t=211842 from lagging new
players,
but this implementation has too many downsides. Now we can't even set the
page to about:blank to clear up resources after the MOTD is closed.
Here is a better
You can simulate it by connecting with the console connect command with
a parameter of matchmaking after the address.
Ex.
connect X.X.X.X matchmaking
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
1nsane mailto:1nsane...@gmail.com
Wednesday, April 03, 2013 7:36 PM
How can we
I was not aware of that Traffic to Cash plugin.
Holy crap is that a disgusting plugin. It reeks of those get paid to surf
the internet deals from the 00s where people were setting up bots that
automatically surfed the web for them, so they could pick up a $25 check in
a month.
On Wed, Apr 3,
Can valve please make a rules command that will open up a page to
show server rules. This is otherwise going to be a massive problem. I
know at valve you don't have game administrators and pretty much allow
the game to flow as a few players seem befit of themselves, but that is
one reason why I
Try per day.
- Original Message -
From: Gordon Reynolds thisisgordonsem...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 3, 2013 9:36:26 PM
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
I was
So let me get this straight. If some server uses pinion, and if a client
connects with quickplay/matchmaking system, He/She will only see the pinion
ad. When he/she tries to see server rules, he cant. :/
I think this should be reversed.
On 4 April 2013 02:43, Todd Pettit pettit.t...@gmail.com
The server should be showing the motd first not the ad. If they really cared
about players seeing it that is.
Sent from my iPhone 5
On Apr 3, 2013, at 6:57 PM, Nomaan Ahmad n0man@gmail.com wrote:
So let me get this straight. If some server uses pinion, and if a client
connects with
Why would you show and ad before the rules, what that tells the player is
you want to make money off them before giving them a decent experience. I
might be richman mc moneybags for not trying to offset the cost of my
servers but this whole Pinon and Traffic to Cash system is just... a
terrible
On 02/04/2013 17:01, Kyle Sanderson wrote:
Well, to be fair, seeing the games that receive the least support going
first is rather unnerving. They've had the least time to cook, and bugs are
still being uncovered. I'm pretty worried about the 16th
It's just a bunch of games and a new way of
This has broke many plugins that relied on MOTD for players.
On 4 April 2013 04:34, Gordon Reynolds thisisgordonsem...@gmail.com wrote:
Why would you show and ad before the rules, what that tells the player is
you want to make money off them before giving them a decent experience. I
might be
On 04/04/2013 00:17, Essay Tew Phaun wrote:
What's the report a server feature for, anyway?
You can't expect Valve be tough on others because you weren't willing to
accept them being tough with you.
Perhaps it's much easier to remove the feature and then you can't use it
or abuse it. You
Sounds like the auto redirect feature from back in the days, this one
also got nerfed.
BUT, you can still do that but it ASKS the client if he/she wants to
connect to it.
So just simply put it back on somehow and ask the player Do you want to
see this motd the server is offering to you? That way
The whole issue started from the Traffic to Cash plugin which was spamming
webpages every second which understandably causes lag.
That is why I propose Valve use a rate limit instead. A reasonable rate
limit would allow for legitimate use of the MOTD without the ability to
cause lag. I posted the
Uh, I expect for them to clear up a mistake. What's so unreasonable about
that, Dan? That's what the delisting thing was about. They admitted it, go
back and re-read the thread.
This has absolutely nothing to do with that, at all. They know what they're
affecting with this change. My proposition
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