[hlds_linux] Mandatory Team Fortress 2 update coming

2013-04-03 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay - Added new promo items -

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Kyle Sanderson
- Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay Pathetic. Thanks, Kyle. On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Essay Tew Phaun
Here's one suggestion I have for those of you who may of been impacted by this. One thing you can do is make any features of your servers that rely on opening the MOTD a donor only feature, such as radio. I realize this doesn't cover rules, but it at least means your donors who connect manually

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread DontWannaName!
I think it's a good idea. Servers have no business opening motd windows on clients that do not request them. It makes sense to do it for match made players who are usually newer. Spam: Verb Send the same message indiscriminately to (large numbers of recipients) on the Internet. Sent from my

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Ross Bemrose
Last time I checked, there's no way for a client to request to see the MOTD again. Not without the server's intervention, and that was just blocked... On 4/3/2013 7:26 PM, DontWannaName! wrote: I think it's a good idea. Servers have no business opening motd windows on clients that do not

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Daniel Barreiro
motd command existed On Wed, Apr 3, 2013 at 7:28 PM, Ross Bemrose rbemr...@gmail.com wrote: Last time I checked, there's no way for a client to request to see the MOTD again. Not without the server's intervention, and that was just blocked... On 4/3/2013 7:26 PM, DontWannaName! wrote:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Brian
Do you not just type motd in console? On Thu, Apr 4, 2013 at 12:28 AM, Ross Bemrose rbemr...@gmail.com wrote: Last time I checked, there's no way for a client to request to see the MOTD again. Not without the server's intervention, and that was just blocked... On 4/3/2013 7:26 PM,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Essay Tew Phaun
Eh, I think most players understand that in order to utilize something like a radio or similar that a web page is opened to provide it. They're essentially requesting that by typing in a command and sending it. On Wed, Apr 3, 2013 at 7:26 PM, DontWannaName! ad...@topnotchclan.comwrote: I think

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread thesupremecommander
I still believe that the best solution for now is to allow servers to request permission to go to a new MOTD page after the first time (whether it be in the background for radio or in the foreground for server rules), but this is an acceptable compromise. On Wed, Apr 3, 2013 at 7:31 PM, Essay

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread DontWannaName!
True, but I doubt there's an easy way to differentiate the two. Perhaps an error message in chat telling the user that its blocked because it may have not been requested like a popup blocker then allow the player to accept the window? Sent from my iPhone 5 On Apr 3, 2013, at 4:31 PM, Essay Tew

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread 1nsane
How can we make sure now that our plugins work (as best as possible) with this change? Is there a way to force this change even if you connect directly? You know, for testing purposes and to shut up those who will say this change isn't enough? Mostly the vocal few on SPUF. Because right now I

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread 1nsane
That would be sensible. Radio plugins would work, players would still be able to read guideliness for custom game modes or open up in-game pages if they so choose. On Wed, Apr 3, 2013 at 7:36 PM, thesupremecommander thesupremec...@gmail.com wrote: I still believe that the best solution for

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread 1nsane
And also, How do we know what players can open the other MOTD windows and which can't? How can I know exactly which player joined from matchmaking? There's no point in advertising features in chat to those who can't use them. And I'd also like to know how many people connect through matchmaking

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Doctor McKay
That function was provided by basetriggers.smx, a plugin that ships with SourceMod. That command is also disabled now for players who join via Quickplay. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Wed, Apr 3, 2013 at 7:29 PM, Brian br...@doublejump.eu wrote: Do you not

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-03 Thread CG
One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Kyle Sanderson
All this short sighted breaking isn't the way forward. A less destructive way is to require them to say something (first character being between decimal 33 to 64, if you want to get down into it), should this happen, allow the server to open the MOTD (on the client) for a frame. Same with sending

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Robert Paulson
I understand Valve wants to prevent plugins like this https://forums.alliedmods.net/showthread.php?t=211842 from lagging new players, but this implementation has too many downsides. Now we can't even set the page to about:blank to clear up resources after the MOTD is closed. Here is a better

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Nicholas Hastings
You can simulate it by connecting with the console connect command with a parameter of matchmaking after the address. Ex. connect X.X.X.X matchmaking -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net 1nsane mailto:1nsane...@gmail.com Wednesday, April 03, 2013 7:36 PM How can we

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Gordon Reynolds
I was not aware of that Traffic to Cash plugin. Holy crap is that a disgusting plugin. It reeks of those get paid to surf the internet deals from the 00s where people were setting up bots that automatically surfed the web for them, so they could pick up a $25 check in a month. On Wed, Apr 3,

[hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Cameron Munroe
Can valve please make a rules command that will open up a page to show server rules. This is otherwise going to be a massive problem. I know at valve you don't have game administrators and pretty much allow the game to flow as a few players seem befit of themselves, but that is one reason why I

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Todd Pettit
Try per day. - Original Message - From: Gordon Reynolds thisisgordonsem...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, April 3, 2013 9:36:26 PM Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released I was

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Nomaan Ahmad
So let me get this straight. If some server uses pinion, and if a client connects with quickplay/matchmaking system, He/She will only see the pinion ad. When he/she tries to see server rules, he cant. :/ I think this should be reversed. On 4 April 2013 02:43, Todd Pettit pettit.t...@gmail.com

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread DontWannaName!
The server should be showing the motd first not the ad. If they really cared about players seeing it that is. Sent from my iPhone 5 On Apr 3, 2013, at 6:57 PM, Nomaan Ahmad n0man@gmail.com wrote: So let me get this straight. If some server uses pinion, and if a client connects with

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Gordon Reynolds
Why would you show and ad before the rules, what that tells the player is you want to make money off them before giving them a decent experience. I might be richman mc moneybags for not trying to offset the cost of my servers but this whole Pinon and Traffic to Cash system is just... a terrible

Re: [hlds_linux] [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-03 Thread dan
On 02/04/2013 17:01, Kyle Sanderson wrote: Well, to be fair, seeing the games that receive the least support going first is rather unnerving. They've had the least time to cook, and bugs are still being uncovered. I'm pretty worried about the 16th It's just a bunch of games and a new way of

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Nomaan Ahmad
This has broke many plugins that relied on MOTD for players. On 4 April 2013 04:34, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Why would you show and ad before the rules, what that tells the player is you want to make money off them before giving them a decent experience. I might be

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread dan
On 04/04/2013 00:17, Essay Tew Phaun wrote: What's the report a server feature for, anyway? You can't expect Valve be tough on others because you weren't willing to accept them being tough with you. Perhaps it's much easier to remove the feature and then you can't use it or abuse it. You

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Erik-jan Riemers
Sounds like the auto redirect feature from back in the days, this one also got nerfed. BUT, you can still do that but it ASKS the client if he/she wants to connect to it. So just simply put it back on somehow and ask the player Do you want to see this motd the server is offering to you? That way

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Robert Paulson
The whole issue started from the Traffic to Cash plugin which was spamming webpages every second which understandably causes lag. That is why I propose Valve use a rate limit instead. A reasonable rate limit would allow for legitimate use of the MOTD without the ability to cause lag. I posted the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Essay Tew Phaun
Uh, I expect for them to clear up a mistake. What's so unreasonable about that, Dan? That's what the delisting thing was about. They admitted it, go back and re-read the thread. This has absolutely nothing to do with that, at all. They know what they're affecting with this change. My proposition