Improved performance of Linux dedicated server binaries
For those who had increased CPU usage after the april 4th update, you
also may have had random lagging lasting 1-5 mins on a server untill it
goes away and comes back after some hours. That's what i had. It seems
this performance
Ever learned to read between the lines of such documents? Instead of choosing
your own meaning, to read what the person who wrote it really meant?
With the restriction of some game variables which are truly game breaking, only
the defined Valve maps, etc. Basically, they tell you, that running
I can confirm this, happened on CSGO and HL2MP aswell.
Date: Sat, 13 Apr 2013 23:27:08 +0200
From: gbs.dead...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] CS:S Pipe and maybe other have problems with capital
letters
For testing our scripts for the conversion
Hi guys,
Some friend have asked me to setup a cs1.6 server. I have setup in the
past TF2 and CSGO servers but never CS1.6. So I'd like some help with
the goldsrc engine. :P
What I want to do is setup a 100 tic/500 fps server for 28 people. Rules
should be: 1st team to 9 wins or best out of 16
I have a clean install of gearbox for linux. I'm using a clean install
of slackware 14, 32 bit.
uname -a
Linux ookserver 3.2.29 #1 SMP Sun Apr 7 21:37:55 MST 2013 i686 AMD
Athlon(tm) XP 3000+ AuthenticAMD GNU/Linux
When I try to start, I get this:
./hlds_run -game gearbox
Auto detecting
There is no difference between tickrate and FPS in CS 1.6, they're one same
thing controlled by sys_ticrate.
2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net
Hi guys,
Some friend have asked me to setup a cs1.6 server. I have setup in the
past TF2 and CSGO servers but never CS1.6. So I'd
Forgive my ignorance, but wouldn't you set -tickrate 100 on the command
line? Our it's the source only?
-Brooklyn
On Apr 14, 2013 2:55 PM, AnAkIn anakin...@gmail.com wrote:
There is no difference between tickrate and FPS in CS 1.6, they're one same
thing controlled by sys_ticrate.
2013/4/14
But what do I set sys_ticrate to?
I've found tutorials that suggest I set sys_ticrate to 1000 for a 100
ticrate server. Is that correct or not?
On 14/04/2013 10:53 μμ, AnAkIn wrote:
There is no difference between tickrate and FPS in CS 1.6, they're one same
thing controlled by sys_ticrate.
-tickrate is source only
If you set sys_ticrate to 1000 when the server will run at a ticrate of
1000.
2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net
But what do I set sys_ticrate to?
I've found tutorials that suggest I set sys_ticrate to 1000 for a 100
ticrate server. Is that correct
Sorry, I meant:
If you set sys_ticrate to 1000 then the server will run at a ticrate of
1000.
2013/4/14 AnAkIn anakin...@gmail.com
-tickrate is source only
If you set sys_ticrate to 1000 when the server will run at a ticrate of
1000.
2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net
OK so
sys_ticrate 100
fps_max 500
for a 100tic/500fps server, right?
What about halftime sides switch? Is it automatic or do I have to set an
cvars?
(I want at the 9th round both teams to switch sides)
Thanks.
PS. Are my rates OK or should I change them?
On 14/04/2013 11:00 μμ, AnAkIn wrote:
and if I debug their script a bit, I see it is running hlds_amd. If I
run it directly:
./hlds_amd -game valve
Error:libsteam_api_c.so: cannot open shared object file: No such file or
directory
Unable to load engine, image is corrupt.
If I hack hlds_run a bit I see that it is giving me a
Thanks for your input a lot everyone,
Here's another funny thing that I've just noticed.
My start up command is:
screen -d -m -S cstrike-27020 ./hlds_run -noipx -tos -game cstrike
-autoupdate +ip 83.212.105.41 +hostport 27020 -sport 27022 -pingboost 2
-maxplayers 28 +servercfgfile
Hey,
this is what I use to update my server it works fine.
./steamcmd.sh +logon anonymous +force_install_dir .. +app_set_config
90 mod gearbox +app_update 90 -beta beta validate +quit
On 4/14/13, Ook ooksser...@zootal.com wrote:
and if I debug their script a bit, I see it is running hlds_amd.
14 matches
Mail list logo