Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread E3pO
For anyone having problems with SDKHOOKS you can download the latest here: http://hg.nicholashastings.com/sdkhooks Just download the latest and copy the sourcemod folder. On Wed, Jun 27, 2012 at 11:23 PM, E3pO e...@e3po.info wrote: For anyone having problems with SDKHOOKS you can download

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread E3pO
Try removing addons. It seems as though something about EmitSoundToAll is causing it to crash. On Thu, Jun 28, 2012 at 12:04 AM, E3pO e...@e3po.info wrote: Try removing addons. It seems as though something about EmitSoundToAll is causing it to crash. On Wed, Jun 27, 2012 at 11:55 PM, Frank ad

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread E3pO
By the way.. I just loaded latest snapshot of sourcemod and it updated all the gamedata for sdkhooks etc... everything is working now. On Thu, Jun 28, 2012 at 12:09 AM, E3pO e...@e3po.info wrote: By the way.. I just loaded latest snapshot of sourcemod and it updated all the gamedata

[hlds_linux] SRCDS binding to box hostname

2012-04-07 Thread E3pO
*:* LISTEN if i do an nmap llf-vm -p 27018 it says that tcp is open I've tried -ip 127.0.01 and it makes localhost open but nobody can connect to it then. If i try ip and the public ip it can't bind to the address... what should I do!? Thanks in advance, E3pO

Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way

2012-04-07 Thread E3pO
on the mailing list) STEAM_0:0:39228904 / http://www.steamcommunity.com/profiles/76561198038723536 xploit3r/E3pO (the guy who made the vid) STEAM_0:1:17281511 / http://www.steamcommunity.com/profiles/76561197994828751 Le 5 avril 2012 02:25, Tony Paloma to...@valvesoftware.com a écrit : Yes

Re: [hlds_linux] Left 4 Dead 2 - this session is no longer available

2012-04-06 Thread E3pO
Is that a 3? On Apr 6, 2012 4:35 PM, Frank ad...@gamerscrib.net wrote: Yeah they are in Hawaii... must be nice http://imgur.com/7wsML -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent:

Re: [hlds_linux] Left 4 Dead 2 - this session is no longer available

2012-04-06 Thread E3pO
Oh my bad... Hl2 ep 3 derp On Fri, Apr 6, 2012 at 4:58 PM, E3pO e...@wmclan.net wrote: Is that a 3? On Apr 6, 2012 4:35 PM, Frank ad...@gamerscrib.net wrote: Yeah they are in Hawaii... must be nice http://imgur.com/7wsML -Original Message- From: hlds_linux-boun

Re: [hlds_linux] Linux server hlds

2012-03-28 Thread E3pO
http://www.e3po.info/main/2012/01/04/install-source-dedicated-server-on-linux/ Shameful self advertising But hey, best video tutorial I've seen. On Mar 28, 2012 4:15 AM, Steve steve.gr...@gmail.com wrote: try srcds.com for information in how to set up a server On Mar 28, 2012 8:35 AM,

[hlds_linux] ED_Alloc: no free edicts

2012-03-25 Thread E3pO
My server has been crashing into a dialog box that says Engine Error, ED_Alloc: no free edicts. I googled for a possible solution and I came across this page http://www.gamebanana.com/threads/140329 that says to add -num_edicts to the command line.. I'm guessing this is only for clients, not

Re: [hlds_linux] Mandatory TF2 update coming

2012-03-22 Thread E3pO
Update has been released On Thu, Mar 22, 2012 at 7:36 PM, Eric Smith er...@valvesoftware.com wrote: We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or

[hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread E3pO
So i just noticed this in my logs: Connection to Steam servers successful. Public IP is xxx.xxx.xxx.xxx Assigned anonymous gameserver Steam ID [A-1:XX(2891)]. VAC secure mode is activated. Maybe a soon to come server browser that goes by game server's steam id's instead of IP address?

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-21 Thread E3pO
Of course! I'll be working on it whenever i have free time which isn't much right now... Once i have it loading up servers and checking they are actually up and being able to keep them up and updated i'll release it to the public. It will be able to update itself so you will always have the latest

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-20 Thread E3pO
/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml From: [hlds_linux] Master server issue ? Kyle. On Thu, Feb 16, 2012 at 5:42 PM, 1nsane 1nsane...@gmail.com wrote: Check out Neph's script: http://nephyrin.net/tools/nemrun/latest/srcupdatecheck On Thu, Feb 16, 2012 at 8:40 PM, E3pO

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread E3pO
Maybe a reputation system could be put into place and allow users to seed their files to other users. imagine if every single steam client was set to seed You computer finds the closest connections and downloads at whatever they have their cap setup for. If playing a game have it set low or

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread E3pO
This is why I think it to should be an OPTIONAL service... Just like how you can let universities borrow your CPU power while you are afk... I mean heck, it's not being used when you aren't around unless of course you're running servers or services that take up CPU power. Why not do the same for

[hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread E3pO
I'm working on a server manager for windows that allows me to control all my srcds servers from one application. It keeps track of their responsiveness and allows me to remotely close them or make changes to settings from a http server running from inside the app. Where is the page that shows the

Re: [hlds_linux] Server manager utility for windows (WIP)

2012-02-16 Thread E3pO
Perfect! Thank you. On Thu, Feb 16, 2012 at 8:44 PM, netshr...@gmail.com wrote: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1/?appid=appidversion=current version On 17/02/2012, at 12:40 PM, E3pO wrote: I'm working on a server manager for windows that allows me to control all

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-10 Thread E3pO
when they rejoin the server... On Feb 10, 2012 5:00 PM, Russell Smith ve...@tinylittlerobots.us wrote: How would you report a crash in game if your game crashed? On 2/10/2012 1:29 PM, Mart-Jan Reeuwijk wrote: Almost would want a plugin to have a !report to be popping up in their chat if

Re: [hlds_linux] Respawn Countdown Loop [TF2]

2012-01-30 Thread E3pO
try removing all plugins see if it fixes the problem and then remove each plugin 1 by 1 to find the culprit . On Jan 30, 2012 8:59 PM, Tres madeinte...@gmail.com wrote: We recently changed our respawn times to Valve's default. Upon doing so, we started having random respawn countdown loops. The

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread E3pO
I would love to see it take effect for all source games and even include servers already in players favorites. That way server administrators can set hostname in their configs and then when a client refreshes their server browser it changes to the hostname as the saved favorite and not the ip

Re: [hlds_linux] Unable to update Server

2012-01-26 Thread E3pO
Same problem here... On Thu, Jan 26, 2012 at 11:01 PM, Rodrigo Peña yo@korrupzion.comwrote: I'm experiencing the same issue, thought it was my bandwidth, I've been stuck in Updating Installation for 1+ hour : -Rodrigo On 26-01-2012 22:57, Bruno Garcia wrote: I'm still unable to

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread E3pO
I support this! On Jan 25, 2012 5:14 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Support this ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] HLDS/SRCDS query app for Android

2012-01-19 Thread E3pO
I use this app every few hours to check up on my servers ;). It would be really sweet if it included some kind of widget for the main screen that updates every so often and a notification system to alert if a server hasn't responded more then 10 checks or so. I've noticed a server can be full and

Re: [hlds_linux] Mandatory TF2 update coming

2012-01-11 Thread E3pO
Just got in game warning that update is coming. On Wed, Jan 11, 2012 at 7:50 PM, Aaron DJ Zyrphon Thompson rmesc...@gmail.com wrote: Thank you for the update! Please be sure that it isn't buggy, okay? ;-P Godspeed! Sent from my MOTOBLUR™ smartphone on ATT -Original message- From:

[hlds_linux] S3: Client connected with invalid ticket

2012-01-10 Thread E3pO
Getting a few of these a day in my logs.. Just curious what they are. S3: Client connected with invalid ticket: UserID: d35 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Netchannel: unknown net message

2011-12-31 Thread E3pO
Netchannel: unknown net message (24) from 24.246.163.218:27005. Tend to get this in server console every once in awhile.. Dono if its some type of dos attempt or if its just usual messages from faulty client to server code. Maybe a broken query script on a gametracking website or something.

Re: [hlds_linux] Netchannel: unknown net message

2011-12-31 Thread E3pO
that same message before, could be aliens. On Sat, Dec 31, 2011 at 5:27 PM, E3pO e...@wmclan.net wrote: Netchannel: unknown net message (24) from 24.246.163.218:27005. Tend to get this in server console every once in awhile.. Dono if its some type of dos attempt or if its just

Re: [hlds_linux] Cheat Engine Report

2011-12-24 Thread E3pO
realize that reverse engineering on your own empty server was cheating.. But i guess that is life. -E3pO On Sat, Dec 24, 2011 at 12:01 PM, ics i...@ics-base.net wrote: He is banned, just his old account, not the new one. Quit the bickering about VAC bans, nothing will change despite what we say

Re: [hlds_linux] Will steam ever get stable

2011-12-23 Thread E3pO
Relevant to server administration. .. Just had to do it. But anyway these 503 errors are really getting annoying. On Fri, Dec 23, 2011 at 3:24 PM, doc drga...@gmail.com wrote: Relevant to server administration. On Fri, Dec 23, 2011 at 12:20 PM, Drogen Viech drogenvi...@googlemail.comwrote:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2011-12-21 Thread E3pO
Team Fortress 2 - Added community-created winter items to the drop lists, the craft tables, and the store - Added the Spirit of Giving - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally - Fixed hearing the

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread E3pO
Error 503 Service Unavailable Service Unavailable Guru Meditation: XID: 1795920261 -- Varnish cache server On Tue, Dec 20, 2011 at 1:16 PM, doc drga...@gmail.com wrote: I've always wondered the point of these kind of questions. I guess it's good to bring up your

[hlds_linux] ERROR: Replay already recording. World triggered Round_Start

2011-12-19 Thread E3pO
I have some custom map servers that like to crash out spamming this in the console over and over and over again.. Any idea why this is happening or have a way to only alert once and not flood the console with this spam\cause the server to go down? ERROR: Replay already recording. L 12/19/2011 -

Re: [hlds_linux] Replay taking up a slot - Quickplay penality?

2011-12-18 Thread E3pO
Set maxplayers to 24 in your startup command line and add -replay after it. On Dec 18, 2011 9:24 AM, Steven Linn stevenl...@knights.ucf.edu wrote: Odd. Mine shows out of 25. Did you try setting maxplayers to 25? On Dec 18, 2011 9:09 AM, Mike Johansen michs...@live.no wrote: Hi guys,

Re: [hlds_linux] Replay taking up a slot - Quickplay penality?

2011-12-18 Thread E3pO
There is a scoring penalty having a 32 slot server. If you set maxplayers to 24 and add -replay you will be fine. On Dec 18, 2011 11:59 AM, Mike Johansen michs...@live.no wrote: If i do that, wont there be a scoring penality in Quickplay? Very weird this. Because on my 32 slot Orange server,

[hlds_linux] Failed to update item schema.

2011-12-17 Thread E3pO
Connection to Steam servers successful. Public IP is 184.17.237.86. VAC secure mode is activated. Received auth challenge; signing into gameserver account... L 12/17/2011 - 11:21:52: Received auth challenge; signing into gameserver account... Failed to update item schema: HTTP status 404

Re: [hlds_linux] Failed to update item schema.

2011-12-17 Thread E3pO
something about reverting back to fallback or something like that but no longer. -ics 17.12.2011 18:24, E3pO kirjoitti: Connection to Steam servers successful. Public IP is 184.17.237.86. VAC secure mode is activated. Received auth challenge; signing into gameserver account... L 12/17/2011

Re: [hlds_linux] Failed to update item schema.

2011-12-17 Thread E3pO
I take that back, i replied to fast. On Sat, Dec 17, 2011 at 11:30 AM, E3pO e...@wmclan.net wrote: Looks like load out in my severs aren't working at all I haven't tried joining other servers though. On Sat, Dec 17, 2011 at 11:29 AM, ics i...@ics-base.net wrote: Got the same error

Re: [hlds_linux] Failed to update item schema.

2011-12-17 Thread E3pO
this morning on our servers. There has been cases like this while back time to time. Before it said something about reverting back to fallback or something like that but no longer. -ics 17.12.2011 18:24, E3pO kirjoitti: Connection to Steam servers successful. Public IP is 184.17.237.86

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
My favorite time of the day: http://www.wmclan.net/i/images/70213795242739373460.png As soon as these servers update i will be able to confirm the steam.inf isn't being sent out on multiple boxes On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma to...@valvesoftware.comwrote: This can happen if

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
After running the command again all my boxes are running fine with the latest snapshots of sourcemod and metamod source. On Thu, Dec 15, 2011 at 11:59 PM, John Schoenick nephy...@doublezen.netwrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose rbemr...@vgmusic.com wrote: By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included).

[hlds_linux] Loosing connection to steam servers on and off.

2011-12-14 Thread E3pO
CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.52 0.00 0.003885066.610379 show_server_reputation show_server_reputation The server reputation is already being requested. Server reputation request failed with error 16 !

Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread E3pO
https://twitter.com/steam_support/status/147027038228848640 On Wed, Dec 14, 2011 at 3:52 PM, Juliano mirando...@gmail.com wrote: DDOS? Att. Juliano On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia garcia.bru...@gmail.com wrote: It's worldwide http://store.steampowered.com/stats/

Re: [hlds_linux] Loosing connection to steam servers on and off.

2011-12-14 Thread E3pO
. Just these 'episodes' are far too frequent and far too prolonged for a system like this. Chris On 14/12/2011 20:32, E3pO wrote: CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.52 0.00 0.003885066.610379

[hlds_linux] Australian Christmas Update

2011-12-14 Thread E3pO
http://www.teamfortress.com/australianchristmas2011/ ETA on when the update will be pushed to servers? I want to be ready and get a 24-7 foundry up and running! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

2011-12-08 Thread E3pO
STEAMAUTH: Client mipermip123 received failure code 6 STEAMAUTH: Client mipermip123 received failure code 6 L 12/08/2011 - 09:50:01: PLAYERNAME 471STEAM_0:0:REMOVEDUnassigned disconnected (reason No Steam logon) Dropped PLAYERNAME from server (No Steam logon) I've been getting these randomly the

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread E3pO
Steam community was also having issues connecting and is working now. Try again. On Dec 6, 2011 6:41 PM, PAL-18 pal...@zombiegamer.net wrote: I'm suddenly getting this (see thread title) on all my servers. I have a bare minimum of ports opened, did steam increase the range again? The ports i

Re: [hlds_linux] Server Reputation

2011-11-25 Thread E3pO
I just checked one of my other servers... It shows You are not banned from the master server. Your reputation score is 182378 It would be nice if I could reset the -761 server http://www.wmclan.net/i/images/71987807290957312275.png On Fri, Nov 25, 2011 at 5:21 AM, Jeff Sugar

Re: [hlds_linux] Server Reputation

2011-11-25 Thread E3pO
Looks to have something to do with ports for sure... The -700 server is on the same IP as one that is now at +25 after some playing. They are port 27015 and port 27016. Definitively bound to server ip's port. On Fri, Nov 25, 2011 at 6:21 AM, Asher Baker asher...@gmail.com wrote: On Fri, Nov

Re: [hlds_linux] Server Reputation

2011-11-25 Thread E3pO
naturally have more reputation than the ones that just started. It doesn't really matter anyway, since the reputation is only there to make sure bad servers get bad rep and eventually banned from server pool so folks don't go into those bad servers anymore. -ics 25.11.2011 13:28, E3pO kirjoitti

Re: [hlds_linux] Server Reputation

2011-11-24 Thread E3pO
Is there a way to reset your server reputation to 0 and start fresh? I think my server rep is so bad because it was a halloween server and people would come and go often! I tried making a new identity for it but it has the same server reputation? On Thu, Nov 24, 2011 at 5:54 PM, Didrole

[hlds_linux] Server Reputation

2011-11-23 Thread E3pO
It would be interesting to compare server reputation from didrole's http://didrole.com/server_reputation/ plugin with other servers.. Right now one of my servers has a -340 reputation. An online graph of server locations and their reputations and times of day would be a cool thing to have

Re: [hlds_linux] Server Reputation

2011-11-23 Thread E3pO
That's a totally different type of ranking system then how the quickplay system works. On Thu, Nov 24, 2011 at 2:25 AM, msleeper mslee...@ismsleeperwrong.comwrote: Go look on game tracker or whatever if you want to know who has the bestest server. On Thu, Nov 24, 2011 at 2:09 AM, E3pO e

Re: [hlds_linux] Team Fortress 2 Beta Update

2011-11-18 Thread E3pO
Anything going into the re sizing of the window? I've noticed when playing in fullscreen 1920x1080 and then going to a windowed size smaller it messes up hud elements. Especially if you go from a small window to a larger window etc.. On Fri, Nov 18, 2011 at 2:45 PM, Eric Riemers

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread E3pO
On my windows box i am getting more and more of these every update: material models/player/items/medic/medic_mirror has a normal map and $basealphae nvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphae

Re: [hlds_linux] Modern Warfare 3

2011-11-09 Thread E3pO
use wineconsole or setup a xserver to forward it to... have you guys tried crossover or even http://www.playonlinux.com/en/ On Wed, Nov 9, 2011 at 7:40 AM, Michael Johansen michs...@live.no wrote: That was what I was saying, you cannot run .exe on Linux without WINE. Which is probably

[hlds_linux] Something interesting about quickplay

2011-11-08 Thread E3pO
So i've noticed a few things and I have questions about them. - The server can be full from 8AM to around 10PM and then players start to just disconnect and then it's empty all night. - When I'm playing on the server it seems like more people join and stay online\connect via

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread E3pO
I can't start my tf2 server steam connection failed.. On Nov 7, 2011 5:59 PM, Det deton...@helix.net.nz wrote: On 08/11/11 11:49, Loïc PERY wrote: ok u updated again to get good steam.inf ... so im only the one with version : 1.0.0.68/19 4743 insecure (secure mode enabled, disconnected

Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops

2011-11-05 Thread E3pO
I've had gift drops for a few days perfectly fine... After restarting the server today quickplay has been working fine but no gift drops are happening? Monoculus is working fine. On Tue, Nov 1, 2011 at 2:40 PM, Claudio Beretta beretta.clau...@gmail.comwrote: that's not something you really want

[hlds_linux] cl_gameserver_create_identity taking forever!

2011-11-03 Thread E3pO
I've just started noticing this today after trying to setup some new servers.. ] cl_gameserver_create_identity Request to create a game server account sent--please wait. It just stalls there and won't send back any information. Any ideas?

Re: [hlds_linux] cl_gameserver_create_identity taking forever!

2011-11-03 Thread E3pO
though, but you should just try that command in a short while after. On Thu, Nov 3, 2011 at 5:48 PM, E3pO e...@wmclan.net wrote: I've just started noticing this today after trying to setup some new servers.. ] cl_gameserver_create_identity Request to create a game server account sent

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread E3pO
I personally think they need to make a bug zilla type thing that people can commit bugs to and then have a dev blog that people can rss to check for upcoming updates or questions. Then people can comment to the blog post. Keep the existing mailing list but also run a forum powered by the mailing

[hlds_linux] Starts and crashes after recent TF2 Update

2011-10-14 Thread E3pO
Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy '']

[hlds_linux] Crashing on auto team balance.

2011-08-29 Thread E3pO
I have been getting complaints that my server is crashing right before it auto team balances everybody. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread E3pO
bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 270 Checking/Installing 'Team Fortress 2 Materials' version 136 Checking/Installing 'Base Source Shared Materials' version 8 On Mon, Aug 29, 2011 at 6:26 PM, E3pO e...@wmclan.net wrote: I have been

[hlds_linux] Excessive sizelevel for element Crash

2011-08-20 Thread E3pO
srcds@nexius:~/srcds_new_surf/orangebox$ screen -r *** ERROR *** Excessive sizelevel (1065) for element *** ERROR *** Excessive sizelevel (1066) for element *** ERROR *** Excessive sizelevel (1067) for element *** ERROR *** Excessive sizelevel (1068) for element *** ERROR *** Excessive sizelevel

[hlds_linux] Weird Crash caused by characters in console?

2011-08-18 Thread E3pO
Some reason I've been getting random crashes that look like this at the end of console.. ysics! (entity tf_ammo_pack) *DEAD* CSn| paper bombs: do i get autokicked in spectate? L 08/17/2011 - 23:52:31: CSn| paper bombs5STEAM_0:0:36854332Spectator say do i get autokicked in spectate? L

[hlds_linux] Sourcemod plugin or some type of plugin to remove console spam related to DataTable warnings

2011-08-11 Thread E3pO
Tend to get a bunch of these messages in the console... DataTable warning: (class player): Out-of-range value (-1499.771606) in SendPropFloat 'm_vecBaseVelocity', clamping. DataTable warning: (class player): Out-of-range value (-1499.771606) in SendPropFloat 'm_vecBaseVelocity', clamping.

Re: [hlds_linux] Sourcemod plugin or some type of plugin to remove console spam related to DataTable warnings

2011-08-11 Thread E3pO
, 2011 12:22 AM, E3pO e...@wmclan.net wrote: Tend to get a bunch of these messages in the console... DataTable warning: (class player): Out-of-range value (-1499.771606) in SendPropFloat 'm_vecBaseVelocity', clamping. DataTable warning: (class player): Out-of-range value (-1499.771606

[hlds_linux] Anybody with a crashing server...

2011-08-05 Thread E3pO
Try running `strace -p PID` and check what is going on when it is crashed. I'm interested in seeing what is happening on the 100% cpu bugs and the non restart bugs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Physics Push Broken?

2011-07-31 Thread E3pO
I've noticed several of our maps have broken due to the fact that the trigger_push is not acting the way it used to. I have done tests with hammer and shown that when a trigger push is pushing you at an upward angle it will push at the speed of push and then slow you down once you exit the

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000) on upper_dish_spin

2011-07-30 Thread E3pO
SetLocalAngles(0.00,3601.493652,0.00) on Toplogo Bad SetLocalAngles(0.00,3601.493652,0.00) on Toplogo Bad SetLocalAngles(0.00,3601.493652,0.00) on CTlogo Bad SetLocalAngles(0.00,3601.493652,0.00) on Toplogo Bad SetLocalAngles(0.00,3601.493652,0.00) on

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread E3pO
Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating1 Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating9 Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating12 Bad SetLocalAngles(0.00,3600.00,0.00) on beamerrotating10 Bad

Re: [hlds_linux] Subject Lines

2011-07-29 Thread E3pO
What's e-mail? :) 2011/7/29 Björn Rohlén bjorn.roh...@gmail.com Hey! This e-mail stuff ain't easy! On Fri, Jul 29, 2011 at 11:58 PM, Andrew Armitage and...@thirdlife.org wrote: Could people please start new threads for new problems, rather than everything being under the Team Fortress

[hlds_linux] Bugzilla for SRCDS_LINUX

2011-07-28 Thread E3pO
Some people have been requesting this so I setup an unofficial bugzilla for srcds. http://bugzilla.lowlagfrag.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2 crashes

2011-07-26 Thread E3pO
Every crash i have been getting ends with srcds_linux: malloc.c:4628: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. PreMinidumpCallback: updating dump comment On Tue, Jul 26, 2011 at 5:01 AM, Peter Reinhold peter_va...@reinhold.dkwrote: On Mon, 25 Jul 2011

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread E3pO
is there a good way to warn the server that there is an update and needs to restart instead of just restarting the server and saying WE ARE GOING TO RESTART FOR UPDATES like a million times? When you kill the server players clients time out and then get a lost connection to server. It would be

Re: [hlds_linux] TF2 crashes

2011-07-26 Thread E3pO
Infinite origin from vphysics! (entity tf_ammo_pack) PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110727000911_1.dmp Segmentation fault (core dumped) BFD: Warning: /home/srcds/srcds_new_test/orangebox/core is truncated: expected core file

Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread E3pO
jokiaho daniel.joki...@gmail.comwrote: how to edit this so i just kill screen x ? On 22 Jul 2011 00:27, E3pO e...@wmclan.net wrote: I made the script to check and reload server. I didn't make the rcon code. On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote: That looks

Re: [hlds_linux] PHP auto reload crashed server.

2011-07-22 Thread E3pO
because valve can possibly put out a patch this evening? I'm just trying to get my servers to auto-start as i'm going to be out of town all weekend and need some automated/fail proof setup for the servers crashing. On Fri, Jul 22, 2011 at 7:27 AM, E3pO e...@wmclan.net wrote

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread E3pO
Can we have an exact time of when the update is going to be released so that we can be ready for it (just in case our servers are crashed and we need to kill them so they will update). On Fri, Jul 22, 2011 at 3:21 PM, Michael Johansen michs...@live.no wrote: Will the update be pushed out

Re: [hlds_linux] update tf2 out

2011-07-22 Thread E3pO
.* *valvesoftware.com/wiki/Valve_**Timehttp://developer.valvesoftware.co m/wiki/Valve_Time In all seriousness, usually the updates arrive 2-5am for me UTC+3 which is UTC-7 at seattle, 3pm to 6pm. -ics 22.7.2011 22:25, E3pO kirjoitti: Can we have an exact time of when the update

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread E3pO
Just updated again? On Jul 22, 2011 3:40 PM, Michael Johansen michs...@live.no wrote: Try to install a sourcemod plugin removing the weapons? I havent tried it but since everyone is saying its them causing the crashes its worth a shot. From: kyle.l...@gmail.com Date: Fri, 22 Jul 2011 15:09:21

[hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-22 Thread E3pO
Servers are still crashing like crazy. Here is the last message in console on crash: L 07/22/2011 - 22:19:09: World triggered Game_Over reason Reached Time Limit L 07/22/2011 - 22:19:09: Team Red final score 0 with 7 players L 07/22/2011 - 22:19:09: Team Blue final score 0 with 7 players

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread E3pO
Valve, quick question. What is Team Fortress 2 Beta for? kthxbai. On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma drunkenf...@hotmail.comwrote: Yes I crashed again *** glibc detected *** ./srcds_linux: double free or corruption (!prev): 0x1aeae148 *** The double free makes more sense.

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread E3pO
also, has anybody come up with a way to have the server automatically restart itself when it gets to a crash that doesn't automatically restart itself? It seems to be stuck and i have to kill the process and restart the server, that's annoying. On Wed, Jul 20, 2011 at 10:22 PM, 1nsane

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-21 Thread E3pO
YOUR UPDATE IS BROKEN. GO FIX IT. On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread E3pO
battery.c On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Oh, don't you know? its for having a stable game... and if memory serves me well, it doesn't even crash. From: E3pO e...@wmclan.net To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread E3pO
for beta servers? On 7/21/2011 7:08 AM, E3pO wrote: Whoever has the final call on releasing updates needs to be fired. It is illogical to release an update for such a widely used application without testing and then just walk away from the update station and go to sleep. Hell, i'm

[hlds_linux] PHP auto reload crashed server.

2011-07-21 Thread E3pO
After the recent update and the server crashing non stop I made a little php script so I could go to sleep ?php define('PACKET_SIZE', '1400'); define('SERVERQUERY_INFO', \xFF\xFF\xFF\xFFTSource Engine Query); define ('REPLY_INFO', \x49); define('SERVERQUERY_GETCHALLENGE',

Re: [hlds_linux] PHP auto reload crashed server.

2011-07-21 Thread E3pO
I made the script to check and reload server. I didn't make the rcon code. On Jul 21, 2011 2:12 PM, Björn Rohlén bjorn.roh...@gmail.com wrote: That looks a lot like FiDos code. You sure you MADE IT? -The G On Thu, Jul 21, 2011 at 9:43 PM, E3pO e...@wmclan.net wrote: After the recent update

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
Same... not only do I crash on vphisics error still but the corrupted double link list. On Jul 20, 2011 7:42 PM, James Botting bottswan...@googlemail.com wrote: We also just had a similar crash. Seriously valve? On 21 Jul 2011, at 03:20, Tony Paloma drunkenf...@hotmail.com wrote: Anyone else

Re: [hlds_linux] Server crashes after today's update

2011-07-20 Thread E3pO
I have never enabled replays and the server has crashed once again from link list. On Jul 20, 2011 8:45 PM, Sazpaimon sazpai...@x-cult.org wrote: Try running without replays enabled, my girlfriend tells me she was only able to play on servers without replays on (they exist, apparently) tonight.

Re: [hlds_linux] My server is still crashing

2011-07-19 Thread E3pO
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Monday, July 18, 2011 2:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] My server is still crashing Okay i set logging on again

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread E3pO
down the return key? Why are you doing that? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 9:09 PM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] My server is still crashing

2011-07-18 Thread E3pO
to repeat? Also, if you make your shell window taller before starting gdb, you won't have to page thru as much. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Sunday, July 17, 2011 11:01 PM

[hlds_linux] My server is still crashing

2011-07-17 Thread E3pO
For some reason i can not post to this list, keeps saying my message is so big so i'm starting a new thread. Core was generated by `./srcds_linux -debug -console -game tf +ip 65.18.168.205 +port 27015 +map surf_'. Program terminated with signal 11, Segmentation fault. #0 0x00811602 in

Re: [hlds_linux] My server is still crashing

2011-07-17 Thread E3pO
Yeah sorry I tried sending like 8 times. I CD into /orangebox/ and then type gdb. When it is open I type sym tf On Jul 17, 2011 7:07 PM, Sazpaimon sazpai...@x-cult.org wrote: I asked you before how you're running gdb but never got an answer. On 7/17/2011 9:18 PM, E3pO wrote: For some reason i

Re: [hlds_linux] My server is still crashing

2011-07-17 Thread E3pO
:13 PM, E3pO wrote: Yeah sorry I tried sending like 8 times. I CD into /orangebox/ and then type gdb. When it is open I type sym tf On Jul 17, 2011 7:07 PM, SazpaimonSazpaimon@x-cult.**orgsazpai...@x-cult.org wrote: I asked you before how you're running gdb but never got an answer. On 7

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