Ah martin, you will be missed too if the mailing list ever dies. Nobody can
nuke a thread like you do.
2016-11-01 12:22 GMT+01:00 Martin V <velt...@gmail.com>:
> Who gives a fuck?
>
> 1 lis 2016 07:41 "Erik-jan Riemers" <riem...@binkey.nl> napisał(a):
>
&g
Feel free to add me to the party. Still have a couple of tf2's but most
have died indeed too. Now its mostly 7d2d/ark related stuff. Although less
fun since it doesn't have sourcemod (admin wise)
2016-10-31 23:34 GMT+01:00 ics :
> Maybe we can, add me up on steam if you like
gt; Valve
> > > >> > > close free2play because servers are being plagued with hackers
> > using
> > > >> > > lmaobox and making a new account in 20 seconds? No? Then why are
> > all
> > > >> > > community servers being punished
TF2 had its best time... it would have been longer if not for this. As a
community owner for 8+ years i have always tried to do good by the rules of
Valve. Only to find tons of servers that don't obey those rules. Valve
tried its best to counter them but ended up hurting the communities that
I just hope the "bars" instead of ping also show the correct ping, as its
still easy to ping mask and have it at a ping of 5. (even though the person
could have 100+)
I wonder if its now possible to write something for it so that if it says 1
bar, kick ;)
2015-12-18 21:28 GMT+01:00 Emil Larsson
Respond to valve than, instead of the mailinglist, keep the spam where it
belongs. I assume you also read the cs:go mailing list, you could address
those suggestions too.
2015-07-20 15:59 GMT+02:00 Alice Vostrikova alice@rbcmail.ru:
Hello.
I rent my game servers at hosting where many
I am actually at the point that i would even pay to have my servers get
normal traffic and the new contracts on it. I Just think there needs to be
a feature that allows legit operators to host servers. Mail operators
work on a the more bounce and spam reports you get, the less mail can go
out some
+1, always have to use --autoupdate to fool it, since autoupdate does
restart the server (but it also does on quit, i just hard kill it then)
that is not how it should work.
2015-06-30 2:00 GMT+02:00 Jesse Molina je...@opendreams.net:
Dear Valve
I've written my own Linux server manager tool
Thanks, that seems to have fixed the restart/quit issues!
2015-06-17 22:45 GMT+02:00 Eric Smith er...@valvesoftware.com:
We've released an optional update for TF2. The notes for the update are
below. The new version number is 2836387.
-Eric
-
- Fixed an issue
Has been mentioned, multiple people have this issue, see the thread:
[hlds_linux] Crash/hang on quit
2015-06-16 16:12 GMT+02:00 Ross Bemrose rbemr...@gmail.com:
Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2
Linux dedicated server now crashes on shutdown even with
Erik-jan Riemers riem...@binkey.nl napisał(a):
Of about 30 servers, a hand full did restart.. but the majority
crashes.
Consider being lucky ;p
2015-06-14 13:10 GMT+02:00 Martin V velt...@gmail.com:
Funny thing is that i dont have that problem. My server has
/fix.
On 14/06/2015 8:48 PM, Erik-jan Riemers wrote:
And i thought it was just me, but indeed all my servers pretty much
hang/crash. Tried a dozen things cannot get it to work normally again.
Also
booted up a micro instance on amazon, installed it fresh on ubuntu 14.04
with no extra's
And i thought it was just me, but indeed all my servers pretty much
hang/crash. Tried a dozen things cannot get it to work normally again. Also
booted up a micro instance on amazon, installed it fresh on ubuntu 14.04
with no extra's and also crashes. I restart the servers at night every day,
but
You should point that to valve, but like many others that tried and failed
its in the end that you give up. You cant fix an issue like this without
the full support of them. You can try, only to see your plugin
circumvented on the payed cheat site plugin websites...
2015-05-19 16:10 GMT+02:00
As ics stated (and i did in the past) all my regular servers died, all
regulars are gone. I only have non standard game servers that are still
running fine since people search for that (saxton, modded, jump, mge, etc)
the rest is simply dead. Regulars have tried and tried to get something up
and
Dont forget that once a while you get this nice mail with your password in
plain text..
2015-01-23 2:40 GMT+01:00 Weasels Lair wea...@weaselslair.com:
Yeah seems like valve is running some really old school mailing list
software. Maybe they should switch to Google Groups for Business or
If we all think like that, we wont have ipv6 in 10 years and it will be too
late. I rather have it *now* and support both so the change can be done in
steps or something like that.
2015-01-17 22:59 GMT+01:00 Robert Paulson thepauls...@gmail.com:
I for one hope they don't add IPV6 any time soon.
soundscripts and such. There's also not much guarantee that some other
server op won't make a similar rename of a differing file.
On Mon, Dec 1, 2014 at 5:46 PM, Erik-jan Riemers riem...@binkey.nl
wrote:
Descent server operators change the version number, descent map makers
do
that too
soundscripts and such. There's also not much guarantee that
some other server op won't make a similar rename of a differing file.
On Mon, Dec 1, 2014 at 5:46 PM, Erik-jan Riemers riem...@binkey.nl
wrote:
Descent server operators change the version number, descent map
makers do that too
Descent server operators change the version number, descent map makers do
that too. But agreed on some kind of validation and better integration.
(Not to mention the tons of maps i still have on my download server which i
dont use anymore, just because i cant really tell anymore whats being used)
was the you can walk at round start using the conga mentioned to?
2014-10-30 18:03 GMT+01:00 ics i...@ics-base.net:
And to confirm, yes the elevator bug is back. Did valve started working
this map over a year ago and forgot to fix the bugs? Also, RED side ammobox
is inside the rocks.
Back in the days i had 2 all maps servers full for almost 16 hours a day.
Then it became just 1 (using regulars, and quickplay was helping still to
fill it up the remaining) and now its just dead. There are plenty of rules
you need before you can be in quickplay.. so the experience is still the
They cannot run ads anymore, if they fake with bots it should not work
either. Either way they changed it so much that it should be ok
experience and then they removed community all together. If they wanted
more vanilla experience they should have worked more on removing those bad
servers. I don't
Text bothers you? Go play on a valve server now with kids screaming in the
mic spamming the text chat with can i have a free hat or whatever. I
cant really see the difference. (and on our servers we didn't spam that
either)
Sounds to me you really got bad at finding a nice server, the thing with
Like i said in the past, all my normal servers died. Only my custom servers
are still running normally. Takes ages to fill up a server and it dies
pretty quick too when it becomes later.. quickplay used to help out once
the servers reached a certain point but that is gone now too.
The one thing
If your using ftp for replays, then that usually is the case. Moved over to
http on the same server just because of those issues.
2014-09-16 21:58 GMT-04:30 Frank ad...@gamerscrib.net:
Ok I just got this error tonight for the first time after this update
22:26:51 L 09/16/2014 - 21:27:17: *
like the
- Added new engine for upcoming Team Fortress 3 release
- Added owners of hats when combined hats passed 100+ in backpack.
- Added auto scrap duplicate items (non unique)
2014-09-17 20:07 GMT-04:30 A Fearts joewatshis...@gmail.com:
Dats a lot of updates doe.
On Wed, Sep 17, 2014 at
when that happens did you check what port it started up on? if it started
normally but port was in use and it does +1 on your port number it would
have all above symptons.
2014-08-31 16:21 GMT+02:00 JasperLee93 -RDLoyalty
jasper_lee_2...@hotmail.com:
Hi everyone,
As some of you know that I
Sourcebans comes with a rcon interface too, i once made
https://github.com/Snelvuur/SSMS but its outdated but still works for me.
(efforts for a new one are underway
https://github.com/Ehesp/Sourcemod-Server-Manager-System but with most
single projects time is a problem) feel free to jump in.
Could we now just put a ribbon on top of it or take it off list? I dont
mind some arguments now and then but its like reading a book these
reply's.. and really dont add that much value to the list now since its
more a 'pissing contest'
2014-08-29 12:08 GMT+02:00 dan needa...@ntlworld.com:
On
Your right i'll stop.
Arguing with a fool only proves there are two.
2014-08-29 12:24 GMT+02:00 dan needa...@ntlworld.com:
On 29/08/2014 11:16, Erik-jan Riemers wrote:
Could we now just put a ribbon on top of it or take it off list? I dont
mind some arguments now and then but its like
Ever tried to call for an admin if a cheater is on a valve server? Or tons
of screaming kids? Reasons why i avoid valve servers and the people that
join ours.
And what McKay says, people are lazy and a lot are just dumb too.. its a
mix.
2014-08-28 22:07 GMT+02:00 Alexander Corn
Add an update to support both for the time being, then give a proper
warning. From what i gather its to stop people from using multiple
accounts, but if all things like sourcebans dont work all cheaters have
free play again. Creating more mayhem ... yet again on community servers.
2014-08-22
Just make sure you dont have 500k files in the folders, and http is the
best for now too. I had ftp in use but if it didn't work it would stall the
servers and sometimes hang too. With http i never had that issue. I think
there are also option on how quickly it writes it or how big the buffers
are
disappear.
On 7/17/2014 10:32 AM, Erik-jan Riemers wrote:
Just make sure you dont have 500k files in the folders, and http is
the
best for now too. I had ftp in use but if it didn't work it would
stall
the
servers and sometimes hang too. With http i never had that issue. I
think
extracting from. Your best bet would be one of
the dota 2 replay tools, however I suspect TF2 does not use protobuf for
its replay files.
On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:
Doesn't this also on a 24/7 server (with 1 map only) create just 1 big
.dem
file? I tried didroles replay thingy
, however I suspect TF2 does not use protobuf for its
replay files.
On 7/13/2014 1:35 PM, Erik-jan Riemers wrote:
Doesn't this also on a 24/7 server (with 1 map only) create just 1 big
.dem
file? I tried didroles replay thingy, that works just fine, here is also
the same that he assumes
/questions/121537/viewing-
tf2-server-side-replay-blocks
before I knew about this mailing list. Unfortunately, the link is dead.
Let's hope that Didrole still reads this...
http://comments.gmane.org/gmane.games.fps.halflife.hlds/35024
/Nicolas
On Sun, Jul 13, 2014 at 2:39 AM, Erik-jan
round start that could be hours ago.
Are there even linux tools that can manipulate the .dem / .dmx or whatever
to only work for a certain duration (so say 10 minutes from a 1 hour demo)
2014-07-13 20:32 GMT+02:00 dan needa...@ntlworld.com:
On 13/07/2014 13:54, Erik-jan Riemers wrote:
Ok thats
All,
Is there anyway i can recreate a replay from the server if i know the
date/time a person was on that server? I know there are .dmx and block
files with multiple parts so you could take all those and glue them
together for the time duration.. but i don't know if things like those work.
Is
I use this https://forums.alliedmods.net/showthread.php?t=146644, after a
crash i can look up why it crashed or at least get an indication where the
crash was in.
2014-07-10 14:40 GMT+02:00 JasperLee93 -RDLoyalty
jasper_lee_2...@hotmail.com:
Dear Valve,
I need some help here. I have a TF2
You mean something like wrench? http://pastebin.com/CS81FnF9
2014-07-09 7:38 GMT+02:00 Weasels Lair wea...@weaselslair.com:
Not sure what you mean by shared. But, as far as automated deployments
go, assuming its a Linux-based server it is probably not hard to script
with bash.
On Tue,
I actually had high cpu and every xx time i would get the disconnect at the
top and then it would catch up again. In the end it turned out to be a disk
that was redirecting some bad sectors, when it did that it was stalling the
system.
I doubt its the same for you, but just mentioning it. (you
Also a well known thing is when you taunt while running towards an edge
you still taunt while you move. In case of the engy, your 'seat' builds up
on the ledge, while you drop down and float in the air below.
2014-06-20 2:31 GMT+02:00 Frank ad...@gamerscrib.net:
This may also be the cause of
And another follow up, or maybe i missed it. You cant do a taunt anymore at
round end.. normally you could still taunt kill a person then if your
lucky..
2014-06-20 11:21 GMT+02:00 Ryan Stecker voidedwea...@gmail.com:
Small follow up, I'm seeing the following sound net message being sent
I do see an increased amount of spikes compared to what i t was before,
multiple people complaining about that. (on a active server) which wasn't
so bad in the past, i've noticed it myself too.
2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:
Can confirm. Weird CPU spikes with no
15/20 seconds does not seem to sound like any io issues, since it is just
on round start, maybe its even some dns lookup that goes bad? (just
thinking out loud here) you could fix/found out by installing bind9, point
your resolv.conf to it and placing it into debug mode to see the logs.
(google
?
ics, do you have similar settings for cleanup?
On 11/05/2014 6:34 PM, Erik-jan Riemers wrote:
15/20 seconds does not seem to sound like any io issues, since it is
just
on round start, maybe its even some dns lookup that goes bad? (just
thinking out loud here) you could fix/found out
.
On Sunday, May 11, 2014, Erik-jan Riemers riem...@binkey.nl wrote:
We dont have any issues either here, but we just have a crontab cleaning
old files at night when nobody is playing (makes more sense to me too)
2014-05-11 12:30 GMT+02:00 Valentin G. nextra...@gmail.comjavascript
i assume you disabled sprays too? if you got 10k sprays in your folder it
also brings it to it knees performance wise. If you can install it, i
normally use iotop to see big troublemakers (although you might not see
the other guys since its a vps)
As comparison, updating 15 servers on a normal
A long shot, but if you start up the server, it says what
your RDTSC_FREQUENCY is, try and set the hardcoded, or even disable it.
When 1 system was an exact copy of another, it usually was something with
this.
2014-03-27 12:01 GMT+01:00 Yun Huang Yong gumby_li...@mooh.org:
Sometimes when one
Looks like a lot of effort went into this, nice work. Although i would
suggest putting it up on github/bitbucket or something to let others see
progress make updates too if they added value.
2014-03-20 7:43 GMT+01:00 Jesse Molina je...@opendreams.net:
Below is a srcds manager script that I've
Something like this would be nice if it actually was used more, only a few
sip tools actually use this. Even modern browsers don't even have support
for this on _http level. (if they did, you can throw away your load
balancers)
2014-03-06 23:20 GMT+01:00 Weasels Lair wea...@weaselslair.com:
of alienating players from community servers. 2/4 of
the 24 slot servers i run are now dead in the water.
-ics
Erik-jan Riemers kirjoitti:
Mine already died, only custom servers are still doing fine.
Everything
but
stock.. after +- 6 years of having a successful stock server it has
Mine already died, only custom servers are still doing fine. Everything but
stock.. after +- 6 years of having a successful stock server it has now
died completely.
2014-02-19 17:39 GMT+01:00 Invalid Protocol
invalidprotocolvers...@gmail.com:
Very few players use the server browser or change
Also, if you run your stuff from a script and save the port into say $port,
you can reuse it for all the other ports by just saying $[$port+5] , this
saves you the trouble to keep a record of all the ports in your scripts.
(besides the default one)
2014-02-09 1:02 GMT+01:00 Rudy Bleeker
Now that this is in place, will the future also hold a steam group option
like l4d/l4d2 so you can see the servers from that group? Since its easy to
find a nice server, but maybe that community has more servers too offer..
it is not easy for a client to find the others only to search on name.
In my eyes, custom servers are still something i can manage since people
search for that. All quickplay servers are on my list of to be removed we
used to have say 6 to 8 players that would join a server (regulars) and
then quickplay would kick in and send some clients to it. When its above
10-15
All my quickplay servers died, and i aint exactly tiny, but all my custom
servers still do just fine but a all maps 1 server is never full anymore.
Even an x3 map with no quickplay is always full.. i have no clue where they
are coming from these days. But as any community i do it for the community
perhaps you can run an strace on it, maybe you can see something fishy
2013/12/9 Peter Lindblom i...@teaterljud.se
Chris Oryschak skrev 2013-12-09 16:41:
Has anyone run into any problems where an TF2 server at idle (directly
after a restart, no one on) is sitting around 33% CPU usage.
i believe so. Also says on the etneraween item, to create halloween when
its normal.
2013/11/12 ics i...@ics-base.net
One question, how does eternaween item is different from tf_forced_holiday
2? Does it enable giftdrops or just enable item usage? I see there is a new
cvar
In the last half year to a year, all my quickplay servers died to almost 0
players on it. I assume its also because of the fast majority of servers
being put in to make money. All my NON quickplay servers are pretty full
and even more then it used to be. Now there might be a shift. I dont think
i
Valve might actually have a big pool of servers around the world so that if
crashes occur they get enough feedback automaticly from the servers too..
(besides the ones we send in)
2013/11/7 dan needa...@ntlworld.com
On 07/11/2013 01:14, Bjorn Wielens wrote:
seven HUNDRED valve servers? I'm
, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl
wrote:
Valve might actually have a big pool of servers around the world so that
if
crashes occur they get enough feedback automaticly from the servers too..
(besides the ones we send in)
2013/11/7 dan needa...@ntlworld.com
On 07
Well 4 hightower servers, all empty at the moment. I know where they are..
and i only have sourcemod to do admin work like ban cheaters and such..
cant get any more vanilla ... and i know 1 server has a high rating, but
even that doesn't help.
2013/11/7 Rick Dunn r...@vaultf4.com
While your
then dont set validate in your tf.txt script when updating, and the
replay.cfg should go in your custom folder..
And again, the time they fixed the issues compared to last year we should
not be complaining.
2013/11/2 Daniel . srcdsl...@gmail.com
Why is every server restart validating the
When i had sourcemod on i believe it happens when it spawns a bot. But
indeed without addons same issue.
2013/10/31 martin v velt...@gmail.com
There are still a lot of server crashes on pl_hightower_event.
I've tried without addons folder and i was still crashing so this is not a
sourcemod
Indeed, normal servers are working fine as far as i can tell
2013/10/31 Andreas Willinger aw...@gmx.at
Also experiencing those, all our normal (non-Halloween) Servers are
working fine.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
For whats its worth, it is better then last year. So i aint complaining.
2013/10/31 martin v velt...@gmail.com
Valve (as always) fucked up everything. Money players/servers
2013/10/31 Todd Pettit pettit.t...@gmail.com
Yes, I am also getting occasional crashes on the new map.
-
One cheater is one too many regardless if we are talking about ban
happy admins.
I run css and tf2 servers, in my sourcebans I've got now since 2008 about
16.000 bans. (these are the perm bans) let us say for the sake of arguing,
that only 50% is a real cheater. That still leaves 8000 cheaters..
I have to agree with ics. Regardless if it has to go to github. A mention
here doesn't hurt anyone. (add an option to turn the thriller taunt off too
and yes there is a plugin for that too)
2013/10/10 Rudy Bleeker rblee...@gmail.com
Feature requests should be done on Valve's github, where they
i think in order of work the idea of mckay would be the simplest for
valve to implement. we can only hope they would give some kind of statement
if they will introduce this, and when not, why?
I've got pretty much every server registered except 24/7 custom maps but i
have no problem registering
I am sure this is a bug, even the engy can go into build mode on respawn.
Constantly have to change weapon when you eureka away.
2013/8/28 Gordon Reynolds thisisgordonsem...@gmail.com
I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
equipped, I hope this won't use it!
i sure hope its not your *.ain files that are corrupt in the maps folder.
Delete those and update and try again. (not saying it will fix it, but it
could)
2013/8/29 ics i...@ics-base.net
Re-install steamcmd to another folder (fetch new package and install it)
and then update your game. Then
Have not checked my servers playwise, but they are all started and
running. Debian though. No errors so far.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: woensdag 28 augustus 2013 8:47
To:
So i noticed a l4d2 update yesterday, what was the change?
Appcode 550 does not show changes..
Cheers,
Erik
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
, Erik-jan Riemers riem...@binkey.nl
wrote:
So i noticed a l4d2 update yesterday, what was the change?
Appcode 550 does not show changes..
Cheers,
Erik
___
To unsubscribe, edit your list preferences, or view the list archives,
please
There is nothing wrong with showing the website to steam group when you
type !join.
But other than that, since steam groups are not bound to servers for
instance, the benefit for the end user has little value these days.
(unlike in l4d2, even though everybody abuses the steam groups that nobody
About finding servers easy, use sv_tags. You can search on tags, so in our
case they search for lz and find all our servers in the browsers easily.
Given, I've mentioned the whole dns entry I think 2 or 3 years ago. People
suggested multiple solutions, all great but none of them ever made it.
If valve stores the hwid, it would be much nicer to just ask What other
steamid's does this user use too? and valve could reply, not even sending
out the hwid to the middle person.
We could query that as a api service, and would also help with trade
banning and the likes or ban evasion. Sure it
https://forums.alliedmods.net/showpost.php?p=2010501postcount=4004
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew
Kester
Sent: zaterdag 10 augustus 2013 3:29
To: hlds_linux@list.valvesoftware.com
Or auto blacklist that server, would be my preference.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: maandag 12 augustus 2013 3:47
To: Half-Life dedicated Linux server mailing list
Although helpfull in some cases (Called throttle these days) you do need
to understand what happens. I don't always get that, but I am no dev.
The Mvm still crashes a lot compared to before, they usually die on below
error, but that only tells me something about buying an upgrade.
Coming back on this item, with forked servers for l4d2, it seems you
cannot use server_cfg##.cfg and then -fork 8 inside an +exec command at
the end.
Does this mean that any commands with ## for fork support needs to go in
the commandline?
-Original Message-
From: Erik-jan Riemers
Also seeing crashes on normal servers and mvm servers. But could still be
sourcemod related on some plugin, time will tell. Some plugins are broken
(spammy in the logs)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
you dont have hltv turned on by chance?
2013/7/9 Chris Oryschak ch...@oryschak.com
My server just started doing this, the browser/hlsw reports the server as
31/32 but when you goto connect it says 'Server is Full'.
rcon status indicates the server is full with:
players : 33 (33 max)
But
1.6M, just for srcds? That can't be right :)
Anyways, if you don't see any messages indicating that you reached your
limit then its ok. Mine is still default and I have not run into any
issues with it. But if it does, it will show in the console, so if you see
it enlarge it. If it runs fine, then
Will you be pushing the time (Monday) further so that we can just install
a fresh install which has all of it?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry
Davis
Sent: donderdag 27 juni 2013 19:11
You can have replay and souce tv both enabled, works fine on my end. Only
if you run 32 slots servers you will have a problem. Because clients will
crash (exit with too many slots) you need to remove it back to 31 or 30 to
be able to work (test it out)
2013/6/20 Peter Reinhold
there are plugins out there that record the complete movie like it does on
war servers. i normally just put a script around it to place it into a
public http folder so any person playing on the war server can see his
movie back. Same could work on a pub i suppose.
2013/6/20 Peter Reinhold
Just open it outbound only then?
2013/6/11 escapedturkey escapedtur...@escapedturkey.com
It appears SteamCMD requires port 80 to be open. I prefer not to have
port 80 open for game machines. Does anyone have a list of the FQDNs
and/or IP addresses used by the SteamCMD distribution servers?
Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its
usually mid-game.
Last time we had crashes on map change was because of replay, but they
fixed that issue.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Last time it failed for me totally. Downloaded the steamcmd again and
removed the ~/Steam folder (or whatever the dir is) in my homefolder, then
restarted. That worked.
2013/6/4 Rob Nelson nexisentertainm...@gmail.com
That's for items.txt. You know, for hats.
On Tuesday, June 04, 2013
It happens now and then.. not that often, but it does.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn
Wielens
Sent: zondag 2 juni 2013 13:06
To: Half-Life dedicated Linux server mailing list
Subject:
You can't spam with SMAC installed afaik.
Anyways, the youtube guy -
http://steamcommunity.com/profiles/76561198069953074 in case you want a
pre ban..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
I've reported this earlier too, lets hope they add this in one of the next
updates.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron
Munroe
Sent: zaterdag 25 mei 2013 8:07
To: HLDS Linux
Subject:
Well the topic says it all.
Starting a tf2 server, with the search path options being able to add
multiple search paths and all other stuff to run multiple servers from 1
install makes my startup line rather big. Can this be bumped up a bit or
can the search paths be moved into a file or anything
, +map, +exec could all be executed from a
startup script.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
Riemers
Sent: Thursday, May 23, 2013 9:09 AM
To: Half-Life dedicated Linux server mailing
Has the delimiter for the search path also been fixed with this update?
And thanks for the replay fixes.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: dinsdag 21 mei 2013 0:59
To:
p.s. can you also make a config_arena_example.cfg and remove
the config_arena.cfg?
2013/5/21 Erik-jan Riemers riem...@binkey.nl
Has the delimiter for the search path also been fixed with this update?
And thanks for the replay fixes.
-Original Message-
From: hlds_linux-boun
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