Re: [hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-14 Thread Milton Ngan
I believe you are supposed to run steamcmd.sh not steam.sh. steam.sh is for the GUI that we will eventually ship, but steamcmd is for the CLI tool. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of

Re: [hlds_linux] SteamCMD (for HL1 and CS 1.6) on CentOS = No bueno?

2013-02-14 Thread Milton Ngan
for a fact it didn't exist last week when I was test installing the cs16 beta to see if login anonymous worked with it. On Thu, Feb 14, 2013 at 5:55 AM, Milton Ngan mil...@valvesoftware.com wrote: I believe you are supposed to run steamcmd.sh not steam.sh. steam.sh is for the GUI that we

Re: [hlds_linux] list.valvesoftware.com web page does not work

2013-01-16 Thread Milton Ngan
We had to disable it due to a security issue. We haven't had time to fix it with the holiday load. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rodrigo Sent: Wednesday, January 16, 2013 4:46 AM To:

Re: [hlds_linux] list.valvesoftware.com web page does not work

2013-01-16 Thread Milton Ngan
The correct address to manage your subscriptions is hlds_linux-requ...@list.valvesoftware.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of List ProGamers Sent: Wednesday, January 16, 2013 4:59

[hlds_linux] Network Changes

2012-06-20 Thread Milton Ngan
I made some network changes that affected this list server last night. Please contact me directly if you think you are seeing problems with the list. It is possible that people are not receiving email, in which case this email is a bit useless :) ___

Re: [hlds_linux] Test message

2012-06-12 Thread Milton Ngan
Something go reverted on our firewall, and we had a couple of bad NAT rules which were translating the IPs of some of our servers. This should be better now. It wasn't when John sent his test message. I had only fixed one of the cases, but not the second. -Original Message- From:

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-16 Thread Milton Ngan
It is nicer on the content delivery system if we only do one download per cluster for the hundreds of machines we run. It is also easier to deal with failures when they occur, since they only occur on the root server (what Fletcher called the master) of each cluster. We also do a bunch of

Re: [hlds_linux] Dedicated Server Error

2011-11-27 Thread Milton Ngan
It looks like you are behind NAT. Are you sure that your firewall is set up correctly to forward/translate traffic through on the advertised ports? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] post to mailing list blocked

2011-10-03 Thread Milton Ngan
I'll up the limit. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Monday, October 03, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] post to

Re: [hlds_linux] L4D2 - unable to rcon

2011-09-27 Thread Milton Ngan
I have seen an issue on Ubuntu where the /etc/hosts files contains a line like this: 127.0.1.1 myhostname.valve.netmyhostname On machines that have this, the rcon is limited to listening on the loopback (127.0.0.1) only. Removing this line from the hosts file correct the problem. I

Re: [hlds_linux] Server Loop

2011-07-27 Thread Milton Ngan
I put a map into the start up configs on our Left4Dead servers. Someone may have taken that out of context and used server.cfg instead. I typically put the convars (the ones with the + on the command line) into a start up config file rather than putting them on the command line. This is so

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Milton Ngan
The combined settings look a bit like this mp_maxrounds 0 mp_winlimit 0 mp_timelimit 45 maxplayers 24 replay_enable 1 replay_block_dump_interval 15 replay_fileserver_protocol http replay_fileserver_port 80 replay_fileserver_offload_enable 0 replay_local_fileserver_path /var/www/replays/001/

Re: [hlds_linux] Distro Flavor?

2011-07-26 Thread Milton Ngan
Ubuntu x64 is what we typically use, vanilla kernels. The version differs depending on the role of the box and what type of hardware we are using. Sometimes we just have to use a non-LTS version because of the hardware support. We could just backport the kernel, but it is just as easy to use

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Milton Ngan
there is a randommap command. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Tuesday, July 26, 2011 7:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Milton Ngan
I would not recommend this. We are constantly changing the IP addresses of our services as we grow. As someone who helps maintain our firewall rules, I appreciate what you are trying to do, but it is a lot of work to keep up with all the changes. More so for you since there is no DNS to query

Re: [hlds_linux] Steam servers IP's

2011-07-18 Thread Milton Ngan
on and how friends signs in etc? Will that remain the same? Cheers, Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan [mil...@valvesoftware.com] Sent: 18 July 2011 18:14 To: Half

Re: [hlds_linux] Replay errors renaming file

2011-07-06 Thread Milton Ngan
These are warnings. The system is attempting to rename the file first, and then falls back to copying the file. I'll see if we can get that warning turned off. It isn't necessary in production. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread Milton Ngan
Which files are you updating that are being overwritten? In many cases there are convars to change the file you use for a particular function. In cases where you can't (e.g motd.txt while using sv_pure 2) you can just set the file to be read-only and the file will not be clobbered. M.

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Milton Ngan
I am working on the mailing list issue. The problem is that the spam filters are eating up lots of CPU on the VM. I will be moving off the spam filtering onto a different box that can better handle the job. Over the past year we have added more than 200Gbps of bandwidth, and we are constantly

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-26 Thread Milton Ngan
You need to set this in your environment before you launch the game export RDTSC_FREQUENCY=2400.0 ./srcds_run -game tf This will bypass the benchmark. But each machine may be different. This is benchmark is part of the real time clock optimization that we had added into the L4D

[hlds_linux] Did something break?

2011-06-23 Thread Milton Ngan
The list all went quiet over the last few hours. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Did something break?

2011-06-23 Thread Milton Ngan
Mail server got wedged. Called the plumber and all the email is now flushing out the tubes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Thursday, June 23, 2011 10:08 PM To: Half

Re: [hlds_linux] List archives

2011-06-21 Thread Milton Ngan
It seems that some of the default permissions were setup incorrectly on the new server. I have fixed them up. So the archives should be working again. The missing emails should have made their way back into the archive. M. -Original Message- From:

Re: [hlds_linux] Test Message

2011-06-03 Thread Milton Ngan
server mailing list Subject: Re: [hlds_linux] Test Message IPv6? Sent from my iPhone 4 Den 01/06/2011 kl. 23.50 skrev Milton Ngan mil...@valvesoftware.com: The list server was just moved to a new network. Just testing that the new server is working correctly

[hlds_linux] Mailing List Server Moved

2011-06-02 Thread Milton Ngan
The mailman server was moved to a new IP. This is just a test message to see if there are any issues. Cheers M. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Test Message

2011-06-02 Thread Milton Ngan
The list server was just moved to a new network. Just testing that the new server is working correctly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Test

2011-06-02 Thread Milton Ngan
Sigh... It helps if you actually open port 25 on the list server... Sorry guys, not enough sleep and too many distractions. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Thursday

Re: [hlds_linux] How to set steam path correctly?

2011-05-10 Thread Milton Ngan
There is an option -steambin that allows you to specify the full path to the binary. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson Sent: Tuesday, May 10, 2011 1:03 PM To:

Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Milton Ngan
I believe that setting replay_enable 1 will enable replays the next time a map is loaded. So setting it in server.cfg will continually reinitialize the replay system and never activate it. I tried doing this myself when setting up our servers and wondered why replays weren't working. So you

Re: [hlds_linux] IPv6 - Bumped

2011-05-04 Thread Milton Ngan
Just to let everyone know. I am currently working on deploying IPv6 network infrastructure for Valve's network. This is not a promise that support is coming, but rather to point out that without this infrastructure it is very difficult to implement IPv6 support. Until last year, none of our

Re: [hlds_linux] Lag spikes

2011-03-15 Thread Milton Ngan
We have identified the problem. The server at fault should be fixed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marlon Almeida | CGBR Sent: Tuesday, March 15, 2011 1:49 PM To: 'Half-Life dedicated

Re: [hlds_linux] Lag spikes

2011-03-15 Thread Milton Ngan
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Tuesday, March 15, 2011 2:12 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag spikes We have identified the problem. The server

Re: [hlds_linux] master server source 1 is down.

2011-02-25 Thread Milton Ngan
on, although we will default to using 27011 in the general case. -Original Message- From: Milton Ngan Sent: Thursday, February 24, 2011 11:11 AM To: Half-Life dedicated Linux server mailing list Subject: RE: [hlds_linux] master server source 1 is down. Thanks guys. Just working with the steam

Re: [hlds_linux] master server source 1 is down.

2011-02-24 Thread Milton Ngan
fine, the box is up. It's the response that is not working as demonstrated by others. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: donderdag 24 februari 2011 2:52 To: 'Half-Life

Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Milton Ngan
We looked at this a while back. There are master servers running on all three. Can you ping and traceroute to the host? Can anyone else confirm that one of the master servers is not functioning? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] problem installing on debian lenny

2011-01-19 Thread Milton Ngan
Which processor are you using? It is possible we are using an instruction not supported on your processor. Send me the contents of /proc/cpuinfo -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aki Sent:

Re: [hlds_linux] srcds_run startscript

2011-01-17 Thread Milton Ngan
...Downloaded Linux on a 56k modem... On Fri, Jan 14, 2011 at 4:05 PM, Milton Ngan mil...@valvesoftware.com wrote: I'll take a look at fixing this. The suggestion was to add the line:        cd $(dirname $0) to the start of the script. This should address the issue of having to be in the same

Re: [hlds_linux] srcds_run startscript

2011-01-14 Thread Milton Ngan
I'll take a look at fixing this. The suggestion was to add the line: cd $(dirname $0) to the start of the script. This should address the issue of having to be in the same directory as the script to run it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] l4d2 forks control?

2010-12-27 Thread Milton Ngan
Use netstat -nlp to find the process number of the fork by looking for the netcon/rcon port that it is listening on. Kill that process and that will send a SIGCHLD to the parent fork, which will cause it to respawn. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] l4d2 forks control?

2010-12-27 Thread Milton Ngan
: [hlds_linux] l4d2 forks control? I was hoping for a netcon way to do it, since I rather not hand out ssh access. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: maandag 27 december 2010 20:04

Re: [hlds_linux] [hlds] HL2 Master Server move

2010-08-31 Thread Milton Ngan
The renumber is due to a re-organisation of physical location and hardware in the datacenter. Steam has been upgrading its network and server back end over the past few months. We moved to a new routing and switching architecture for increased scalability and redundancy. Much of the server

Re: [hlds_linux] [hlds] HL2 Master Server move

2010-08-31 Thread Milton Ngan
I just fixed this. It will take a bit to propagate. Thanks Neph M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, August 31, 2010 4:10 PM To: Half-Life dedicated Win32

Re: [hlds_linux] [hlds] HL2 Master Server move

2010-08-31 Thread Milton Ngan
Cc: Milton Ngan; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] HL2 Master Server move It's too late, Milton! The trust is gone. Gone! On 08/31/2010 04:25 PM, Milton Ngan wrote: The DNS round robin still has the bad IP and breaks scripts including nemrun. So

Re: [hlds_linux] L4D2 updates

2010-07-31 Thread Milton Ngan
Yes, we do. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of tom nikitopoulos [screwtop...@gmail.com] Sent: Friday, July 30, 2010 4:36 PM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] L4D2 updates

2010-07-31 Thread Milton Ngan
We have a server farm in Frankfurt. So I am surprised why you would be getting US servers. If you can send me (off list) a sample of your IP's and the IP's you are being connecting to so we can take a look at our geo-ip database to see if we need to make some adjustments. This should have

Re: [hlds_linux] L4D2 updates

2010-07-31 Thread Milton Ngan
Thanks guys, I have feed your comments back to the L4D2 team. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of tom nikitopoulos [screwtop...@gmail.com] Sent: Friday, July 30, 2010 4:10 PM To:

Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Milton Ngan
Run dos2unix on the file and that should fix it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb Sent: Monday, July 19, 2010 2:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Milton Ngan
Upon further investigation, the Alien Swarm dedicated server has not been released for Linux. We shipped some of the Linux files by accident. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton

Re: [hlds_linux] Alien Swarm is now available

2010-07-19 Thread Milton Ngan
mailing list Subject: Re: [hlds_linux] Alien Swarm is now available That doesn't sound good, by accident? Will we be getting Linux files tonight? On 19 July 2010 22:57, Milton Ngan mil...@valvesoftware.com wrote: Upon further investigation, the Alien Swarm dedicated server has not been released

Re: [hlds_linux] Bind Client port- Linux

2010-07-14 Thread Milton Ngan
and +tv_port appeared to work as you described. Milton Ngan wrote: You can control the client, host and tv port using convars on the command line. +clientportportnum +hostportportnum +tv_portportnum (or alternately placing these into a config file that is refernced via +exec

Re: [hlds_linux] Bind Client port- Linux

2010-07-12 Thread Milton Ngan
You can control the client, host and tv port using convars on the command line. +clientport portnum +hostport portnum +tv_port portnum (or alternately placing these into a config file that is refernced via +exec on the command line) Steam also uses a port that will auto-increment, but this is

Re: [hlds_linux] -autoupdate broken

2010-06-25 Thread Milton Ngan
This should be fixed in the next update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block Sent: Friday, June 25, 2010 5:10 AM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-23 Thread Milton Ngan
The naming convention of the shared objects changed in this release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ?? ?? [Nikita Bulaev] Sent: Friday, April 23, 2010 12:20 AM To:

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-22 Thread Milton Ngan
You are probably not setting the LD_LIBRARY_PATH to point at the bin directory of your install. That has always been a requirement to run the server. This is one of the many things that the srcds_run script does. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Logging console output

2010-02-08 Thread Milton Ngan
In left4dead and left4dead2, the srcds_run wrapper supports and extra option -consolelog. This launches a program called logger which is expected to be in the bin directory of your install. I never shipped this utility since it was something only I was using, and it will not work out of the box

Re: [hlds_linux] Linux tf2 server still crashing after the past two updates

2010-02-01 Thread Milton Ngan
You are probably on a machine that doesn't support SSE2. TF2 has always required SSE2 for its minimum specification, but it appears that the Linux code base wasn't actually using SSE2 until the recent updates. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-04 Thread Milton Ngan
, Jan 1, 2010 at 3:03 PM, Ben B brutalgoerge...@gmail.com wrote: Distributor ID: Ubuntu Description:Ubuntu 9.10 Release:9.10 Codename: karmic On Fri, Jan 1, 2010 at 2:35 PM, Milton Ngan mil...@valvesoftware.comwrote: You have to set the LD_LIBRARY_PATH to point to the bin

Re: [hlds_linux] L4D2 Segfault On Start

2010-01-01 Thread Milton Ngan
You have to set the LD_LIBRARY_PATH to point to the bin directory where tier0_i486.so lives if you are going to run srcds_i486 directly. This is one of the things that srcds_run will do for you. Typically if you don't have the right compat libs installed, it will just say that it cannot find

Re: [hlds_linux] Crashing L4D2 fork killing entire machine

2009-11-29 Thread Milton Ngan
If you guys are running the servers with -debug (which doesn't currently do anything useful in -fork mode) or crash dumps enabled you should send a SIGABRT (-6) to the process to get it to dump a core file. It will also kill the fork as well. SIGKILL should be used as a last resort if SIGINT

Re: [hlds_linux] Autoupdate @ L4D2

2009-11-17 Thread Milton Ngan
The fixes that were in the demo, didn't make it into the release branch. The work around is to copy steam into the same directory as srcds_run. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Milton Ngan
Netcon works, but the disadvantage is that you get console spew that can potentially get mixed in with your responses. There isn't a clear response format. (e.g a prompt or end of message character). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Milton Ngan
Linux server mailing list Subject: Re: [hlds_linux] L4D2 rcon query Milton, Can you tell us if Valve has acknowledged the rcon response issue on linux l4d2 servers and plans on fixing it sometime in the near future? Milton Ngan wrote: Netcon works, but the disadvantage is that you get console

Re: [hlds_linux] TF2 autoupdate

2009-11-03 Thread Milton Ngan
What output are you seeing when you run srcds_run -autoupadate ...? What you should see is something like this: WARNING: No map specified! Server may not heartbeat. Auto detecting CPU Using default binary: ./srcds_i486 Server will auto-restart if there is a crash. INFO: Located steam: ./steam

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-02 Thread Milton Ngan
I'll change the default location to be ../steam in the L4D and TF/OB srcds_run, since this seems to be what everyone expects it to be. I'll see if I can make locating the steam binary a little smarter. The change I made to allow you to specify the steam binary location didn't make it into this

Re: [hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread Milton Ngan
This is a heartbeat issue when servers go into hibernation. We have a bunch of fixes coming, including one for this issue. You can force a heartbeat on each dedicated server and you will probably find people start turning up. M. -Original Message- From:

Re: [hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread Milton Ngan
Milton Ngan wrote: This is a heartbeat issue when servers go into hibernation. We have a bunch of fixes coming, including one for this issue. You can force a heartbeat on each dedicated server and you will probably find people start turning up. M. -Original Message- From: hlds_linux

Re: [hlds_linux] server available locallly?

2009-10-30 Thread Milton Ngan
In the next update for the demo I am adding in defaults to srcds_run. So you can run srcds_run with no arguments and it will add the appropriate +map option. If you specify +map on the command line, it will not append another +map option. If you are an advanced admin that likes to specify the

Re: [hlds_linux] server available locallly?

2009-10-30 Thread Milton Ngan
available locallly? Do the same for TF2. 2009/10/31 Milton Ngan mil...@valvesoftware.com In the next update for the demo I am adding in defaults to srcds_run. So you can run srcds_run with no arguments and it will add the appropriate +map option. If you specify +map on the command line

Re: [hlds_linux] server available locallly?

2009-10-30 Thread Milton Ngan
of the -steamverify addition? --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Friday, October 30, 2009 1:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux

Re: [hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Milton Ngan
Autoupdate doesn't work. There are a number of fixes to the srcds_run script that need to be made. I will work on this today. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis

Re: [hlds_linux] Linux is not able to start

2009-10-28 Thread Milton Ngan
If you are running 64bit Centos, you will want to install the i386/i686 version of the libs. srcds_linux is a 32bit application -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Wednesday,

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Milton Ngan
Yes you can. This is basically what the forked mode is doing with all the ## expansion. I have two wrapper scripts that I use to do this sort of thing. The first just loops through the count launching the helper script with the number and action. The second then substitutes in the $NUM into

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Milton Ngan
You should use +map c5m1_waterfront as the initial map. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, October 27, 2009 6:40 PM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?

2009-10-26 Thread Milton Ngan
Some changes were made to reduce the number of ports that were opened but never used. What I am explicitly configuring on the ports are: +hostport -netconport -steamport The following ports have been disabled, so you don't need to worry about them. +clientport +tv_port Matchmaking convars

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Milton Ngan
compares to L4D?     Thanks,     Dave - Original Message - From: Milton Ngan mil...@valvesoftware.com Date: Wednesday, October 21, 2009 10:41 pm Subject: Re: [hlds_linux] L4D2 server requirements To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com CPU

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Milton Ngan
I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So if you only have one, then half that. That being said, I need at least 10GB of RAM on Linux to achieve this. Under Windows, there is no forked mode, so each instance will take up more memory resources. So I would

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Milton Ngan
at the same time right? So how many can you run at the same time? How much cpu does a full 8 player server use? Thanks for your input. Milton Ngan wrote: I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So if you only have one, then half that. That being said, I need at least 10GB

Re: [hlds_linux] L4D forks crashing, no debug log?

2009-10-15 Thread Milton Ngan
Currently -debug doesn't work with -fork. I have a script I am working on to monitor for core files and process them in the same way. This basically will get spawned once when srcds_run is invoked with -debug and terminated when the srcds_run is terminated. -debug relies on the main process

Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Milton Ngan
Just to comment on the number of servers for L4D1. We will continue to supply sufficient numbers of servers to support L4D1 after the launch of L4D2. I am in the middle of deploying more hardware for the launch of L4D2 to ensure we have enough to handle both titles. From what I have seen, our

Re: [hlds_linux] Left 4 Dead Update Available

2009-09-29 Thread Milton Ngan
This update should also include the fix for the defunct processes -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 11:00 AM To:

Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Milton Ngan
If you are talking about the defunct forks, then the work around for this is to send a standard SIGTERM to the defunct process. Normally this would do nothing, but in this case the process still has a couple of child threads that haven't terminated. Sending the SIGTERM signal to the parent

Re: [hlds_linux] L4D forks crashing

2009-09-24 Thread Milton Ngan
: [hlds_linux] L4D forks crashing Thanks for the workaround, Milton. Will we see a fix for this problem soon, though? - Dave Milton Ngan wrote: If you are talking about the defunct forks, then the work around for this is to send a standard SIGTERM to the defunct process. Normally this would do

Re: [hlds_linux] [l4d] no fix ?

2009-07-18 Thread Milton Ngan
The -fork with no arguments looks to be a bug in the srcds_run script. I just spotted that the other day. There is a test in the script if [ -z $NUMFORKS ]; then HL_CMD = $HL_CMD -fork $NUMFORKS fi This should be -n $NUMFORKS The -fork with no numeric argument does nothing. It will

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread Milton Ngan
The servers buffer their log output, so you will need to flush the logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get the most up to date log information. M. On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote: I did not restart the server, it is still running. I send you

Re: [hlds_linux] L4D question..

2009-05-03 Thread Milton Ngan
The original srcds_run assumed that the current directory was the root of the installation. This changed as of Orange Box and the srcds_run script was not fixed. I did make a change earlier this year to address this in Orange Box, but the fix is missing some other patches. In particular the

Re: [hlds_linux] L4D question..

2009-05-02 Thread Milton Ngan
-autoupdate is working for L4D. I will look into the issues with the orangebox version of srcds_run. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric-Jan Riemers Sent: Friday, May 01, 2009 6:21 PM To:

Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Milton Ngan
I can confirm there is a slow leak in the L4D dedicated servers. I have informed the L4D team of the issue. Hopefully someone will be able to find it before the next update. Just FYI. I am monitoring the servers via Munin. I am using the standard memory graph to show when the servers are going

Re: [hlds_linux] Team Fortress 2 Update Available

2008-12-12 Thread Milton Ngan
Yes, that was the correct fix. The latest update should now have the correct version of the file. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Thursday, December 11, 2008 5:58 PM To:

Re: [hlds_linux] Team Fortress 2 Update Available

2008-12-11 Thread Milton Ngan
Run dos2linux on the srcds_run file for now. The file that got checked in has the wrong line endings on it. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Thursday, December 11, 2008 5:37

Re: [hlds_linux] Team Fortress 2 Update Available

2008-12-11 Thread Milton Ngan
If you get an error about cstrike being an invalid game, then the wrong version got shipped. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Thursday, December 11, 2008 5:50

Re: [hlds_linux] Left 4 Dead Update Available

2008-12-04 Thread Milton Ngan
It looks like the fix I made didn't make it into this update. I'll follow this up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast Sent: Thursday, December 04, 2008 5:17 PM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] Server usage

2008-12-02 Thread Milton Ngan
There are a lot of oddities about how the master server hands out servers when queried. We are looking into this because it seems that some servers are being starved of players, even though we have an excess of players requesting servers. We could return you the entire server list of available

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Milton Ngan
With 2GB of RAM I would say 10-12 comfortably, possibly as many as 15. I am running between 50-60 instances on a dual 2.5Ghz Quad Xeons with 8GB of RAM. At 60 the CPU gets hits the ceiling a little too often and can affect server FPS. You have ample CPU with your configuration, the limit will

Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-11-26 Thread Milton Ngan
While load average is a useful guideline, it does not necessarily reflect CPU usage in all cases (e.g lots of I/O bound processes waiting to run). Also it is an average over time (60 seconds). It can't tell you if within the last 60 seconds that your CPU's were over saturated for a second while

Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-11-26 Thread Milton Ngan
I have 50 games supporting 160-180 players and a load of 24-28. CPU is 80% utilized. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, November 26, 2008 12:05 PM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-11-26 Thread Milton Ngan
not monitor for long, only about 5 mins each time to time following cpu usage during the tests i ran with them. Versus increases network traffic rapidly compared to normal 4 player campaign so i would say that in versus cpu usage would also be bigger. -ics Milton Ngan kirjoitti: While load

Re: [hlds_linux] Autoupdate start option

2008-11-19 Thread Milton Ngan
I have a fix. It didn't make it into the release. There are a couple of other fixes in the script which are required. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers Sent: Tuesday, November 18, 2008 10:10 AM To: Half-Life dedicated Linux

Re: [hlds_linux] Fork not working for me in L4D retail

2008-11-19 Thread Milton Ngan
There is a bug in the srcds_run script where -fork is supposed to automatically supply a map, but it doesn't. So for now explicitly specify a map. Anyone will do, it will get changed as soon as someone reserves the server. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds_linux] [hlds] L4D dedicated server config guide

2008-11-19 Thread Milton Ngan
This is the way I had it originally where all my configs were just numbers 01.cfg etc... but placed in the server subdirectory. Something has changed in the command line expansion routines where ## cannot be used at the start of the filename. So you can user server##.cfg, or server/l4d##.cfg.

Re: [hlds_linux] hostmatchmakingport - 27025

2008-11-19 Thread Milton Ngan
These ports are no longer opened on the PC. I have removed the convars from my configs without a problem. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, November 18, 2008 3:42 PM To: Half-Life dedicated Linux server mailing list

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