I've just spun up a blank CentOS 7 VM to test, and will hopefully help
clarify the problem and solution for some people.
1) I installed tf2 with "-beta toolchainbeta" on the CentOS 7 VM
2) I ran "./srcds_run", and had the following message in the output
"Could not load: replay_srv.so"
3)
Hello,
at this time, I can not update my server CS: S, it is still the old
version: 2230303
How to update?
sh update-servers-css.sh
Redirecting stderr to '/home/servercss2008/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[] Verifying installation...
Steam Console
Solved...
---
L'absence de virus dans ce courrier électronique a été vérifiée par le logiciel
antivirus Avast.
https://www.avast.com/antivirus
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I haven't specifically tested it with this game, but I know for JC2-MP
(distributed through SteamCMD), I copied stdlibc++.so.6 from
steamcmd/linux32 into the same directory as the server executable, and
that did the job, (if your game has a bin folder, it may be required for
it to go there
CPU @ 3.40GHz
Thank you for your support with this issue, my knowledge of operating
systems (or lack thereof) doesn't really allow me to debug this issue on
my own.
-Jonathan
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Does anybody know of a comparable kernel tracing tool for linux, so I
can do a rough comparison?
Thanks,
Jonathan
On 2014-03-18 23:40, Stefan `Sec` Zehl wrote:
Hi,
On Mon, Mar 17, 2014 at 18:24 +, Jonathan Price wrote:
If anybody would wish me to return a particular test / trace etc. Just
command), and csgo was pretty much stuck to 10 fps.
If anybody would wish me to return a particular test / trace etc. Just
let me know, I have two VMs dedicated to working out the source of this
problem (when I first spotted it myself).
Thanks,
Jonathan
It appears that this plugin isn't detecting where players are connecting
from on HL2:DM. Has it not been updated with this new CVAR yet? I seem
to remember valve said that all source games would gain this ability.
Also, very interesting to see other people's stats, thanks for posting!
If it's of any interest, although I don't actively run a TF2 server any
more, I've successfully run a HL2:DM server on FreeBSD now for about a year,
and it's never failed to run after an update. Odd in a sense, because it's
Linux compatibility layer is based on Fedora 10, but I suppose the
I can confirm that there have been a host of movement related issues
generated by this latest update.
The main source for news and information on these issues can currently be
found here: https://github.com/ValveSoftware/Source-1-Games/issues/964
Pricetx
-Original Message-
From: Foo
The structure of the fast download server must have structure like this:
sv_downloadurl http://domain.tld/cstrike/;
maps/...
materials/...
models/...
sound/...
or like this :
custom/myfolder/maps/...
custom/myfolder/materials/...
custom/myfolder/models/...
custom/myfolder/sound/...
?
Ok Thank you.
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Person to explain to me how to package a file vpk and signed with a
public key? it's been five days since I'm looking person can answer me !
it's unbelievable...
Le 21/03/2013 04:18, GREFFIER Jonathan a écrit :
Hello,
Could someone explain how to add the public key signature on file
.vpk
I try : vpk -k my.publickey.vdf checksig my_dir.vpk = KO
ERROR: NOT SIGNED
The VPK does not contain a signature.
To build VPK I did : vpk myfolder
I do not understand how ...
should be mentioned in the manual with the example of a line using the
tool vpk.
~Sorry for my english~
Does not work, it does not create the file vpk...
I am running Windows 8 Pro 64-bit ... if it can help :(
D:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike
Source\binvpk -M -k myfolder.publickey.vdf myfolder
CREATE VPK / ADD FILES:
vpk dirname
Creates a pack file named
Same result with this command :
D:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike
Source\binvpk -M -K elite-unit.eu.privatekey.vdf elite-unit.eu
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Ok good new ! :)
to sign the vpk file, I have to use the private? or public key?
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error for Hl2:DM
SteamPipeLinux server
Does your installpath contain capital letters?
Am 20.03.2013 13:50 schrieb Jonathan Price pric...@hotmail.com:
Since I began using the SteamPipe beta for HL2DM I have noticed this new
console error begin appearing, it appears to be trying to load a VMT file
Since the SteamPipe beta, HL2:DM only allows players to choose from combine
player models, the Human / Rebel models have all disappeared from the list.
However, they are still in the game as players who haven't yet changed their
model are still able to continue using Rebel models.
Regards,
settings menu for
HL2:DM SteamPipe
Thanks for reporting that. What client OS are you using?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonathan
Price
Sent: Wednesday, March 20, 2013 3:52 PM
Hello,
Could someone explain how to add the public key signature on file .vpk
with the tool VPK Tool (Windows) please ?
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Hello,
I try to make a file. vpk with the VPK Tool tool, I generated the keys,
but I can not sign on, you can tell me how to proceed please?
Le 20/03/2013 01:08, Fletcher Dunn a écrit :
PLEASE NOTE: The Betas are drawing to a close. We hope to release Day
of Defeat:Source early next
an idea of which mapgroup I have to use ?
Thanks
Jonathan (bartoua)
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Waht the subject says. Is this merely a question of server performance
or is there something else that can be a bottleneck? Perhaps some kind
of setting that could be improved.
Thanks
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Hi,
I run Debian Lenny for my GSP service where I among others run CS:
Source. Every machine has a local install of the game itself, and
every customer has the chosen game's directory directory symlinked to
itself. The games run in a screen, and it works perfectly for CS 1.6
and a few
Hi,
I've read some posts about goldsource changing to source, but
shouldn't that mean that i could use my CS:S query scripts to query
1.6 servers? Anyway, that doesn't work, so i'm asking if there''s
another smaller change somewhere that i need to fix?
Thanks
- 755, and the folder that folder is in, and so on, all the
way down to the root.
I speak from experience, inherited permissions have seriously balled me
up more than once...
Drek
Jonathan Selander wrote:
./srcds_run +map de_dust2 +ip w.x.y.z -port 27100 -game cstrike
+maxplayers 14
Hi,
I run a game hosting site and customers have recently started
complaining about Steam userid ticket problems that prevents them from
connecting to the server. What can be the cause of thise?
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I have seen this with rockets and also Flame Throwers, where the fire goes
through the wall and effects the people on the other side.
Other issue I've seen is lets say, we have a sniper aiming at a wall. His
blue/red dot will appear on the wall and all walls behind it. But the shot
stops on
Hello All,
I banned a real jerk by his steam ID earlier in the week. Last night he
reappeared on my servers without any problem..
However upon looking into his connection he came on under the Steam ID..
STEAM_ID_LAN
Has anyone experienced this before?
It's a dell 1950 machine with broadcom gbit cards, and it has 8gb
memory. The servers run a couple of amxx mods, can this be the reason?
That hlds is doing too much stuff in the background or so.
rowan skrev:
Jonathan Selander wrote:
I run a bunch of CS 1.6 servers on a dual quadcore xeon
many servers / slots are you running on your box?
It's a dell 1950 machine with broadcom gbit cards, and it has 8gb
memory. The servers run a couple of amxx mods, can this be the reason?
That hlds is doing too much stuff in the background or so.
rowan skrev:
Jonathan Selander wrote:
I run
Hi,
I have a strange problem with my 1.6 servers. Sometimes when you kill
someone it takes a little while before they actually die. What can this
be due to? Some kind of config setting perhaps? The server runs at
stable 980 FPS all the time and the machine is hardly loaded at all. It
doesn't
You can't really count 200 MHz per 4 players, as it depends largely
on CPU architecture.
It also depends on what you're aiming for. If you want your server to
runstable at 1000 FPS, you need something like a high-end intel Core
CPU, as well as a properly configured kernel.
Jonathan
27 jul 2007
told me a missing +map could be the cause of it, but since
that's present in the command line and rcon status tells me de_dust2
is the current map, i suppose it's something else. Is there anybody
here who can shed some light on this? The server complaints we get
are overwhelming .. :)
/Jonathan
Sometimes it works, sometimes not. I fail to understand why.
15 jun 2007 kl. 12.37 skrev David Syers:
--
[ Picked text/plain from multipart/alternative ]
Might it be becuase port and rcon_port are the same?
- Original Message
From: Jonathan [EMAIL PROTECTED]
To: hlds_linux
--
[ Picked text/plain from multipart/alternative ]
Might it be becuase port and rcon_port are the same?
- Original Message
From: Jonathan [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, 15 June, 2007 10:39:37 AM
Subject: [hlds_linux] Clients cannot connect
Hi,
I
I removed the SMT and multi core scheduler support from the kernel
and the FPS seems to be more stable now. Another thing i noticed is
that disabling ACPI seems to limit performance.
23 apr 2007 kl. 22.27 skrev Jonathan Selander:
Doesn't that just taskset the shell which executes the script
Hi, I've created a new kernel with the 2.6.21-rc6 using the dynamic
ticks and high timer options, which really improved the performance
of my server. I need to run the servers at 1000 FPS because it
appeals to customers. The hardware is dual quad-core xeon 2.66ghz
with 8gb fully-buffered memory.
did add this taskset -c 0
./srcds_run .
Peter
- Original Message -
From: Jonathan [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, April 23, 2007 6:35 PM
Subject: Re: [hlds_linux] 1.6 FPS drops
Was that using tasket? Did you modify hlds_run to launch
We've just received a batch of dual 2.66 quad xeons with 8gb ram that
we're going to host our cs 1.6 servers on. The thing is that we need
as high and stable FPS as possible to attract more customers. I know
it's possible to keep it at 1000 and quite stable, because i've seen
other GSPs do that
don't need to worry about the kernel HZ.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: Wednesday, April 04, 2007 5:37 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Stable, high FPS
We've just received a batch of dual 2.66
I run a web site with a lot of counterstrike 1.6 servers which i
right now query using rcon status to find player information and
such. I recently noticed that all these status commands make the
hitbox on the servers worse, so i need a replacement.
I found the
Hi there,
I run a couple of servers, each one with amxx plugins (thought
different types).. When my servers have been running for 12-24 hours
they start to lag and needs a restart. I've heard from other people
that this just happens and that restarts simply are required. It
sounds more like a
top and so on to find out whats causing the load
spikes, without finding anythin.. i notice in top that the load
rises, but there is nothing weird in the process table
Its also odd that it occurs ones every 50-55 minutes or so.
/Jonathan
From my experience Xeons sustain a much more stable FPS than the
core 2 duo
16 jan 2007 kl. 22.20 skrev MelonBrew Support:
Jonathan wrote:
Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron
i've tried a new dual quad-core xeon machine
May i ask how hard you are pushing it right now, without experiencing choke?
Svensk Ljud Ljus Produktion skrev:
Hi
We searched a lot in serveradmins-forum for the answer, witch is best
for
servers / gameservers?, and we did came to the conclusion that Xeon is
better on handling this data.. but
server than xeon
id like to know if anyone here have hlds-benchmarked the two
(dualcore xeon vs dualcore opteron in this case) and come up with any
special results?
/Jonathan
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Hey there, i'm experiencing troubles with my server crashing as soon
as someone connects. The error i get is:
FATAL ERROR (shutting down): SteamGetEncryptionKeyToSendToNewClient:
Returned NULL!
Also, when the server starts i get this:
pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) :
hello, i recently bought a core 2 duo machine to test its performance.. it
seems very powerful compared to the other once i got, but the server fps
is as 988 and sometimes around 500
i got a kernel with HZ and USER_HZ 1000
i figure i want 1000 fps so my players get better hitboxes
anyway, my
Did you use pingboost? how many players could it have?
I used to run an athlon XP 3000+ machine with fps stable at 900.
Krillins World wrote:
--
[ Picked text/plain from multipart/alternative ]
MP vs XP line are two different types of AMD processors.
I am not commenting anymore on this
hi again,
considering my servers arent really that great, i started thinking about
upgrading them all.
the question that arose is whether i should get 10-15 core 2 duos or 3
dual xeons
space is not a matter at this point, its more about what would give the
best performance all in all
so what
?
- Original Message -
From: Jonathan [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 14, 2006 5:58 PM
Subject: [hlds_linux] Core 2 Duo vs Xeon
hi again,
considering my servers arent really that great, i started thinking about
upgrading them all
hello there,
i've been trying to tweak my config settings to the best without really
making them any better.. so im just wondering if you could be so kind to
post your server configs in here, so i could take a look at them? :)
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with as little
load on the servers as possible
13 nov 2006 kl. 16.04 skrev Jonathan:
hello there,
i've been trying to tweak my config settings to the best without
really
making them any better.. so im just wondering if you could be so
kind to
post your server configs in here, so i could take
you
host on? And
also, what is your Upstream?
Krillin
On 11/13/06, Jonathan [EMAIL PROTECTED] wrote:
Oops, i forgot to add that this is for CS 1.6, not source
also, the problem is that ticrate 100 without pingboost gives the
players 30-40 ping, while ticrate 1000 with pingboost puts too much
sv_contact [EMAIL PROTECTED]
sv_region 0
Hope this was enough information and it was helpful!
Goodluck,
Krillin
On 11/13/06, Jonathan [EMAIL PROTECTED] wrote:
90% of the boxes run gentoo 2006.1, and the rest debian sarge.. i
didnt notice much performance difference between distros
if
anything is being dropped (incoming and outgoing.) By the sounds of it,
probably look on your 'second router' first.
Good luck,
---
Regime
Jonathan wrote:
VAC works on the other servers in my network. What differs these ones
from
the ones that work is that they're part of a server cluster
Hi, i have a script that checks a bunch of server's statuses and creates a
website with information about who are playing on the whichservers and so
on.. i recently noticed that it didnt always work, so i issued some tests
using the php rcon classand noticed that the returned status is sometimes
0
hello, i can't get VAC to work properly.
i get the following message:
version : 47/1.1.2.5/Stdio 3651 insecure (secure mode enabled,
disconnected from Steam3)
i tried reinstalling hlds like some posts suggested, but it didn't do me
any good
i have secure 1 in liblist.gam and i don't start the
that won't start up.
/Jonathan
Jonathan wrote:
hello, i can't get VAC to work properly.
i get the following message:
version : 47/1.1.2.5/Stdio 3651 insecure (secure mode enabled,
disconnected from Steam3)
i tried reinstalling hlds like some posts suggested, but it didn't do me
any
A new beta was released recently
26 okt 2006 kl. 13.05 skrev Krillins World:
--
[ Picked text/plain from multipart/alternative ]
Beta? Get up to speed. Beta has been outdated since what, last year?
On 10/26/06, Teemu Ollilainen [EMAIL PROTECTED] wrote:
Hello,
I discovered a bug with the
What do you mean? Shouldn't either of them be used?
Pingboost and fps @ 1000 is something for the generation which believes in
Armani Dior too.
-Ursprüngliche Nachricht-
Von: hlds_linux@list.valvesoftware.com
Gesendet: 18.10.06 19:35:54
An: hlds_linux@list.valvesoftware.com
Hello again, after i tweaked my kernels i started wondering whether
my hlds configuration settings were optimal for as little lag as
possible.
This is the command line i generally use for my servers;
./hlds_run -game cstrike +sys_ticrate 1000 +port 27015 +maxplayers 4
+map de_dust2 -autoupdate
enterprise for our source based
servers due to the performance issues with source on linux vs
source on nt5.1
Jonathan wrote:
The memory usage seems to be around 150mb with 20 players.. sounds
logical
if 40 players use 300mb, so i feel good on that point.
Actually with linux using so little
Hey there, i run a couple of 24/7 cs servers on a few boxes with around
512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more
than 2 servers, and when they start getting full, i get a lot of lag. My
question is: can i do some kind of kernel/software tweaks in order to make
the
.
It will be interesting to see how hard i can push an amd65 3500+ box with
512mb ram.
Richard Fennell wrote:
Jonathan wrote:
Hey there, i run a couple of 24/7 cs servers on a few boxes with around
512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run
more
than 2 servers, and when they start
man) using about 300 megs each
- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 15, 2006 8:34 PM
Subject: Re: [hlds_linux] Kernel tweaks
Jonathan wrote:
After i compiled the kernel with 1000hz on one
everything
was fine.
So you should manually do the transfers to another server.
- Marcel
Jonathan schrieb:
Hi, I've been using a cluster-like setup to start counter-strike
servers on demand for a while, but it's never really worked that
well. At the moment i use sun grid engine 6, but i
I had this problem earlier. Removing ~/.steam/ClientRegistry.blob fixed
it. Remember that it must be the home directory of the user that runs hlds
--
[ Picked text/plain from multipart/alternative ]
Centos 4.4 (Final). The update utility will just exit with the saying
aborted reguardless of
Hi, I've been using a cluster-like setup to start counter-strike servers
on demand for a while, but it's never really worked that well. At the
moment i use sun grid engine 6, but i was thinking of using something like
openmosix instead. Any thoughts on this? If i use (open)mosix i need to
use the
running if they shouldn't be.
Skip -autoupdate and test. since Checking bootstrapper version ... is
from steam and not hlds.
/bjorn
On Fri, 1 Sep 2006, Jonathan wrote:
A little update, some servers seem to crash instantly just after this:
Auto detecting CPU
Using AMD Optimised binary
boxes.
Jonathan wrote:
AFAIK they are all clean halflife installations with only cs running
(this
is not hl2 with cs source)
The strange thing is that it all works fine for a few times if i delete
the clientregistry.blob file, but then after a while the crashes start
appearing again
update?
Jonathan wrote:
Yes, the nodes share images. However, i gave the nodes their own
~/.steam
directory, so it's always the same machine that writes the
clientregistry.blob file. Sure, i could remove it each time a server is
fired up, but it feels like a very ugly hack. :/
The .so files
the issue is exactly. People
claim that servers go down just like that when they're playing on them,
but i can't find anything in any of the logs or so, so it's hard for me to
trace the problem.
ok, does the issue still occur if the servers do not auto update?
Jonathan wrote:
Yes, the nodes
you have on
that server?
Jonathan wrote:
Right, that got rid of the errors ... for a couple of minutes :(
I still get crashes, but instead of abort traps i get:
./hlds_run: line 303: 7169 Segmentation fault (core dumped) $CMD
What can be causing this? It still seems to be steam that's
the processes but I didn't find any useful
information.
Regards,
Jonathan Selander
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with the error above. I tried to examine the
core
dumps and strace'ing the processes but I didn't find any useful
information.
Regards,
Jonathan Selander
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installations I got on the
bookable
servers, but they still crash with the error above. I tried to examine the
core
dumps and strace'ing the processes but I didn't find any useful information.
Regards,
Jonathan Selander
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[ Converted text/html to text/plain ]
Would removing the entities via a metamod plugin or by manually modifying the
file
Reduce memory usage, cpu time ?
Im thinking it would have an impact on the server ( positively )
Regards
Jonathan Molyneux
Head Unix Administrator
National Network Director
Unfortunatly
My cs 1.6 steam 16 player server on a p4 with glibc2.2.5 on debian uses
40 - 60 % CPU
So its not a glibc issue for me
The kernels 2.4.22 with default HT
- Original Message -
From: raoul bhatia [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 22, 2003 6:13
Why are you running cheating death as a metamod plugin
Read the information in the readme on how to install it
Regards Jonathan
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 05, 2003 1:57 PM
Subject: [hlds_linux] CDeath Problem
Hi,
if i
To detach screen (will continue to run in the background):
Ctrl+A Ctrl+D
For more info:
man screen
(or)
info screen
Jonathan Hodges
Northwestern University
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
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Are these mod-specific? I've never seen them before and they
don't seem to work on my TFC server...
Oops, yeah I believe mp_logdetail and mp_logmessages are both
CS-specific. Sorry for not saying that originally. (If I am wrong feel
free to politely correct me, as always).
Jonathan Hodges
/logs) and are in format:
LMMDDxxx.log(xxx specifies the logfile number for
that day, MM DD are the month and day respectively)
Hope that helps-
Jonathan Hodges
Northwestern University
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED
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