Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread Jonathan Price
I've just spun up a blank CentOS 7 VM to test, and will hopefully help clarify the problem and solution for some people. 1) I installed tf2 with "-beta toolchainbeta" on the CentOS 7 VM 2) I ran "./srcds_run", and had the following message in the output "Could not load: replay_srv.so" 3)

Re: [hlds_linux] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-17 Thread GREFFIER Jonathan
Hello, at this time, I can not update my server CS: S, it is still the old version: 2230303 How to update? sh update-servers-css.sh Redirecting stderr to '/home/servercss2008/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console

Re: [hlds_linux] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-17 Thread GREFFIER Jonathan
Solved... --- L'absence de virus dans ce courrier électronique a été vérifiée par le logiciel antivirus Avast. https://www.avast.com/antivirus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-13 Thread Jonathan Price
I haven't specifically tested it with this game, but I know for JC2-MP (distributed through SteamCMD), I copied stdlibc++.so.6 from steamcmd/linux32 into the same directory as the server executable, and that did the job, (if your game has a bin folder, it may be required for it to go there

Re: [hlds_linux] Running TF2/CSGO Servers on FreeBSD

2014-03-24 Thread Jonathan Price
CPU @ 3.40GHz Thank you for your support with this issue, my knowledge of operating systems (or lack thereof) doesn't really allow me to debug this issue on my own. -Jonathan ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds_linux] Running TF2/CSGO Servers on FreeBSD

2014-03-20 Thread Jonathan Price
Does anybody know of a comparable kernel tracing tool for linux, so I can do a rough comparison? Thanks, Jonathan On 2014-03-18 23:40, Stefan `Sec` Zehl wrote: Hi, On Mon, Mar 17, 2014 at 18:24 +, Jonathan Price wrote: If anybody would wish me to return a particular test / trace etc. Just

[hlds_linux] Running TF2/CSGO Servers on FreeBSD

2014-03-17 Thread Jonathan Price
command), and csgo was pretty much stuck to 10 fps. If anybody would wish me to return a particular test / trace etc. Just let me know, I have two VMs dedicated to working out the source of this problem (when I first spotted it myself). Thanks, Jonathan

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Jonathan Price
It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember valve said that all source games would gain this ability. Also, very interesting to see other people's stats, thanks for posting!

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-29 Thread Jonathan Price
If it's of any interest, although I don't actively run a TF2 server any more, I've successfully run a HL2:DM server on FreeBSD now for about a year, and it's never failed to run after an update. Odd in a sense, because it's Linux compatibility layer is based on Fedora 10, but I suppose the

[hlds_linux] HL2:DM Movement Issues from update 2013-06-25

2013-06-26 Thread Jonathan Price
I can confirm that there have been a host of movement related issues generated by this latest update. The main source for news and information on these issues can currently be found here: https://github.com/ValveSoftware/Source-1-Games/issues/964 Pricetx -Original Message- From: Foo

[hlds_linux] SteamPipe CS:S - Server Fast Download structure change ?

2013-04-16 Thread GREFFIER Jonathan
The structure of the fast download server must have structure like this: sv_downloadurl http://domain.tld/cstrike/; maps/... materials/... models/... sound/... or like this : custom/myfolder/maps/... custom/myfolder/materials/... custom/myfolder/models/... custom/myfolder/sound/... ?

[hlds_linux] SteamPipe CS:S - Server Fast Download structure change ?

2013-04-16 Thread GREFFIER Jonathan
Ok Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread GREFFIER Jonathan
Person to explain to me how to package a file vpk and signed with a public key? it's been five days since I'm looking person can answer me ! it's unbelievable... Le 21/03/2013 04:18, GREFFIER Jonathan a écrit : Hello, Could someone explain how to add the public key signature on file .vpk

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread GREFFIER Jonathan
I try : vpk -k my.publickey.vdf checksig my_dir.vpk = KO ERROR: NOT SIGNED The VPK does not contain a signature. To build VPK I did : vpk myfolder I do not understand how ... should be mentioned in the manual with the example of a line using the tool vpk. ~Sorry for my english~

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread GREFFIER Jonathan
Does not work, it does not create the file vpk... I am running Windows 8 Pro 64-bit ... if it can help :( D:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\binvpk -M -k myfolder.publickey.vdf myfolder CREATE VPK / ADD FILES: vpk dirname Creates a pack file named

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread GREFFIER Jonathan
Same result with this command : D:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\binvpk -M -K elite-unit.eu.privatekey.vdf elite-unit.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] How to use VPK Tool ?

2013-03-21 Thread GREFFIER Jonathan
Ok good new ! :) to sign the vpk file, I have to use the private? or public key? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] New console startup error for Hl2:DM SteamPipeLinux server

2013-03-20 Thread Jonathan Price
error for Hl2:DM SteamPipeLinux server Does your installpath contain capital letters? Am 20.03.2013 13:50 schrieb Jonathan Price pric...@hotmail.com: Since I began using the SteamPipe beta for HL2DM I have noticed this new console error begin appearing, it appears to be trying to load a VMT file

[hlds_linux] Player Models missing from settings menu for HL2:DM SteamPipe

2013-03-20 Thread Jonathan Price
Since the SteamPipe beta, HL2:DM only allows players to choose from combine player models, the Human / Rebel models have all disappeared from the list. However, they are still in the game as players who haven't yet changed their model are still able to continue using Rebel models. Regards,

Re: [hlds_linux] Player Models missing from settings menu for HL2:DM SteamPipe

2013-03-20 Thread Jonathan Price
settings menu for HL2:DM SteamPipe Thanks for reporting that. What client OS are you using? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonathan Price Sent: Wednesday, March 20, 2013 3:52 PM

[hlds_linux] How to use VPK Tool ?

2013-03-20 Thread GREFFIER Jonathan
Hello, Could someone explain how to add the public key signature on file .vpk with the tool VPK Tool (Windows) please ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds_announce] Mandatory updates to all Source engine game betas released

2013-03-19 Thread GREFFIER Jonathan
Hello, I try to make a file. vpk with the VPK Tool tool, I generated the keys, but I can not sign on, you can tell me how to proceed please? Le 20/03/2013 01:08, Fletcher Dunn a écrit : PLEASE NOTE: The Betas are drawing to a close. We hope to release Day of Defeat:Source early next

[hlds_linux] [CSGO] Problem loading *_se maps

2012-08-24 Thread Jonathan SCHNEIDER
an idea of which mapgroup I have to use ? Thanks Jonathan (bartoua) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] Source TV causes freeze lag on CS:S server

2010-02-12 Thread Jonathan Selander
Waht the subject says. Is this merely a question of server performance or is there something else that can be a bottleneck? Perhaps some kind of setting that could be improved. Thanks ___ To unsubscribe, edit your list preferences, or view the list

[hlds_linux] (pas de sujet)

2009-07-01 Thread Jonathan Vassort
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[hlds_linux] SRCDS hangs

2009-02-16 Thread Jonathan Selander
Hi, I run Debian Lenny for my GSP service where I among others run CS: Source. Every machine has a local install of the game itself, and every customer has the chosen game's directory directory symlinked to itself. The games run in a screen, and it works perfectly for CS 1.6 and a few

[hlds_linux] What has changed in the serverquery protocol?

2008-10-30 Thread Jonathan Selander
Hi, I've read some posts about goldsource changing to source, but shouldn't that mean that i could use my CS:S query scripts to query 1.6 servers? Anyway, that doesn't work, so i'm asking if there''s another smaller change somewhere that i need to fix? Thanks

Re: [hlds_linux] srcds restarts instantly

2008-10-19 Thread Jonathan Selander
- 755, and the folder that folder is in, and so on, all the way down to the root. I speak from experience, inherited permissions have seriously balled me up more than once... Drek Jonathan Selander wrote: ./srcds_run +map de_dust2 +ip w.x.y.z -port 27100 -game cstrike +maxplayers 14

[hlds_linux] Steam userid ticket problem

2007-12-03 Thread Jonathan Selander
Hi, I run a game hosting site and customers have recently started complaining about Steam userid ticket problems that prevents them from connecting to the server. What can be the cause of thise? ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Jonathan Leissler
I have seen this with rockets and also Flame Throwers, where the fire goes through the wall and effects the people on the other side. Other issue I've seen is lets say, we have a sniper aiming at a wall. His blue/red dot will appear on the wall and all walls behind it. But the shot stops on

[hlds_linux] Players getting around Bans?

2007-10-19 Thread Jonathan Leissler
Hello All, I banned a real jerk by his steam ID earlier in the week. Last night he reappeared on my servers without any problem.. However upon looking into his connection he came on under the Steam ID.. STEAM_ID_LAN Has anyone experienced this before?

Re: [hlds_linux] 1.6 hitbox issues

2007-10-16 Thread Jonathan Selander
It's a dell 1950 machine with broadcom gbit cards, and it has 8gb memory. The servers run a couple of amxx mods, can this be the reason? That hlds is doing too much stuff in the background or so. rowan skrev: Jonathan Selander wrote: I run a bunch of CS 1.6 servers on a dual quadcore xeon

Re: [hlds_linux] 1.6 hitbox issues

2007-10-16 Thread Jonathan Selander
many servers / slots are you running on your box? It's a dell 1950 machine with broadcom gbit cards, and it has 8gb memory. The servers run a couple of amxx mods, can this be the reason? That hlds is doing too much stuff in the background or so. rowan skrev: Jonathan Selander wrote: I run

[hlds_linux] Strange 1.6 death lag

2007-09-22 Thread Jonathan Selander
Hi, I have a strange problem with my 1.6 servers. Sometimes when you kill someone it takes a little while before they actually die. What can this be due to? Some kind of config setting perhaps? The server runs at stable 980 FPS all the time and the machine is hardly loaded at all. It doesn't

Re: SV: Re: [hlds_linux] Server requirements today for cs1.6

2007-07-27 Thread Jonathan
You can't really count 200 MHz per 4 players, as it depends largely on CPU architecture. It also depends on what you're aiming for. If you want your server to runstable at 1000 FPS, you need something like a high-end intel Core CPU, as well as a properly configured kernel. Jonathan 27 jul 2007

[hlds_linux] Clients cannot connect

2007-06-15 Thread Jonathan
told me a missing +map could be the cause of it, but since that's present in the command line and rcon status tells me de_dust2 is the current map, i suppose it's something else. Is there anybody here who can shed some light on this? The server complaints we get are overwhelming .. :) /Jonathan

Re: [hlds_linux] Clients cannot connect

2007-06-15 Thread Jonathan
Sometimes it works, sometimes not. I fail to understand why. 15 jun 2007 kl. 12.37 skrev David Syers: -- [ Picked text/plain from multipart/alternative ] Might it be becuase port and rcon_port are the same? - Original Message From: Jonathan [EMAIL PROTECTED] To: hlds_linux

Re: [hlds_linux] Clients cannot connect

2007-06-15 Thread Jonathan
-- [ Picked text/plain from multipart/alternative ] Might it be becuase port and rcon_port are the same? - Original Message From: Jonathan [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, 15 June, 2007 10:39:37 AM Subject: [hlds_linux] Clients cannot connect Hi, I

Re: [hlds_linux] 1.6 FPS drops

2007-04-24 Thread Jonathan
I removed the SMT and multi core scheduler support from the kernel and the FPS seems to be more stable now. Another thing i noticed is that disabling ACPI seems to limit performance. 23 apr 2007 kl. 22.27 skrev Jonathan Selander: Doesn't that just taskset the shell which executes the script

[hlds_linux] 1.6 FPS drops

2007-04-23 Thread Jonathan
Hi, I've created a new kernel with the 2.6.21-rc6 using the dynamic ticks and high timer options, which really improved the performance of my server. I need to run the servers at 1000 FPS because it appeals to customers. The hardware is dual quad-core xeon 2.66ghz with 8gb fully-buffered memory.

Re: [hlds_linux] 1.6 FPS drops

2007-04-23 Thread Jonathan Selander
did add this taskset -c 0 ./srcds_run . Peter - Original Message - From: Jonathan [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, April 23, 2007 6:35 PM Subject: Re: [hlds_linux] 1.6 FPS drops Was that using tasket? Did you modify hlds_run to launch

[hlds_linux] Stable, high FPS

2007-04-04 Thread Jonathan
We've just received a batch of dual 2.66 quad xeons with 8gb ram that we're going to host our cs 1.6 servers on. The thing is that we need as high and stable FPS as possible to attract more customers. I know it's possible to keep it at 1000 and quite stable, because i've seen other GSPs do that

Re: [hlds_linux] Stable, high FPS

2007-04-04 Thread Jonathan
don't need to worry about the kernel HZ. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: Wednesday, April 04, 2007 5:37 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Stable, high FPS We've just received a batch of dual 2.66

[hlds_linux] Server query question

2007-03-05 Thread Jonathan
I run a web site with a lot of counterstrike 1.6 servers which i right now query using rcon status to find player information and such. I recently noticed that all these status commands make the hitbox on the servers worse, so i need a replacement. I found the

[hlds_linux] Server starts to lag after 12 hours

2007-03-02 Thread Jonathan
Hi there, I run a couple of servers, each one with amxx plugins (thought different types).. When my servers have been running for 12-24 hours they start to lag and needs a restart. I've heard from other people that this just happens and that restarts simply are required. It sounds more like a

[hlds_linux] Strange load spikes

2007-01-22 Thread Jonathan
top and so on to find out whats causing the load spikes, without finding anythin.. i notice in top that the load rises, but there is nothing weird in the process table Its also odd that it occurs ones every 50-55 minutes or so. /Jonathan

Re: [hlds_linux] XEON or Opteron?

2007-01-17 Thread Jonathan
From my experience Xeons sustain a much more stable FPS than the core 2 duo 16 jan 2007 kl. 22.20 skrev MelonBrew Support: Jonathan wrote: Hi, i'm about to order new machines for my game server hosting, but i can't decide between xeon and opteron i've tried a new dual quad-core xeon machine

Re: [hlds_linux] XEON or Opteron?

2007-01-17 Thread Jonathan Selander
May i ask how hard you are pushing it right now, without experiencing choke? Svensk Ljud Ljus Produktion skrev: Hi We searched a lot in serveradmins-forum for the answer, witch is best for servers / gameservers?, and we did came to the conclusion that Xeon is better on handling this data.. but

[hlds_linux] XEON or Opteron?

2007-01-16 Thread Jonathan
server than xeon id like to know if anyone here have hlds-benchmarked the two (dualcore xeon vs dualcore opteron in this case) and come up with any special results? /Jonathan ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlds_linux] Users can't connect

2007-01-05 Thread Jonathan
Hey there, i'm experiencing troubles with my server crashing as soon as someone connects. The error i get is: FATAL ERROR (shutting down): SteamGetEncryptionKeyToSendToNewClient: Returned NULL! Also, when the server starts i get this: pipes.cpp (484) : Assertion Failed: bRet pipes.cpp (536) :

[hlds_linux] Server FPS

2006-11-19 Thread Jonathan
hello, i recently bought a core 2 duo machine to test its performance.. it seems very powerful compared to the other once i got, but the server fps is as 988 and sometimes around 500 i got a kernel with HZ and USER_HZ 1000 i figure i want 1000 fps so my players get better hitboxes anyway, my

Re: [hlds_linux] Server config

2006-11-14 Thread Jonathan
Did you use pingboost? how many players could it have? I used to run an athlon XP 3000+ machine with fps stable at 900. Krillins World wrote: -- [ Picked text/plain from multipart/alternative ] MP vs XP line are two different types of AMD processors. I am not commenting anymore on this

[hlds_linux] Core 2 Duo vs Xeon

2006-11-14 Thread Jonathan
hi again, considering my servers arent really that great, i started thinking about upgrading them all. the question that arose is whether i should get 10-15 core 2 duos or 3 dual xeons space is not a matter at this point, its more about what would give the best performance all in all so what

Re: [hlds_linux] Core 2 Duo vs Xeon

2006-11-14 Thread Jonathan
? - Original Message - From: Jonathan [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 14, 2006 5:58 PM Subject: [hlds_linux] Core 2 Duo vs Xeon hi again, considering my servers arent really that great, i started thinking about upgrading them all

[hlds_linux] Server config

2006-11-13 Thread Jonathan
hello there, i've been trying to tweak my config settings to the best without really making them any better.. so im just wondering if you could be so kind to post your server configs in here, so i could take a look at them? :) ___ To unsubscribe,

Re: [hlds_linux] Server config

2006-11-13 Thread Jonathan
with as little load on the servers as possible 13 nov 2006 kl. 16.04 skrev Jonathan: hello there, i've been trying to tweak my config settings to the best without really making them any better.. so im just wondering if you could be so kind to post your server configs in here, so i could take

Re: [hlds_linux] Server config

2006-11-13 Thread Jonathan
you host on? And also, what is your Upstream? Krillin On 11/13/06, Jonathan [EMAIL PROTECTED] wrote: Oops, i forgot to add that this is for CS 1.6, not source also, the problem is that ticrate 100 without pingboost gives the players 30-40 ping, while ticrate 1000 with pingboost puts too much

Re: [hlds_linux] Server config

2006-11-13 Thread Jonathan
sv_contact [EMAIL PROTECTED] sv_region 0 Hope this was enough information and it was helpful! Goodluck, Krillin On 11/13/06, Jonathan [EMAIL PROTECTED] wrote: 90% of the boxes run gentoo 2006.1, and the rest debian sarge.. i didnt notice much performance difference between distros

Re: [hlds_linux] VAC problem

2006-10-30 Thread Jonathan
if anything is being dropped (incoming and outgoing.) By the sounds of it, probably look on your 'second router' first. Good luck, --- Regime Jonathan wrote: VAC works on the other servers in my network. What differs these ones from the ones that work is that they're part of a server cluster

[hlds_linux] Remote rcon problem

2006-10-30 Thread Jonathan
Hi, i have a script that checks a bunch of server's statuses and creates a website with information about who are playing on the whichservers and so on.. i recently noticed that it didnt always work, so i issued some tests using the php rcon classand noticed that the returned status is sometimes 0

[hlds_linux] VAC problem

2006-10-27 Thread Jonathan
hello, i can't get VAC to work properly. i get the following message: version : 47/1.1.2.5/Stdio 3651 insecure (secure mode enabled, disconnected from Steam3) i tried reinstalling hlds like some posts suggested, but it didn't do me any good i have secure 1 in liblist.gam and i don't start the

Re: [hlds_linux] VAC problem

2006-10-27 Thread Jonathan
that won't start up. /Jonathan Jonathan wrote: hello, i can't get VAC to work properly. i get the following message: version : 47/1.1.2.5/Stdio 3651 insecure (secure mode enabled, disconnected from Steam3) i tried reinstalling hlds like some posts suggested, but it didn't do me any

Re: [hlds_linux] srcds CS -beta server freeze -problem

2006-10-26 Thread Jonathan
A new beta was released recently 26 okt 2006 kl. 13.05 skrev Krillins World: -- [ Picked text/plain from multipart/alternative ] Beta? Get up to speed. Beta has been outdated since what, last year? On 10/26/06, Teemu Ollilainen [EMAIL PROTECTED] wrote: Hello, I discovered a bug with the

Re: [hlds_linux] sys_ticrate 1000 and pingboost 3

2006-10-19 Thread Jonathan
What do you mean? Shouldn't either of them be used? Pingboost and fps @ 1000 is something for the generation which believes in Armani Dior too. -Ursprüngliche Nachricht- Von: hlds_linux@list.valvesoftware.com Gesendet: 18.10.06 19:35:54 An: hlds_linux@list.valvesoftware.com

[hlds_linux] Optimal command line arguments/settings

2006-09-18 Thread Jonathan
Hello again, after i tweaked my kernels i started wondering whether my hlds configuration settings were optimal for as little lag as possible. This is the command line i generally use for my servers; ./hlds_run -game cstrike +sys_ticrate 1000 +port 27015 +maxplayers 4 +map de_dust2 -autoupdate

Re: [hlds_linux] Kernel tweaks

2006-09-17 Thread Jonathan
enterprise for our source based servers due to the performance issues with source on linux vs source on nt5.1 Jonathan wrote: The memory usage seems to be around 150mb with 20 players.. sounds logical if 40 players use 300mb, so i feel good on that point. Actually with linux using so little

[hlds_linux] Kernel tweaks

2006-09-15 Thread Jonathan
Hey there, i run a couple of 24/7 cs servers on a few boxes with around 512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more than 2 servers, and when they start getting full, i get a lot of lag. My question is: can i do some kind of kernel/software tweaks in order to make the

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Jonathan
. It will be interesting to see how hard i can push an amd65 3500+ box with 512mb ram. Richard Fennell wrote: Jonathan wrote: Hey there, i run a couple of 24/7 cs servers on a few boxes with around 512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more than 2 servers, and when they start

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Jonathan
man) using about 300 megs each - Original Message - From: Richard Fennell [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, September 15, 2006 8:34 PM Subject: Re: [hlds_linux] Kernel tweaks Jonathan wrote: After i compiled the kernel with 1000hz on one

RE: [hlds_linux] HLDS Cluster

2006-09-10 Thread Jonathan
everything was fine. So you should manually do the transfers to another server. - Marcel Jonathan schrieb: Hi, I've been using a cluster-like setup to start counter-strike servers on demand for a while, but it's never really worked that well. At the moment i use sun grid engine 6, but i

Re: [hlds_linux] Update Utility Exits Saying Aborted Centos 4.4

2006-09-06 Thread Jonathan
I had this problem earlier. Removing ~/.steam/ClientRegistry.blob fixed it. Remember that it must be the home directory of the user that runs hlds -- [ Picked text/plain from multipart/alternative ] Centos 4.4 (Final). The update utility will just exit with the saying aborted reguardless of

[hlds_linux] HLDS Cluster

2006-09-06 Thread Jonathan
Hi, I've been using a cluster-like setup to start counter-strike servers on demand for a while, but it's never really worked that well. At the moment i use sun grid engine 6, but i was thinking of using something like openmosix instead. Any thoughts on this? If i use (open)mosix i need to use the

Re: [hlds_linux] hlds crashes

2006-09-03 Thread Jonathan
running if they shouldn't be. Skip -autoupdate and test. since Checking bootstrapper version ... is from steam and not hlds. /bjorn On Fri, 1 Sep 2006, Jonathan wrote: A little update, some servers seem to crash instantly just after this: Auto detecting CPU Using AMD Optimised binary

Re: [hlds_linux] hlds crashes

2006-09-01 Thread Jonathan
boxes. Jonathan wrote: AFAIK they are all clean halflife installations with only cs running (this is not hl2 with cs source) The strange thing is that it all works fine for a few times if i delete the clientregistry.blob file, but then after a while the crashes start appearing again

Re: [hlds_linux] hlds crashes

2006-09-01 Thread Jonathan
update? Jonathan wrote: Yes, the nodes share images. However, i gave the nodes their own ~/.steam directory, so it's always the same machine that writes the clientregistry.blob file. Sure, i could remove it each time a server is fired up, but it feels like a very ugly hack. :/ The .so files

Re: [hlds_linux] hlds crashes

2006-09-01 Thread Jonathan
the issue is exactly. People claim that servers go down just like that when they're playing on them, but i can't find anything in any of the logs or so, so it's hard for me to trace the problem. ok, does the issue still occur if the servers do not auto update? Jonathan wrote: Yes, the nodes

Re: [hlds_linux] hlds crashes

2006-08-31 Thread Jonathan
you have on that server? Jonathan wrote: Right, that got rid of the errors ... for a couple of minutes :( I still get crashes, but instead of abort traps i get: ./hlds_run: line 303: 7169 Segmentation fault (core dumped) $CMD What can be causing this? It still seems to be steam that's

Re: [hlds_linux] hlds crashes

2006-08-30 Thread Jonathan
the processes but I didn't find any useful information. Regards, Jonathan Selander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] hlds crashes

2006-08-28 Thread Jonathan
with the error above. I tried to examine the core dumps and strace'ing the processes but I didn't find any useful information. Regards, Jonathan Selander ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

[hlds_linux] hlds crashes

2006-08-26 Thread jonathan
installations I got on the bookable servers, but they still crash with the error above. I tried to examine the core dumps and strace'ing the processes but I didn't find any useful information. Regards, Jonathan Selander ___ To unsubscribe, edit your list

Re: [hlds_linux] DoD: Up the model limit or fix the maps...

2004-01-01 Thread Jonathan
[ Converted text/html to text/plain ] Would removing the entities via a metamod plugin or by manually modifying the file Reduce memory usage, cpu time ? Im thinking it would have an impact on the server ( positively ) Regards Jonathan Molyneux Head Unix Administrator National Network Director

Re: [hlds_linux] Crazy Usage

2003-09-22 Thread Jonathan M
Unfortunatly My cs 1.6 steam 16 player server on a p4 with glibc2.2.5 on debian uses 40 - 60 % CPU So its not a glibc issue for me The kernels 2.4.22 with default HT - Original Message - From: raoul bhatia [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 22, 2003 6:13

Re: [hlds_linux] CDeath Problem

2003-09-08 Thread Jonathan M
Why are you running cheating death as a metamod plugin Read the information in the readme on how to install it Regards Jonathan - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 05, 2003 1:57 PM Subject: [hlds_linux] CDeath Problem Hi, if i

[hlds_linux] getting pingbooster from UDPsoft to work

2002-06-10 Thread Jonathan Hodges
To detach screen (will continue to run in the background): Ctrl+A Ctrl+D For more info: man screen (or) info screen Jonathan Hodges Northwestern University [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences

[hlds_linux] How to log.

2002-06-07 Thread Jonathan Hodges
Are these mod-specific? I've never seen them before and they don't seem to work on my TFC server... Oops, yeah I believe mp_logdetail and mp_logmessages are both CS-specific. Sorry for not saying that originally. (If I am wrong feel free to politely correct me, as always). Jonathan Hodges

[hlds_linux] How to log.

2002-06-06 Thread Jonathan Hodges
/logs) and are in format: LMMDDxxx.log(xxx specifies the logfile number for that day, MM DD are the month and day respectively) Hope that helps- Jonathan Hodges Northwestern University [EMAIL PROTECTED] mailto:[EMAIL PROTECTED